Commit Graph

108 Commits

Author SHA1 Message Date
BFlat 4565c4ab93
M3: reorder paints, effects and layout grids in the Design panel; grid and instance property variable bindings (#81)
Fill, stroke, effect and layout grid rows drag to reorder by their grip (a handle shows over the
row, an insertion line where it lands, the row's label follows the pointer like a dragged layer;
Escape cancels; lists that differ across the selection have nothing to drag). New commands
`fill.move`, `stroke.move` and `grid.move {ids?, from, to}` join `effect.move` (lists bottom first,
one undo step; items keep everything, linked list styles are unlinked).

Variable bindings on list items follow their items when a list is reordered or shrinks:
paint colours bind per paint (`fills/<i>/color`, `strokes/<i>/color`; `fill`/`stroke` stay the
first paint's), so a moved bound paint keeps its variable and its neighbours are never recoloured.
`fill.remove`, `stroke.remove` and `grid.remove` refuse negative indices.

Layout grids get settings in the Design panel (size; count, type, width or height, margin or
offset, gutter; colour) whose numbers bind to number variables (`layoutGrids/<i>/<field>`),
re-applied on variable and mode changes. Instance boolean and text properties bind to boolean and
string variables (`componentProperties/<name>`, from the instance's properties panel), kept across
instance rebuilds, following property renames and dropped on delete, reset and detach.
Inspect names the variable of each paint.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 15:21:05 +07:00
BFlat d16878588f
M6: Dev Mode component code, annotations and ready for dev (#80)
* M6: Dev Mode component code, annotations and ready for dev

- Component code: React (new), SwiftUI and Compose write components as reusable
  units whose component properties are parameters (variant unions/enums,
  boolean flags, text strings, instance swaps as views, slots as optional
  content); variant sets share one definition (React: data-* rules for the
  other variants); instances are calls passing only the values they change.
  Escaped, unique identifiers. `inspect.componentCode` returns the parts.
- Annotations: notes with pinned properties on any layer, saved with the file
  (left out when empty), undoable `annotation.add/edit/remove`, `annotation.list`
  with live values; drawn as callouts on the canvas in the Inspect tab and
  edited in its Annotations section. Instances keep their own annotations.
- Ready for dev: `inspect.readyForDev` lists frames and sections by handoff
  status; the Inspect tab sets the status and lists them with a filter.
- Shared widgets: a multi-line field and the status dropdown are reused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M6: test that bound variables become CSS custom properties

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M6: regenerate the parity report

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:55:33 +07:00
BFlat 70ab71bee6
M2: auto layout keyboard reordering and section hide contents (#78)
* M2: auto layout keyboard reordering, nested auto layout fixes, section hide contents and dev status

- Arrow keys move auto layout children one place: along the flow (past hidden and
  absolute siblings), between wrapped rows, to the neighbouring grid cell, and into
  the neighbouring nested auto layout frame; no undo step when nothing moves.
- Sections: section.toggleContents (hide contents), object.wrapInSection, frames in
  sections are top-level frames (labels, flows, navigation, PDF export), navigating
  to a section shows its frame shown last.
- Ready for dev turns "Changed" when contents are edited; dev.resolveChange with a reason.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M2: README and ROADMAP for auto layout arrow keys and sections

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M7: roadmap refresh after #68–#77

Parity table rows for canvas, selection and transform, layers, effects,
text, prototyping and comments now reflect the merged work; weighted
feature depth ~76%; README command count and hand-off features.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M2: the dev change reason resolves only on Enter or Resolve

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:36:02 +07:00
BFlat 4a51fc1425
M7: roadmap refresh after #68–#77 (#79)
Parity table rows for canvas, selection and transform, layers, effects,
text, prototyping and comments now reflect the merged work; weighted
feature depth ~76%; README command count and hand-off features.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:15:02 +07:00
BFlat df2309f5b9
M1: measuring, scale tool handles and selection depth (#77)
Measuring (Alt/Option): distances from the selection to the hovered layer,
its parent (over the selection itself or empty space) and ruler guides;
Cmd+Alt for nested layers; containment both ways, overlaps between matching
edges, gaps with dashed extension lines; rotated layers and several selected
layers by their bounds; the measured box outlined. Alt while dragging shows
live distances to the neighbours (or the parent's edges); Shift+Alt reads out
an auto layout frame's padding and gaps. Labels are placed so they never
overlap each other or the size label and stay the same size at every zoom.
Commands: measure.distances, measure.padding.

Scale tool (K) canvas handles: one factor about the Scale panel's anchor
(tool.scaleAnchor, shared by the panel and the canvas; the opposite handle when
the anchor is on the side being dragged), Alt from the centre, flips past the
pivot, rotated layers and lines along their own axes, one undo step per drag,
a live factor in the size label and the pivot marked. scale_node now also
scales min/max sizes, layout grids, guides, fixed grid tracks, tiled images,
paragraph indent and run letter spacing.

Selection: Cmd/Ctrl-marquee selects nested layers, Shift-marquee toggles,
the context menu's Select layer lists every layer under the click
(select.layersAt), outlines are purple for every layer inside components and
instances, hover outlines show with the Scale tool too. Fixed marquees
selecting layers that only overlapped the marquee on one axis.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:04:17 +07:00
BFlat a344b7a9a6
M3: line-end previews in the stroke menus; scroll events over the control channel (#76)
The Start point and End point menus draw each line end beside its name (none, round, square, line
arrow, triangle, reversed triangle, circle, diamond; mirrored for start points). `ui.input` takes
`{scroll: [dx, dy]}` mouse-wheel events, so scrolled panels can be driven and checked.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:53:00 +07:00
BFlat 50517a6431
M7: comments polish (#74)
Pins follow their layers (to other pages too) and stay where they were
when the layer is deleted, re-pinned to the nearest surviving parent;
your pins drag onto another frame; crowded pins cluster when zoomed out
and a click zooms them apart; Shift+C shows or hides them.

Threads: edit and delete your own messages (marked edited), emoji
reactions, @mentions with a picker of the names used in the file (your
name from Preferences), read/unread state per name, and Copy link
(figcraft://comment/<id>; pasting it or comment.open goes to the page,
zooms to the frame and opens the thread).

Comments panel: search (text, names, frame), filters (open, resolved,
yours, unread), sort by date or page, each thread's frame and page,
Up/Down to step through threads. The presenter shows the presented
frame's comments (Comments button or Shift+C) to read and reply.

New commands: comment.react, comment.markRead, comment.open,
comment.next, comment.zoom, comment.link, comment.people,
pref.userName; comment.list gains filter/sort/query/frame, comment.move
re-pins. Old files load unchanged (the first message stays on the
comment; missing read state counts as read).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:36:42 +07:00
BFlat 009314662c
M3: variable bindings follow paint and effect lists (#73)
A bound fill or stroke colour now sets only the first paint's colour, keeping its opacity,
visibility and blend mode and the rest of the list (it used to replace every fill with one solid
paint). Effect bindings (`effects/<i>/<field>`) follow their effect when an effect is removed or
moved with the new `effect.move {ids?, from, to}`; removing a bound effect or the first fill/stroke
drops its bindings instead of passing them to a neighbour. `effect.remove` rejects negative
indices.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:17:09 +07:00
BFlat 60e23584c3
M8: fix a flaky render test (shared image ids) (#75)
`band_tests` and `lod_tests` both stored a different PNG under the image id "img". Image ids are
content hashes in real documents and key the process-wide decode cache, so when the tests ran in
parallel one could draw the other's picture (`inner_shadow_leaves_the_interior_alone` failed about
one run in twenty, a pixel off by one). Each fixture now has its own id; 40 consecutive runs pass.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:03:58 +07:00
BFlat 340b673666
M3: text depth: RTL names, text style browser, axis previews (#72)
Right-to-left and mixed-direction names in the panels: layers, pages,
Assets, tab titles, the file header and canvas frame titles show in
visual order (Unicode bidi, joined Arabic letters, mirrored brackets),
elided at their end (the left end of a right-to-left name). egui shapes
each font run itself, so shown names are laid out a cluster at a time.
Rename fields keep egui's editing and draw the shown text over it: the
caret, selection, clicks, drags and arrow keys follow what's on screen.
System fonts are added for scripts the built-in UI fonts lack.

The Typography section's text style browser: list and grid views with
each style in its own font, search, folders, this file's and enabled
libraries' styles, apply, detach, edit the typography, create from the
selected chars, hover to preview on the canvas, and "Mixed" when the
chars use several styles. Text styles now link chars (style_id on text
styles), so a range can take a style; editing what a style sets
unlinks the chars edited; files from before link on open.

Live text previews (text.preview / text.endPreview): a hovered text
style, font style or named instance and a dragged axis slider show on
the canvas without an undo step; release commits one step, Escape
cancels. ui.input sends raw window input over the control channel.

Visual QA: list markers keep the paragraph's font, renames start with
the name selected and centred, Max lines shows while truncating.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:03:09 +07:00
BFlat 9375279198
M1: keyboard navigation in the layers panel (#71)
After a click on a layer row the panel has the keyboard: Up/Down select the row above or below
(Shift extends the range from the anchor), Left collapses a row or goes to its parent, Right expands
a row or goes to its first child; the search results navigate the same way. A press on the canvas
gives the arrows back to nudging.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 12:46:45 +07:00
BFlat 6f9801790c
M1: frame guides (#70)
Ruler guides can belong to a frame: `guide.add/move/remove/clear` take `frame` (as well as
`page`), keeping the guide in the frame's own coordinates. Frame guides move with the frame, span
only it on the canvas, are saved and copied with it, and snap the layers inside it. A guide dragged
out of a ruler and dropped on a frame becomes that frame's guide; its label shows the offset in the
frame.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 12:16:56 +07:00
BFlat f9b4609631
M3: effects fidelity: backdrop blur in clipped frames, exact shadow spread, glass, noise and texture (#69)
- Background blur sees the whole backdrop under the layer: the renderer keeps the stack of
  isolated surfaces it draws into (clipping frames, rounded clips, faded groups, masks) and
  flattens it for the layer's area, reading past the layer's own box. A blur inside a clipping
  frame now shows the frame's fill instead of the sharp layers below, on the canvas and in PNG
  exports. The PDF export draws background blur and glass through the same code from a render of
  what lies under the node (`backdrop::render_beneath`, which the PDF's backdrop now shares), and
  its images match the PNG's pixels.
- Shadow spread offsets the outline: the shape filled and stroked twice the spread wide with
  mitred joins (grow) or cut away (shrink), the stroked bands cached per outline. Ellipses stay
  ellipses, stars keep sharp points, text keeps its letterforms, rounded corners grow their
  radius. Inner shadows shrink the outline the same way. Canvas, PNG and PDF share the shadow
  code; SVG writes spread shadows as the same geometry and now exports inner shadows.
- Glass effect (light angle and intensity, refraction, depth, dispersion, frost, splay): the
  frosted backdrop bent towards the inside within `depth` of the edge, colour fringes, light on
  the rim, from an exact distance transform with smoothed normals.
- Noise: mono, duo and multi colour modes, grain size, density, opacity and blend mode; grains
  live in the layer's coordinates (stable when panning and zooming). Texture is now drawn
  (pixels scattered by the radius, grain size, clip to shape).
- Design panel rows for noise mode/colours/opacity, texture clip to shape and every glass value;
  `effect.add` takes `glass`; REST import of NOISE, TEXTURE and GLASS; Inspect rows and CSS;
  the scale tool scales grain sizes, texture radius, glass depth and frost.
- Tests in new modules: render backdrop/spread/grain tests, PDF backdrop tests, SVG, doc,
  engine and REST effect tests.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:59:59 +07:00
BFlat 6d7b30508b
M1: 2x pixel preview (#68)
Pixel preview takes a resolution: `view.pixelPreview {scale: 1|2}` turns it on at 1x (one rendered
pixel per page pixel) or 2x (two, as on a high-density display); the canvas renders at that
resolution from a whole-pixel origin and magnifies it with hard edges once zoomed past it. The zoom
menu offers "Pixel preview 1x" and "2x" and now shows the on/off state of every view toggle.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:43:54 +07:00
BFlat 6e6373ce89
M7: ROADMAP refresh after the day-2 afternoon batch (#67)
Parity table rows for shapes and vector, strokes, components, styles and variables, prototyping and
import/export moved for what landed (variable width strokes, the vector point transform box and
snapping, library variables and the mode picker, rotation, scaling, momentum and responsive
presentation, conditional actions, PDF export depth); weighted feature depth recomputed from the
table (~73%), hours and milestones updated, stale "in progress" PDF notes removed, docs/parity.md
regenerated (197/202).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:28:21 +07:00
BFlat 9ddf1b3a4e
M5: responsive presentation, device colours and custom sizes, library modes (#66)
- Responsive presentation: `proto.settings {responsive}` (saved in the
  page's prototype settings). The player resizes the presented frame to the
  device's screen, or without a device to its whole area at 100%, and lays
  it out again exactly as an editor resize does (constraints, auto layout,
  text; an axis the frame hugs keeps hugging), live as the window, device or
  file change. The player keeps its design document and lays the screen out
  from it each time (`cmd::proto::respond`). In the presenter's Options menu
  (Responsive beside the size options, or Responsive / Fixed size on a
  device) and the Prototype panel.
- Device colours: each device model lists its colour variants
  (`proto.settings {color}`), drawn in code as the body's band round black
  glass; screen corners are masked exactly. Colour picker with swatches in
  the Prototype panel.
- Custom size: a bare screen of any size (`proto.settings {width, height}`
  picks it), W/H fields and a swap button in the Prototype panel, imported
  from REST `CUSTOM` devices.
- Library collections in the Design panel's Variable modes section, under
  their library's name (`library.setVariableMode`; copies whose library
  isn't read stay listed).
- Flow descriptions in the presenter's flow picker (and its hover) and under
  each flow in the Prototype panel.
- Tests in new modules: engine proto_responsive_tests, ui-egui
  proto_responsive_tests; REST device test updated.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:14:46 +07:00
BFlat 044cfef834
M6: PDF export depth and REST conditional and variable-mode actions (#65)
PDF export
- Vector masks clip to the mask's outline, luminance masks are luminosity
  soft masks (alpha masks as before).
- Background blur: the backdrop the page draws under the layer is rendered,
  blurred and cut to its shape, under the layer's vector content.
- Text hyperlinks become clickable link annotations (one per line and link).
- Frames-to-PDF shares one path (`frames_pdf`): sRGB conversion for Display
  P3 files, hidden frames left out, the file name as the PDF title.
- `figcraft-cli export -o x.pdf` and `convert x.figcraft x.pdf` write the
  page's frames one PDF page each.
- Tests: mask types, backdrops, links, image deduplication, page sizes in
  points, hostile inputs; CLI end to end. Checked by rendering the PDFs back
  to PNG and diffing against the PNG export.

Prototyping
- Model: conditional actions (if / else if / else blocks), set variable mode,
  and expressions (literals, variable references, + - * /, comparisons,
  and/or/not, negate) for set-variable values and conditions; walk helpers
  for nested actions (remap on paste, colours, destination checks, library
  copies and pruning, canvas connections).
- REST import maps CONDITIONAL, SET_VARIABLE_MODE and SET_VARIABLE with
  variable references and EXPRESSION values; unsupported functions (mode
  lookups) skip the action with a warning.
- The presenter runs them in order (`figcraft_engine::proto_run`); the
  Prototype panel summarises conditionals, edits set-variable-mode, and
  `ui.set {protoEditor}` opens an interaction's editor.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:57:58 +07:00
BFlat 8dff0089e5
M4: vector edit transform box and point snapping (#64)
- Transform box around 2+ selected points (Move tool): corners/edges scale
  them (Shift keeps proportions, Alt from the centre), just outside a corner
  rotates them (Shift: 15° steps, the box turns with them), dragging inside
  moves them; one undo step each. Corners win over points, points over edges,
  edges over segments.
- Commands: vector.edit.bounds, vector.edit.resize, vector.edit.rotate,
  vector.edit.transform; object.flipH/V and the 90°/180° rotations act on the
  selected points while editing (unless ids are given).
- Design panel in edit mode: W/H for the selected points next to X/Y (the
  layer's dimensions are hidden while points are selected).
- Point snapping for dragged points and handles and both pens: points and
  segment midpoints of this and other vectors, the usual layer targets and
  the pixel grid, with guides and a marker on the point landed on; Ctrl/Cmd
  turns object snapping off. Snap code generalised in snap.rs (Targets spans).
- Fix: handle/bend drags read positions in the gesture snapshot's coordinates,
  so handles no longer lag when the preview re-fits the vector.
- Shared resize math (tools::resized_box) and handle hit-testing for layer
  and point boxes; canvas draws both boxes through one helper.
- Tests in vectoredit/transform_tests.rs (incl. junk sweep for the
  edit-aware commands).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:44:12 +07:00
BFlat 5f54fecca2
M8: 50k-layer zoomed-out renders and faster save/load (#63)
Canvas previews zoomed out to 50% or less draw levels of detail
(crates/render/src/lod.rs): subtrees under 2 device px are splatted as
their averaged paint colours (box filter, no paths or effects), text
under 4 px is greeked into bars, small solid rectangles are splatted and
rectangular clip layers are composited without the blend pipeline.
Image paints and masks keep the exact path. Exports, thumbnails and
every other render stay exact (Options::lod is off by default); render
bands are assembled with a row copy instead of a pixmap draw.

.figcraft documents are serialized straight into the compressor and
parsed straight from the text (a header pass reads version and image
index without building a value tree); layer and text fields at their
default values are left out (63 -> 22 MB of JSON at 50k layers, older
files still load); JSON members use deflate level 3.

At 50k layers: zoomed-to-fit render ~58 -> ~8 ms, save ~1.0 s -> ~0.09 s,
load ~0.86 s -> ~0.16 s.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:27:51 +07:00
BFlat 1184dd4177
M4: variable width strokes (#58)
A stroke can carry a width profile: widths at positions along the path
(each subpath by length), interpolated smoothly (monotone cubic).

- doc: WidthProfile / WidthPoint / WidthPreset (uniform, wedge, taper both
  ends, eye, rounded, pinch) on StrokeProps, serde-defaulted so older files
  load; paint reach and hit testing follow the widest point.
- pathops: path measuring by length and the variable outline (offset along
  the normals, round/miter/bevel joins, caps, dashes keep their width,
  Inside/Outside clip as before; bounded samples and dashes, uniform
  fallback). Canvas, PNG, SVG (filled outline), PDF and outline stroke use it.
- engine: stroke.widthProfile {preset | points}, node.set widthProfile,
  inspect output; the Variable width tool (Shift+W) in vector edit mode:
  drag the path to add a width point, slide points, drag their handles,
  Delete removes the selected one; vector.edit.widthPoint add/set/remove.
  Every gesture is one undo step.
- UI: width profile dropdown with previews drawn in code and a flip button
  in the stroke settings; the tool in the edit toolbar (new icon drawn in
  code); width handles and a hover preview on the canvas; Position/Width
  fields for the selected width point.
- Tests: profile maths, outlines, render regressions, tool gestures,
  commands, exports and junk sweeps. ROADMAP, README, docs updated.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:12:21 +07:00
BFlat b2738d8f0b
M5: prototype device rotation, presentation scaling, scroll momentum, mode picker (#62)
- Device rotation: phones and tablets turn to landscape (`proto.settings {rotation}`), saved in
  the file and imported from REST files (`CCW_90`); the presenter and the preview pane size the
  screen to the turned device and draw its body turned. A rotate toggle sits beside the device
  picker in the Prototype panel.
- Presentation options: fit, fit width, fill and 100% (`proto.presentOptions {scale?,
  deviceFrame?}`, an Options menu in the presenter, Z cycles them, R restarts), the device frame
  shown or hidden, kept between presentations; what overflows the window pans by wheel or drag.
  Presenter textures are capped to the GPU's limit (big frames at 100% no longer overflow it).
- Scroll momentum: drags fling and slow down exactly per frame-rate-independent sub-steps, the
  wheel coasts after it stops, a drag past the ends stretches and springs back; repaints only
  while moving, a press catches a fling.
- Variable modes in the Design panel: frames pick a mode per multi-mode collection, or Auto
  (inherited); `variable.setMode {mode: null}` sets Auto.
- Tests in new modules (engine proto_present_tests, UI present_view_tests); docs and ROADMAP.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:48:29 +07:00
BFlat b26bbb2da8
M7: pixel-exact icon set (#61)
Every UI icon redrawn on a strict 16 px grid: strokes on pixel centres, fills on pixel edges, and
consistent proportions. Painting snaps the glyph to the pixel grid, scales by whole steps above
16 px, hints straight strokes below it, and keeps strokes one physical pixel wide, so icons stay
sharp at every size and display scale. Concave fills (the move cursor) are triangulated instead of
drawn as convex polygons, which broke them. Icon buttons paint their glyph at its native 16 px.

Redrawn: hand, home, move cursor, comment, moon, undo/redo, rotate/reset, link, corner radius,
flip, eye, lock, clock and the rest of the set. `Icon::ALL` lists every icon; the control channel's
`ui.set {iconGallery: true}` shows them all at 12/16/24/32 px for review.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:21:53 +07:00
BFlat d7fd41cd13
M3: library variables (#60)
Publishing a library now includes the file's variable collections (modes,
aliases, scopes), versioned per variable and collection; variables hidden
from publishing stay out unless a published variable aliases them or a
published component binds them. Files using the library see its
collections read-only in the Variables editor and the variable pickers;
binding, aliasing or setting a collection's mode copies the variables in
as read-only linked copies, library components keep their bindings, and
"Library updates available" covers changed variables (bound layers follow).

New commands: library.importVariable, library.bindVariable,
library.aliasVariable, library.setVariableMode; variable.update takes
hiddenFromPublishing.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:06:18 +07:00
BFlat 20ca885084
M1: custom window title bar (#59)
The tab strip is now the window's title bar instead of sitting under the system one. On Windows,
Linux and FreeBSD the window is frameless: empty bar space drags it (double-click maximises or
restores), minimise / maximise-restore / close buttons sit at the right end (close turns red on
hover), and invisible strips along the edges and corners resize it (not while maximised). On macOS
the system window buttons are inset into the strip. The browser build is unchanged.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 08:40:38 +07:00
Brandon Thomas cf75c6e9ec Release: FreeBSD job on the org's 16-core runner (private repo's standard runner can't fit the VM)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:17:58 -04:00
Brandon Thomas 7acc224ca2 About: Contributors and Models tabs with full credits; bump version to 0.2.0 (from 0.1.0) for release
Ports PhotoCraft's credits view (craftrules standards/contributors.md): contributor table with
PR/commit/line stats and verified names, AI-model credits, generated contributors.json, and
docs/contributors.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:10:33 -04:00
BFlat 0638c98564
M3: component slots and nested override edge cases (#56)
Slots: a frame of a main component becomes a slot property
(component.makeSlot / removeSlot, preferred components, type "slot" in
component.properties). Instances show the main's default content until
the slot is edited; from then on its layers are the instance's own
(override group "slot"): free to add, remove and reorder, kept across
main updates, variant switches, copy/paste and detach, and instances
placed there stand alone. instance.slotInsert fills a slot,
instance.resetSlot brings the default content back. Structure
protection allows edits inside slots only; drops from the Assets panel,
canvas drags, drawing and paste land in slots. UI: slot icon in the
layers panel, dashed outlines and labels on the canvas, slot property
rows with a fill menu in the properties panel, Make/Remove slot on
frames inside a main.

Nested overrides: overrides inside a nested instance survive the main
moving it into another frame (layers matched by source alone when
unique); a nested instance copied out of an instance is re-linked to
its own main with its look kept (values set by component properties
aren't overrides); plain layers copied out of instances stop mirroring
them; canvas drags can no longer pull layers out of an instance or
reorder its auto layout children. Tests for swaps, variant switches,
main restructuring, detach and copy/paste.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 08:04:13 +07:00
BFlat ec5da02a35
M3: bind effects to variables (#55)
Shadow X, Y, blur, spread and colour, and layer/background blur radius
take variables from the Effects section like other fields (variable
button on hover, a chip to change or detach once bound). Bindings are
stored as `effects/<index>/<offsetX|offsetY|radius|spread|color>` and
applied in normalisation; pickers offer effect-scoped variables.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:52:38 +07:00
BFlat 2105faec4e
M7: README: ArtCraft logo from a public URL so it loads in every client (#57)
This repository is private, so clients that show the README without the
viewer's GitHub session (the GitHub mobile app, link previews) can't fetch
images stored here, and the ArtCraft logo showed as a broken image. Load
the identical logo and mark from the public VectorCraft repository
instead, the same files every Crafting App ships.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:51:45 +07:00
BFlat d3dbc6f495
M3: paint: colour profiles (Display P3), image adjustment presets, style picker (#54)
* M3: colour profiles: sRGB or Display P3 per file, convert or keep values, tagged exports

- color: ColorProfile (srgb, displayP3) with conversions derived from the primaries (shared D65
  white and sRGB curve; out-of-gamut channels clip), table-driven pixel conversion, a generated
  ICC v4 matrix/TRC profile and PNG cICP code points.
- doc: Document.color_profile (serde default sRGB, written only when set); every colour value
  (paints, text runs, effects, grids, page and prototype backgrounds, overlay backdrops, styles,
  colour variables, document colours) can be mapped; set_color_profile converts or reinterprets.
- engine: file.colorProfile {profile?, convert?} (File > Color profile...; without a profile it
  opens the dialog); document.inspect reports colorProfile.
- render: images are taken as sRGB and managed into the file's space; encode_export tags PNG
  (sRGB chunk, or iCCP + cICP for Display P3) and embeds the ICC profile in Display P3 JPG/WebP;
  SVG and PDF export Display P3 files converted to sRGB. The CLI exports the same way.
- ui: Color profile dialog (keep appearance / keep values) and a Color profile row on the page
  panel; the canvas, presenter, thumbnails, swatches and colour picker show a Display P3 file's
  colours converted to the screen's sRGB, and Copy as PNG converts too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: image adjustment presets: built-in, saved in the file, reset

- color: ImageFilters::PRESETS (Vivid, Muted, Warm, Cool, Black & white, Fade, Reset), lookup by
  id or label, and sanitized values.
- doc: Document.image_presets (name + adjustments; written only when there are some).
- engine: image.adjust {ids?, target?, index?, preset?, filters?} sets the adjustments of image
  paints from a preset (built-in or saved) with values on top, one undo step; image.savePreset,
  image.deletePreset and image.presets.
- ui: the colour picker's image section gets a presets menu named after the preset in effect
  ("Custom" otherwise), saved presets with delete, "Save as preset...", a Reset button, and
  aligned adjustment sliders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: style picker: search, folders, list or swatch grid, edit, create, detach

The Fill, Stroke, Effects and Layout grid sections' Styles button opens a popover laid out like
the variable picker (crates/ui-egui/src/style_picker.rs):

- search over style names; styles grouped by the folders of their `/`-separated names, which
  collapse (searching opens them); colour styles as a list or a grid of swatches;
- click applies, a check marks the applied style; the row's edit button (or a right-click) edits
  the name, description and values: colour style paints open the colour picker on the style,
  effect and grid styles update from the selection; delete;
- `+` creates a style from the selection's current values and opens it for naming; detach;
- colour slots still list colour variables to bind;
- the applied style chip opens the picker; new icons Adjust, ViewList, ViewGrid (drawn in code);
- control channel: ui.set {stylePicker, stylePickerEdit, stylePickerView}.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:38:17 +07:00
BFlat f2c4fb21e1
M3: bind line height and letter spacing to variables (#53)
The Typography section's line height and letter spacing fields now take
number variables (in pixels) like the other number fields: a variable
button on hover opens the picker (scoped to line height or letter
spacing), and a bound field shows the variable's chip to change or
detach it. While a text range is selected they keep taking plain values.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:24:19 +07:00
BFlat 0edb62ff7d
M3: variable groups in the Variables editor sidebar (#52)
Under the selected collection, the sidebar lists "All variables" and the
collection's groups (from `group/name` paths, nested groups indented)
with counts; picking one filters the table. Groups can be renamed
(every variable in them follows, one undo step) or deleted.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:14:03 +07:00
BFlat 5ca7742c6e
M7: ROADMAP refresh: weighted depth ~68%, updated estimates and gap list (#51)
Recompute the totals from the parity table after the day's merges
(feature depth ~58% to ~68%; remaining feature work 76-130 h for one
agent), refresh the gap-list prose (bidi text, version previews and
autosaves landed), milestones, test count, next steps, and regenerate
docs/parity.md (196/201).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:09:19 +07:00
BFlat b3203582e9
M1: Scale tool panel: scale by factor or size around an anchor (#49)
While the Scale tool (K) is active, the Design panel shows a Scale
section: width and height fields that scale proportionally, a scale
factor field and a 3 x 3 anchor picker for the point that stays put.
It goes through transform.scale, so strokes, effects, radii and text
scale with the layers.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:59:30 +07:00
BFlat b02ac0a115
M6: HTML + CSS code for whole frames (#50)
The Inspect tab's code menu gets "HTML + CSS": the selected layer and
everything under it as nested elements with a stylesheet. Auto layout
frames become flexboxes (fill children flex or stretch, hugging sides
drop their fixed size), other children are placed absolutely in their
parent, text becomes escaped paragraphs, and each layer gets a unique
class named after it. inspect.code takes `language: "html"`.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:57:35 +07:00
BFlat 77a0e33b61
M5: scrolling inside device frames and a prototype preview pane (#48)
* M5: scrolling inside device frames and a prototype preview pane

On a device, the presented top-level frame is sized to the device's screen:
what doesn't fit is clipped, or scrolls (wheel and drag) when its overflow
allows it. Fixed layers stay on screen, pinned to the edges their
constraints name; "Scroll to" moves every scrolling frame around the layer;
navigating starts at the top unless the new "Preserve scroll position"
option keeps it.

The preview pane is a resizable window over the canvas running the same
player (present.rs now shares layout, drawing and input between the
full-window presenter and the pane). It follows edits live, keeps the
current screen while it exists, shows a newly selected top-level frame, and
takes the keys its prototype uses only while hovered. Opened from the play
menu, the Prototype tab (flows, settings, frame) and `proto.preview
{start?}` / `proto.closePreview`; the control channel gets `ui.set
{preview, presentScroll}` and the player's state in `ui.inspect`.
Alt+Cmd+Enter now presents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M5: reconcile with main: one device list, REST navigate keeps preserveScrollPosition

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:54:45 +07:00
BFlat a85df4d5e5
M6: Inspect tab: assets list with export (#47)
The Inspect tab lists the layers in and under the selection that have
export settings, with their formats and sizes. Click one to export it,
or Export all from the section header (one file through a save dialog,
several into a folder). New command inspect.assets.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:41:43 +07:00
BFlat 71c467879d
M2: auto layout nesting: one-pass nested hug/fill, coherent sizing, drag across nested frames (#45)
Layout (crates/layout):
- Fill children take their size before the frame is sized, so wrapping fill
  text, frames that hug it and grid rows settle in a single pass (three
  levels deep included).
- Fill children share space like CSS flexbox: min and max violations are
  resolved in turn instead of freezing both at once.
- A single child with space-between sits at the start; a wrapped row of only
  fill-height children keeps their height; grids size fill-width children
  before their rows.
- coherent_sizing: Fill only in an auto layout flow on an axis the parent
  doesn't hug, Hug only on auto layout frames and text (a text hugs what its
  resize mode grows); anything else becomes Fixed at its size.

Engine:
- Setting a child to Fill turns a hugging parent Fixed on that axis; a parent
  that starts to hug, layers leaving auto layout and layout.remove fix the
  rest (applied in normalize).
- Moving layers: the deepest auto layout frame under the pointer wins (plain
  frames in a flow are items, not destinations; the dragged layers and their
  descendants are skipped); the frame they come from keeps them near its
  edge. They take the slot (or grid cell) there with the insertion line drawn
  in the gap and the receiving frame outlined; out of auto layout they become
  positioned children of the canvas or plain frame at the drop point. One
  undo step per drag. Slots skip hidden and absolute children.

Tests: crates/layout/src/nested_tests.rs, crates/engine/src/al_nesting_tests.rs.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:41:11 +07:00
BFlat 5c6fb08b49
M1: drag layers onto a page in the Pages list (#46)
While dragging layer rows, another page in the Pages list highlights as a
drop target; dropping moves the dragged layers (the selection when the
dragged row is in it) to that page through object.moveToPage.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:32:01 +07:00
BFlat 0a6d06f1e2
M4: arrow keys move visually through right-to-left text (#44)
On lines with right-to-left runs, Left and Right now move the caret one
position left or right on screen (TextLayout::visual_step) instead of one
char in logical order, so the caret no longer jumps backwards inside
Arabic or Hebrew. At a line's edge it continues to the neighbouring line
in reading order. Plain left-to-right lines are unchanged.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:26:26 +07:00
BFlat b8a217ebba
M1: pixel preview (#43)
View ▸ Pixel preview now shows the canvas as it would export at 1x when
zoomed in: the view is rendered one pixel per page unit from a
whole-pixel origin and magnified without smoothing, so anti-aliasing and
sub-pixel edges show as they really are (and line up with the pixel
grid).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:22:28 +07:00
BFlat d0a21d2a7b
M6: REST import of prototypes and variables; export panel polish (#42)
* M6: REST import of prototypes and variables; export panel polish

REST API file JSON import now brings prototyping and variables along:
- interactions: on click/hover/press/drag, after delay, mouse enter/leave/down/up and key
  triggers; navigate, open/swap/close overlay, back, scroll to, change to, open link and set
  variable actions (lone unconditional blocks inlined); dissolve, smart animate, move, push and
  slide transitions with easing incl. custom bezier and spring; the legacy transitionNodeID
- flow starting points (and the deprecated start node), overflowDirection, scrollBehavior,
  prototypeDevice and prototype background
- the local variables response (collections, modes with the default first, values, aliases,
  scopes), passed as `variables` to file.open / file.import (object, JSON text or path), found
  next to the file (<name>.variables.json / variables.json) or embedded; boundVariables, paint
  and text style bindings and explicitVariableModes map onto the fields variable.bind uses
- file.import appends variables, flows and prototype settings with the pages
- unsupported parts (video, gamepad, conditionals, variable modes, library variables) warn

Export panel: rows with a typed or preset size (2x, 512w, 512h), suffix and all five formats
through the new export.update command; export.add steps up (1x, 2x @2x, ...); a preview;
"Export N layers" through the new file.exportLayers (one file per setting, unique safe names)
in the panel and the Export dialog; file.export takes `size`. MCP open_file/export pass the new
params.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M6: Inspect tab: properties with styles and variables, redlines on hover (#41)

The Inspect tab lists the selected layer's properties for handoff:
layout (size, position from the parent, rotation, opacity, radius), auto
layout (direction, gap, padding, alignment), typography, fills, strokes
and effects, each with the style or variable it comes from. Clicking a
value copies it. With the Inspect tab open, hovering measures distances
from the selection without holding Alt.

New command inspect.properties returns the same groups for agents.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:17:54 +07:00
BFlat d53cd60691
M6: Inspect tab: properties with styles and variables, redlines on hover (#41)
The Inspect tab lists the selected layer's properties for handoff:
layout (size, position from the parent, rotation, opacity, radius), auto
layout (direction, gap, padding, alignment), typography, fills, strokes
and effects, each with the style or variable it comes from. Clicking a
value copies it. With the Inspect tab open, hovering measures distances
from the selection without holding Alt.

New command inspect.properties returns the same groups for agents.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:07:48 +07:00
BFlat 476cdd95f1
M4: shape builder tool (Shift+M): merge or remove the regions of overlapping shapes (#39)
The selected shapes' outlines split the canvas into regions, computed as the faces of their
arrangement with linesweeper (curves kept, per-shape fill rules, holes and islands handled) and
cached per document version and selection.

- Engine: shapeBuilder.regions / merge / remove / mode commands, ToolId::ShapeBuilder and
  tool.shapeBuilder (catalog: Tools > Shape builder, Shift+M). Merge makes one vector from the
  picked regions styled like the top-most shape over the first; every shape covering a picked
  region loses that area (becomes a vector, or is deleted when nothing is left). One gesture or
  command is one undo step. Session::tool_key routes Enter (finish) and vector edit keys.
- Pathops: faces() (arrangement faces with their covering inputs) and union_faces().
- UI: region edges on the canvas, hovered/collected regions hatched (danger colour to remove),
  no transform box while building, a toolbar pill with Merge/Remove modes, a hint and Done; shared
  pill/tool-cell/divider/Done helpers; original merge/remove icons drawn in code.
- Tests: pathops faces; engine regions, merge, remove, curves, groups, rotation, pointer
  click/drag/Alt, modes, Escape/Enter, cache, junk parameters and degenerate geometry.
- Docs: ROADMAP, README, docs/mcp.md, docs/control-protocol.md, docs/parity.md.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:55:12 +07:00
BFlat e360b6fa52
M7: README: ArtCraft logo and app icon load in the private repo (#40)
GitHub doesn't render relative SVG images in a private repository's
README, and raw.githubusercontent.com doesn't serve private files, so the
ArtCraft logo, the footer mark and FigCraft's own row in the apps table
showed as broken images. Use the PNG versions of the same artwork (already
in docs/brand) and a repo-relative path for the app icon; both work for
private and public repos alike.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:52:47 +07:00
BFlat e0200acbae
M6: autosave checkpoints in version history (#38)
Every 30 minutes, each open document with unsaved changes since its last
version gets an automatic "Autosave" version (flagged `auto` in the file).
The newest 20 autosaves are kept; older ones make room and user versions
are never dropped for them. Runs of autosaves fold into one line in the
Version history panel. New command version.autosave.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:48:21 +07:00
BFlat 32dabdb5fa
M1: layers panel drag polish: edge scrolling, spring-open groups, ghost label (#37)
Dragging layers in the panel now scrolls the list near its top and bottom
edges, opens a collapsed frame or group after holding over it, shows the
dragged layer's name (or "N layers") by the pointer, and Escape cancels.
A layer can no longer be offered as a drop target inside itself.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:40:16 +07:00
BFlat ce317cdf42
M6: view a version on the canvas before restoring it (#36)
Clicking a version in Version history shows it in place of the document,
read-only, with a banner to restore it or go back to the current version
(clicking Current version or closing the panel goes back too). Edits,
undo and gestures are refused while a version is shown; saving, closing
and restoring end the preview first, so the document and its unsaved
state are never touched by it.

New commands version.preview and version.exitPreview; version.list marks
the shown version.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:34:06 +07:00
BFlat 360b6df206
M4: local libraries: publish, enable, place and apply, updates with overrides kept (#32)
- Publish (`library.publish {description?, include?, exclude?}`, Libraries > Publish library…):
  the file's components, component sets and styles (by default all but names starting with `.` or
  `_`, or what the last publish offered) and every component and style they use go into a snapshot
  with a manifest (library id, version, per-asset version stamps). An asset keeps the version it
  last changed in; publishing without changes is refused.
- .figcraft: `library/manifest.json`, `library/document.json` (the snapshot) and
  `library/images/<sha256>` for images only the library still uses. Older files and readers are
  unaffected (extra members); a damaged library is skipped and reported when the author's file
  opens. Files using a library read only these members (size-limited), never unpublished edits.
- Version history: the library entries are written and read alongside the versions (a library
  survives saving with versions and reopening); restoring a version keeps what the file published.
- Enable: `library.add {path}` / `library.remove {id}` / `library.list {assets?}`; the document
  keeps its enabled libraries (id, name, path, last seen version) in its data. The session caches
  each library file and reads it again when it changes on disk; in the browser these commands
  return a clear error (no file system).
- Use: `library.place {library, component, x?, y?}` / `library.import` copy the component (with
  the components and styles it uses) into a hidden library store (a page-like root outside the
  page list) as read-only main components and place an instance; instances behave like any other
  (overrides, properties, variants, swap, reset, detach). `library.applyStyle` copies a style in as
  a linked remote style. Editing the copies or library styles is refused; Go to main component
  names the library. Importing a file's pages brings its library copies along (shared with copies
  the document already has).
- Updates: `library.updates` and `library.acceptUpdates {ids?}` re-import changed copies in place
  (layer ids kept, so instance overrides survive, also when layers are added); unused copies are
  dropped when a library is removed or updated.
- Assets panel: each enabled library's components (thumbnails, search, click or drag to place,
  shared with the local tile code) and styles (click to apply, paint swatches), collapsible per
  library; "Library updates available" banner with Update; a libraries view (book button,
  Libraries menu) to publish this file (choose assets, description) and add or remove library
  files. Local styles in the panels list only this file's styles.
- Tests: manifest round trip and versions, add/place/update keeping overrides (incl. a structural
  update), variants/swap/undo, library styles and importing pages, missing/corrupt/truncated/
  oversized/never-published files; format tests for damaged and oversized members.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:24:46 +07:00
BFlat a5d5c265fd
M7: performance: retained canvas renders, virtual layers panel, shared text layouts, cargo xtask bench (#35)
Large documents stay interactive: the canvas re-renders only what a pan uncovers or an edit
touches, the layers panel lays out only the rows in view, and per-frame work no longer walks the
whole page.

- Benchmark: `cargo xtask bench [SIZES]` builds synthetic pages (`figcraft_engine::synthetic`:
  screens with an auto layout header, a card group, button instances and shapes/text) at
  1k/10k/50k layers and prints engine/render timings (`figcraft-cli perf --layers 1000,10000`) and
  headless whole-UI frame timings (an ignored ui-egui test).
- Retained canvas rendering (`figcraft_render::Retained`, used by the render worker): views snap
  to whole device pixels, so a pan shifts the previous image in place and renders only the
  uncovered strips; an edit renders only where changed layers were and are
  (`Document::changed_ids` diffs the two versions skipping shared structure; ancestors that paint
  from their children's pixels - booleans, effects, masks - count whole; background blur reach
  and noise are allowed for). Zoom, page, options, font or page-level changes, or large changes,
  render the whole view as before. `ui.inspect` reports `canvas.renderWork`.
- The texture image is converted on the render thread, not the UI thread.
- Layers panel: only visible rows are laid out (stable ids while scrolling); rows are cached per
  document version, page, expanded set and filter.
- Frame labels and layout grids of off-screen top-level frames are skipped; the Prototype tab's
  connection sources are cached per document version.
- Text: the layout cache keys by a cheap fingerprint confirmed by `TextData` equality (no Debug
  formatting per lookup, 32k entries) and hands out shared layouts; a layout generation marks
  renders stale when fonts arrive. Overflowing text is culled by its glyphs, so it no longer
  vanishes while its box is off screen.

Before -> after (release, Windows, 1440x900 view, ms; 10k / 50k layers):
- move one layer, re-render @100%:     7.65 / 6.49  -> 0.18 / 0.81
- move one layer, re-render zoomed out: 11.95 / 24.10 -> 0.16 / 0.77
- pan 40 px @100%:                     7.53 / 6.82  -> 0.69 / 0.81
- pan 40 px zoomed out:                12.07 / 24.30 -> 1.62 / 4.17
- full render @100% / zoomed to fit:   7.78 / 44.22 -> 6.56 / 38.83 (10k @100%, 50k fit)
- UI frame, every screen expanded in layers: 6.16 / 39.07 -> 0.24 / 0.57
- UI frame, scrolling that panel:      6.11 / 40.18 -> 0.43 / 0.40
- UI frame, layers filtered by name:   1.03 / 6.92  -> 0.17 / 0.36
- UI frame, Prototype tab:             0.89 / 6.45  -> 0.18 / 0.80
- UI frame, idle:                      0.31 / 1.43  -> 0.11 / 0.39
Unchanged and within budget: single-layer edits through the engine ~0.01 ms, normalize after a
one-node edit < 0.01 ms, hit test 26 / 93 us. Left: save/load at 50k (~0.7 s each), zoomed-out
renders at 50k (~40 ms).

Tests: retained renders match full renders after pans, moves, recolours, hide/remove/add, undo,
masks, overflowing text, edits under a background blur and an inner-shadow/noise layer, a drop-
shadowed group, and a blur panned in from the view's edge; zoom/page/options/page background
render full; junk views don't panic. Layer-row and prototype-source caches follow edits, undo,
page switches, expansion and the filter. `changed_ids`, the text cache, and the perf CLI.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:19:05 +07:00