M0.11: parity at end of day (≈79% weighted), remaining estimate

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Brandon Thomas 2026-10-02 11:21:22 -04:00
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## How far from full parity
Measured feature by feature in [docs/parity.md](docs/parity.md) (2 October 2026):
Measured feature by feature in [docs/parity.md](docs/parity.md) (end of 2 October 2026):
- **≈ 70% of After Effects' features, weighted by importance** (78% of the essentials, 56% of
professional daily-use features, 17% of the long tail); 257 of 298 effects.
- **≈ 141 agent-hours of work remain by the audit's estimate.** With five Claude Opus 5.5 agents
working in parallel that is **≈ 12–15 hours of wall-clock time at the pace measured so far, and
up to ≈ 35–40 hours** if the audit's conservative per-feature figures hold (see the calibration
note in docs/parity.md).
- Hardest remaining pieces: on-canvas text editing, GPU rendering, tracking and roto, Advanced 3D.
- **≈ 79% of After Effects' features, weighted by importance** (87% of the essentials, 67% of
professional daily-use features, 21% of the long tail); 257 of 298 effects, 16 of them on the GPU.
- **≈ 100 agent-hours of work remain by the audit's estimate.** With five Claude Opus 5.5 agents in
parallel that is **≈ 8–10 hours of wall-clock time at the pace measured so far, up to ≈ 25 hours**
by the audit's conservative per-feature figures.
- Hardest remaining pieces: Roto Brush, the 3D camera tracker, Advanced 3D, a scripting object model.
Come tell us what matters most to you on [Discord](https://discord.gg/artcraft).

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hardest remaining systems (Roto Brush, Warp Stabilizer, the 3D camera tracker, Advanced 3D, GPU
rendering, on-canvas text editing) are where the conservative figure is most likely to be right.
## Update at the end of 2 October 2026
A third wave landed: viewer interactions (snapping, rulers, channels, exposure, snapshots, region
of interest, shape pen and pen-tool family, motion-path handles, graph editor transform box),
on-canvas text editing with per-character styles and paragraph settings, render fidelity (8/16/32
bpc, Rec.709/Rec.2020/P3 working spaces and linear blending, frame blending with optical flow,
collapse transformations, slip edits), a GPU compositor with 16 GPU effects, Wiggler/Smoother/
Motion Sketch, the marker dialog, precompose options and the comp navigator, Project panel folder
moves/rename/columns/thumbnails, drag-and-drop docking with floating panels, and the tracking
library groundwork for mask tracking and Warp Stabilizer.
| Measure | Morning | Now |
|---|---|---|
| Feature parity, weighted | 63.7% | **≈ 79%** |
| Unweighted | 57.8% | ≈ 74% |
| P0 / P1 / P2 | 75% / 38% / 17% | 87% / 67% / 21% |
| Remaining (audit-scale agent-hours) | ≈ 167 | ≈ 100 |
| Wall clock, five parallel agents | 42–50 h | **≈ 8–10 h at today's measured pace; ≈ 25 h by the audit's conservative figures** |
What is left is concentrated in large systems: Roto Brush and Refine Edge, the 3D camera tracker,
Advanced 3D (models, PBR, image-based lighting), the Warp Stabilizer and mask-tracking UI on top of
the new tracking library, a JavaScript scripting object model, SVG/PSD import, WebM, a disk cache,
the missing effect categories (3D Channel, Immersive Video, OCIO), native macOS menus, and
wasm threads.
## By area
| Area | Weighted parity | Remaining (agent-hours) | Biggest gaps |