AnyPS5/docs
Sanjaysrinivas ee0b1109f4 feat(shader): execute bounded S_CALL_B64
Reuse the prerequisite call-region analysis for signed relative calls, including callees after s_endpgm. Lower the saved link as shader base plus PC+4 and reject unsupported targets and call shapes.

Add decoder, IR, CFG and Vulkan execution regressions. Seven focused CMake tests pass; five layouts cover 15 dispatches and 3,200 output comparisons on lavapipe. Record ISA sources and native RDNA2/PS5 limits in TechnicalDebt.
2026-10-08 20:22:51 +02:00
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dev feat(shader): execute bounded S_CALL_B64 2026-10-08 20:22:51 +02:00
user feat(tools): add an import audit for converted games 2026-10-08 15:47:46 +02:00