Commit Graph

583 Commits

Author SHA1 Message Date
Brandon Thomas 10644a83aa
Merge pull request #11 from storytold/pr/license-standard
Licensing: standard LICENSE files, NOTICE, ArtCraft brand terms
2026-10-04 10:09:09 -04:00
Brandon Thomas 93c858688b Licensing: standard LICENSE files, NOTICE, ArtCraft brand terms
- LICENSE-MIT / LICENSE-APACHE from the Crafting Apps standard: copyright
  "ArtCraft Team and the EffectCraft contributors", Apache-2.0 in the
  canonical apache.org layout.
- NOTICE (new): copyright, dual licence, brand carve-out, bundled OFL fonts.
- docs/brand/LICENSE-brand.txt (new): ArtCraft brand terms.
- docs/brand sidecars, ATTRIBUTION.md and AGENTS.md §1.8 point to the
  brand terms (owner ArtCraft Team; forks and modified versions remove them).
- README: standard "License and credits" section; badge alt text
  "License: MIT OR Apache-2.0".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 10:05:24 -04:00
storybored379 0a8cdfc67e Scripting: Property.keyInSpatialTangent / keyOutSpatialTangent under their AE names
The getters were registered as keySpatialInTangent / keySpatialOutTangent,
so scripts using the documented After Effects names failed with
"TypeError: not a callable function" (setSpatialTangentsAtKey and the
other keySpatial* methods already use AE's names).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:17:34 -07:00
storybored379 3411fc80ab Keyframes: a Hold key no longer eases the motion into it
segment_value treated any non-Linear in-side of the next key as Bezier,
so a key set to Hold (KeyframeInterpolationType.HOLD, add_keyframe
"interpolation": "hold", or the Keyframe Interpolation dialog, which set
both sides) turned the linear segment into it into an ease-in with the
default ease: 0 -> 100 over 2 s read 27.0 instead of 25 at 0.5 s. Hold
only affects what follows the key, which the out side already handles.
The Graph Editor and the Lottie exporter already treat a Hold in-side as
linear, so exports didn't match the preview either.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:17:34 -07:00
storybored379 18fcc48046 Shortcuts: don't bind macOS-only Ctrl+Cmd shortcuts off macOS
Off macOS `Cmd` maps to Ctrl, so Enter Full Screen's Ctrl+Cmd+F parsed
to the same keys as Find's Cmd+F and both commands were bound to Ctrl+F
(ui_and_menu_shortcuts_do_not_collide fails on Linux and Windows).
Shortcuts that use both Ctrl and Cmd can't be typed distinctly there,
so they are skipped when the key bindings are built off macOS.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:17:34 -07:00
Brandon Thomas fb87ac5647 Merge branch 'worktree-agent-a0407bd39e9d4b595' 2026-10-04 03:41:14 -04:00
Brandon Thomas a006ed5765 M13.32: web main-thread stall: Warp Stabilizer plans solved in job workers
warp.status solved the stabilization plan (Subspace Warp eigen-decompositions and mesh fits)
on the page the first time it saw an analysis: ~4.9 s blocking the browser's event loop in
the smoke test. The analysis job now sends the plan summary with its result, and a settings
change has a WarpPlan job solve it (status reports stabilizing meanwhile). Desktop unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 03:40:46 -04:00
Brandon Thomas 402b4cb52f Merge branch 'worktree-agent-abff9a10f06a98f2c' 2026-10-04 03:19:26 -04:00
Brandon Thomas f9e1807962 Merge branch 'main' into worktree-agent-abff9a10f06a98f2c
# Conflicts:
#	crates/gpu/src/tests_deferred.rs
2026-10-04 03:16:01 -04:00
Brandon Thomas 3921e6c680 M13.30: Content-Aware Fill in a job worker on its GPU
contentFill.generate sends its plan (FillPlan) to a browser job worker:
the layer's frames render in passes on the worker's WebGPU device, the PNG
sequence goes back to browser storage (Services::store_file), and the page
adds the fill layer when the plan returns (WorkerReply::Fill). The smoke
test checks it; docs updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 03:15:54 -04:00
Brandon Thomas c8a42b2a26 Merge branch 'worktree-agent-afaf588d9c94630c4' 2026-10-04 03:06:47 -04:00
Brandon Thomas c59e0a6407 Merge main into M13.28 worktree
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:57:55 -04:00
Brandon Thomas 91f4a603a9 Merge branch 'main' into worktree-agent-abff9a10f06a98f2c
# Conflicts:
#	docs/parity.md
2026-10-04 02:57:35 -04:00
Brandon Thomas f3715aac32 M13.30: web depth and polish
- GPU in browser job workers: each job worker opens its own WebGPU device
  (deferred readbacks); the Render Queue export and the analyses' frame loops
  are futures (render::passes, offload::run_request_async) whose frames
  render in passes, awaiting the device between them. GPU particles and
  Advanced 3D read back under keys too. workers.jobs reports passes and
  readbacks; the smoke test measures them.
- Layer buffers in the browser's OPFS disk cache: frame workers back their
  layer caches with a PrefetchStore; the page plans what to fetch before a
  request from recent misses (LayerPrefetch over the shared DiskIndex).
- Templates embed footage (default on, size-capped with a warning) and
  creating from a template extracts it next to the new project / into
  browser storage.
- ICC LUT profiles (lut8/lut16/lutAtoB/lutBtoA, from the public ICC spec) in
  Simulate Output > My Custom RGB, baked into a 3D LUT for the viewer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:57:17 -04:00
Brandon Thomas 6f7e536ca6 M13.28: architecture notes for the part C GPU effects
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:56:16 -04:00
Brandon Thomas c4315818da M13.28: GPU generators (fx_gen2): Lightning, Advanced Lightning, Beam, Lens Flare, Radio Waves, Vegas, Stroke, Scribble, Write-on, Paint Bucket, Eyedropper Fill, CC Glue Gun, CC Threads, Audio Spectrum/Waveform, Basic Text, Path Text
The geometry stays on the CPU as per-frame plans shared with the CPU effects (bolts, mask
strokes, scribbles, contour segments, audio marks, glyph strokes, waves, flood-fill region,
eyedropper sample); segments and convex polygons are tile-binned and rasterised on the GPU
with the CPU's coverage functions. CPU output unchanged (gen_golden). CC Threads' exact ties
at round parameter values are a documented exception; Fractal stays on the CPU (needs f64).
Regenerated docs/effects.md, docs/parity.md EFF-5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:56:00 -04:00
Brandon Thomas f1a999edbe Merge branch 'worktree-agent-a11430ddf8ce9f23d' 2026-10-04 02:34:35 -04:00
Brandon Thomas 2d41ce612d M13.29: ROADMAP GPU effect count
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:33:51 -04:00
Brandon Thomas 47be3e18f3 Merge main into M13.29 worktree 2026-10-04 01:36:27 -04:00
Brandon Thomas 1c855c3e07 M13.29: GPU effects part D (particles and remaining fallbacks)
GPU render passes for CC Particle World / Systems II, Particle Playground,
CC Ball Action, CC Pixel Polly, CC Scatterize and Curl Noise (fx_particles,
chunked multi-pass raster); Shatter wireframe views, Foam extras, Timewarp
with a Matte Layer, strong Warp Fisheye/Twist (CPU f64 inverse map) and
custom .ocio configs no longer fall back to the CPU. CPU refactors pinned by
particle_golden / timewarp_golden / sim_golden hashes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:35:56 -04:00
Brandon Thomas 5df9cde182 M13.28: GPU pixel ports (fx_pixel2): CC Cross/Radial/Vector Blur, Reduce Interlace Flicker, CC Composite, Color Link, Cineon, HDR Compander/Highlight Compression, Grow Bounds, CC Overbrights, CC Block Load, CC Burn Film, CC Glass/Plastic, CC HexTile, CC Mr. Smoothie, Inner/Outer Key, CC Simple Wire Removal, Basic 3D
Inner/Outer Key's trimap and Cleanup strokes, Color Link's sample and CC Glass/Plastic's
light are shared with the CPU effects (CPU output unchanged: gen_golden). CC Plastic now
reads its Bump Layer (it read the nonexistent bumpMap id).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:33:54 -04:00
Brandon Thomas 764c3a31ad M13.28: golden hashes of the plan-drawn CPU effects (pinned before the GPU refactor)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:06:40 -04:00
Brandon Thomas b9f09869eb M13.29: particle effects golden hashes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:04:43 -04:00
Brandon Thomas 51c21931ca Parity audit at d39c0e8: ≈99% weighted, 89/3/0, every P0 feature done
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:01:21 -04:00
Brandon Thomas d39c0e818c Merge branch 'worktree-agent-a9fea98fe9839069d' 2026-10-04 00:53:58 -04:00
Brandon Thomas d5bb5ad994 Merge branch 'main' into worktree-agent-a9fea98fe9839069d 2026-10-04 00:52:53 -04:00
Brandon Thomas 14f9c44915 Merge branch 'worktree-agent-a3d97efbded4f5ed3' 2026-10-04 00:50:49 -04:00
Brandon Thomas b3a228ed74 Merge branch 'main' into worktree-agent-a3d97efbded4f5ed3 2026-10-04 00:50:03 -04:00
Brandon Thomas ce6ece4cd4 M13.27: sim effects golden hashes
Pin exact CPU pixel hashes of the simulation effects refactored into shared
GPU plans in M13.23 (CC Rainfall/Snowfall/Star Burst/Bubbles/Drizzle/Hair/
Mr. Mercury, Caustics, Wave World, Foam, Shatter, Card Dance, Card Wipe):
404 frames over default and non-default settings, four times incl. a seek
backwards, 8 and 32 bpc, full and half resolution. Verified bit-identical
between 7a5a93b (before M13.23) and 808ca70 (after).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:50:03 -04:00
Brandon Thomas b73028d999 Merge branch 'main' into worktree-agent-a9fea98fe9839069d (filmcraft rev 2c5ba7a: AAF and OMF interchange)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:45:00 -04:00
Brandon Thomas 8cb6d34c58 M13.26: import command keeps After Effects' menu label
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:41:06 -04:00
Brandon Thomas 1b61d81f3b Merge branch 'worktree-agent-a139f16b3a4130998' 2026-10-04 00:39:13 -04:00
Brandon Thomas 3ee5823429 Merge branch 'worktree-agent-a51902829f462d739' 2026-10-04 00:26:41 -04:00
Brandon Thomas 05b614990b Merge branch 'main' into worktree-agent-a9fea98fe9839069d 2026-10-04 00:25:43 -04:00
Brandon Thomas 955422819c M13.26: Premiere Pro interop commands (file.importTimeline, file.exportTimeline with ProRes 4444 pre-renders), File menu entries, export dialog, docs and pixel round-trip tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:25:43 -04:00
Brandon Thomas 808ca70d47 Merge origin/main (M13.22 GPU effects part A) into M13.23: both GPU effect lists (236), docs recounted 2026-10-04 00:17:37 -04:00
Brandon Thomas 299fe09efe Merge branch 'main' into worktree-agent-a139f16b3a4130998 2026-10-04 00:15:57 -04:00
Brandon Thomas 32c53aa35e av1enc tests: decode with a single-threaded filmcraft-av1 decoder
FilmCraft's AV1 decoder now frame-threads by default, so a picture may
come out of a later decode call; the round-trip check wants each
packet's picture from its own call.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:15:39 -04:00
Brandon Thomas fe80862eeb M13.26: effectcraft-interchange crate (L3): timeline documents to compositions and back via filmcraft-interchange (FCP7 XML, FCPXML, OTIO, EDL)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:05:54 -04:00
Brandon Thomas 7c675124ae Merge origin/main (M13.24) into M13.23 2026-10-03 23:59:41 -04:00
Brandon Thomas 4a2ca9115b M13.23: Shatter wireframe views and Foam's texture / map extras fall back via gpu_supported (no readback attempt)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 23:59:22 -04:00
Brandon Thomas 7a5a93bcbc Merge branch 'worktree-agent-a38a174c36aa9f23a' 2026-10-03 23:59:12 -04:00
Brandon Thomas d3a7777939 Merge branch 'main' into worktree-agent-a139f16b3a4130998 2026-10-03 23:57:57 -04:00
Brandon Thomas cc5c831c0a media: WebM VP9 alpha imports as straight alpha (FilmCraft 2c5ba7a)
Bump the FilmCraft crates from 89cfbf2 to 2c5ba7a (118 commits; no API
changes needed here), whose Matroska reader now decodes the VP9 alpha
stream from BlockAdditions. The compositing QA scenario now checks that
WebM renders round-trip their alpha like ProRes 4444.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 23:57:57 -04:00
Brandon Thomas ca9a30bf0c Merge branch 'main' into worktree-agent-a38a174c36aa9f23a 2026-10-03 19:52:55 -04:00
Brandon Thomas 8ea5b861ed Merge branch 'worktree-agent-acd022ffe72ec3783' 2026-10-03 19:08:20 -04:00
Brandon Thomas 49d0c16c9f M13.23: docs — GPU effects part B (parity EFF-5, architecture GPU section, ROADMAP count, gpu crate docs)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:36:26 -04:00
Brandon Thomas a55b07ef01 Merge main into M13.23 2026-10-03 18:35:42 -04:00
Brandon Thomas 7d9f369a5e Merge branch 'main' into worktree-agent-acd022ffe72ec3783
# Conflicts:
#	docs/parity.md
2026-10-03 18:35:29 -04:00
Brandon Thomas 1ec9336d7c M13.23: GPU simulation render passes
CC Rainfall, Snowfall, Star Burst, Bubbles, Drizzle, Hair, Mr. Mercury,
Caustics, Wave World, Foam, Shatter, Card Dance and Card Wipe render on the GPU
(fx_sim.rs / fx_sim.wgsl). The per-frame simulation / layout stays on the CPU
and is shared with the CPU effect through plans (effects::sprite_plan,
piece_plan, bubble_list, mercury_blobs, drizzle_drops, wave_world_plan,
caustics_setup); a tiled item rasteriser composites sprites, bubbles, blob
fields and textured pieces in the CPU's order and shading. Layer-dependent
sprite colours (refracting rain, star-burst and hair roots) are sampled per
pixel; piece plans read the frame back once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:35:22 -04:00