effectcraft/crates/engine
Katt e6d37c2fa6 Reload Footage shows new pixels and keeps Photoshop layers; Reload Footage Changed on Disk
Reload Footage (Cmd+Alt+L) updated an item's metadata but left the media
pool's decoded frames and the layer cache in place, so the old image kept
rendering until Edit > Purge. It also replaced the footage with a probe of
the merged document, so a Photoshop layer item lost its layer and its
Retain Layer Sizes bounds.

Reload now re-reads only what the file decides (size, a movie's duration,
streams and frame rate, codec, a data file's text), keeps the layer or
page and the interpretation, finds a Photoshop layer again by name, and
makes the media layer forget the file (FootageSource::forget, which also
drops the EXR aux-channel cache) and clears the layer cache.

Settings > Import > Reload Footage Changed on Disk (on by default): the
desktop app stamps footage files (size + modification time) on a worker
thread every two seconds and when the window comes back to the front, and
reloads what changed. Not an undo step and it doesn't modify the project;
a file still being written is retried on the next check.
footage.reloadChanged runs one check (CLI, MCP, agents).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:36:50 +05:30
..
presets M9.6: text animation depth (selectors, animator properties, per-char 3D, path text, presets) 2026-10-02 00:01:19 -04:00
scripts M13.1: ScriptUI frontend (dialogs, palettes, dockable panels), script menus, example plug-in, docs 2026-10-03 04:24:01 -04:00
src Reload Footage shows new pixels and keeps Photoshop layers; Reload Footage Changed on Disk 2026-10-10 16:36:50 +05:30
Cargo.toml M13.35: Roto Brush trained model — swappable segment module, MobileSAM in pure Rust 2026-10-05 17:55:02 +07:00