Commit Graph

66 Commits

Author SHA1 Message Date
Brandon Thomas a4f32f8df2 Merge main into M13.5 long-tail polish
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:25:09 -04:00
Brandon Thomas a89a9a3d3c Merge branch 'main' into worktree-agent-a387e042a6a5de07f 2026-10-03 00:03:49 -04:00
Brandon Thomas 4fffbace5c M15.2: merge main (disk cache, 3D Camera Tracker); camera analysis in workers; no disk cache on wasm32
The 3D Camera Tracker analysis joins the offloaded jobs. The disk cache stays off in the
browser (std::env::temp_dir panics on wasm32 once a config store exists).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:03:43 -04:00
Brandon Thomas dbcda2eba9 Merge main into CMP-7/ANM-5/PRJ-8/PRJ-3 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:43:41 -04:00
Brandon Thomas 0bee1ab2da M15.2: web app depth (WEB-1): browser storage, Web Audio, worker renders, WebGPU viewer, PWA
- Persistence: settings, shortcuts, recent projects, imported media, saved projects and
  auto-saves live in OPFS (IndexedDB fallback) through an in-memory mirror flushed in the
  background (apps/effectcraft-web/src/store.rs, persist.rs); ConfigStore gains FileOps so
  auto-save / recovery work in the browser store; the session snapshot restores the last
  project + editor state on reload; File > Open Recent works from storage.
- Audio: Web Audio output (AudioWorklet, ScriptProcessor fallback) fed by AudioPlayback::pump
  on wasm32; A/V sync from AudioContext.currentTime; meters; unlock on first gesture.
- Background jobs: engine::offload (WorkerRequest/WorkerReply protocol, Offload trait,
  run_request); Render Queue, tracker, mask tracker, Warp Stabilizer and Roto Freeze run in Web
  Workers (a second engine instance on the shared compiled module), progress streamed back;
  cancel terminates the worker.
- GPU: WebGPU viewer frames drawn straight from the compositor's texture (gpu_display on
  wasm32 when the viewer draws plainly); async readback (Gpu::read_display_async) for pixels.
- PWA: manifest, service worker precaching the build (xtask fills list/version), icons copied
  from assets/app-icon; COOP/COEP kept from cached responses; offline reload works.
- window.effectcraft: saveToBrowser, listStored, removeStored, flush; info() reports storage,
  audio, gpu, workers.
- Tests: native store + protocol + offload (render, track, cancel) tests; smoke.mjs extended
  (GPU path, worker render responsiveness, audio gesture + playback, reload persistence,
  Open Recent, offline reload).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:42:00 -04:00
Brandon Thomas bbaee1fa0f M13.5: stroke taper/wave/multi-dashes, radial gradient highlight, variable-width mask feather, adaptive motion-blur samples
Shapes (SHP-2): Stroke Taper (pixels/percent start/end length, width, ease) and
Wave (amount, pixels/cycles, wavelength, phase) rendered as a variable-width
outline; Dash 2/Gap 2/Dash 3/Gap 3 (shape.dashes.add/remove, timeline +/-
buttons); radial gradient Highlight Length/Angle as a focal gradient.
Masks (MSK-1): mask feather points on the Mask Path (mask.featherPoint.*,
Mask Feather tool add/drag), per-point signed radius and tension, rendered
from the signed distance to the path; carried through vertex edits.
Motion blur (LYR-10): Adaptive Sample Limit comp setting; 2D layers take one
sample per pixel of shutter travel between Samples Per Frame and the limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:22:53 -04:00
Brandon Thomas c33b80614a PRJ-8: proxies — Set Proxy / None / Use Proxy / Create Proxy / Interpret Proxy, Proxy Use; PRJ-3 interpret fields, PAR, alpha guess
Items (footage and comps) carry a proxy rendered in their place at the source's size when
its switch and Render Settings > Proxy Use allow it; Create Proxy queues a half-resolution
render whose post-render action attaches it. Interpret Footage gains Separate Fields
(upper/lower first, fields become frames at twice the rate), Guess alpha with matte colour,
explicit matte colour, Invert Alpha, Interpret As Linear Light; non-square footage, solids
and precomps are stretched by their pixel aspect in the comp. The four proxy stubs are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:11:03 -04:00
Brandon Thomas 197b27b6f4 Merge main into M12.6 (3D Camera Tracker)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:03:57 -04:00
Brandon Thomas cba8d7e737 M12.6: 3D Camera Tracker effect + UI
Effect > Perspective > 3D Camera Tracker (Shot Type, Horizontal Angle of
View, Show/Render Track Points, Track Point Size, Target Size, Advanced:
Solve Method, Method Used, Average Error, Detailed Analysis, Auto-delete
Points Across Time, Hide Warning Banner); tracks and solve stored in the
effect with keys (frame edits re-track, setting / deleted-point edits only
re-solve). Background job (Analyzing in background (step 1 of 2) / Solving
camera banner, cancel, one undo step). Commands: track.camera (replaces the
stub), camera.analyze/cancel/solveStatus/points/selectPoints/
createFromSolve/create/setGroundPlane/deletePoints; the one-node 3D Tracker
Camera keyed per frame and text / solids / nulls / shadow catcher + light on
the target plane, Create Multiple. Viewer: depth-sized coloured targets,
hover target plane, click / shift / marquee selection, AE right-click menu,
Delete; Effect Controls Analyze / Cancel / Create Camera; Tracker panel
Track Camera. Solver: adaptive noise thresholds, denser keyframes, quick
tripod check, faster Cholesky and parallel Schur complement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:02:47 -04:00
Brandon Thomas abd39f5fd8 CMP-7: Essential Graphics controls, master properties, .ectemplate templates, Responsive Design — Time
Comps expose controls (properties typed as text/color/slider/checkbox/point/angle/dropdown,
Media Replacement, groups, comments); precomp layers get an Essential Properties group whose
edits override per instance (Push to Comp / Revert); templates export/import as an open ZIP
(manifest.json + project subset + media + poster). Stretched precomps keep protected regions
at their original speed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:44:06 -04:00
Brandon Thomas a208276186 Merge main (M6.7 roto) into IO-2/SHP-5/OUT-2/PRV-2 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:40:16 -04:00
Brandon Thomas 36683d95ee Merge main into IO-2/SHP-5/OUT-2/PRV-2 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:39:47 -04:00
Brandon Thomas 93f4fe7314 Merge branch 'main' into worktree-agent-ad0c2eed1a8890262
# Conflicts:
#	crates/effects/Cargo.toml
#	crates/ui-egui/src/panels/mod.rs
#	docs/parity.md
2026-10-02 22:27:43 -04:00
Brandon Thomas 07330bca6b M6.7: roto brush segmentation + propagation
Graph-cut segmentation (Boykov-Kolmogorov max-flow, GrabCut GMMs, coarse
to fine), optical-flow propagation with band re-segmentation, correction
strokes, Roto Brush & Refine Edge effect with content-keyed derived cache,
roto.* commands (stroke/propagate/span/freeze/unfreeze/clearStrokes/
cancel/options/status), refine-edge matting (guided filter + closed-form)
and decontamination, Freeze job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:20:25 -04:00
Brandon Thomas 6723f87ecb Merge branch 'main' into worktree-agent-aba3d925078471ad6
# Conflicts:
#	docs/parity.md
2026-10-02 22:18:29 -04:00
Brandon Thomas 78cd313d3c M14.4: scripting with an After Effects-style JavaScript object model
New crate effectcraft-script (L4): boa runtime with app/Project/CompItem/
Layer/PropertyGroup/Property/TextDocument/MarkerValue/RenderQueue/File
object model over engine commands (undoable, undo groups), AE match-name
table, file/network security gate. Entry points: script.run command,
File > Scripts > Run Script File (.jsx/.js), Window > Script Console,
effectcraft-cli script, MCP run_script. Engine: project.delete/duplicate,
prop.renameGroup/setGroupEnabled/removeGroup/duplicateGroup/moveGroup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:13:09 -04:00
Brandon Thomas 94e1c86d89 IO-2/SHP-5/PRV-2: PSD import, SVG import + vector/text conversions, persistent disk cache
- effectcraft-psd (L1): PSD/PSB reader from Adobe's published file format spec (layers, groups,
  masks, blend modes, text engine data, lfx2 effects, fill/adjustment layers, vector masks;
  1/8/16/32-bit, RGB/CMYK/Gray/Lab/Indexed, raw/RLE/ZIP) and a minimal writer for fixtures.
- File > Import: importAs footage|composition|compositionLayerSizes, layer (Choose Layer);
  groups -> precomps (pass-through collapses), text -> editable text, styles -> Layer Styles,
  adjustments -> adjustment layers with effects; UI asks the Import Kind for Photoshop files.
- effectcraft-svg (L2): SVG parser (shapes, paths, transforms, use, CSS, gradients) and
  rasteriser; .svg imports as footage, continuously rasterised when the switch is on.
- layer.create: shapesFromVector, shapesFromText, masksFromText, editableText (stub removed).
- Disk cache (render::disk_cache): LZ4 content-keyed frames and layer buffers, LRU size limit
  from prefs, atomic writes, restart persistence; edit.purge clears it, cache.diskStats query;
  viewer frames read/write it and the timeline shows disk-only frames in blue.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:10:48 -04:00
Brandon Thomas 21593316c4 Merge main into M7.4-M7.6 (Advanced 3D)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:37:17 -04:00
Brandon Thomas 9645ff9a66 M6.6: mask tracking + mask interpolation; M12.5: Warp Stabilizer
Mask tracking (track.mask, background job with progress/cancel, one undo
step, Mask Path keys; Tracker panel mask mode; Layer > Mask > Track Mask),
Mask Interpolation panel + mask.interpolate, and the Warp Stabilizer
effect (Effect > Distort, AE parameter groups, warp.analyze/cancel/status,
analysis stored in the effect, invalidation on source/in/out/remap edits,
viewer banner, crop/auto-scale/synthesize edges, track points).
Adds the effects -> track same-layer edge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:14:29 -04:00
Brandon Thomas 83c7e14b94 M7.4: model import
New crate effectcraft-model (L2): glTF 2.0 (.gltf/.glb, data URIs, external buffers and
images, PBR metallic-roughness with base/MR/normal/occlusion/emissive textures, node
hierarchy, skins, step/linear/cubic animations) and OBJ/MTL import, parametric primitives,
extruded/bevelled outline meshes and polygon triangulation with holes.

Project: FootageKind::Model, LayerSource::Model/Primitive, Layer::environment, Geometry and
Material Options builders, Environment light Source. Media probes and loads models
(FootageSource::model). Engine: layer.newModel, layer.new3dPrimitive/newPrimitive,
comp.renderer, layer.environment, material.set/reset/duplicateAssign/revealSource (stubs
replaced); File > Import and layer.addItem pick up models. Hand-written fixtures with
attribution sidecars.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:04:47 -04:00
Brandon Thomas a751a1cda9 Merge branch 'worktree-agent-a773c6d272696f48a' (M12.2 GPU compositor)
Auto backend keeps comps with 3D layers on the CPU compositor (3D runs are
still CPU-composited; the GPU round-trip made them slower).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:16:42 -04:00
Brandon Thomas a438974758 M12.2: merge main (ROI, viewer tools); gate GPU display textures
Region-of-interest frames render on the CPU path; the viewer keeps main's
frame drawing (Show Channel, exposure, ROI) and reads GPU-composited frames
back. Keeping frames as native egui-wgpu textures stays implemented behind
RenderSource::gpu_display (off).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:14:18 -04:00
Brandon Thomas 788e940b3b Merge branch 'main' into worktree-agent-a16f8bd9531b5dd1f 2026-10-02 11:04:54 -04:00
Brandon Thomas 485f562e19 M12.2: gpu compositor and gpu effects
New L3 crate effectcraft-gpu: a wgpu compute backend for the per-frame
compositing walk (layer transforms with the CPU's nearest/bilinear/bicubic
sampling and minification pre-filter, motion-blur accumulation, track
mattes, Preserve Transparency, layer style passes and knockout, all 38
blend modes as a WGSL port of color::blend, 8/16 bpc clamp+quantise,
colour-space conversions). 3D runs, adjustment and wireframe layers run on
the CPU between GPU steps. GPU effects with the CPU semantics: Gaussian,
Fast Box and Directional Blur, Glow, Levels, Curves, Hue/Saturation, Tint,
Fill, Gradient Ramp, Fractal Noise, Drop Shadow, Brightness & Contrast,
Exposure, Invert, Transform (registry gpu badge from effects::GPU_EFFECTS).

render: Backend (Cpu/Gpu/Auto) in RenderOpts, the Accelerator trait and
Renderer::accel, GPU effect chains in the effect stack, hooks for the GPU
walk. Project setting gpu_acceleration (Mercury GPU Acceleration / Software
Only), render.backend command, file.projectSettings renderer. Session and
Render Queue exports carry the accelerator. CLI --gpu and bench --gpu.

Tests compare GPU vs CPU renders (blend modes x bit depths, transforms,
masks, mattes, motion blur, colour management, styles, collapse,
adjustment fallback, every GPU effect) and skip without an adapter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:59:08 -04:00
Brandon Thomas 84f517e6c1 PRJ-2: Project panel folders drag/drop, rename, label picker, optional columns, thumbnails
- project.select/rename/move/setLabel/setComment engine commands (undoable; no folder into
  itself).
- Drag items onto folders / the root, Enter or double-click the name to rename, double-click
  the Comment cell to edit, label colour popup on the label column, Media Duration / File
  Path / Comment columns shown or hidden from the header context menu, rendered comp/footage
  thumbnails in the info header.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:55:54 -04:00
Brandon Thomas 3cdbf22aac ANM-6, CMP-5, CMP-3: Wiggler/Smoother/Motion Sketch, marker dialog + timeline markers, pre-compose options + comp navigator
- keys.wiggle / keys.smooth / motion.sketch engine commands (seeded noise, curve-fit
  smoothing within tolerance, pointer-path capture to Position keys), Wiggler, Smoother and
  Motion Sketch panels, viewer capture overlay.
- markers.list/set/delete/convert, Update Markers From Source; Marker dialog (time, duration,
  comment, chapter, URL + frame target, cue point, protected region, label); timeline marker
  drag with snapping, Alt-drag duration, Cmd/Ctrl-click delete, context menu, protected
  regions shaded.
- layer.precompose mode leave|move, adjustDuration, open; Pre-compose dialog; Composition
  Navigator bar and Mini-Flowchart (Tab).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:47:02 -04:00
Brandon Thomas 460e650bfc Merge main into text editing (M9.10)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:46:31 -04:00
Brandon Thomas 744ccd6b48 M9.10: on-canvas text editing
Type tool point/box text creation, double-click editing, caret and selection
in the viewer (viewer_text.rs), keyboard/IME/clipboard, box handles; engine
text.edit/endEdit/setSelection/moveCaret/insert/delete, layer.setText range,
caret insertion style, Paste Text and Match Formatting / Paste Text
Formatting Only (stubs removed); Character/Paragraph/Properties panels act
on the selection.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:34:13 -04:00
Brandon Thomas 2e9938929e Merge branch 'worktree-agent-ad1b692cafaa1598a'
# Conflicts:
#	crates/render/src/lib.rs
2026-10-02 10:32:51 -04:00
Brandon Thomas 468dc13cfe M0.13: viewer snapping, rulers, channels, snapshots, ROI
Composition viewer interaction parity with After Effects:
- Snapping (View > Snapping, the Tools bar checkbox, Cmd/Ctrl inverts while
  dragging): layer edges, centres and anchor points, mask and shape-path
  vertices, comp edges/centre, guides (Snap to Guides) and grid (Snap to
  Grid), with highlighted target box / line / cross feedback. Pure maths in
  engine::viewer (nearest target within tolerance, priority ties).
- Rulers (Cmd+R) with live pointer markers and a draggable zero point;
  guides dragged out of the rulers, moved in the viewer, dragged off to
  remove (view.moveGuide / view.removeGuide), lock respected; proportional
  grid.
- Show Channel (RGB/Red/Green/Blue/Alpha/RGB Straight, Colorize), exposure
  (+/- stops in linear light, reset), Take Snapshot (Shift+F5) with a stored
  render and Show Snapshot (F5 held / button held), Fast Previews (Off,
  Adaptive Resolution, Draft, Fast Draft, Wireframe), Resolution > Custom.
- Region of interest: drawn in the viewer; RenderOpts.roi renders only that
  rectangle (crop of the full render, tested), Crop Comp to ROI uses it.
- Bottom bar in AE 2026 order ("136.1 %", "(Full)").
- Shape Pen (SHP-1): Pen on a shape layer / nothing selected draws Shape n
  groups (Path 1, Stroke 1, Fill 1) via shape.newPath; the G slot cycles
  Add / Delete / Convert Vertex and Mask Feather; mask.* vertex commands
  work on shape paths; mask.insertVertex / mask.convertVertex; marquee
  vertex selection, Alt-drag/click converts, double-click free transform
  box (path.freeTransform on masks and shape paths).
- Motion paths (ANM-3): keyframe dots and spatial tangent handles, dragging
  keys (keys.set) and tangents (keys.setSpatialTangents), parented layers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:16:05 -04:00
Brandon Thomas bfa21e3222 M4.3: frame blending
Frame Mix and Pixel Motion for footage and precomp layers when the layer's
Frame Blending switch and the comp's Enable Frame Blending are on and the
source time falls between source frames (rate conform, time stretch, time
remap). Exact frame positions from tick arithmetic. Pixel Motion is a
hierarchical block-matching optical flow (SAD search, sub-pixel parabola
fit, vector median) with a bidirectional warp-blend (raster::flow). Blended
footage frames are cached.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:05:52 -04:00
Brandon Thomas 029c0da5e5 M2.4: bit depth + linear blending + working space
8/16 bpc projects clamp and quantise layer pixels after source/masks and
every effect, and the comp after every layer (16 bpc = 0..32768); 32 bpc
keeps over-range values. Blend modes without HDR support clamp their inputs
in 32 bpc. Working space (sRGB, Rec. 709, Rec. 2020, Display P3; matrices
derived from the published primaries), footage colour profiles from stream
metadata or Interpret Footage, Linearize Working Space and Blend Colors Using
1.0 Gamma. Layer cache keys include the colour settings. Project panel depth
button: click cycles, Alt-click opens Project Settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:03:36 -04:00
Brandon Thomas e1f72413e0 Merge branch 'worktree-agent-a94e35b1679a89a56'
# Conflicts:
#	README.md
#	crates/engine/Cargo.toml
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/panels/viewer.rs
2026-10-02 09:26:35 -04:00
Brandon Thomas 22346f2949 Merge branch 'worktree-agent-a798505697e9a8db3'
# Conflicts:
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/lib.rs
2026-10-02 09:23:25 -04:00
Brandon Thomas 54e62c0c88 Merge branch 'worktree-agent-a70a415ce57f73911'
# Conflicts:
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/panels/effect_controls.rs
#	crates/ui-egui/src/panels/mod.rs
#	crates/ui-egui/src/state.rs
2026-10-02 09:22:05 -04:00
Brandon Thomas 7523898705 Merge branch 'worktree-agent-a128c7366e475da55' 2026-10-02 09:17:05 -04:00
Brandon Thomas 799b5b39ed M3.8: stub burn-down
Implement 20 formerly disabled menu stubs: Look at Selected/All Layers
(2D viewer fit, 3D view cameras, active camera), Switch View Layout (1/2/4
views in the viewer) and Share View Options, Create Camera from 3D View,
Add Output Module (every module encodes the item's frames), Pre-render
(queue + Import & Replace Usage post-render action), Save Current Preview,
RotoBezier / Convert To Bezier Path, Group / Ungroup Shapes, Set First
Vertex, Free Transform Points, mask Motion Blur (sub-frame mask samples),
Feather Falloff (smooth/linear), Hide Locked Masks, and workspace
save / save as / edit. Tests incl. undo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:16:42 -04:00
Brandon Thomas 590f2f67ba M3.7: auto-save + crash recovery
PRJ-7. `engine::autosave` with the session hooks the frontends call:

- Auto-save: every N minutes a dirty project is written to "EffectCraft Auto-Save" next to
  it (or a custom folder; untitled projects use the custom folder or the config dir) as
  "<name> auto-save N.ecproj", rotating through max versions (oldest overwritten, extra
  slots dropped when the maximum shrinks). Optional save when the render queue starts.
- Atomic writes for projects, auto-saves and config files: temp file + fsync + rename; a
  failed write removes the temp file and leaves the previous file intact.
- Crash recovery: a session.lock sentinel in the config dir records the open project and
  its latest auto-save; a clean exit removes it. At launch a leftover sentinel offers the
  latest auto-save in a Recover Project dialog (Settings > Startup can turn it off).
- File > Open Recent (stored in the settings) with Clear Recent Projects; Increment and
  Save uses After Effects naming ("Intro 2.ecproj"); Revert reloads the saved file.
- Commands: file.autoSave, file.recoveryInfo, file.openRecent {index|path},
  file.clearRecent.
- Tests: rotation, interval/dirty tick, simulated crash mid-write, unclean-exit detection
  and recovery, Open Recent / Increment and Save / Revert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:15:04 -04:00
Brandon Thomas 35f429363e M14.3: keyboard shortcut editor
Keyboard shortcut presets in the engine (`engine::shortcuts`): every menu entry (including
ones with bound parameters), registry command and frontend command is bindable, scoped
application-wide or to a panel. "EffectCraft Default" is After Effects' layout and
read-only; editing it creates a custom preset that stores only its differences. Presets
are saved in the config store; the shortcut dispatcher and the menus read the active one.

- Commands: shortcuts.list, shortcuts.set {command, params?, keys}, shortcuts.reset,
  shortcuts.preset {select|new|duplicate|delete|rename}, shortcuts.export/import (JSON),
  shortcuts.conflicts.
- Edit > Keyboard Shortcuts: preset bar, modifier toggles (or held keys), an on-screen
  keyboard coloured by scope (application-wide / panel-specific / both), key details,
  a searchable list of every command, record-or-type assignment with conflict warnings,
  reset to default; all widgets have automation ids.
- Tests: normalization, defaults conflict-free, conflict detection, custom preset creation
  and persistence, preset lifecycle + export/import, dispatch uses the custom preset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:14:54 -04:00
Brandon Thomas 47f7712364 M14.2: preferences
A real Settings model in the engine (`engine::prefs`): serde, versioned, dotted keys
(`general.undoLevels`, `labels.3.name`), migration of older layouts, unknown keys kept,
persisted through a `ConfigStore` trait (platform config dir on the desktop; MemoryConfig
for tests; the web app can back it with localStorage).

- After Effects 2026 pages (General … Scripting & Expressions) as a schema shared by the
  dialog, `prefs.pages` and docs/preferences.md (rows not wired yet are listed there and
  kept in step by a test).
- Commands: prefs.get, prefs.set {key, value | values}, prefs.reset {page?}, prefs.open
  {page?}, prefs.pages.
- Wired settings: undo levels, path point size, tool tips, layers at comp start / CTI,
  default spatial interpolation linear, Home screen on launch, new project template,
  rendering progress in Info, adaptive resolution limit, cache when idle, fast previews,
  theme + UI brightness, label names/colours everywhere (Label menu, timeline, project,
  render queue, viewer), label colour for handles, grid colour/spacing/subdivisions, guide
  colour, safe margins, still footage duration, sequence fps, audio output device and
  output mapping, layer / footage / preview cache budgets, default 3D renderer.
- Settings dialog: AE's left page list + right content, OK / Cancel (restores) / Previous /
  Next, every widget with an automation id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:14:45 -04:00
Brandon Thomas d6f6a10757 M13.1/M13.2: paint (Brush, Clone Stamp, Eraser) and puppet pins
Paint: non-destructive Paint effect with Brush/Clone/Eraser stroke groups
(Path, Stroke Options, Transform, Duration spans, Write On End keys),
dab rasterizer (diameter/angle/roundness/hardness/spacing/flow/opacity,
pressure dynamics, modes, channels), eraser modes, clone from layer/time,
cache keys include visible strokes. paint.stroke/options/brushPreset/
setCloneSource/removeStroke/presets. Layer panel with paint tools, Paint
and Brushes panels.

Puppet: Puppet effect with meshes and Position/Advanced/Bend/Starch/Overlap
pins; alpha contour -> expansion (exact EDT) -> simplified outline ->
Delaunay with constraint recovery; ARAP (Igarashi 2005) two-step solve with
CG; anti-aliased texture-mapped rendering with overlap depth. puppet.addPin/
movePin/setPin/removePin/mesh/info. Puppet tools in the viewer with mesh
overlay and header options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:12:10 -04:00
Brandon Thomas 08a48cc1e3 M9.7: effect controls widgets (EFF-1/EFF-2)
Angle dial with revolutions (0x+45.0°), point crosshair + on-viewer effect
point controls via a small viewer hook, colour eyedropper sampling the
composited frame, Curves graph editor and Levels histogram/triangles bound
to their params, layer params with a Source/Masks/Effects & Masks companion,
mask (Path) popups, keyframe navigator, drag-to-reorder effect headers.

Engine: effect.copy / effect.paste / effect.reset; effect.remove takes the
selection; Edit > Copy/Paste/Duplicate/Clear act on selected effects; all
undoable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:05:17 -04:00
Brandon Thomas c4100bcf80 M11.4: Lottie export/import
New crate effectcraft-lottie (L3): export a comp to Lottie JSON / dotLottie
(precomp and base64 image assets; shape, solid, null, precomp, image and text
layers or glyph shapes; transforms with parenting, separated position,
anchor; keyframes with speed/influence converted to normalised i/o tangents,
hold keys, spatial ti/to; all shape items incl. gradients, dashes, trim,
repeater and path operators; masks, track mattes, blend modes, time remap,
timing, markers, optional expressions, a few Lottie effects) with a warnings
list for what Lottie cannot express, and the inverse import. Commands
file.exportLottie / file.importLottie with File > Export / Import entries.
Round-trip tests (values and rendered frames) and hand-written fixtures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:56:03 -04:00
Brandon Thomas 243098a144 M12.3: tracker core
New L2 crate effectcraft-track: per-point feature/search region tracking with
pyramid normalized cross-correlation and Lucas-Kanade (similarity + gain/bias)
sub-pixel refinement, confidence, adapt/stop/extrapolate/continue actions,
RGB/luminance/saturation channels, blur/enhance pre-processing, and
homography/affine/similarity solves.

Project: Motion Trackers > Tracker n > Track Point n property tree
(GroupKind::Tracker with type, target and options). Engine: track.* commands
(new/motion/stabilize/property/select/setType/setTarget/options/setPoint/
analyze/stop/apply/reset/delete/status), background or blocking analysis
job with progress and cancel (one undo step), apply to Transform, Stabilize
and Corner Pin. Renderer::layer_source for the tracker's frames.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:28:44 -04:00
Brandon Thomas db21e880ef Merge main (engine menu tree) into M9.6; wire text animation menus
Animation ▸ Animate Text (Enable Per-character 3D, every animator property,
Fill/Stroke Color RGB/Hue/Saturation/Brightness/Opacity submenus, Line Anchor,
Character Value), Add Text Selector ▸ Range/Wiggly/Expression (text.addSelector
now supports all kinds) and Text Animation Presets after Browse Presets, in the
engine menu tree. Stubs replaced: text.perCharacter3d, animatorLineAnchor,
animatorCharacterValue, addWigglySelector, addExpressionSelector.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:44:20 -04:00
Brandon Thomas 18c83aafe5 Merge main (layer styles) and wire Layer > Layer Styles to layer.style.* commands
Convert to Editable Styles / Show All / Remove All / Drop Shadow ... Stroke now
run main's layer.style.* commands; the layer.styles stub is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:15:21 -04:00
Brandon Thomas f5f0b7ef52 Merge main into M9.6 text animation branch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:14:33 -04:00
Brandon Thomas fedb5cb715 M9.6: text animation UI (Animate:/Add: pop-ups, flattened animator rows, path popup, presets, menus)
Timeline: Text group 'Animate:' and animator 'Add:' pop-ups (properties and
Range/Wiggly/Expression selectors), selectors/properties listed directly under
each animator, Path Options ▸ Path lists the layer's masks and hides the
other path options until one is chosen. Properties panel Add Animator lists
every animator property plus Enable Per-character 3D, and a Presets menu.
Animation menu: Animate Text, Add Text Selector, Text Animation Presets.
Expression Selector result replaces the selection (no Mode); selector popups
are non-keyframable like AE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:12:41 -04:00
Brandon Thomas c99527708f Merge main into menu-parity branch; point AE menu entries at main's real commands
- Integrate main (render queue, timeline/keys, time remap, masks/pen, 3D, MCP/CLI).
- Menu tree now runs renderQueue.add, layer.enableTimeRemap, layer.timeReverse,
  layer.freezeFrame/OnLastFrame, prop.separateDimensions, mask.setClosed,
  layer.cameraSettings, view.3d.* / view.3d.last / view.reset3DView, main's
  layer.autoOrient and keyframe velocity/interpolation/time-stretch dialogs;
  matching stubs deleted (view.3d.default stays disabled).
- Keyframe clipboard is main's (keys.copy/paste); Paste Reversed Keyframes
  reuses it. Animation-menu commands moved to commands/animation.rs.
- Main's spec menu paths/labels aligned with AE (Camera Settings under
  Layer > Camera, "..." labels, Freeze On Last Frame).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:12:01 -04:00
Brandon Thomas c5cf189e1a M9.6: text animation depth (selectors, animator properties, per-char 3D, path text, presets)
Range selector complete (units, based on, modes, shapes, smoothness, ease
high/low, randomize), Wiggly and Expression selectors combined by mode;
all AE animator properties incl. line anchor, character offset/value,
skew axis, tracking type, fill/stroke HSB+opacity, blur; More Options
(anchor grouping, fill & stroke order, inter-character blending); Path
Options (text on a mask path); per-character 3D rendered as planes in
the 3D compositor; text animation commands and original presets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:01:19 -04:00