AnyPS5/core/libs
Michon efde918a62 feat(graphics): mipmapped 3D textures
3D textures with more than one mip level were refused. Each slab of
blockDepth slices of a thick (SW_4KB_S / SW_64KB_S) volume now holds the
whole mip chain, smallest level first and level 0 last, as 2D chains are
laid out. A level's depth halves per level, so the texture loops skip the
slices a level does not have. Thin 3D (D/R 64KB_X) chains use the 2D mip
layout per depth slice. Thick mip tails still throw.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-04 10:27:32 +02:00
..
nid fix(nid): share string suffixes when rebuilding .dynstr 2026-10-01 20:09:41 +02:00
prx feat(graphics): mipmapped 3D textures 2026-10-04 10:27:32 +02:00
tests feat(libSceAudioIn): implement sceAudioInClose and throw for the unverified 0x10 format 2026-10-04 08:39:33 +02:00
CMakeLists.txt chore(savedata): sync metadata fix with main 2026-10-03 00:09:01 +02:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp Merge pull request #300 from Pouare514/feat/libScePlayGoDialog 2026-10-02 23:08:55 +03:00