* pad: send DualSense speaker and haptic audio over Bluetooth
* ci: fix Opus clang-cl build and macOS memory tracker test
* docs: remove Bluetooth notes from project README
* pad: keep Bluetooth audio work off emulation timing path
* pad: smooth DualSense speaker audio on USB and Bluetooth
* tests: find available macOS guest range for page manager
* pad: keep haptic waveform when Bluetooth queue overflows
* audio: reject zero output sample frequency
* Simplify DualSense audio routing and fix Bluetooth batching
* controller: add global DualSense volume and vibration controls
* Simplify global controller settings
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Co-authored-by: Codex <codex@openai.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
* controller: cycle DualSense speaker volume, vibration and trigger intensity in game
Three new input mapping controls cycle the PS5's controller settings in
game (default keys 1, 2 and 3): speaker volume (100% -> off -> 2% -> 12%
-> 42%), vibration intensity and trigger effect intensity (strong -> off
-> weak -> medium). Each starts at full and is not saved.
Changing vibration or trigger intensity re-sends the game's last rumble
and trigger effect, so the change is felt immediately.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Clean up controller settings test captures and formatting
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>