AnyPS5/core
Michon efde918a62 feat(graphics): mipmapped 3D textures
3D textures with more than one mip level were refused. Each slab of
blockDepth slices of a thick (SW_4KB_S / SW_64KB_S) volume now holds the
whole mip chain, smallest level first and level 0 last, as 2D chains are
laid out. A level's depth halves per level, so the texture loops skip the
slices a level does not have. Thin 3D (D/R 64KB_X) chains use the 2D mip
layout per depth slice. Thick mip tails still throw.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-04 10:27:32 +02:00
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Decoder Merge pull request #227 from adriadam10/feat/png-enc 2026-10-02 22:08:05 +03:00
libs feat(graphics): mipmapped 3D textures 2026-10-04 10:27:32 +02:00
relinker Merge pull request #340 from QDarkRex/fix/relinker-tls-fs-disp32 2026-10-04 20:39:50 +13:00
shader/recompiler Merge pull request #316 from adriadam10/fix/wave32-subgroup-size 2026-10-04 20:09:16 +13:00