nmzik
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a8fe4e7a2d
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renderer: honor null pixel shaders in depth-only draws
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2026-08-23 04:23:59 +02:00 |
nmzik
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bed19e5d8c
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shader: preserve concurrent subword buffer stores
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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2026-08-23 03:53:47 +02:00 |
nmzik
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4adbf40861
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renderer: simplify dynamic params
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2026-08-23 02:14:58 +02:00 |
nmzik
|
8d01fb1c18
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shader: DS_READ_U16_D16, V_LSHRREV_B64,
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2026-08-23 01:19:47 +02:00 |
nmzik
|
a610528075
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shader: V_CMPX_NE_I64
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2026-08-23 00:59:44 +02:00 |
nmzik
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3e25eb0998
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Fix wave64 LDS synchronization on subgroup32 hosts
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2026-08-23 00:46:37 +02:00 |
nmzik
|
0d92ce49da
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shader: support RDNA2 V_CMPX_NE_U64
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2026-08-22 04:38:13 +02:00 |
nmzik
|
4179bb5b06
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shader: route inner shared exits first
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2026-08-22 04:00:37 +02:00 |
nmzik
|
d581703ab4
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shader: preserve folded control-flow values
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2026-08-22 03:31:59 +02:00 |
nmzik
|
9241fdc32a
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shader: align float semantics with RDNA2 default mode
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2026-08-22 03:16:45 +02:00 |
nmzik
|
a2baaccc6e
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shader: fix auxiliary position exports
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2026-08-22 02:58:35 +02:00 |
nmzik
|
c130d74efc
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graphics: synthesize always-visible occlusion query results
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2026-08-22 01:47:46 +02:00 |
nmzik
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5e64efce4f
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graphics: support RDNA2 custom pixel interpolation
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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2026-08-21 23:33:40 +02:00 |
nmzik
|
17c2b4cc7d
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fix regression TryReadBacking
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2026-08-21 22:45:40 +02:00 |
nmzik
|
bad6726f5e
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Rewrite descriptor bindings and unify graphics push constants
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2026-08-21 22:28:10 +02:00 |
nmzik
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26c4168160
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refactor(renderer): simplify buffer and texture cache ownership
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2026-08-21 20:11:38 +02:00 |
nmzik
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49ea1680f8
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graphics: use per-invocation shader masks
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2026-08-21 08:03:22 +02:00 |
nmzik
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79443aa104
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shader: decode compressed UNORM16 MRT exports
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2026-08-21 05:23:09 +02:00 |
nmzik
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342fae06a6
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graphics: name game Vulkan resources in debug dumps
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2026-08-21 04:48:43 +02:00 |
nmzik
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7022afa86e
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commandProcessor: WriteData fix
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2026-08-21 03:32:49 +02:00 |
nmzik
|
a44dd88806
|
agc: new ABI
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2026-08-21 03:32:49 +02:00 |
nmzik
|
d0a4c908a1
|
shader: align address-memory buffer bindings
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2026-08-21 03:32:49 +02:00 |
nmzik
|
61dd8a3031
|
shader: accept byte-selected CNDMASK SDWA operands
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2026-08-21 03:32:49 +02:00 |
nmzik
|
770bdb9571
|
shader: separate formatless storage from image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
|
2026-08-21 03:32:49 +02:00 |
nmzik
|
719e20d470
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shader: support bit-packed image surfaces
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2026-08-21 03:32:49 +02:00 |
nmzik
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fedd1a4335
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gpu: describe packed 11-11-10 uint textures
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2026-08-21 03:32:49 +02:00 |
nmzik
|
ebd47081ca
|
agc: initialize interpolant mapping registers
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2026-08-21 03:32:49 +02:00 |
nmzik
|
1546e93d67
|
gpu: handle native blend-color register writes
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2026-08-21 03:32:49 +02:00 |
nmzik
|
94325b5ed6
|
launcher: window title fix
|
2026-08-21 03:32:49 +02:00 |
nmzik
|
86dbf89188
|
agc: emit native wait-on-address packets
|
2026-08-21 03:32:48 +02:00 |
nmzik
|
f119e4baca
|
gpu: handle partial guard-band register ranges
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2026-08-21 03:32:48 +02:00 |
nmzik
|
494467406a
|
gpu: route direct shader register ranges through handlers
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2026-08-21 03:32:48 +02:00 |
nmzik
|
0966938dc8
|
shader: honor RDNA2 128-bit image descriptors
|
2026-08-21 03:32:48 +02:00 |
nmzik
|
bc5709e1bd
|
agc: new ABIs
|
2026-08-21 03:32:48 +02:00 |
nmzik
|
767d0b7da9
|
videoout: support PS5 auxiliary buses
|
2026-08-21 03:32:48 +02:00 |
nmzik
|
d5410a93c8
|
graphics: preserve FP16 inline constants
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2026-08-21 03:32:48 +02:00 |
nmzik
|
129c64235f
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graphics: implement RDNA2 D16 image packing
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2026-08-21 03:32:48 +02:00 |
nmzik
|
1190d5de7d
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graphics: honor read-only stencil targets
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2026-08-21 03:32:48 +02:00 |
nmzik
|
8021150ea2
|
graphics: preserve coherent layered depth layouts
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2026-08-21 03:32:48 +02:00 |
nmzik
|
88c351f0fa
|
shader: canonicalize SampleAdjust sampler scratch bits
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2026-08-21 03:32:48 +02:00 |
nmzik
|
e78bda60a0
|
graphics: accept texture-compatible FMASK metadata mode
|
2026-08-21 03:32:48 +02:00 |
nmzik
|
22bdafecbb
|
graphics: preserve raw D16 uint texture reads
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2026-08-21 03:32:48 +02:00 |
nmzik
|
6f9ed6ffe5
|
graphics: support depth targets with read-only backing
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2026-08-21 03:32:48 +02:00 |
nmzik
|
fbdc1e8714
|
shader: implement RDNA2 scalar quad-mask reduction
|
2026-08-21 03:32:48 +02:00 |
nmzik
|
bac6bf65af
|
renderdoc: fix
|
2026-08-21 03:32:48 +02:00 |
nmzik
|
5ad7d0ebc2
|
graphics: grow undersized render target backings
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2026-08-21 03:32:48 +02:00 |
nmzik
|
7f66a61801
|
shader: reject rejoining early-exit routes
|
2026-08-21 03:32:48 +02:00 |
nmzik
|
2bd9f4124f
|
shader: structurize nested early-exit tails
|
2026-08-21 03:32:48 +02:00 |
nmzik
|
705fc93363
|
shader: initialize compute EXEC from active subgroup
|
2026-08-21 03:32:48 +02:00 |
nmzik
|
77db9164b8
|
graphics: continue compute on native subgroup size
|
2026-08-21 03:32:48 +02:00 |