nmzik
441367b1a1
Fix pixel shader input aliases
2026-09-15 20:46:51 +04:00
nmzik
629ae1ac05
Handle Z-pass predication and query waits
2026-09-15 20:15:39 +04:00
nmzik
0d9e95d96a
Fix centroid interpolation weights
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PPSA03792
2026-09-15 19:51:30 +04:00
nmzik
acd7435d31
Support byte destinations in V_MOV_B32
2026-09-15 18:25:20 +04:00
nmzik
79120d53ec
Handle chained PM4 buffers without recursion
2026-09-15 14:43:15 +04:00
nmzik
86414760e6
Cull zero homogeneous vertex positions before rasterization
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Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
2026-09-15 11:24:05 +04:00
nmzik
ea092a9472
Fix DCC clears through aliased image formats
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Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
2026-09-15 07:01:10 +04:00
nmzik
437e69ef1b
Remove extra DCC tracking
2026-09-14 20:29:20 +04:00
nmzik
dd408ffd00
Resolve image aliases before buffer uploads
2026-09-14 20:29:20 +04:00
nmzik
bce8924dd6
Use dynamic stencil state
2026-09-14 20:29:20 +04:00
nmzik
01df42a5f3
Fix DCC clears after metadata writes
2026-09-14 20:29:20 +04:00
nmzik
968cf3c03f
Use the correct pixel shader wave size
2026-09-14 20:29:20 +04:00
nmzik
586cbd4a0d
Fix separate stencil test and write values
2026-09-14 20:29:20 +04:00
nmzik
7e89b97daf
Handle front shader allocation state
2026-09-14 20:29:20 +04:00
nmzik
d63fb62367
Fix async compute completion interrupts
2026-09-14 20:29:20 +04:00
nmzik
29e9ea6344
Fix masked stencil replacements
2026-09-14 20:29:20 +04:00
nmzik
bbebb6419b
graphics: preserve PS5 array mip contents during cache promotion
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PPSA05975
2026-09-14 06:58:32 +04:00
nmzik
87971a28f5
gpu: isolate tessellation analysis and SPIR-V emission
2026-09-14 06:58:32 +04:00
nmzik
96d62b3367
gpu: reflect tessellation strides from memory address dataflow
2026-09-14 06:58:32 +04:00
nmzik
7516068662
gpu: compile RDNA2 tessellation through native LS HS and TES stages
2026-09-14 06:58:32 +04:00
ADBHXNLOL
a21ffde34e
shader: decode and translate V_FRACT_F16 (VOP1 0x5f) and V_CMPX_LT_U16 (VOPC 0xb9) ( #582 )
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shader: support V_FRACT_F16 and V_CMPX_LT_U16
Decode compact, SDWA, and VOP3 forms using the existing arithmetic and comparison paths. Preserve EXEC masking and VCC for the integer compare, and reject unsupported DPP encoding.
Add captured-instruction, operand-selection, floating-point edge, and execution-mask regression coverage.
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-12 17:21:32 +04:00
nmzik
1208d22547
Fix Windows Clang SPIR-V serialization with typed operands
2026-09-12 13:08:23 +02:00
nmzik
7c5473400e
config: simplify logging and profiler options. Change to Mailbox
2026-09-12 14:41:34 +04:00
nmzik
23c8a43e37
Simplify and batch buffer cache downloads
2026-09-12 14:17:00 +04:00
nmzik
20e57994cf
shader: reuse native emitters and simplify memory dispatch
2026-09-12 13:42:15 +04:00
nmzik
1d1f00bdef
shader: use Khronos definitions and simplify compiler ownership
2026-09-12 13:42:15 +04:00
nmzik
0cd7682012
Rename texture transfer types and download APIs
2026-09-12 13:40:10 +04:00
nmzik
25a44371e3
refactor(graphics)
2026-09-12 13:40:10 +04:00
nmzik
a305a6c1c6
graphics: share packed texture and render-target channel layouts
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Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.
Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik
c3546577b6
shader: implement S_WQM_B32
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Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-10 14:11:46 +04:00
nmzik
c913951f7b
shader: implement RDNA2 subvector loop mask and branch semantics
2026-09-10 14:11:46 +04:00
nmzik
ae573f941a
graphics: share vertex format mapping and support packed float colors
2026-09-10 14:11:46 +04:00
nmzik
0b4e78c0b2
graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
2026-09-09 15:26:52 +04:00
nmzik
57844a07e2
buffer cache: grow stream reserves toward incoming requests
2026-09-09 15:26:52 +04:00
nmzik
1af19eabf0
shader: fix incorrect per-lane VCCZ/EXECZ reads
2026-09-09 13:22:09 +04:00
nmzik
32ea0869e5
shader: implement S_ORN2_SAVEEXEC_B32
2026-09-09 13:11:48 +04:00
nmzik
e04007a7c6
shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32
2026-09-09 12:56:20 +04:00
nmzik
679adbfa5e
graphics: fix linear render-target pitch alignment
2026-09-09 02:45:59 +02:00
nmzik
9d550fbffa
graphics: fix last provoking vertex on PS5
2026-09-08 21:26:59 +04:00
nmzik
80a18e82b7
graphics: simplify image allocation
2026-09-08 21:26:58 +04:00
nmzik
c725ec50ff
graphics: clean up draw setup
2026-09-08 21:26:58 +04:00
nmzik
2097ebb414
render: support overlapping fragment depth feedback
2026-09-07 11:15:47 +04:00
nmzik
587df9145f
render: validate sampled depth descriptors independently of target history
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Comparison textures can carry valid HTILE descriptors before any depth-target binding. Keep encoding checks independent of cached image metadata, matching SDK texture classification and shadPS4 depth promotion. Preserve HTILE address and control validation, and replace cache-history test fixtures with captured first-use coverage.
2026-09-07 11:12:48 +04:00
nmzik
2a54310876
render: fix depth write state before choosing layouts
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Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
2026-09-07 07:12:58 +04:00
nmzik
ad935311f0
Revert "render: add depth attachment feedback support"
2026-09-07 07:01:53 +04:00
nmzik
6cc9e5de11
shader: fix wave32 VCC halves and scalar mask moves
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Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-07 06:04:40 +04:00
nmzik
bf7ca29487
shader: decode VOP3 FMAC source modifiers
2026-09-07 05:25:26 +04:00
nmzik
f880c58ccc
render: add depth attachment feedback support
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Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-07 04:25:10 +04:00
nmzik
49e59e572e
shader: separate depth comparison and regular image descriptors
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Co-authored-by: Lordix <lordix253634@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-09-07 04:06:14 +04:00
nmzik
ceb2b664e0
render: reset rasterization defaults on CLEAR_STATE
2026-09-06 21:25:12 +04:00