`v_movrels_b32`, `v_movreld_b32`, `v_movrelsd_b32`, `v_movrelsd_2_b32` and `v_swaprel_b32` lowered to a compare-and-select chain over every register from the base to the program's last allocated register, so a program addressing 154 registers 104 times turned 3176 ISA words into 649,515 SPIR-V words that Intel's compiler did not finish. The registers from the lowest relative base up now live in a function-scope array per invocation (`LoadVectorWindow`/`StoreVectorWindow`), so an indexed access is one load or store; plain accesses to those registers go through the same array, DPP-modified relative writes keep their `DppUpdateU32` merge, an index past the window reads 0 and drops its write, and programs without relative addressing are unchanged. The same program recompiles to 392,333 words with 4,992 selects instead of 32,383. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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| cmake | ||
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
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| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.