49 lines
4.0 KiB
Markdown
49 lines
4.0 KiB
Markdown
# After Effects 2026 replacement acceptance
|
|
|
|
Target: reproduce observable After Effects 2026 behavior and output closely enough to
|
|
replace it in professional motion-design work on Windows, macOS, and Linux. Feature
|
|
presence, internal CPU/GPU agreement, and a polished interface are separate evidence;
|
|
none establishes this target on its own. Pin each reference case to the exact AE build,
|
|
platform, fonts, color settings, source files, and project parameters.
|
|
|
|
## Acceptance gates
|
|
|
|
| Gate | Evidence required | Current boundary |
|
|
| --- | --- | --- |
|
|
| Work projects | Representative projects recreated or imported, edited, saved, reopened and delivered without lost state | Native AE project import and third-party AE plug-in execution remain gaps |
|
|
| Workflow | Pointer and keyboard cases for all panels, tools, shortcuts, docking, undo, dialogs and selections | Current pass covers 34 panel layouts and selected interaction regressions; every control is not verified |
|
|
| Animation | AE-sampled values for scalar, spatial, multidimensional and expression-driven properties, timing and interpolation | Eight scalar Rotation/ease cases, 168 samples verified against AE 26.3x87; auto-Bezier spatial tangents (ten keys, three paths) match AE 26.3; other cases remain open |
|
|
| Render fidelity | Original test scenes compared at 8/16/32 bpc, specified color spaces and alpha conventions; edges, impulses, gradients and temporal sequences | Most AE-rendered comparisons remain open; CPU/GPU agreement alone is insufficient |
|
|
| Media and delivery | Real footage import, seek, frame rates, audio sync, relinking, image sequences, codec/container metadata and exports checked in downstream tools | Actual work fixtures still required |
|
|
| Performance | Matched AE/EffectCraft input-to-present and export timings at 1080p/4K, warm/cold caches, memory/VRAM and long sessions | No claim of beating AE or measured blur response yet |
|
|
| Platforms | Native Windows, macOS and Linux runs with recorded GPU, driver, backend, device limits and fault cases | RTX 5090 Vulkan viewer/effect CPU comparisons pass; Direct3D FXC setup fails; other platforms not validated in this pass |
|
|
| Recovery | Save/reopen, interrupted render, invalid input, exhausted resources, lost GPU and cache failures without silent corruption | Catching compositor setup failure does not repair an OS graphics bugcheck |
|
|
|
|
## Graphics and technology policy
|
|
|
|
Keep one shared Rust scene/effect model and portable wgpu shader/render implementation.
|
|
Use Vulkan on Linux, validated Vulkan or Direct3D 12 on Windows, and native Metal on
|
|
macOS. Browser WebGPU is a separate deployment/acceptance target. Record the backend
|
|
actually selected; an available or compiled backend is not a passed compositor test.
|
|
Use hardware capabilities and measured results to select optimized paths, with a CPU
|
|
path that preserves output semantics. Newer APIs, SIMD, parallelism, and hardware codecs
|
|
must preserve color, precision, timing and file compatibility. Avoid making baseline
|
|
features depend on a specific GPU vendor or an optional advanced device capability.
|
|
|
|
Use current stable dependencies after regression checks; experimental technology belongs
|
|
behind an explicit optional path. Driver/compiler combinations and shared-device versus
|
|
headless initialization need the same diagnostic backend selection policy.
|
|
|
|
## Reference process
|
|
|
|
Use the official [AE 2026 user guide](https://helpx.adobe.com/after-effects/desktop.html),
|
|
public scripting documentation, legally available publisher samples, and original scratch
|
|
projects observed through AESync. Do not copy Adobe implementation code or redistribute
|
|
Adobe lesson artwork. Record documented expectations separately from live observations.
|
|
Maintain per-case pass/fail/untested results, tolerances and repeatable commands; do not
|
|
replace them with a global parity percentage.
|
|
|
|
Next priorities: qualify the verified Windows Vulkan path on larger workloads; measure
|
|
Gaussian Blur interaction and output against AE; expand animation/render oracles; exercise
|
|
representative work projects and required plug-ins; then close each platform acceptance gate.
|