nmzik
|
98557a83b6
|
shader: implement RDNA2 DS masked OR through shared atomic updates
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
c3f4962715
|
shader: use native narrow storage for byte-aligned PS5 buffers
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
0ce84e59b6
|
gpu: limit buffer readback to requested dirty pages
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
efbaa17f71
|
shader: preserve raw EXEC and VCC bits in 64-bit scalar selects
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
783d9f8d6b
|
shader: read descriptor dependencies from the native raw buffer source
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
57cf086886
|
shader: synchronize GPU-written descriptor dependencies through buffer cache
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
dbf66b7f4f
|
shader: support RDNA2 BVH64 ray intersections with shared traversal
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
3ba0e971e9
|
shader: materialize exact buffer capacity through shared clean reads
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
8b05b6730e
|
shader: bind dispatch spans while keeping GPU record counts native
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
cd9fc6ff2d
|
shader: keep scalar data native and preserve raw addresses
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
c17fa5b936
|
shader: implement RDNA2 DS forward lane permute
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
1f6be3d570
|
shader: preserve descriptor key SSA across native-resolved image uses
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
b183cb1011
|
shader: share bounded material-key scans across scalar and vector loads
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
5f01308b20
|
shader: reuse aligned indirect buffer loads for scalar DWORD reads
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: tototomate123 <rushwars201966@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
e0c90acee0
|
shader: preserve EXEC witnesses across reconverged descriptor loops
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
843b577880
|
shader: resolve bounded GPU material keys through sampled image arrays
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
a55a28380d
|
shader: decode GPU-selected formatted buffer loads with native bounds
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
181123ea08
|
tests: exercise full graphics binding preparation before scratch checks
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
0258bd61ea
|
shader: preserve complete clear recognition with dispatch EXEC bounds
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
b8946fef94
|
shader: translate RDNA2 signed 64-bit not-equal comparisons
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
a5eeab98de
|
tests: recognize existing PS user-data address register handlers
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
7992aecb7c
|
shader: keep native rounding consistent in mixed-precision programs
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
b4d32394b6
|
shader: keep GPU-derived scalar resource reads on the GPU
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
f18679e0cd
|
shader: mask ALIGNBYTE offsets to the two-bit selector
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
284d58d1d5
|
shader: implement RDNA2 double-precision fractional part
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
068d7621db
|
graphics: preserve stencil view layers through uploads and clears
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
d890bb190c
|
shader: decode RDNA2 bit-reverse SDWA source selectors
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
e4aca7a60b
|
shader: initialize EXEC from requested dispatch thread extents
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
f58014ff0e
|
shader: preserve wave-wide vector-store completion before publication
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
429d0af62b
|
shader: bind bounded GPU-selected buffer store destinations
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
nmzik
|
45f55413e0
|
Keep sign-in dialogs active until user dismissal through shared system presentation
|
2026-10-03 17:31:16 +04:00 |
nmzik
|
7f158c656e
|
Share sampler descriptor snapshots across native variants
|
2026-10-03 17:31:15 +04:00 |
nmzik
|
8b0cc79acf
|
Preserve native slices when PS5 volume texture depth grows
|
2026-10-03 17:31:15 +04:00 |
rocketrobot99
|
52c8ff18d0
|
Update gpu_format.cpp (#1003)
* Update gpu_format.cpp
Fix SRGB render-target formats (k8Srgb, k8_8Srgb)
Corrects render_target_bytes_per_element for SRGB formats:
- k8Srgb: 1 byte (was 0)
- k8_8Srgb: 2 bytes (was 0)
These formats appear in ChannelLayout::k8 and k8_8 render-target paths.
Incorrect RT byte sizes caused TextureCache render-target validation failures
in Lucky's Tale
* Fix narrow sRGB render-target format tests
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
|
2026-10-03 16:57:59 +04:00 |
frans
|
bd611bfe15
|
Honor explicit gather LOD with shared image mip selection
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-03 14:19:33 +04:00 |
nmzik
|
0ec3655f1c
|
Clear single-mip color targets reused from cached mip chains
|
2026-10-03 14:19:33 +04:00 |
nmzik
|
190608ae20
|
Publish consumed color metadata without invalidating pooled images
|
2026-10-03 14:19:32 +04:00 |
nmzik
|
ebe401d052
|
Preserve image contents across unrelated buffer alias writes
|
2026-10-03 14:19:32 +04:00 |
BlackCAT
|
0d4f993358
|
Keep reused BC5 textures in their own guest layout
|
2026-10-03 14:19:32 +04:00 |
BlackCAT
|
ef4c5baf3a
|
Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-03 14:19:32 +04:00 |
Hamza Shakir
|
e6cb880adb
|
Clamp compute LDS to the device limit and ignore unopenable gamepads
|
2026-10-03 04:27:38 +04:00 |
nmzik
|
39e23ac92e
|
Publish synchronous buffer downloads inline after ordered completion
|
2026-10-02 13:24:03 +04:00 |
Louis
|
b3e419ff11
|
shader: implement 32-bit RDNA2 IMAGE_ATOMIC_CMPSWAP (#952)
* shader: implement 32-bit RDNA2 image atomic compare-and-swap
* shader: share atomic emission and correct image barriers
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
|
2026-10-02 01:15:53 +04:00 |
nmzik
|
b86cf0a820
|
Reuse pipelines when inactive blend settings change
|
2026-10-02 00:52:49 +04:00 |
nmzik
|
f29bd0fe35
|
Reuse whole-wave ballot and first-lane SPIR-V results
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
706eec3ca9
|
add tests
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
6409be2874
|
shader: respect branch reachability when refreshing scalar resources
|
2026-10-02 00:51:15 +04:00 |
Senaxx
|
0d0b215fab
|
shader: port 64-bit ALU and atomic opcodes
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
337f432016
|
shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
|
2026-10-02 00:51:15 +04:00 |
nmzik
|
581dad7dd3
|
shader: implement RDNA2 FP64 equality comparisons
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-02 00:51:15 +04:00 |