artcraft/ROADMAP.md

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ArtCraft Roadmap
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## 2026 Goals (non-exhaustive)
Product
- Make ArtCraft better and more useful than model aggregation websites (our #1 goal).
We don't dislike those websites; we just set a high standard for ourselves.
- Build the best "tangible" computing surfaces where you can mold scenes and videos like
clay and direct them with precision and clarity.
- Add every model and provider into ArtCraft so you can build your own crafting IDE.
Nothing will be left out.
- Build purpose-specific image models, eg. for relighting scenes and reposing characters
and props.
Studio
- Build our content studio. Make lots of narrative shorts and at least one
feature-length AI film by the year's end. Theatrical distribution, but also lots
of social media content. (We are creators, and we want to employ more creators!)
- Host festivals and competitions, including in-person meetups and screenings.
Architecture
- Remove dependence on ArtCraft hosted services.
- More Rust, more speed.
- Code cleanup, more/better tests, CI, ...
Community
- Build a safe community free of negativity and anti-AI stigma. A community of filmmakers
and artists.
## Loftier Goals
- Build an *Open* OpenAI / Google / Anthropic. Open models, open platforms, open hardware.
Why? Because the future could be bleak without it. How, you might ask? Get in touch if
you're curious.
- Don't Be Evil™