Commit Graph

196 Commits

Author SHA1 Message Date
Brandon Thomas 51c21931ca Parity audit at d39c0e8: ≈99% weighted, 89/3/0, every P0 feature done
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:01:21 -04:00
Brandon Thomas d5bb5ad994 Merge branch 'main' into worktree-agent-a9fea98fe9839069d 2026-10-04 00:52:53 -04:00
Brandon Thomas b3a228ed74 Merge branch 'main' into worktree-agent-a3d97efbded4f5ed3 2026-10-04 00:50:03 -04:00
Brandon Thomas ce6ece4cd4 M13.27: sim effects golden hashes
Pin exact CPU pixel hashes of the simulation effects refactored into shared
GPU plans in M13.23 (CC Rainfall/Snowfall/Star Burst/Bubbles/Drizzle/Hair/
Mr. Mercury, Caustics, Wave World, Foam, Shatter, Card Dance, Card Wipe):
404 frames over default and non-default settings, four times incl. a seek
backwards, 8 and 32 bpc, full and half resolution. Verified bit-identical
between 7a5a93b (before M13.23) and 808ca70 (after).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:50:03 -04:00
Brandon Thomas b73028d999 Merge branch 'main' into worktree-agent-a9fea98fe9839069d (filmcraft rev 2c5ba7a: AAF and OMF interchange)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:45:00 -04:00
Brandon Thomas 1b61d81f3b Merge branch 'worktree-agent-a139f16b3a4130998' 2026-10-04 00:39:13 -04:00
Brandon Thomas 05b614990b Merge branch 'main' into worktree-agent-a9fea98fe9839069d 2026-10-04 00:25:43 -04:00
Brandon Thomas 955422819c M13.26: Premiere Pro interop commands (file.importTimeline, file.exportTimeline with ProRes 4444 pre-renders), File menu entries, export dialog, docs and pixel round-trip tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:25:43 -04:00
Brandon Thomas 808ca70d47 Merge origin/main (M13.22 GPU effects part A) into M13.23: both GPU effect lists (236), docs recounted 2026-10-04 00:17:37 -04:00
Brandon Thomas 299fe09efe Merge branch 'main' into worktree-agent-a139f16b3a4130998 2026-10-04 00:15:57 -04:00
Brandon Thomas 7c675124ae Merge origin/main (M13.24) into M13.23 2026-10-03 23:59:41 -04:00
Brandon Thomas d3a7777939 Merge branch 'main' into worktree-agent-a139f16b3a4130998 2026-10-03 23:57:57 -04:00
Brandon Thomas cc5c831c0a media: WebM VP9 alpha imports as straight alpha (FilmCraft 2c5ba7a)
Bump the FilmCraft crates from 89cfbf2 to 2c5ba7a (118 commits; no API
changes needed here), whose Matroska reader now decodes the VP9 alpha
stream from BlockAdditions. The compositing QA scenario now checks that
WebM renders round-trip their alpha like ProRes 4444.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 23:57:57 -04:00
Brandon Thomas ca9a30bf0c Merge branch 'main' into worktree-agent-a38a174c36aa9f23a 2026-10-03 19:52:55 -04:00
Brandon Thomas 49d0c16c9f M13.23: docs — GPU effects part B (parity EFF-5, architecture GPU section, ROADMAP count, gpu crate docs)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:36:26 -04:00
Brandon Thomas a55b07ef01 Merge main into M13.23 2026-10-03 18:35:42 -04:00
Brandon Thomas 7d9f369a5e Merge branch 'main' into worktree-agent-acd022ffe72ec3783
# Conflicts:
#	docs/parity.md
2026-10-03 18:35:29 -04:00
Brandon Thomas 1ec9336d7c M13.23: GPU simulation render passes
CC Rainfall, Snowfall, Star Burst, Bubbles, Drizzle, Hair, Mr. Mercury,
Caustics, Wave World, Foam, Shatter, Card Dance and Card Wipe render on the GPU
(fx_sim.rs / fx_sim.wgsl). The per-frame simulation / layout stays on the CPU
and is shared with the CPU effect through plans (effects::sprite_plan,
piece_plan, bubble_list, mercury_blobs, drizzle_drops, wave_world_plan,
caustics_setup); a tiled item rasteriser composites sprites, bubbles, blob
fields and textured pieces in the CPU's order and shading. Layer-dependent
sprite colours (refracting rain, star-burst and hair roots) are sampled per
pixel; piece plans read the frame back once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:35:22 -04:00
Brandon Thomas 1b726349ab M13.24: web app depth (WEB-1) — GPU effects in frame workers, OPFS disk cache, storage manager
- GPU in the browser: each frame worker opens its own WebGPU device (Gpu::request_deferred) and
  renders the GPU compositor and GPU effects with deferred readbacks (effectcraft-gpu deferred):
  readbacks keyed by content start with map_async and miss, the pass returns placeholders, the
  layer cache's gate drops inserts, and FrameServer::resume renders again once the device
  delivered. Backend Auto times whole frames per comp in the workers. Frames with effects go to
  GPU workers instead of the page. CPU fallback without WebGPU in workers (?nogpuworkers).
- Fix: a WGSL constant (3.40282347e38) that Chrome rejects invalidated every GPU kernel in Chrome
  (the page's compositor too); a test checks every float literal fits f32.
- Disk cache in the Origin Private File System: workers write sealed frame entries with sync
  access handles (temp file + move), the page keeps the DiskIndex (LRU under the settings' limit,
  at most half the quota) and reads hits instead of rendering; survives reloads; blue cache bar.
- Storage manager: Settings ▸ Disk ▸ Browser Storage (usage/quota, persistent storage, Clear
  buttons, automation ids) and storage.info / storage.persist / storage.clear (StorageHost).
- Docs: web.md (GPU workers, deferred passes, disk cache, storage manager, threading design:
  one engine instance per worker), architecture, preferences, parity (WEB-1), roadmap.
- Tests: deferred passes vs CPU on a real device, placeholder gating, frame server passes and
  Auto, GPU worker routing + disk cache across a reload, storage commands and widgets, store
  usage by kind; smoke test: GPU effect frames in workers with pixel parity, disk hits after a
  reload, storage manager.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:35:03 -04:00
Brandon Thomas 590c85bfb0 Merge branch 'main' into worktree-agent-a38a174c36aa9f23a
# Conflicts:
#	docs/parity.md
2026-10-03 18:28:15 -04:00
Brandon Thomas 5d8ad635ad M13.22: docs — architecture GPU section (time / text / transition families, Advanced 3D split runs and skies on the GPU), parity (EFF-5, 196 GPU effects)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:27:39 -04:00
Brandon Thomas bae3ccc410 Merge branch 'main' into worktree-agent-aab5c21557d20742c 2026-10-03 18:14:17 -04:00
Brandon Thomas 3881dbb32e M13.25: Home Templates gallery (thumbnails, open, delete, Save Current as Template), Save as Template and My Custom RGB dialogs, form automation ids; parity update
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:14:17 -04:00
Brandon Thomas a909de43b7 M13.22: GPU time effects (Time Difference, Time Displacement, CC Force Motion Blur, CC Wide Time, Pixel Motion Blur, Timewarp's frame building; motion vectors and frame fetches on the CPU)
Timewarp without a Matte Layer is now planned once (time_fx::timewarp_plan: frames, shutter
instants, motion fields) and built by the CPU or the GPU from the plan; with a Matte Layer it
renders on the CPU (catalog::gpu_supported).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:57:03 -04:00
Brandon Thomas 2e5ea051a8 M13.23: GPU Immersive Video effects
VR Blur, Chromatic Aberrations, Color Gradients, Converter (all projections and
cube layouts), De-Noise, Digital Glitch, Fractal Noise, Glow, Plane to Sphere,
Rotate Sphere, Sharpen and Sphere to Plane run on the GPU (fx_vr.rs /
fx_vr.wgsl) with the CPU's equirectangular maths: seam-wrapping, pole-continuing
sampling and latitude-widened box blurs, per eye for stereo layouts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:53:23 -04:00
Brandon Thomas d0b92948ee M13.22: GPU transitions and perspective (Block Dissolve, CC Glass/Grid/Image Wipe, CC Jaws, CC Line Sweep, CC Radial ScaleWipe, CC Scale Wipe, CC Twister, CC WarpoMatic, Radial Shadow, CC Bender, CC Blobbylize, CC Cylinder, CC Sphere, CC Spotlight, CC Environment, 3D Glasses) and text (Numbers, Timecode: CPU glyph coverage, GPU composite)
CC Environment now fades nearly transparent environment texels to black continuously
(colour / max(alpha, 1e-3)) instead of a hard 1e-6 un-premultiply cut-off, which turned the
filtered map's float noise into colour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:48:02 -04:00
Brandon Thomas e3e35a7ec2 M13.23: GPU colour management (LUTs, OCIO, Color Profile Converter, Lumetri LUT/look)
Apply Color LUT, OCIO CDL / Color Space / Display / File / Look Transform and
Color Profile Converter compile to colour programs (effects::color_program,
built next to the CPU effects) that fx_lut.wgsl interprets per pixel; LUTs
(1D, 3D, cineSpace shapers, inverses) are read from the storage buffer with the
CPU's nearest / trilinear / tetrahedral interpolation. Lumetri's Input LUT and
Look no longer force the CPU. Custom .ocio configs stay on the CPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:43:24 -04:00
Brandon Thomas 6b91afc087 M13.23: GPU 3D Channel effects (aux channels as textures)
3D Channel Extract, Cryptomatte, Depth Matte, Depth of Field, EXtractoR, Fog 3D,
ID Matte and IDentifier run on the GPU (fx_depth.rs / fx_depth.wgsl): aux planes
upload as a texture and are resampled onto the buffer grid with the CPU's index
arithmetic; tests compare against the CPU at 1x / 2x aux resolution, padded
buffers, half resolution and 8 / 32 bpc composites.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:33:41 -04:00
Brandon Thomas f7927c8f9f M13.22: GPU CC light family (CC Light Rays, CC Light Burst 2.5, CC Light Sweep, CC Light Wipe)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:31:26 -04:00
Brandon Thomas f256677c8e Parity audit at 58163a2: ≈98% weighted (99.6% with fractions), 87/5/0, ≈2–2.5 h wall clock left
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:26:06 -04:00
Brandon Thomas 081ce79de3 Merge M13.14 agent-interface audit + lazy open (worktree-agent-a5f8967ebd42ce98b)
The branch's commits say M13.14; on main that id is the puppet work, so this arc is M13.21.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:23:10 -04:00
BFlat 58163a28fb
Merge pull request #5 from storytold/docs-accuracy
Docs: accuracy pass (README, ROADMAP, parity, preferences)
2026-10-04 01:16:08 +07:00
bflatastic 2c056ae6cf Docs: accuracy pass — README (306 effects, the web build ships, HEVC/AV1 export, pure-Rust encoders are FilmCraft's plus our own, an accurate 'still to come' list instead of features that exist), ROADMAP (M11 done, M12 mostly done, M13 done, all effects in full), parity summary (no simplified effects left), preferences (web storage is OPFS/IndexedDB; the in-window macOS menu bar setting), CLAUDE.md (the Illustrator sibling is ../vectorcraft) 2026-10-04 01:13:21 +07:00
bflatastic f95eface83 M13.20: docs — README (Timeline shortcuts and Puppet tools), control protocol (reveal / keyAt / twirlSelected UI commands, timeline.layer.<id>.row and viewer.puppetPin.<uid> element ids), agents guide (Timeline: layer.arrange above, reveal shortcuts, keys.toggleTransform, rename), architecture (puppet selection, rigging and follow-through; per-thread expression context recovery), parity (M13.17–M13.20) 2026-10-04 01:10:36 +07:00
BFlat bb06a66083
Merge pull request #2 from storytold/puppet-rigging
Puppet tools: pin editing, rigging to nulls, follow-through; expression runtime fix
2026-10-04 00:26:24 +07:00
bflatastic 78dceea638 M13.16: docs: parity cites the renumbered puppet tasks (M13.14–M13.16) 2026-10-04 00:22:30 +07:00
bflatastic a02bcc8441 M13.16: puppet Follow-Through — puppet.follow (Puppet tool bar ▸ Follow-Through…) makes pins trail a leader pin for hair, cloth and overlapping action: each follower's Position adds the leader's displacement from rest delayed by `delay` (the k-th nearest by k × delay with Cascade), scaled by Amount, keeping its own keyframes; leader = the first selected pin, followers = the others; one undo step; reachable over MCP (execute_command) 2026-10-04 00:19:26 +07:00
bflatastic 6ec177de83 M13.15: rig puppet pins to nulls — Points Follow Nulls / Nulls Follow Points (Window ▸ Create Nulls From Paths, paths.* {pins?}) take selected pins, named pins, or every pin of a layer with no path: a null per Position / Advanced pin drives its Position (fromComp of the null's anchor, so parented nulls rig limbs), or rides on it (toComp of the pin's Position) to carry other layers; one undo step 2026-10-04 00:19:25 +07:00
bflatastic 6869cff51b M13.14: puppet pin editing — click / Shift-click selects pins (puppet.selectPins), a drag from empty canvas or Alt-drag marquee-selects them, Select All with a pin selected takes every pin of that kind, Delete removes the selected pins instead of their layer; Advanced and Bend pins rotate by their ring and scale by its square (Shift: 15° / 5 % steps, one undo step per drag); ⌘/Ctrl-dragging one of several selected pins records them all; pins in their kind's colour, larger under the pointer; pushpin icons for the five pin tools 2026-10-04 00:19:24 +07:00
Brandon Thomas 91bd8ca7c8 Merge main into M13.14
# Conflicts:
#	crates/engine/src/lib.rs
#	docs/agents.md
2026-10-03 13:13:50 -04:00
Brandon Thomas 56b3917a14 Merge main into M13.15
# Conflicts:
#	crates/engine/src/commands/essential.rs
2026-10-03 13:00:33 -04:00
Brandon Thomas 8b43adb8a0 Merge main into M13.14 2026-10-03 12:59:27 -04:00
Brandon Thomas 12235b5dc5 M13.15: qa project lifecycle; Collect Files makes its folder; agents cookbook
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:56:41 -04:00
Brandon Thomas 97329edb39 M13.14: performance section with before/after numbers; test tidy
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:17:46 -04:00
Brandon Thomas 9904525591 Merge main into M13.14 2026-10-03 11:50:14 -04:00
Brandon Thomas 8a4a2bfc52 M13.14: lazy project open, non-blocking UI with large projects, bench --ops
- footage.check: background footage check after File > Open (Progress panel), not an undo step
- timeline: track-matte / parent menus built only while open (was O(n^2) per frame);
  expression-row lookup per layer; panels hold Arc<Comp> snapshots instead of deep clones
- Project panel: virtualised vertical scrolling, selection reveal, thumbnails rendered off
  the UI thread
- effectcraft-cli bench --ops (engine::perf + ui-egui::bench)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:49:55 -04:00
Brandon Thomas 39d53108f0 M13.13: docs (parity EFF-5 / PRV-3, architecture GPU section)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:04:47 -04:00
Brandon Thomas a4f4d72f27 Merge branch 'main' into worktree-agent-a4b0610bd14276508 2026-10-03 10:53:00 -04:00
Brandon Thomas 750868244a M13.13: GPU Circle, Ellipse, Iris Wipe, Bevel Alpha, Bevel Edges, Gaussian Blur (Legacy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:53:00 -04:00
Brandon Thomas 07278305be M13.11: docs (parity PRV-3, 3D-3, CMP-7, AUT-2; architecture GPU Advanced 3D)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:48:14 -04:00