AnyPS5/docs/dev
Sanjaysrinivas ee0b1109f4 feat(shader): execute bounded S_CALL_B64
Reuse the prerequisite call-region analysis for signed relative calls, including callees after s_endpgm. Lower the saved link as shader base plus PC+4 and reject unsupported targets and call shapes.

Add decoder, IR, CFG and Vulkan execution regressions. Seven focused CMake tests pass; five layouts cover 15 dispatches and 3,200 output comparisons on lavapipe. Record ISA sources and native RDNA2/PS5 limits in TechnicalDebt.
2026-10-08 20:22:51 +02:00
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ARCHITECTURE.md feat(shader): implement s_swappc_b64 fetch-shader call 2026-10-08 20:05:24 +02:00
BUILD.md build(relinker): add a dependency-free conversion build mode 2026-10-08 18:21:30 +11:00
CONVENTIONS.md refactor(docs): separated user and dev in docs + compatibility file 2026-09-28 22:58:17 +03:00
HW_ORACLE.md fix(oracle)!: require explicit float modes 2026-10-07 14:58:28 +05:00
PROGRESS.md fix(progress): report shared-source libraries 2026-10-07 21:40:38 +02:00
TechnicalDebt.md feat(shader): execute bounded S_CALL_B64 2026-10-08 20:22:51 +02:00