nmzik
ed1195d1e7
shader: prove descriptor bounds from simplified image EXEC predicates
2026-10-13 21:27:07 +00:00
nmzik
25e1cc7ec9
shader: preserve descriptor bounds through guarded branch joins
2026-10-13 21:27:07 +00:00
nmzik
a287a54f26
shader: prove guarded descriptor counts for interleaved image records
2026-10-13 21:27:07 +00:00
nmzik
56738aa4e1
shader: sample packed normalized images with one bilinear gather
2026-10-13 21:27:07 +00:00
nmzik
c11254a996
shader: share format conversion for packed normalized image stores
2026-10-13 21:27:07 +00:00
nmzik
aec8c88755
graphics: support signed 32-bit image atomic descriptors
2026-10-13 21:27:07 +00:00
nmzik
68d7bc94e2
shader: correlate masked first-lane material rows
2026-10-13 21:27:07 +00:00
nmzik
8ee31abd9d
shader: bound indirect image selectors by counted scalar rows
2026-10-13 21:27:07 +00:00
nmzik
9a7c54da58
shader: share formatted buffer payload reads across format conversions
2026-10-13 21:27:07 +00:00
nmzik
5dc6914688
shader: lower bounded UInt formatted buffer copies to shared stores
2026-10-13 21:27:07 +00:00
nmzik
e2c8b61de6
shader: remove unreachable mixed image specialization paths
2026-10-13 21:27:07 +00:00
nmzik
f01a3750d4
shader: validate indirect image operands at each typed access
2026-10-13 21:27:07 +00:00
nmzik
d692d8ee08
shader: preserve full region addresses for LDS and GDS reads and writes
2026-10-13 21:27:07 +00:00
Ali Almohaya
460a196fca
shader: emit dynamic sample offsets with the enabled maintenance8 feature
2026-10-13 21:27:07 +00:00
nmzik
652154aead
shader: merge typed image candidates as raw vectors with shared sampler variants
2026-10-13 21:27:07 +00:00
nmzik
fd66f580b4
shader: resolve packed buffer selectors with shared indexed stores
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-13 21:27:07 +00:00
nmzik
8f7d745383
graphics: simplify image usage and dirty state
2026-10-13 21:27:07 +00:00
nmzik
f4692a450e
graphics: avoid full-cache scans when deleting stencil associations
...
Co-authored-by: overlordxrz-source <overlordxrz-source@users.noreply.github.com>
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-13 21:27:07 +00:00
nmzik
dad900c61d
Fix BC alias writes and GC
2026-10-12 04:51:02 +02:00
nmzik
984cfcebd1
shader: emit native texel offsets using sample execution context
...
Co-authored-by: netwarex <mail@pety.me>
2026-10-11 18:53:01 +02:00
nmzik
f28c0fccb2
texture: preserve guest DCC metadata for comparison depth aliases
...
Co-authored-by: netwarex <mail@pety.me>
2026-10-11 18:53:01 +02:00
netwarex
4c87dbebb2
shader: select indirect texture descriptors for image gathers
2026-10-11 18:53:01 +02:00
HamsterCL
c0ebf22476
tests: rename a local that collides with the Windows small macro ( #1400 )
...
windows.h pulls in rpcndr.h, which defines `small` as `char`. The R64 BC1
array case added in b7b335ac declared `const auto small`, so the Windows
build of shader_recompiler_compute_tests failed to compile:
ShaderRecompilerComputeTests.cpp(17928,24): error: expected unqualified-id
Rename the local to `small_array`.
2026-10-11 09:35:18 +02:00
popcoder565
fbea51c684
agc: implement sceAgcSetNop ( #1343 )
...
* agc: implement sceAgcSetNop
Star Wars Outlaws calls sceAgcSetNop (K2mciNVxUCE) and crashes right after
the unresolved stub returns, without the packet being disabled.
The call turns a packet into a NOP of the same length. Clear the emulator's
custom NOP code as well, so packets that the HLE encodes as NOPs, such as
end-of-pipe actions, stop executing too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* agc: keep packets disabled by sceAgcSetNop from reading as markers
A disabled packet whose first payload word carries the 0x6875 marker
signature still reached the marker handler, which can flip or stop on an
unknown marker ID. Clear the signature so the packet is skipped like any
other NOP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* agc: tidy SetNop logging and comments
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-11 03:00:09 +02:00
nmzik
cf77fb4353
shader: initialize NGG vertex count from active native invocations
2026-10-11 01:05:56 +02:00
nmzik
7e4e142aae
gpu: enable native R8 SNORM texture sampling
2026-10-11 01:05:56 +02:00
nmzik
b7b335ac63
gpu: admit block-compressed textures in PS5 R64 tiling
2026-10-11 01:05:56 +02:00
nmzik
9a5dd9faff
agc: reserve driver backing before guest direct-memory allocation
2026-10-11 01:05:56 +02:00
fxpw
fa56c5eae9
shader: add scalar zero-bit count and search operations
2026-10-10 04:31:55 +02:00
foufouadi
3b9e176b70
shader: support VOP1/VOP2 DPP8 fetch-inactive
2026-10-10 04:31:55 +02:00
Bartlomiej Wolynczyk
053f5fd3cc
shader: emit DPP row_share instead of an identity move
2026-10-10 04:31:55 +02:00
popcoder565
2f4d0f383e
shader: add SDWA support for V_MIN_I32 ( #1342 )
...
WWE 2K26 stops building a shader CFG with "unsupported family=VOP2
opcode=0x11 raw=[0x220404f9 0x00060605] reason=VOP2 SDWA modifier is not
supported for opcode".
V_MIN_I32 takes the same integer path as V_MAX_I32, so give it the same
full-destination SDWA profile. The test runs the game's encoding, which
takes the signed minimum with the zero-extended low byte of a register.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 03:43:08 +02:00
TheCruZ
d247d3d60c
shader: complete signed 64-bit integer comparisons
2026-10-10 03:36:25 +02:00
nmzik
5559cfcbb2
renderer: optimize tiling and reuse centralized image layouts
2026-10-10 03:27:13 +02:00
nmzik
1c301c9aab
Revert "shader: keep scalar payload and terminal conditions on the GPU"
2026-10-09 21:10:15 +02:00
nmzik
59183dbfa8
shader: add missing F64 VOPC compares
...
Co-authored-by: Hector Mödinger S. <hectormodinger@gmail.com>
2026-10-09 21:01:51 +02:00
nmzik
8c81386568
shader: share finite descriptor planning with GPU-selected inline samplers
2026-10-09 15:06:39 +00:00
nmzik
bb5edbd490
shader: expose graphics compute queue fields to GETREG
2026-10-09 15:06:39 +00:00
nmzik
1818aae562
shader: link scalar leaf calls only for SWAPPC programs
...
Co-authored-by: Behzad <behzadkhan1736@gmail.com>
2026-10-09 15:06:39 +00:00
nmzik
165cd884ca
agc: initialize function table in tracked driver memory
2026-10-09 15:06:39 +00:00
nmzik
71c7261740
shader: share indirect texture dispatch with image loads
2026-10-09 15:06:39 +00:00
nmzik
5b68a26cce
shader: keep scalar payload and terminal conditions on the GPU
2026-10-09 15:06:39 +00:00
nmzik
4c8fc53a85
agc: support one-word NOP reservations and share packet sizing
2026-10-09 14:02:06 +02:00
nmzik
3ae5a9b70a
agc: implement branch target patching and packet size queries
2026-10-09 13:01:19 +02:00
nmzik
a31e2cd361
shader: BUFFER_LOAD_SHORT_D16_HI
2026-10-09 12:57:04 +02:00
nmzik
1bd282ec0a
shader: BUFFER_LOAD_SHORT_D16
2026-10-09 12:57:04 +02:00
nmzik
1fc520cd62
shader: FLAT_STORE_DWORD
2026-10-09 12:57:04 +02:00
nmzik
7b9997baea
shader: fold exact float class masks into native NaN predicates
2026-10-09 02:54:21 +02:00
nmzik
13e3ca314c
shader: unpack buffer offsets from one load per packed word
2026-10-09 02:54:21 +02:00
nmzik
ee4dd90649
shader: emit native integer operations and remove signedness casts
2026-10-09 02:54:21 +02:00