Commit Graph

436 Commits

Author SHA1 Message Date
Brandon Thomas 299fe09efe Merge branch 'main' into worktree-agent-a139f16b3a4130998 2026-10-04 00:15:57 -04:00
Brandon Thomas 32c53aa35e av1enc tests: decode with a single-threaded filmcraft-av1 decoder
FilmCraft's AV1 decoder now frame-threads by default, so a picture may
come out of a later decode call; the round-trip check wants each
packet's picture from its own call.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:15:39 -04:00
Brandon Thomas 7a5a93bcbc Merge branch 'worktree-agent-a38a174c36aa9f23a' 2026-10-03 23:59:12 -04:00
Brandon Thomas d3a7777939 Merge branch 'main' into worktree-agent-a139f16b3a4130998 2026-10-03 23:57:57 -04:00
Brandon Thomas cc5c831c0a media: WebM VP9 alpha imports as straight alpha (FilmCraft 2c5ba7a)
Bump the FilmCraft crates from 89cfbf2 to 2c5ba7a (118 commits; no API
changes needed here), whose Matroska reader now decodes the VP9 alpha
stream from BlockAdditions. The compositing QA scenario now checks that
WebM renders round-trip their alpha like ProRes 4444.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 23:57:57 -04:00
Brandon Thomas ca9a30bf0c Merge branch 'main' into worktree-agent-a38a174c36aa9f23a 2026-10-03 19:52:55 -04:00
Brandon Thomas 8ea5b861ed Merge branch 'worktree-agent-acd022ffe72ec3783' 2026-10-03 19:08:20 -04:00
Brandon Thomas 7d9f369a5e Merge branch 'main' into worktree-agent-acd022ffe72ec3783
# Conflicts:
#	docs/parity.md
2026-10-03 18:35:29 -04:00
Brandon Thomas 1b726349ab M13.24: web app depth (WEB-1) — GPU effects in frame workers, OPFS disk cache, storage manager
- GPU in the browser: each frame worker opens its own WebGPU device (Gpu::request_deferred) and
  renders the GPU compositor and GPU effects with deferred readbacks (effectcraft-gpu deferred):
  readbacks keyed by content start with map_async and miss, the pass returns placeholders, the
  layer cache's gate drops inserts, and FrameServer::resume renders again once the device
  delivered. Backend Auto times whole frames per comp in the workers. Frames with effects go to
  GPU workers instead of the page. CPU fallback without WebGPU in workers (?nogpuworkers).
- Fix: a WGSL constant (3.40282347e38) that Chrome rejects invalidated every GPU kernel in Chrome
  (the page's compositor too); a test checks every float literal fits f32.
- Disk cache in the Origin Private File System: workers write sealed frame entries with sync
  access handles (temp file + move), the page keeps the DiskIndex (LRU under the settings' limit,
  at most half the quota) and reads hits instead of rendering; survives reloads; blue cache bar.
- Storage manager: Settings ▸ Disk ▸ Browser Storage (usage/quota, persistent storage, Clear
  buttons, automation ids) and storage.info / storage.persist / storage.clear (StorageHost).
- Docs: web.md (GPU workers, deferred passes, disk cache, storage manager, threading design:
  one engine instance per worker), architecture, preferences, parity (WEB-1), roadmap.
- Tests: deferred passes vs CPU on a real device, placeholder gating, frame server passes and
  Auto, GPU worker routing + disk cache across a reload, storage commands and widgets, store
  usage by kind; smoke test: GPU effect frames in workers with pixel parity, disk hits after a
  reload, storage manager.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:35:03 -04:00
Brandon Thomas 590c85bfb0 Merge branch 'main' into worktree-agent-a38a174c36aa9f23a
# Conflicts:
#	docs/parity.md
2026-10-03 18:28:15 -04:00
Brandon Thomas 5d8ad635ad M13.22: docs — architecture GPU section (time / text / transition families, Advanced 3D split runs and skies on the GPU), parity (EFF-5, 196 GPU effects)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:27:39 -04:00
Brandon Thomas 0c4e533460 M13.22: GPU compositing of Advanced 3D runs with blend modes, track mattes (2D and 3D), Preserve Transparency, and environment backgrounds (Classic and Advanced 3D skies)
render: three_d::adv::SplitRun (Renderer::split_adv_run) hands draw_run's split path to an
accelerator as data (main scene, special layers far to near, 3D mattes drawn solo);
Renderer::sky_draw / three_d::SkyDraw for Environment Light Background layers. gpu: the walk
draws skies (adv_sky kernel), resolves each special layer, hides it behind the nearer main
scene (occlude kernel) and composites it through the 2D path without readbacks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:26:06 -04:00
Brandon Thomas bbe29e7c5b Merge branch 'worktree-agent-aab5c21557d20742c' 2026-10-03 18:20:21 -04:00
Brandon Thomas bae3ccc410 Merge branch 'main' into worktree-agent-aab5c21557d20742c 2026-10-03 18:14:17 -04:00
Brandon Thomas 3881dbb32e M13.25: Home Templates gallery (thumbnails, open, delete, Save Current as Template), Save as Template and My Custom RGB dialogs, form automation ids; parity update
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:14:17 -04:00
Brandon Thomas a909de43b7 M13.22: GPU time effects (Time Difference, Time Displacement, CC Force Motion Blur, CC Wide Time, Pixel Motion Blur, Timewarp's frame building; motion vectors and frame fetches on the CPU)
Timewarp without a Matte Layer is now planned once (time_fx::timewarp_plan: frames, shutter
instants, motion fields) and built by the CPU or the GPU from the plan; with a Matte Layer it
renders on the CPU (catalog::gpu_supported).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:57:03 -04:00
Brandon Thomas d0b92948ee M13.22: GPU transitions and perspective (Block Dissolve, CC Glass/Grid/Image Wipe, CC Jaws, CC Line Sweep, CC Radial ScaleWipe, CC Scale Wipe, CC Twister, CC WarpoMatic, Radial Shadow, CC Bender, CC Blobbylize, CC Cylinder, CC Sphere, CC Spotlight, CC Environment, 3D Glasses) and text (Numbers, Timecode: CPU glyph coverage, GPU composite)
CC Environment now fades nearly transparent environment texels to black continuously
(colour / max(alpha, 1e-3)) instead of a hard 1e-6 un-premultiply cut-off, which turned the
filtered map's float noise into colour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:48:02 -04:00
Brandon Thomas 9e70cde725 M13.25: View > Simulate Output > My Custom RGB (primaries, white, gamma or an RGB ICC profile; kept in Settings; view.customRgb) and File menu entries for templates
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:46:41 -04:00
Brandon Thomas b760f1d23a M13.25: project templates engine — eight original built-in templates with Essential Graphics controls and rendered thumbnails; user .ectemplate templates in the config Templates folder; templates.list/thumbnail/create/saveAs/delete
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:37:18 -04:00
Brandon Thomas f7927c8f9f M13.22: GPU CC light family (CC Light Rays, CC Light Burst 2.5, CC Light Sweep, CC Light Wipe)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:31:26 -04:00
Brandon Thomas f256677c8e Parity audit at 58163a2: ≈98% weighted (99.6% with fractions), 87/5/0, ≈2–2.5 h wall clock left
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:26:06 -04:00
Brandon Thomas 081ce79de3 Merge M13.14 agent-interface audit + lazy open (worktree-agent-a5f8967ebd42ce98b)
The branch's commits say M13.14; on main that id is the puppet work, so this arc is M13.21.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:23:10 -04:00
BFlat 58163a28fb
Merge pull request #5 from storytold/docs-accuracy
Docs: accuracy pass (README, ROADMAP, parity, preferences)
2026-10-04 01:16:08 +07:00
BFlat 8a7142f9eb
Merge pull request #4 from storytold/timeline-properties
Timeline: working rename and twirl arrows, every property shortcut (AA…UU, Alt+Shift keys, Ctrl+`)
2026-10-04 01:16:00 +07:00
bflatastic 2c056ae6cf Docs: accuracy pass — README (306 effects, the web build ships, HEVC/AV1 export, pure-Rust encoders are FilmCraft's plus our own, an accurate 'still to come' list instead of features that exist), ROADMAP (M11 done, M12 mostly done, M13 done, all effects in full), parity summary (no simplified effects left), preferences (web storage is OPFS/IndexedDB; the in-window macOS menu bar setting), CLAUDE.md (the Illustrator sibling is ../vectorcraft) 2026-10-04 01:13:21 +07:00
bflatastic f95eface83 M13.20: docs — README (Timeline shortcuts and Puppet tools), control protocol (reveal / keyAt / twirlSelected UI commands, timeline.layer.<id>.row and viewer.puppetPin.<uid> element ids), agents guide (Timeline: layer.arrange above, reveal shortcuts, keys.toggleTransform, rename), architecture (puppet selection, rigging and follow-through; per-thread expression context recovery), parity (M13.17–M13.20) 2026-10-04 01:10:36 +07:00
bflatastic f9990f7387 M13.20: every Timeline property shortcut — double presses AA (Material Options), PP (paint / Roto Brush / Puppet), SS (selected properties), RR (Time Remap), TT (Mask Opacity), MM (all mask properties; a single M now shows Mask Path), FF (missing effects), EE (expressions) next to LL and UU; Alt+Shift+A/P/S/R/T add or remove a keyframe at the current time on every selected layer in one undo step (keys.toggleTransform: separated X/Y/Z Position, Orientation and X/Y/Z Rotation on 3D layers); Ctrl/Cmd+` twirls the selected layers open or closed (from a reveal, their full tree) 2026-10-04 01:10:33 +07:00
bflatastic aef72378f8 M13.19: the Timeline's rename field and twirl arrows work — the name field took the keyboard focus every frame (Enter and clicking away could never leave it, which also silenced every single-key shortcut); it now focuses once with the name selected, Enter or a click elsewhere commits, Escape cancels; the layer row's click area sat on top of the twirl arrow and the name field (it was registered after them) and now sits under them; Ctrl-click a layer's arrow opens every group inside 2026-10-04 01:09:20 +07:00
BFlat ba3748f79e
Merge pull request #3 from storytold/timeline-viewer-fixes
Viewer pan no longer snaps back; drag to reorder layers in the Timeline
2026-10-04 00:33:54 +07:00
bflatastic 52cf74e997 M13.18: drag layer rows in the Timeline to reorder them — a line shows where they land, the selected layers move together (an unselected row moves alone), one undo step, nothing for a drop in place; layer.arrange {above: layer} for agents 2026-10-04 00:31:59 +07:00
bflatastic bb973e2c76 M13.17: the viewer keeps its pan after a middle-button or Hand drag — egui reports no total drag on the release frame, so the pan was recomputed as the drag's start and snapped back 2026-10-04 00:31:59 +07:00
BFlat bb06a66083
Merge pull request #2 from storytold/puppet-rigging
Puppet tools: pin editing, rigging to nulls, follow-through; expression runtime fix
2026-10-04 00:26:24 +07:00
bflatastic 78dceea638 M13.16: docs: parity cites the renumbered puppet tasks (M13.14–M13.16) 2026-10-04 00:22:30 +07:00
bflatastic a02bcc8441 M13.16: puppet Follow-Through — puppet.follow (Puppet tool bar ▸ Follow-Through…) makes pins trail a leader pin for hair, cloth and overlapping action: each follower's Position adds the leader's displacement from rest delayed by `delay` (the k-th nearest by k × delay with Cascade), scaled by Amount, keeping its own keyframes; leader = the first selected pin, followers = the others; one undo step; reachable over MCP (execute_command) 2026-10-04 00:19:26 +07:00
bflatastic 6ec177de83 M13.15: rig puppet pins to nulls — Points Follow Nulls / Nulls Follow Points (Window ▸ Create Nulls From Paths, paths.* {pins?}) take selected pins, named pins, or every pin of a layer with no path: a null per Position / Advanced pin drives its Position (fromComp of the null's anchor, so parented nulls rig limbs), or rides on it (toComp of the pin's Position) to carry other layers; one undo step 2026-10-04 00:19:25 +07:00
bflatastic 6869cff51b M13.14: puppet pin editing — click / Shift-click selects pins (puppet.selectPins), a drag from empty canvas or Alt-drag marquee-selects them, Select All with a pin selected takes every pin of that kind, Delete removes the selected pins instead of their layer; Advanced and Bend pins rotate by their ring and scale by its square (Shift: 15° / 5 % steps, one undo step per drag); ⌘/Ctrl-dragging one of several selected pins records them all; pins in their kind's colour, larger under the pointer; pushpin icons for the five pin tools 2026-10-04 00:19:24 +07:00
bflatastic 244cee4687 M8.1: expressions keep working on long-lived threads — boa leaves values on its VM stack when an exception unwinds through call frames (every pending host request does), so after tens to hundreds of evaluations that read layers or effects every expression on the thread failed with "maximum stack size"; a run that hits the limit now gets a fresh context and is retried once (regression test: 6000 host-reading evaluations on one thread) 2026-10-04 00:19:22 +07:00
Brandon Thomas 91bd8ca7c8 Merge main into M13.14
# Conflicts:
#	crates/engine/src/lib.rs
#	docs/agents.md
2026-10-03 13:13:50 -04:00
Brandon Thomas 9890a82796 Merge branch 'worktree-agent-a6553844386fd3ca8' 2026-10-03 13:10:45 -04:00
Brandon Thomas 56b3917a14 Merge main into M13.15
# Conflicts:
#	crates/engine/src/commands/essential.rs
2026-10-03 13:00:33 -04:00
Brandon Thomas 8b43adb8a0 Merge main into M13.14 2026-10-03 12:59:27 -04:00
Brandon Thomas e2d7a5a182 M13.15: qa batch tool and reply affordances
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:56:58 -04:00
Brandon Thomas 12235b5dc5 M13.15: qa project lifecycle; Collect Files makes its folder; agents cookbook
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:56:41 -04:00
Brandon Thomas 77ab92fb7d M13.15: qa essential graphics template via CLI script
Fill's ADBE Fill-0002 is Color (documented numbering); essential.* controls by name with
a listing error; an explicit comp param satisfies a command's active-comp enablement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:30:11 -04:00
Brandon Thomas 97329edb39 M13.14: performance section with before/after numbers; test tidy
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:17:46 -04:00
Brandon Thomas 9fb375e4b0 Merge branch 'worktree-agent-a4b0610bd14276508' 2026-10-03 12:17:22 -04:00
Brandon Thomas fecf054e5f M13.15: qa scenarios 1-4 (kinetic type, shape logo, compositing, tracking) and fixes
engine.batch + MCP batch tool; layer.newText/newShape name; prop.get evaluated
expression value; keys.select by path with errors; @uid paths; plain-JSON gradients;
addShapeItem/effect.apply return paths; unknown layers error; conform rescales
footage duration; render log name for [###]; render_frame transparent; clearer
mask errors; truncated groups in flat get_layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:09:41 -04:00
Brandon Thomas 9904525591 Merge main into M13.14 2026-10-03 11:50:14 -04:00
Brandon Thomas 8a4a2bfc52 M13.14: lazy project open, non-blocking UI with large projects, bench --ops
- footage.check: background footage check after File > Open (Progress panel), not an undo step
- timeline: track-matte / parent menus built only while open (was O(n^2) per frame);
  expression-row lookup per layer; panels hold Arc<Comp> snapshots instead of deep clones
- Project panel: virtualised vertical scrolling, selection reveal, thumbnails rendered off
  the UI thread
- effectcraft-cli bench --ops (engine::perf + ui-egui::bench)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:49:55 -04:00
Brandon Thomas 39d53108f0 M13.13: docs (parity EFF-5 / PRV-3, architecture GPU section)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:04:47 -04:00