nmzik
9860c2bbf8
Associate stencil when depth is acquired
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Co-authored-by: Daniil Shushakov <4shushakov@gmail.com>
2026-09-23 15:41:02 +04:00
nmzik
3fad77fd8b
Increase GPU readback staging to 64 MiB
2026-09-23 15:41:02 +04:00
nmzik
79530b4c5e
Read indirect dispatch counts from GPU buffers
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Co-authored-by: Mac <me@itsmemac.com>
2026-09-23 15:41:02 +04:00
nmzik
d8a4412498
Refresh stencil backing through the depth image
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Co-authored-by: Daniil Shushakov <4shushakov@gmail.com>
2026-09-23 15:41:02 +04:00
nmzik
d30dca78be
Read image descriptors in one bounded span
2026-09-23 15:41:02 +04:00
nmzik
03c55e5712
Keep shader user data inline for cached programs
2026-09-23 15:41:02 +04:00
nmzik
13fcb3a133
Refresh cached resources in one SRT walk
2026-09-23 15:41:02 +04:00
nmzik
90471836f7
Resolve storage mip views before layout lookup
2026-09-23 15:34:44 +04:00
nmzik
7c9e18e73b
Ignore inactive metadata address bits in sampled depth descriptors
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Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com>
2026-09-22 11:38:50 +04:00
nmzik
d3c182f385
Centralize attachment sample validation before acquisition
2026-09-22 11:11:36 +04:00
nmzik
bf4dcdce52
Accept resolved FMASK metadata with native MSAA
2026-09-22 11:11:36 +04:00
nmzik
476204cd4b
Initialize native NGG vertex launch state and wave size
2026-09-22 11:11:36 +04:00
nmzik
ba55ba5dc5
Allow storage access to PS5 cubemap faces
2026-09-21 00:49:54 +04:00
nmzik
0ad9149c90
Fix three-vertex rectangle rendering
2026-09-20 17:16:19 +04:00
nmzik
a849f25376
Make tessellation optional
2026-09-20 17:16:19 +04:00
nmzik
c2b7b0b58c
Revert "BC7-RGBA32_UINT views (Vulkan validation)"
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This reverts commit 165234b159 .
2026-09-18 11:12:36 +04:00
nmzik
165234b159
BC7-RGBA32_UINT views (Vulkan validation)
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-18 09:11:55 +04:00
nmzik
6493674726
shader: dual-source blending (Vulkan)
2026-09-18 09:11:55 +04:00
nmzik
104530eafc
fix Windows build ( #680 )
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fix Windows Vulkan barrier macro
2026-09-17 21:32:54 +04:00
nmzik
5dc644edb4
clean up graphics helpers
2026-09-17 20:35:36 +04:00
nmzik
47957faa16
Match stencil associations by guest range and extent
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PPSA30279
2026-09-17 09:01:36 +04:00
nmzik
fa913ec1a7
Accept EXPCLEAR acceleration on expanded depth attachments
2026-09-17 08:25:55 +04:00
nmzik
63fb822f8a
Warn and continue mesh draws with primitive restart enabled
2026-09-16 22:33:19 +04:00
nmzik
f38d738ee2
Honor PS5 texture minimum LOD for streamed mip chains
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Fix broken ground textures in ASTRO BOT.
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik
b594f8c834
Bind only exported color targets and preserve MRT slots
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Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik
8589731a27
Preserve PS5 mip-tail views and GPU data during image expansion
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Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik
c1dccd7db1
Skip zero-sized compute dispatches before shader preparation
2026-09-16 22:33:19 +04:00
nmzik
86414760e6
Cull zero homogeneous vertex positions before rasterization
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Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
2026-09-15 11:24:05 +04:00
nmzik
ea092a9472
Fix DCC clears through aliased image formats
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Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
2026-09-15 07:01:10 +04:00
nmzik
437e69ef1b
Remove extra DCC tracking
2026-09-14 20:29:20 +04:00
nmzik
dd408ffd00
Resolve image aliases before buffer uploads
2026-09-14 20:29:20 +04:00
nmzik
bce8924dd6
Use dynamic stencil state
2026-09-14 20:29:20 +04:00
nmzik
fe26c1de17
Share SPIR-V module creation
2026-09-14 20:29:20 +04:00
nmzik
01df42a5f3
Fix DCC clears after metadata writes
2026-09-14 20:29:20 +04:00
nmzik
968cf3c03f
Use the correct pixel shader wave size
2026-09-14 20:29:20 +04:00
nmzik
586cbd4a0d
Fix separate stencil test and write values
2026-09-14 20:29:20 +04:00
nmzik
940e42f130
Share stencil setup for both faces
2026-09-14 20:29:20 +04:00
nmzik
3f80151a6f
Respect vertex buffer sizes
2026-09-14 20:29:20 +04:00
nmzik
29e9ea6344
Fix masked stencil replacements
2026-09-14 20:29:20 +04:00
nmzik
9a74ef15c3
Move stencil checks into op conversion
2026-09-14 20:29:20 +04:00
nmzik
bbebb6419b
graphics: preserve PS5 array mip contents during cache promotion
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PPSA05975
2026-09-14 06:58:32 +04:00
nmzik
7516068662
gpu: compile RDNA2 tessellation through native LS HS and TES stages
2026-09-14 06:58:32 +04:00
nmzik
6d1ba5870a
renderer: share graphics resource preparation across shader stages
2026-09-14 06:58:32 +04:00
nmzik
7c5473400e
config: simplify logging and profiler options. Change to Mailbox
2026-09-12 14:41:34 +04:00
nmzik
23c8a43e37
Simplify and batch buffer cache downloads
2026-09-12 14:17:00 +04:00
nmzik
1d1f00bdef
shader: use Khronos definitions and simplify compiler ownership
2026-09-12 13:42:15 +04:00
nmzik
0cd7682012
Rename texture transfer types and download APIs
2026-09-12 13:40:10 +04:00
nmzik
25a44371e3
refactor(graphics)
2026-09-12 13:40:10 +04:00
nmzik
23e7df21b1
graphics: simplify texture upload and component mapping paths
2026-09-10 14:36:15 +04:00
nmzik
a305a6c1c6
graphics: share packed texture and render-target channel layouts
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Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.
Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00