effectcraft/crates/engine
vangel76 fa7ffb6d09 #670: each pane of a 2- or 4-view layout chooses its own view
Problem: the extra panes of View > Switch View Layout were fixed to Top, Front and Right, and the 3D View menu only changed the main view.

Fix: every extra pane has a view selector (Active Camera, Default, Front, Left, Top, Back, Right, Bottom, Custom View 1-3). The choice is kept per comp in Views3D::panes (serde default, so older editor states load with Top/Front/Right) and set by the new command view.setPaneView {pane 0-3, view}. The Active Camera pane renders through the comp camera.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 19:46:47 +02:00
..
presets M9.6: text animation depth (selectors, animator properties, per-char 3D, path text, presets) 2026-10-02 00:01:19 -04:00
scripts M13.1: ScriptUI frontend (dialogs, palettes, dockable panels), script menus, example plug-in, docs 2026-10-03 04:24:01 -04:00
src #670: each pane of a 2- or 4-view layout chooses its own view 2026-10-11 19:46:47 +02:00
tests Merge pull request #471 from sanyamsingh001/fix/parenting-3d-position 2026-10-10 12:49:17 +00:00
Cargo.toml M13.35: Roto Brush trained model — swappable segment module, MobileSAM in pure Rust 2026-10-05 17:55:02 +07:00