48 lines
1.4 KiB
Markdown
48 lines
1.4 KiB
Markdown
ArtCraft Roadmap
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## 2026 Goals (non-exhaustive)
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Product
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- Make ArtCraft better and more useful than model aggregation websites (our #1 goal).
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We don't dislike those websites; we just set a high standard for ourselves.
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- Build the best "tangible" computing surfaces where you can mold scenes and videos like
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clay and direct them with precision and clarity.
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- Add every model and provider into ArtCraft so you can build your own crafting IDE.
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Nothing will be left out.
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- Build purpose-specific image models, eg. for relighting scenes and reposing characters
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and props.
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Studio
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- Build our content studio. Make lots of narrative shorts and at least one
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feature-length AI film by the year's end. Theatrical distribution, but also lots
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of social media content. (We are creators, and we want to employ more creators!)
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- Host festivals and competitions, including in-person meetups and screenings.
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Architecture
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- Remove dependence on ArtCraft hosted services.
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- More Rust, more speed.
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- Code cleanup, more/better tests, CI, ...
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Community
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- Build a safe community free of negativity and anti-AI stigma. A community of filmmakers
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and artists.
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## Loftier Goals
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- Build an *Open* OpenAI / Google / Anthropic. Open models, open platforms, open hardware.
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Why? Because the future could be bleak without it. How, you might ask? Get in touch if
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you're curious.
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- Don't Be Evil™
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