Commit Graph

469 Commits

Author SHA1 Message Date
Brandon Thomas c8a42b2a26 Merge branch 'worktree-agent-afaf588d9c94630c4' 2026-10-04 03:06:47 -04:00
Brandon Thomas c59e0a6407 Merge main into M13.28 worktree
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:57:55 -04:00
Brandon Thomas 6f7e536ca6 M13.28: architecture notes for the part C GPU effects
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:56:16 -04:00
Brandon Thomas c4315818da M13.28: GPU generators (fx_gen2): Lightning, Advanced Lightning, Beam, Lens Flare, Radio Waves, Vegas, Stroke, Scribble, Write-on, Paint Bucket, Eyedropper Fill, CC Glue Gun, CC Threads, Audio Spectrum/Waveform, Basic Text, Path Text
The geometry stays on the CPU as per-frame plans shared with the CPU effects (bolts, mask
strokes, scribbles, contour segments, audio marks, glyph strokes, waves, flood-fill region,
eyedropper sample); segments and convex polygons are tile-binned and rasterised on the GPU
with the CPU's coverage functions. CPU output unchanged (gen_golden). CC Threads' exact ties
at round parameter values are a documented exception; Fractal stays on the CPU (needs f64).
Regenerated docs/effects.md, docs/parity.md EFF-5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:56:00 -04:00
Brandon Thomas f1a999edbe Merge branch 'worktree-agent-a11430ddf8ce9f23d' 2026-10-04 02:34:35 -04:00
Brandon Thomas 2d41ce612d M13.29: ROADMAP GPU effect count
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:33:51 -04:00
Brandon Thomas 47be3e18f3 Merge main into M13.29 worktree 2026-10-04 01:36:27 -04:00
Brandon Thomas 1c855c3e07 M13.29: GPU effects part D (particles and remaining fallbacks)
GPU render passes for CC Particle World / Systems II, Particle Playground,
CC Ball Action, CC Pixel Polly, CC Scatterize and Curl Noise (fx_particles,
chunked multi-pass raster); Shatter wireframe views, Foam extras, Timewarp
with a Matte Layer, strong Warp Fisheye/Twist (CPU f64 inverse map) and
custom .ocio configs no longer fall back to the CPU. CPU refactors pinned by
particle_golden / timewarp_golden / sim_golden hashes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:35:56 -04:00
Brandon Thomas 5df9cde182 M13.28: GPU pixel ports (fx_pixel2): CC Cross/Radial/Vector Blur, Reduce Interlace Flicker, CC Composite, Color Link, Cineon, HDR Compander/Highlight Compression, Grow Bounds, CC Overbrights, CC Block Load, CC Burn Film, CC Glass/Plastic, CC HexTile, CC Mr. Smoothie, Inner/Outer Key, CC Simple Wire Removal, Basic 3D
Inner/Outer Key's trimap and Cleanup strokes, Color Link's sample and CC Glass/Plastic's
light are shared with the CPU effects (CPU output unchanged: gen_golden). CC Plastic now
reads its Bump Layer (it read the nonexistent bumpMap id).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:33:54 -04:00
Brandon Thomas 764c3a31ad M13.28: golden hashes of the plan-drawn CPU effects (pinned before the GPU refactor)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:06:40 -04:00
Brandon Thomas b9f09869eb M13.29: particle effects golden hashes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:04:43 -04:00
Brandon Thomas 51c21931ca Parity audit at d39c0e8: ≈99% weighted, 89/3/0, every P0 feature done
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:01:21 -04:00
Brandon Thomas d39c0e818c Merge branch 'worktree-agent-a9fea98fe9839069d' 2026-10-04 00:53:58 -04:00
Brandon Thomas d5bb5ad994 Merge branch 'main' into worktree-agent-a9fea98fe9839069d 2026-10-04 00:52:53 -04:00
Brandon Thomas 14f9c44915 Merge branch 'worktree-agent-a3d97efbded4f5ed3' 2026-10-04 00:50:49 -04:00
Brandon Thomas b3a228ed74 Merge branch 'main' into worktree-agent-a3d97efbded4f5ed3 2026-10-04 00:50:03 -04:00
Brandon Thomas ce6ece4cd4 M13.27: sim effects golden hashes
Pin exact CPU pixel hashes of the simulation effects refactored into shared
GPU plans in M13.23 (CC Rainfall/Snowfall/Star Burst/Bubbles/Drizzle/Hair/
Mr. Mercury, Caustics, Wave World, Foam, Shatter, Card Dance, Card Wipe):
404 frames over default and non-default settings, four times incl. a seek
backwards, 8 and 32 bpc, full and half resolution. Verified bit-identical
between 7a5a93b (before M13.23) and 808ca70 (after).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:50:03 -04:00
Brandon Thomas b73028d999 Merge branch 'main' into worktree-agent-a9fea98fe9839069d (filmcraft rev 2c5ba7a: AAF and OMF interchange)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:45:00 -04:00
Brandon Thomas 8cb6d34c58 M13.26: import command keeps After Effects' menu label
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:41:06 -04:00
Brandon Thomas 1b61d81f3b Merge branch 'worktree-agent-a139f16b3a4130998' 2026-10-04 00:39:13 -04:00
Brandon Thomas 3ee5823429 Merge branch 'worktree-agent-a51902829f462d739' 2026-10-04 00:26:41 -04:00
Brandon Thomas 05b614990b Merge branch 'main' into worktree-agent-a9fea98fe9839069d 2026-10-04 00:25:43 -04:00
Brandon Thomas 955422819c M13.26: Premiere Pro interop commands (file.importTimeline, file.exportTimeline with ProRes 4444 pre-renders), File menu entries, export dialog, docs and pixel round-trip tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:25:43 -04:00
Brandon Thomas 808ca70d47 Merge origin/main (M13.22 GPU effects part A) into M13.23: both GPU effect lists (236), docs recounted 2026-10-04 00:17:37 -04:00
Brandon Thomas 299fe09efe Merge branch 'main' into worktree-agent-a139f16b3a4130998 2026-10-04 00:15:57 -04:00
Brandon Thomas 32c53aa35e av1enc tests: decode with a single-threaded filmcraft-av1 decoder
FilmCraft's AV1 decoder now frame-threads by default, so a picture may
come out of a later decode call; the round-trip check wants each
packet's picture from its own call.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:15:39 -04:00
Brandon Thomas fe80862eeb M13.26: effectcraft-interchange crate (L3): timeline documents to compositions and back via filmcraft-interchange (FCP7 XML, FCPXML, OTIO, EDL)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:05:54 -04:00
Brandon Thomas 7c675124ae Merge origin/main (M13.24) into M13.23 2026-10-03 23:59:41 -04:00
Brandon Thomas 4a2ca9115b M13.23: Shatter wireframe views and Foam's texture / map extras fall back via gpu_supported (no readback attempt)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 23:59:22 -04:00
Brandon Thomas 7a5a93bcbc Merge branch 'worktree-agent-a38a174c36aa9f23a' 2026-10-03 23:59:12 -04:00
Brandon Thomas d3a7777939 Merge branch 'main' into worktree-agent-a139f16b3a4130998 2026-10-03 23:57:57 -04:00
Brandon Thomas cc5c831c0a media: WebM VP9 alpha imports as straight alpha (FilmCraft 2c5ba7a)
Bump the FilmCraft crates from 89cfbf2 to 2c5ba7a (118 commits; no API
changes needed here), whose Matroska reader now decodes the VP9 alpha
stream from BlockAdditions. The compositing QA scenario now checks that
WebM renders round-trip their alpha like ProRes 4444.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 23:57:57 -04:00
Brandon Thomas ca9a30bf0c Merge branch 'main' into worktree-agent-a38a174c36aa9f23a 2026-10-03 19:52:55 -04:00
Brandon Thomas 8ea5b861ed Merge branch 'worktree-agent-acd022ffe72ec3783' 2026-10-03 19:08:20 -04:00
Brandon Thomas 49d0c16c9f M13.23: docs — GPU effects part B (parity EFF-5, architecture GPU section, ROADMAP count, gpu crate docs)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:36:26 -04:00
Brandon Thomas a55b07ef01 Merge main into M13.23 2026-10-03 18:35:42 -04:00
Brandon Thomas 7d9f369a5e Merge branch 'main' into worktree-agent-acd022ffe72ec3783
# Conflicts:
#	docs/parity.md
2026-10-03 18:35:29 -04:00
Brandon Thomas 1ec9336d7c M13.23: GPU simulation render passes
CC Rainfall, Snowfall, Star Burst, Bubbles, Drizzle, Hair, Mr. Mercury,
Caustics, Wave World, Foam, Shatter, Card Dance and Card Wipe render on the GPU
(fx_sim.rs / fx_sim.wgsl). The per-frame simulation / layout stays on the CPU
and is shared with the CPU effect through plans (effects::sprite_plan,
piece_plan, bubble_list, mercury_blobs, drizzle_drops, wave_world_plan,
caustics_setup); a tiled item rasteriser composites sprites, bubbles, blob
fields and textured pieces in the CPU's order and shading. Layer-dependent
sprite colours (refracting rain, star-burst and hair roots) are sampled per
pixel; piece plans read the frame back once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:35:22 -04:00
Brandon Thomas 1b726349ab M13.24: web app depth (WEB-1) — GPU effects in frame workers, OPFS disk cache, storage manager
- GPU in the browser: each frame worker opens its own WebGPU device (Gpu::request_deferred) and
  renders the GPU compositor and GPU effects with deferred readbacks (effectcraft-gpu deferred):
  readbacks keyed by content start with map_async and miss, the pass returns placeholders, the
  layer cache's gate drops inserts, and FrameServer::resume renders again once the device
  delivered. Backend Auto times whole frames per comp in the workers. Frames with effects go to
  GPU workers instead of the page. CPU fallback without WebGPU in workers (?nogpuworkers).
- Fix: a WGSL constant (3.40282347e38) that Chrome rejects invalidated every GPU kernel in Chrome
  (the page's compositor too); a test checks every float literal fits f32.
- Disk cache in the Origin Private File System: workers write sealed frame entries with sync
  access handles (temp file + move), the page keeps the DiskIndex (LRU under the settings' limit,
  at most half the quota) and reads hits instead of rendering; survives reloads; blue cache bar.
- Storage manager: Settings ▸ Disk ▸ Browser Storage (usage/quota, persistent storage, Clear
  buttons, automation ids) and storage.info / storage.persist / storage.clear (StorageHost).
- Docs: web.md (GPU workers, deferred passes, disk cache, storage manager, threading design:
  one engine instance per worker), architecture, preferences, parity (WEB-1), roadmap.
- Tests: deferred passes vs CPU on a real device, placeholder gating, frame server passes and
  Auto, GPU worker routing + disk cache across a reload, storage commands and widgets, store
  usage by kind; smoke test: GPU effect frames in workers with pixel parity, disk hits after a
  reload, storage manager.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:35:03 -04:00
Brandon Thomas 590c85bfb0 Merge branch 'main' into worktree-agent-a38a174c36aa9f23a
# Conflicts:
#	docs/parity.md
2026-10-03 18:28:15 -04:00
Brandon Thomas 5d8ad635ad M13.22: docs — architecture GPU section (time / text / transition families, Advanced 3D split runs and skies on the GPU), parity (EFF-5, 196 GPU effects)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:27:39 -04:00
Brandon Thomas 0c4e533460 M13.22: GPU compositing of Advanced 3D runs with blend modes, track mattes (2D and 3D), Preserve Transparency, and environment backgrounds (Classic and Advanced 3D skies)
render: three_d::adv::SplitRun (Renderer::split_adv_run) hands draw_run's split path to an
accelerator as data (main scene, special layers far to near, 3D mattes drawn solo);
Renderer::sky_draw / three_d::SkyDraw for Environment Light Background layers. gpu: the walk
draws skies (adv_sky kernel), resolves each special layer, hides it behind the nearer main
scene (occlude kernel) and composites it through the 2D path without readbacks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:26:06 -04:00
Brandon Thomas bbe29e7c5b Merge branch 'worktree-agent-aab5c21557d20742c' 2026-10-03 18:20:21 -04:00
Brandon Thomas bae3ccc410 Merge branch 'main' into worktree-agent-aab5c21557d20742c 2026-10-03 18:14:17 -04:00
Brandon Thomas 3881dbb32e M13.25: Home Templates gallery (thumbnails, open, delete, Save Current as Template), Save as Template and My Custom RGB dialogs, form automation ids; parity update
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:14:17 -04:00
Brandon Thomas a909de43b7 M13.22: GPU time effects (Time Difference, Time Displacement, CC Force Motion Blur, CC Wide Time, Pixel Motion Blur, Timewarp's frame building; motion vectors and frame fetches on the CPU)
Timewarp without a Matte Layer is now planned once (time_fx::timewarp_plan: frames, shutter
instants, motion fields) and built by the CPU or the GPU from the plan; with a Matte Layer it
renders on the CPU (catalog::gpu_supported).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:57:03 -04:00
Brandon Thomas 2e5ea051a8 M13.23: GPU Immersive Video effects
VR Blur, Chromatic Aberrations, Color Gradients, Converter (all projections and
cube layouts), De-Noise, Digital Glitch, Fractal Noise, Glow, Plane to Sphere,
Rotate Sphere, Sharpen and Sphere to Plane run on the GPU (fx_vr.rs /
fx_vr.wgsl) with the CPU's equirectangular maths: seam-wrapping, pole-continuing
sampling and latitude-widened box blurs, per eye for stereo layouts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:53:23 -04:00
Brandon Thomas d0b92948ee M13.22: GPU transitions and perspective (Block Dissolve, CC Glass/Grid/Image Wipe, CC Jaws, CC Line Sweep, CC Radial ScaleWipe, CC Scale Wipe, CC Twister, CC WarpoMatic, Radial Shadow, CC Bender, CC Blobbylize, CC Cylinder, CC Sphere, CC Spotlight, CC Environment, 3D Glasses) and text (Numbers, Timecode: CPU glyph coverage, GPU composite)
CC Environment now fades nearly transparent environment texels to black continuously
(colour / max(alpha, 1e-3)) instead of a hard 1e-6 un-premultiply cut-off, which turned the
filtered map's float noise into colour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:48:02 -04:00
Brandon Thomas 9e70cde725 M13.25: View > Simulate Output > My Custom RGB (primaries, white, gamma or an RGB ICC profile; kept in Settings; view.customRgb) and File menu entries for templates
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:46:41 -04:00
Brandon Thomas e3e35a7ec2 M13.23: GPU colour management (LUTs, OCIO, Color Profile Converter, Lumetri LUT/look)
Apply Color LUT, OCIO CDL / Color Space / Display / File / Look Transform and
Color Profile Converter compile to colour programs (effects::color_program,
built next to the CPU effects) that fx_lut.wgsl interprets per pixel; LUTs
(1D, 3D, cineSpace shapers, inverses) are read from the storage buffer with the
CPU's nearest / trilinear / tetrahedral interpolation. Lumetri's Input LUT and
Look no longer force the CPU. Custom .ocio configs stay on the CPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:43:24 -04:00