Commit Graph

169 Commits

Author SHA1 Message Date
nmzik 49ea1680f8 graphics: use per-invocation shader masks 2026-08-21 08:03:22 +02:00
nmzik a44dd88806 agc: new ABI 2026-08-21 03:32:49 +02:00
nmzik d0a4c908a1 shader: align address-memory buffer bindings 2026-08-21 03:32:49 +02:00
nmzik 61dd8a3031 shader: accept byte-selected CNDMASK SDWA operands 2026-08-21 03:32:49 +02:00
nmzik 770bdb9571 shader: separate formatless storage from image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
2026-08-21 03:32:49 +02:00
nmzik 719e20d470 shader: support bit-packed image surfaces 2026-08-21 03:32:49 +02:00
nmzik fedd1a4335 gpu: describe packed 11-11-10 uint textures 2026-08-21 03:32:49 +02:00
nmzik 1546e93d67 gpu: handle native blend-color register writes 2026-08-21 03:32:49 +02:00
nmzik 86dbf89188 agc: emit native wait-on-address packets 2026-08-21 03:32:48 +02:00
nmzik f119e4baca gpu: handle partial guard-band register ranges 2026-08-21 03:32:48 +02:00
nmzik 494467406a gpu: route direct shader register ranges through handlers 2026-08-21 03:32:48 +02:00
nmzik 0966938dc8 shader: honor RDNA2 128-bit image descriptors 2026-08-21 03:32:48 +02:00
nmzik d5410a93c8 graphics: preserve FP16 inline constants 2026-08-21 03:32:48 +02:00
nmzik 129c64235f graphics: implement RDNA2 D16 image packing 2026-08-21 03:32:48 +02:00
nmzik 1190d5de7d graphics: honor read-only stencil targets 2026-08-21 03:32:48 +02:00
nmzik 8021150ea2 graphics: preserve coherent layered depth layouts 2026-08-21 03:32:48 +02:00
nmzik 22bdafecbb graphics: preserve raw D16 uint texture reads 2026-08-21 03:32:48 +02:00
nmzik 6f9ed6ffe5 graphics: support depth targets with read-only backing 2026-08-21 03:32:48 +02:00
nmzik fbdc1e8714 shader: implement RDNA2 scalar quad-mask reduction 2026-08-21 03:32:48 +02:00
nmzik 5ad7d0ebc2 graphics: grow undersized render target backings 2026-08-21 03:32:48 +02:00
nmzik 705fc93363 shader: initialize compute EXEC from active subgroup 2026-08-21 03:32:48 +02:00
Senaxx a42e3bb09e graphics: derive compute wave size from dispatch mode 2026-08-21 03:32:48 +02:00
Senaxx 56a15c2036 Implement RDNA2 per-invocation scratch memory 2026-08-21 03:32:47 +02:00
nmzik 8063822243 refactor(shader): preserve native scalar memory operations 2026-08-21 03:32:47 +02:00
nmzik c236ba713d refactor(shader): preserve native wide shared operations 2026-08-21 03:32:47 +02:00
nmzik c9e942a972 refactor(shader): compact whole-quad mask lowering 2026-08-21 03:32:47 +02:00
nmzik 5383972e96 refactor(shader): preserve native wide buffer operations 2026-08-21 03:32:47 +02:00
nmzik 3ea2099245 refactor(shader): simplify buffer access emission 2026-08-21 03:32:47 +02:00
nmzik d34e30d892 refactor(shader): emit SPIR-V declarations on demand 2026-08-21 03:32:47 +02:00
nmzik 5d83ce82af renderer: track and materialize deferred DCC clears
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-08-18 19:10:36 +02:00
nmzik 6407add888 renderer: align texture overlap retirement 2026-08-18 03:53:45 +02:00
nmzik 395c34ecab renderer: recreate insufficient texture cache matches 2026-08-18 03:53:45 +02:00
nmzik 377fb8f50a shader: use ISA-style decoder opcode names 2026-08-18 03:53:45 +02:00
nmzik 146253afb6 renderer&guest_gpu: minor cleanup 2026-08-18 03:53:44 +02:00
nmzik c759236ccb renderer: support depth-compatible uint image views 2026-08-18 03:53:44 +02:00
nmzik ce39238210 renderer: preserve requested depth stencil view aspects 2026-08-18 03:53:44 +02:00
nmzik 330889e50b shader: implement RDNA2 frexp mantissa 2026-08-18 03:53:44 +02:00
nmzik 1be9568a02 shader: implement RDNA2 frexp exponent 2026-08-18 03:53:44 +02:00
nmzik 0f3540b1ff shader: unify stage input metadata 2026-08-18 03:53:44 +02:00
nmzik e857e332ac graphics: handle PS5 DMA_DATA prefetch 2026-08-18 03:53:44 +02:00
nmzik 44302cbf96 shader: implement RDNA2 V_MED3_I16 2026-08-18 03:53:44 +02:00
nmzik 6b306f64d5 graphics: execute valid PM4 rewind packets 2026-08-18 03:53:44 +02:00
nmzik e1366eb91d graphics: resolve Standard4KB color targets 2026-08-18 03:53:44 +02:00
nmzik 7850cbeaef rename legacy Graphics -> Agc 2026-08-18 03:53:43 +02:00
nmzik 93398d6d0f graphics: sign-extend vector bitfield extracts 2026-08-18 03:53:43 +02:00
nmzik 4e343408dc graphics: size compute LDS from shader state 2026-08-18 03:53:43 +02:00
nmzik 1375d650a7 graphics: support RDNA2 dependency waits 2026-08-18 03:53:43 +02:00
nmzik d7f1bcaa19 graphics: support signed 16-bit integer packing 2026-08-18 03:53:43 +02:00
nmzik 2bb396f58f graphics: support SDWA arithmetic right shifts 2026-08-18 03:53:43 +02:00
nmzik af1ab60786 graphics: intersect texture views with resource mips 2026-08-18 03:53:43 +02:00