Drop the app icon from the top of the README, matching PhotoCraft, and
show each app's icon next to its name in the Crafting Apps table in place
of the coloured name badges. The table is now identical across all seven
apps apart from the "you are here" row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
prefs.set (application) and document.preferences (units, increments, grids; undoable).
Scaling applies to content: paths and placed graphics take the scale, stroke weights follow
with Include Stroke Weight. X/Y/W/H and transform.set measure the stroke's outer edge.
The command palette becomes Quick Apply and lists styles.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- designcraft-textimport (L3): DOCX (styles by name with spacing/indents/alignment and font,
size, bold/italic/underline/strike/caps/position; runs, tabs, breaks, footnotes, tables,
hyperlink/field results; used styles only), RTF (text, paragraphs, bold/italic/underline/
strike, size, Unicode/cp1252, skipped destinations), plain text (+ tests)
- engine: file.place routes text files into the insertion point, the selected frame or a new
frame on the page; imported styles added (existing win); removeStyles; autoflow adds pages
with threaded frames until the story fits (+ test)
- app/web: Place dialogs accept .docx/.rtf/.txt/.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- color: Swatch.hidden — unnamed colours (applied, not listed in Swatches until added)
- engine: object.color (reuses a swatch with the same colour, else an unnamed one; fill or
stroke), swatch.addToSwatches (optionally named; users follow the rename),
swatch.addUnnamed (+ test)
- UI: Color panel with fill/stroke proxy, CMYK/RGB/Lab, channel sliders with gradient tracks and
value fields, tint slider for named swatches, spectrum ramp, Add to Swatches; Color Picker
dialog (double-click a proxy chip); Swatches hides unnamed colours
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Edit › Paste Into (⌥⌘V): copied objects (with their stories and images) become the selected
frame's content, clipped by it; Item::is_group / has_nested_items; renderer and PDF draw fill,
clipped content, stroke; IDML nests the items inside the frame both ways (verified in
InDesign 2026) (+ tests)
- Polygon Settings: sides and star inset as engine preferences used by the polygon tools and
frame.create; double-click the Polygon tool (+ test)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- engine::recovery: unsaved documents written to a recovery folder (atomic write + metadata),
reopened as unsaved documents that remember their files; entries dropped on save/close
(+ tests); file.recovery.list/save/open, file.revert, file.saveACopy (+ test)
- app: recovery folder per platform, recovered on launch with a status message; UI writes
recovery data every 30 s while documents are unsaved; File › Save a Copy…, Revert
- parity: recovery, revert, save a copy done
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- render: damage()/damage_with() — changed items and only the frames whose composition changed
(cache keeps the composition each edit replaced; Cache::composed_for matches a document
version exactly); conservative full repaint for styles, swatches, layers, parents, wrap,
effects and cross-story text (+ tests incl. pixel-identical patch vs full render)
- UI: canvas patches its texture after edits with the view unchanged (0.6 ms vs 22 ms on the
sample when typing); perf harness row for the damage repaint
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- engine: guide.add/move/delete/deleteAll/list, layout.createGuides (rows/columns with gutters,
margins or page) (+ test)
- UI: drag a guide out of either ruler (page guide, or spread guide on the pasteboard), drag one
with the selection tools to move it, drop it on a ruler to delete it; spread guides cross the
pasteboard; Layout › Create Guides…, View › Grids & Guides › Delete All Guides on Spread
- fix: the Contextual Task Bar called is_pointer_over_egui inside ctx.input — a deadlock that
froze the app while dragging with a selection
- ui_shot injects synthetic input (ui.click/ui.drag/ui.key now work offscreen)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>