- GPU in the browser: each frame worker opens its own WebGPU device (Gpu::request_deferred) and
renders the GPU compositor and GPU effects with deferred readbacks (effectcraft-gpu deferred):
readbacks keyed by content start with map_async and miss, the pass returns placeholders, the
layer cache's gate drops inserts, and FrameServer::resume renders again once the device
delivered. Backend Auto times whole frames per comp in the workers. Frames with effects go to
GPU workers instead of the page. CPU fallback without WebGPU in workers (?nogpuworkers).
- Fix: a WGSL constant (3.40282347e38) that Chrome rejects invalidated every GPU kernel in Chrome
(the page's compositor too); a test checks every float literal fits f32.
- Disk cache in the Origin Private File System: workers write sealed frame entries with sync
access handles (temp file + move), the page keeps the DiskIndex (LRU under the settings' limit,
at most half the quota) and reads hits instead of rendering; survives reloads; blue cache bar.
- Storage manager: Settings ▸ Disk ▸ Browser Storage (usage/quota, persistent storage, Clear
buttons, automation ids) and storage.info / storage.persist / storage.clear (StorageHost).
- Docs: web.md (GPU workers, deferred passes, disk cache, storage manager, threading design:
one engine instance per worker), architecture, preferences, parity (WEB-1), roadmap.
- Tests: deferred passes vs CPU on a real device, placeholder gating, frame server passes and
Auto, GPU worker routing + disk cache across a reload, storage commands and widgets, store
usage by kind; smoke test: GPU effect frames in workers with pixel parity, disk hits after a
reload, storage manager.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fill's ADBE Fill-0002 is Color (documented numbering); essential.* controls by name with
a listing error; an explicit comp param satisfies a command's active-comp enablement.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- footage.check: background footage check after File > Open (Progress panel), not an undo step
- timeline: track-matte / parent menus built only while open (was O(n^2) per frame);
expression-row lookup per layer; panels hold Arc<Comp> snapshots instead of deep clones
- Project panel: virtualised vertical scrolling, selection reveal, thumbnails rendered off
the UI thread
- effectcraft-cli bench --ops (engine::perf + ui-egui::bench)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- command.describe / list_commands {schemas} give each command's params JSON Schema;
MCP describe_command, add_effect, list_effects and get_state (app.capabilities)
- effectcraft-cli exec --list [--schemas]
- headless UI audit: every panel kind's interactive egui widgets are covered by
automation ids (fixed: timeline navigator, label swatch, bar trim edges, group and
property name cells)
- command lookup is indexed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adding a property already in the Essential Graphics panel adds a mirror
(EgKind::Mirror: own name and place, one value in the comp and in every
instance; editing, reverting or pushing either acts on both). A property
control can also drive further properties of the comp (links follow the
main property both ways and take instance values). essential.addMirror,
essential.linkProperty, essential.unlinkProperty; panel badges and menu;
ExtendScript addToMotionGraphicsTemplate(As), canAddToMotionGraphicsTemplate,
motionGraphicsTemplateName, controller count/name and
exportAsMotionGraphicsTemplate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Effect Controls: Lumetri RGB and hue/saturation curve graphs, Colorama's
palette wheel, Glow's colour map strip and Arbitrary Map curves, Reshape
correspondence buttons and viewer handles (all prop.set, one undo step per
gesture, automation ids). Preview panel scrolls; Composition/Timeline tabs
get close, label swatch and viewer lock; Effect Controls tab the layer
swatch; dropdowns elide long text. Fix the browser start (no default disk
cache folder on wasm32). Browser smoke test covers frame workers, waiting
renders and the Media Browser.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Viewer frames render in long-lived Web Workers holding a project replica
(engine::remote: structural JSON diff/patch, Mirror, FrameServer); the
frame cache hands jobs to a RemoteFrames renderer (UI-thread fallback).
Roto Brush propagation runs in a job worker and streams segmentations
back (FrameSeg binary form), relayed to frame workers. Control-channel
wait:true commands whose job is offloaded reply when it ends. The Media
Browser browses a pluggable Browser: the file system on the desktop;
browser storage and File System Access folders on the web.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preview panel: five shortcuts (Spacebar, Shift+Spacebar, Numpad 0, Shift+Numpad 0,
Alt+Numpad 0) each with saved options (include video/audio/overlays/layer controls, loop,
cache before playback, range incl. play around current time, play from, frame rate, skip,
resolution, full screen, play cached frames, move time to preview time), persisted in
prefs; playback.settings.get/set; the playback loop follows the preview plan.
Align panel: layer.align {edge, to} and layer.distribute {mode} engine commands (bounds
through transform and parents, one undo step); Align Layers to dropdown and Distribute row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CharStyle/TextDoc variations (layer.setText variations), shaped with harfrust instances so
advances follow HVAR/gvar, outlines drawn at the design-space position, animator deltas relative
to the style's values, Character panel Variable Font Axes fields (character.axis.<tag>).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
nonAffineTransform and the warp descriptor (named styles with bend / distortion, custom
envelope quilt meshes via ObAr meshPoints) are baked as placed over the placed bounds
(SourceLayer::placed), at up to 4x resolution.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text with embedded TrueType, CFF (Type1C / CIDFontType0C / OpenType), Type 1 and Type 3 fonts,
standard-14 fallback to the bundled OFL fonts; Flate / DCT / inline / stencil images with SMask,
Indexed and ICC alternates; luminosity / alpha soft masks and the 16 blend modes in the SVG
render tree; tiling patterns; calculator functions; file.import page and Footage::page;
Create Shapes from Vector Layer keeps clips (page clips as layer masks, nested clips as Merge
Paths Intersect).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>