AnyPS5/core/shader/recompiler
Adrià 16602061e0
Merge pull request #1589 from krishnaraya4/fix/rdna-mubuf-lds-refused
fix(shader): refuse the MUBUF lds modifier instead of decoding a VGPR load
2026-10-10 03:13:01 +02:00
..
ControlFlow Merge pull request #1493 from LeandroLP23/refactor/controlflow-shared-helpers 2026-10-10 03:03:41 +02:00
IntermediateRepresentation feat(agc): fold samples of views whose channels all select constants 2026-10-10 01:22:21 +02:00
Optimization feat(agc): fold samples of views whose channels all select constants 2026-10-10 01:22:21 +02:00
RdnaDecoder fix(shader): refuse the MUBUF lds modifier instead of decoding a VGPR load 2026-10-08 18:28:16 -04:00
SpirvBackend Merge pull request #1473 from LeandroLP23/fix/shader-lg-compare-amd-wave32 2026-10-10 03:02:02 +02:00
Translation Merge pull request #1571 from Zheorgyan/fix/exp-f32-smallest-normal 2026-10-10 03:11:42 +02:00
tests feat(shader): add test shaders return + graphic pipeline logs 2026-09-18 20:38:26 +03:00
BdaAbi.hpp feat(shader): move buffer accesses to runtime descriptors via bda 2026-10-08 17:25:14 +03:00
CMakeLists.txt fix(shader): register reviewed prepared cache calls 2026-10-08 17:29:21 +03:00
CacheKey.hpp feat(shader): carry the shader float mode into the recompile request 2026-10-08 22:17:07 +02:00
CompiledVariant.hpp refactor(shader): remove resource specialization from artifact key 2026-10-08 17:26:38 +03:00
Deserialize.cpp feat(shader): execute vertex fetch through runtime buffer descriptors 2026-10-08 17:25:35 +03:00
PipelineSpecialization.hpp fix(shader): preserve main buffer alignment and image formats in prepared shaders 2026-10-08 17:51:05 +03:00
Recompiler.cpp feat(agc): implement deferred faults for reads through null SRT pointers 2026-10-09 00:20:59 +02:00
Recompiler.hpp feat(agc): implement deferred faults for reads through null SRT pointers 2026-10-09 00:20:59 +02:00
RuntimeAbi.hpp fix(shader): preserve main buffer alignment and image formats in prepared shaders 2026-10-08 17:51:05 +03:00
ShaderCacheDirectory.hpp feat(agc): persistent shader disk cache and Vulkan pipeline cache 2026-09-30 12:01:25 +03:00
ShaderCacheVersion.cmake perf(shader): hash only the recompiler's inputs into the shader cache version 2026-10-04 03:02:24 +13:00
ShaderDiskCache.cpp feat(agc): fold samples of views whose channels all select constants 2026-10-10 01:22:21 +02:00
ShaderDiskCache.hpp fix(agc): bump the shader disk cache format version for the new image fields 2026-10-10 01:22:28 +02:00
ThreadOwned.hpp fix(agc): free per-thread driver state at thread exit without emutls 2026-10-04 19:08:54 -05:00
VertexInputSpecialization.hpp perf(shader): restore prepared vertex inputs + harden buffer specialization 2026-10-08 17:28:55 +03:00