M0.11: parity at end of day (≈79% weighted), remaining estimate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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ROADMAP.md
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ROADMAP.md
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@ -25,14 +25,13 @@ once.
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## How far from full parity
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Measured feature by feature in [docs/parity.md](docs/parity.md) (2 October 2026):
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Measured feature by feature in [docs/parity.md](docs/parity.md) (end of 2 October 2026):
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- **≈ 70% of After Effects' features, weighted by importance** (78% of the essentials, 56% of
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professional daily-use features, 17% of the long tail); 257 of 298 effects.
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- **≈ 141 agent-hours of work remain by the audit's estimate.** With five Claude Opus 5.5 agents
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working in parallel that is **≈ 12–15 hours of wall-clock time at the pace measured so far, and
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up to ≈ 35–40 hours** if the audit's conservative per-feature figures hold (see the calibration
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note in docs/parity.md).
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- Hardest remaining pieces: on-canvas text editing, GPU rendering, tracking and roto, Advanced 3D.
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- **≈ 79% of After Effects' features, weighted by importance** (87% of the essentials, 67% of
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professional daily-use features, 21% of the long tail); 257 of 298 effects, 16 of them on the GPU.
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- **≈ 100 agent-hours of work remain by the audit's estimate.** With five Claude Opus 5.5 agents in
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parallel that is **≈ 8–10 hours of wall-clock time at the pace measured so far, up to ≈ 25 hours**
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by the audit's conservative per-feature figures.
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- Hardest remaining pieces: Roto Brush, the 3D camera tracker, Advanced 3D, a scripting object model.
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Come tell us what matters most to you on [Discord](https://discord.gg/artcraft).
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@ -54,6 +54,31 @@ hours** at the pace observed so far and **≈ 35–40 hours** if the audit's fig
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hardest remaining systems (Roto Brush, Warp Stabilizer, the 3D camera tracker, Advanced 3D, GPU
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rendering, on-canvas text editing) are where the conservative figure is most likely to be right.
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## Update at the end of 2 October 2026
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A third wave landed: viewer interactions (snapping, rulers, channels, exposure, snapshots, region
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of interest, shape pen and pen-tool family, motion-path handles, graph editor transform box),
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on-canvas text editing with per-character styles and paragraph settings, render fidelity (8/16/32
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bpc, Rec.709/Rec.2020/P3 working spaces and linear blending, frame blending with optical flow,
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collapse transformations, slip edits), a GPU compositor with 16 GPU effects, Wiggler/Smoother/
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Motion Sketch, the marker dialog, precompose options and the comp navigator, Project panel folder
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moves/rename/columns/thumbnails, drag-and-drop docking with floating panels, and the tracking
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library groundwork for mask tracking and Warp Stabilizer.
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| Measure | Morning | Now |
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|---|---|---|
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| Feature parity, weighted | 63.7% | **≈ 79%** |
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| Unweighted | 57.8% | ≈ 74% |
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| P0 / P1 / P2 | 75% / 38% / 17% | 87% / 67% / 21% |
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| Remaining (audit-scale agent-hours) | ≈ 167 | ≈ 100 |
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| Wall clock, five parallel agents | 42–50 h | **≈ 8–10 h at today's measured pace; ≈ 25 h by the audit's conservative figures** |
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What is left is concentrated in large systems: Roto Brush and Refine Edge, the 3D camera tracker,
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Advanced 3D (models, PBR, image-based lighting), the Warp Stabilizer and mask-tracking UI on top of
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the new tracking library, a JavaScript scripting object model, SVG/PSD import, WebM, a disk cache,
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the missing effect categories (3D Channel, Immersive Video, OCIO), native macOS menus, and
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wasm threads.
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## By area
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| Area | Weighted parity | Remaining (agent-hours) | Biggest gaps |
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