Commit Graph

333 Commits

Author SHA1 Message Date
nmzik c5cebc1d19 remove unused helpers and the -64 suffix 2026-09-17 20:35:36 +04:00
nmzik c66d977c1d shader: encode SNORM16 formatted stores for skinning buffers 2026-09-17 17:40:05 +04:00
nmzik 4b77686566 shader: V_CMP_NGT_F16 2026-09-17 16:56:32 +04:00
Elija f30afc184e
shader: support S_ASHR_I64 (#658)
* shader: implement S_ASHR_I64 with compute coverage

* tests: use existing compute suite for S_ASHR_I64

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-17 10:48:05 +04:00
nmzik 47957faa16 Match stencil associations by guest range and extent
PPSA30279
2026-09-17 09:01:36 +04:00
nmzik e0ecffed70 Approximate explicit-LOD texture gathers at mip zero
Credits:
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/588
https://github.com/KytyPS5/KytyPS5/pull/589
https://github.com/KytyPS5/KytyPS5/pull/655
frans (@francoisatt):
https://github.com/KytyPS5/KytyPS5/pull/590
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
shadowbeat070 (@shadowbeat070):
https://github.com/KytyPS5/KytyPS5/pull/654
Pouare514 (@Pouare514):
https://github.com/KytyPS5/KytyPS5/pull/29
https://github.com/KytyPS5/KytyPS5/pull/32
2026-09-17 08:39:57 +04:00
nmzik f38d738ee2 Honor PS5 texture minimum LOD for streamed mip chains
Fix broken ground textures in ASTRO BOT.

Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik b594f8c834 Bind only exported color targets and preserve MRT slots
Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik 8589731a27 Preserve PS5 mip-tail views and GPU data during image expansion
Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik c1dccd7db1 Skip zero-sized compute dispatches before shader preparation 2026-09-16 22:33:19 +04:00
nmzik 441367b1a1 Fix pixel shader input aliases 2026-09-15 20:46:51 +04:00
nmzik 629ae1ac05 Handle Z-pass predication and query waits 2026-09-15 20:15:39 +04:00
nmzik 0d9e95d96a Fix centroid interpolation weights
PPSA03792
2026-09-15 19:51:30 +04:00
nmzik acd7435d31 Support byte destinations in V_MOV_B32 2026-09-15 18:25:20 +04:00
nmzik 79120d53ec Handle chained PM4 buffers without recursion 2026-09-15 14:43:15 +04:00
nmzik 86414760e6 Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
2026-09-15 11:24:05 +04:00
nmzik ea092a9472 Fix DCC clears through aliased image formats
Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
2026-09-15 07:01:10 +04:00
nmzik 437e69ef1b Remove extra DCC tracking 2026-09-14 20:29:20 +04:00
nmzik dd408ffd00 Resolve image aliases before buffer uploads 2026-09-14 20:29:20 +04:00
nmzik bce8924dd6 Use dynamic stencil state 2026-09-14 20:29:20 +04:00
nmzik 01df42a5f3 Fix DCC clears after metadata writes 2026-09-14 20:29:20 +04:00
nmzik 968cf3c03f Use the correct pixel shader wave size 2026-09-14 20:29:20 +04:00
nmzik 586cbd4a0d Fix separate stencil test and write values 2026-09-14 20:29:20 +04:00
nmzik 7e89b97daf Handle front shader allocation state 2026-09-14 20:29:20 +04:00
nmzik d63fb62367 Fix async compute completion interrupts 2026-09-14 20:29:20 +04:00
nmzik 29e9ea6344 Fix masked stencil replacements 2026-09-14 20:29:20 +04:00
nmzik bbebb6419b graphics: preserve PS5 array mip contents during cache promotion
PPSA05975
2026-09-14 06:58:32 +04:00
nmzik 87971a28f5 gpu: isolate tessellation analysis and SPIR-V emission 2026-09-14 06:58:32 +04:00
nmzik 96d62b3367 gpu: reflect tessellation strides from memory address dataflow 2026-09-14 06:58:32 +04:00
nmzik 7516068662 gpu: compile RDNA2 tessellation through native LS HS and TES stages 2026-09-14 06:58:32 +04:00
ADBHXNLOL a21ffde34e
shader: decode and translate V_FRACT_F16 (VOP1 0x5f) and V_CMPX_LT_U16 (VOPC 0xb9) (#582)
shader: support V_FRACT_F16 and V_CMPX_LT_U16

Decode compact, SDWA, and VOP3 forms using the existing arithmetic and comparison paths. Preserve EXEC masking and VCC for the integer compare, and reject unsupported DPP encoding.

Add captured-instruction, operand-selection, floating-point edge, and execution-mask regression coverage.

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-12 17:21:32 +04:00
nmzik 1208d22547 Fix Windows Clang SPIR-V serialization with typed operands 2026-09-12 13:08:23 +02:00
nmzik 7c5473400e config: simplify logging and profiler options. Change to Mailbox 2026-09-12 14:41:34 +04:00
nmzik 23c8a43e37 Simplify and batch buffer cache downloads 2026-09-12 14:17:00 +04:00
nmzik 20e57994cf shader: reuse native emitters and simplify memory dispatch 2026-09-12 13:42:15 +04:00
nmzik 1d1f00bdef shader: use Khronos definitions and simplify compiler ownership 2026-09-12 13:42:15 +04:00
nmzik 0cd7682012 Rename texture transfer types and download APIs 2026-09-12 13:40:10 +04:00
nmzik 25a44371e3 refactor(graphics) 2026-09-12 13:40:10 +04:00
nmzik a305a6c1c6 graphics: share packed texture and render-target channel layouts
Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.

Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik c3546577b6 shader: implement S_WQM_B32
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-10 14:11:46 +04:00
nmzik c913951f7b shader: implement RDNA2 subvector loop mask and branch semantics 2026-09-10 14:11:46 +04:00
nmzik ae573f941a graphics: share vertex format mapping and support packed float colors 2026-09-10 14:11:46 +04:00
nmzik 0b4e78c0b2 graphics: execute DB_RENDER_OVERRIDE depth and stencil copies 2026-09-09 15:26:52 +04:00
nmzik 57844a07e2 buffer cache: grow stream reserves toward incoming requests 2026-09-09 15:26:52 +04:00
nmzik 1af19eabf0 shader: fix incorrect per-lane VCCZ/EXECZ reads 2026-09-09 13:22:09 +04:00
nmzik 32ea0869e5 shader: implement S_ORN2_SAVEEXEC_B32 2026-09-09 13:11:48 +04:00
nmzik e04007a7c6 shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32 2026-09-09 12:56:20 +04:00
nmzik 679adbfa5e graphics: fix linear render-target pitch alignment 2026-09-09 02:45:59 +02:00
nmzik 9d550fbffa graphics: fix last provoking vertex on PS5 2026-09-08 21:26:59 +04:00
nmzik 80a18e82b7 graphics: simplify image allocation 2026-09-08 21:26:58 +04:00