- gpu: pooled working textures (released once every encoder that could read
them is submitted), shared zero images, reused readback staging buffers,
direct readback into Image; NaN-poisoned scratch images under test and
NaN-aware diffs; validation errors panic under test
- render: AutoPick (per comp / scale / path EWMA of CPU vs GPU frame times,
warm-up and periodic re-probe) behind Backend::Auto; viewer uses it too;
cached adjustment footprints (uploaded once)
- gpu fx_warp: Warp, Bezier Warp, CC Bend It, CC Page Turn, Smear, Reshape,
Color Emboss, Cartoon; sliding-histogram median for large radii; CC Power
Pin perspective < 100
- cli: bench --gpu reports Auto and per-frame upload / readback MB
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- command.describe / list_commands {schemas} give each command's params JSON Schema;
MCP describe_command, add_effect, list_effects and get_state (app.capabilities)
- effectcraft-cli exec --list [--schemas]
- headless UI audit: every panel kind's interactive egui widgets are covered by
automation ids (fixed: timeline navigator, label swatch, bar trim edges, group and
property name cells)
- command lookup is indexed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adding a property already in the Essential Graphics panel adds a mirror
(EgKind::Mirror: own name and place, one value in the comp and in every
instance; editing, reverting or pushing either acts on both). A property
control can also drive further properties of the comp (links follow the
main property both ways and take instance values). essential.addMirror,
essential.linkProperty, essential.unlinkProperty; panel badges and menu;
ExtendScript addToMotionGraphicsTemplate(As), canAddToMotionGraphicsTemplate,
motionGraphicsTemplateName, controller count/name and
exportAsMotionGraphicsTemplate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Advanced 3D runs render entirely on the GPU: every motion-blur sub-sample
rasterised, resolved and averaged, the depth-based iris depth of field
(Classic 3D bokeh spans, highlight boost, progressive levels), the sRGB
encode and the composite over the GPU canvas (Accelerator::render_3d,
Renderer::prepare_adv_run, adv3d.wgsl). Wireframe outlines draw on the GPU.
Fixes NaN environment lookups for straight up/down normals on Metal.
bench --gpu gains an Advanced 3D comp (--adv3d).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Application/Mode/Bandwidth API with OpusEncoder::with_application and
with_mode; SILK analysis-by-synthesis encoder mirroring the decoder's
fixed-point reconstruction with noise feedback, LTP, NLSF quantisation and
per-frame rate control; hybrid CELT from band 17 in the shared range coder;
pre-skip 120 in every mode. Oracle tests against filmcraft-opus and ffmpeg
(native opus + libopus).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Effect Controls: Lumetri RGB and hue/saturation curve graphs, Colorama's
palette wheel, Glow's colour map strip and Arbitrary Map curves, Reshape
correspondence buttons and viewer handles (all prop.set, one undo step per
gesture, automation ids). Preview panel scrolls; Composition/Timeline tabs
get close, label swatch and viewer lock; Effect Controls tab the layer
swatch; dropdowns elide long text. Fix the browser start (no default disk
cache folder on wasm32). Browser smoke test covers frame workers, waiting
renders and the Media Browser.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Viewer frames render in long-lived Web Workers holding a project replica
(engine::remote: structural JSON diff/patch, Mirror, FrameServer); the
frame cache hands jobs to a RemoteFrames renderer (UI-thread fallback).
Roto Brush propagation runs in a job worker and streams segmentations
back (FrameSeg binary form), relayed to frame workers. Control-channel
wait:true commands whose job is offloaded reply when it ends. The Media
Browser browses a pluggable Browser: the file system on the desktop;
browser storage and File System Access folders on the web.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>