- Footage sources: the cancellable wrapper (#784) forwards frame_with (#752 float curves)
and problem (#887); problem's default lives on the trait.
- Media: a called-off decode (#784) is not a footage problem (#887).
- Effect Controls rename (#953): Escape cancels (egui drops focus on Escape the same
frame), the Rename item is translated; regression test.
- i18n (#873): drop the /out-i18n/ ignore rule and the note about an uncommitted script.
- Tests: text range selector caps (#926) re-borrow the layer; the RAM preview test (#793)
sets the comp's own Resolution (#462).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Cause: each glyph's fill was rasterised and composited on its own, so
where two glyphs share an edge (the crossbars of "ff") two half-covered
pixels composited to 0.75 coverage instead of 1: a thin light seam,
where After Effects draws the line as one outline.
Fix: consecutive fill passes of the same opaque colour, without Blur,
under Normal Inter-Character Blending are rasterised as one coverage
mask (the glyphs' outlines in layer space, wound the same way so
overlaps add up under NonZero). Characters of other colours, translucent
or blurred ones, strokes and the other blending modes are drawn one by
one as before.
Tests: text::tests::touching_glyphs_join_without_a_seam (two glyphs
sharing an edge mid-pixel: 0.75 before, 1.0 now; opposite windings and
overlaps stay filled; other colours and Multiply still composite one by
one).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The per-line tracking compensation in text_geom used only the animators'
Line Anchor, which defaults to 0% (left) when no animator has one, so
tracking on centred or right-aligned text pushed the line to the right
instead of spreading it around its alignment point.
Without a Line Anchor, a line now grows from where its own paragraph's
alignment pins it: 50% for centred, 100% for right-aligned (a justified
paragraph by its last line), read per paragraph rather than from the
document. The Line Anchor property still overrides it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`Renderer::mb_on` (render options × the comp's switch × the layer's switch as the precomp
layers above limit it) now decides everywhere:
- Mask motion blur checked only the comp's switch and the layer's own switch, so Render
Settings ▸ Motion Blur ▸ Off for All Layers and a precomp layer with motion blur off still
blurred masks; it now takes the gate (`masks::MaskBlur`) and the comp's Samples Per Frame
(four in Draft) instead of a fixed eight.
- Effects that read the shutter (`EffectEnv::shutter`) get it only when the layer is motion
blurred in this render.
- Advanced 3D layers follow the precomp layers' Motion Blur switches too.
- The layer cache key of a layer with masks or effects includes whether it is blurred and the
comp's shutter and samples, so a buffer blurred for the viewer is never reused by a render
with motion blur off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text: vertical type turns Roman characters on their side (CJK stays
upright) unless Standard Vertical Roman Alignment is on; Tate-Chu-Yoko sets
selected characters horizontally in a one-em cell of the column (layer.setText
tateChuYoko / verticalRomanUpright, Character panel toggles). A Left-to-Right
paragraph is now forced LTR instead of auto-detected. The editing caret follows
animators and text on a path (render::text::caret_maps). Lottie export writes
per-character style runs as index-unit range animators.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shapes (SHP-2): Stroke Taper (pixels/percent start/end length, width, ease) and
Wave (amount, pixels/cycles, wavelength, phase) rendered as a variable-width
outline; Dash 2/Gap 2/Dash 3/Gap 3 (shape.dashes.add/remove, timeline +/-
buttons); radial gradient Highlight Length/Angle as a focal gradient.
Masks (MSK-1): mask feather points on the Mask Path (mask.featherPoint.*,
Mask Feather tool add/drag), per-point signed radius and tension, rendered
from the signed distance to the path; carried through vertex edits.
Motion blur (LYR-10): Adaptive Sample Limit comp setting; 2D layers take one
sample per pixel of shutter travel between Samples Per Frame and the limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Range selector complete (units, based on, modes, shapes, smoothness, ease
high/low, randomize), Wiggly and Expression selectors combined by mode;
all AE animator properties incl. line anchor, character offset/value,
skew axis, tracking type, fill/stroke HSB+opacity, blur; More Options
(anchor grouping, fill & stroke order, inter-character blending); Path
Options (text on a mask path); per-character 3D rendered as planes in
the 3D compositor; text animation commands and original presets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>