23 KiB
FigCraft MCP server
FigCraft ships a Model Context Protocol server so AI agents can
design with it: create and edit layers, run any menu command, inspect the result as JSON and look at
it as a PNG. It speaks newline-delimited JSON-RPC 2.0 over stdio (MCP protocol 2025-06-18;
2025-03-26 and 2024-11-05 clients are accepted too).
The server lives in crates/mcp (figcraft-mcp) and is started by the CLI:
| Command | Backend |
|---|---|
figcraft-cli mcp |
Headless: an in-process engine session with one untitled document. No window; renders with the CPU renderer. |
figcraft-cli mcp --attach <port> |
Attached: drives a running FigCraft app through its control channel (figcraft --control <port>). The user sees every change live. |
--attach also takes host:port. The control channel only listens on 127.0.0.1.
Configure a client
Build the CLI first (cargo build --release -p figcraft-cli) and use the absolute path to
target/release/figcraft-cli.
Claude Code
# headless
claude mcp add figcraft -- /path/to/figcraft-cli mcp
# drive the running app (start it with: figcraft --control 7979)
claude mcp add figcraft-app -- /path/to/figcraft-cli mcp --attach 7979
Or in a project's .mcp.json:
{
"mcpServers": {
"figcraft": { "command": "/path/to/figcraft-cli", "args": ["mcp"] }
}
}
Claude Desktop
claude_desktop_config.json (Settings > Developer > Edit Config):
{
"mcpServers": {
"figcraft": { "command": "/path/to/figcraft-cli", "args": ["mcp"] },
"figcraft-app": { "command": "/path/to/figcraft-cli", "args": ["mcp", "--attach", "7979"] }
}
}
Conventions agents must know
- Coordinates are page units (1 unit = 1 px at 100% zoom), x right, y down.
create_nodeandset_propertiestakex/yrelative to the parent (the page when there is no parent, so they are page coordinates then).inspect_documentreports parent-relativex/yplusabsoluteBoundsin page coordinates.- Children of an auto-layout frame are positioned by the layout: set
layout,gap,padding,mainAlign,crossAlign,sizingH/sizingVinstead of x/y. More auto layout props:sizingH/sizingV:fixed,hug(auto layout frames and text) orfill(children in an auto layout flow). A child can't fill an axis its parent hugs: settingfillturns the parentfixedon that axis, and a parent set tohugturns the children that filled itfixed. A layer moved out of auto layout (or whose frame loses it) keeps its size asfixed. Fill children share the space like CSS flexbox, within their min/max.minWidth/maxWidth/minHeight/maxHeight(px,nullremoves) bound Hug, Fill and Fixed sizes; a hugging text wider than its max width wraps.absolute: truetakes a child out of the flow (it stays where it is and follows itsconstraintswhen the frame resizes; Fill becomes Fixed).crossAlign: "baseline"lines up the first text baselines in horizontal layouts (other layers align to the top; nested auto layout frames use their first child's baseline).wrapwithcrossGap(aliasrowGap) for the gap between wrapped rows.- Grid (
layout: "grid"):gridColumns,gridRows(minimum; rows grow),columnGap/rowGap, track sizescolumnTracks/rowTracksas[120, "1fr", "auto"](px fixed,frfill share,autohug) or thelayout.setTrack {axis, index, sizing, value?}command; on a child,gridColumn/gridRow(0-based anchor cell,null= placed automatically) andgridColumnSpan/gridRowSpan.inspectreports a grid child's resolvedgridCell.
- Every menu action is a command (
list_commands), and most commands act onidswhen given, else on the selection. New layers become the selection. - Colours are
"#RRGGBB"or"#RRGGBBAA". Inside fills, strokes and effects passed through the MCP tools,colormay also be a hex string and gradients can be written{"type": "linearGradient", "stops": ["#7048E8", "#1098AD"]}; the server converts them to the engine's paint JSON. - Colour profile: colour values are in the file's profile, sRGB (default) or Display P3
(
inspect_documentreportscolorProfile).file.colorProfile {profile: srgb|displayP3, convert?}changes it:convert(default true) converts every colour value so colours keep their appearance;falsekeeps the values and reinterprets them. Images are treated as sRGB and managed into the file's space. PNG exports are tagged (sRGBchunk, or a Display P3 ICC profile pluscICP), Display P3 JPG and WebP embed the ICC profile, and SVG and PDF export Display P3 files converted to sRGB (out-of-gamut colours clip). - Image adjustments: image paints carry
filters(exposure, contrast, saturation, temperature, tint, highlights, shadows; each -1..1).image.adjust {ids?, target?: fill|stroke, index?, preset?, filters?}applies a built-in preset (vivid,muted,warm,cool,blackAndWhite,fade,reset) or one saved in the file, with anyfiltersvalues on top.image.savePreset {name, filters?}saves the current (or given) adjustments in the file,image.deletePreset {name}removes one andimage.presetslists both kinds. - Text props (
fontFamily,fontStyle,fontSize,lineHeight,letterSpacing,textDecoration,textCase,textFills,fontVariations…) apply to the whole layer, or to charsstart..endwhen given (text.style {id, start, end, …}does the same). Styled ranges come back asstyledRuns. Variable fonts:fontVariations(aliasvariationSettings) sets axis values in user units, e.g.{"wght": 550, "wdth": 85}(null= back to what the style name implies);text.setVariations {variations, replace?}merges instead.text.fonts {family, style?, axes: true}lists a font's axes and named instances (named instances are also validfontStylevalues). OpenType features:features {"liga": false, "tnum": true}. - Every mutation is one undo step (
batchmakes several one step). A failing command leaves the document as it was. - Programmatic calls never open dialogs.
- Verify your work:
inspect_document/get_nodefor numbers,screenshotfor pixels.
Tools
| Tool | What it does |
|---|---|
list_commands {filter?} |
Every command: id, label, menu, shortcut, undoable, params doc. |
run_command {command, params} |
Run any command (e.g. align.left, layout.add, component.create, instance.place (drop an instance at a page point into the frame or auto layout slot under it), component.exposeInstance / instance.exposed (nested instance properties on instances), component.makeSlot / instance.slotInsert / instance.resetSlot (slots, below), inspect.code (CSS, HTML + CSS for a whole frame, SwiftUI or Jetpack Compose for a layer), inspect.properties (layout, auto layout, typography, fills, strokes and effects with their style and variable names), inspect.assets (layers under the selection with export settings), style.create, variable.bind, variable.update (rename, describe, scope), variable.set with {alias}, variable.renameMode / variable.removeMode, variable.deleteCollection, proto.interaction.add). |
batch {commands: [{command, params}], label?} |
Several commands as one undo step (command.batch); all-or-nothing. |
create_node {type, x, y, width, height, parent, index, name, text, path, props} |
Create a frame, rectangle, ellipse, polygon, star, line, arrow, text, vector, section, component or slice; returns {id, node}. |
set_properties {ids, props} |
node.set on layers (geometry, fills, strokes, effects, corner radius, auto layout, sizing, constraints, masks (isMask, maskType: alpha|vector|luminance), handoff status (devStatus: none|readyForDev|completed), text…); returns the updated layers. |
inspect_document {depth, allPages} |
The document as JSON (layer tree, styles, selection, history). |
get_node {id, depth} |
One layer as JSON. |
select {ids} |
Replace the selection ([] deselects). |
export {ids, format, scale | size, path?} |
png, jpg, svg, webp, pdf; size is 2x, 512w or 512h. Without path, images come back as MCP image content, SVG as text. Layers' own export settings: run_command with export.add / export.update {index, size?, suffix?, format?} / export.remove and file.exportLayers {ids?, dir?} (every layer once per setting, named <layer><suffix>.<format>). |
screenshot {ids?, scale?, maxSize?, window?} |
PNG of the page (with background) or of layers, scaled to fit maxSize (default 1600). window: true captures the app window when attached. |
open_file {path, variables?} / save_file {path?} |
Open .figcraft, .json (FigCraft JSON or REST API file JSON with its variables, see below), .svg or an image; save as .figcraft. |
undo / redo |
Step through history. |
pointer {kind, x, y, to?, steps?, tool?, shift, alt, cmd} |
Mouse gestures in page coordinates with the current tool: click, double, drag, down, move, up, hover. |
key {key, shift, alt, cmd} |
A shortcut or key as if typed on the canvas (menu shortcuts, tool keys, Escape, Delete, arrows; text editing keys while editing text). |
type_text {text, id?} |
Type into the text being edited, or replace the contents of text layer id. |
inspect_ui {} |
Tool, view and status (and panels/timings when attached). |
Editing vectors
Vector edit mode is driven with run_command (or pointer/key for gestures):
vector.edit.begin {id} (converts shapes to vectors), vector.edit.state (page-space overlay, the
local network and each point's handle mirroring), vector.edit.tool {tool: move|pen|bend|paint|lasso|cut|eraser},
vector.edit.select {vertices?, segments?, add?}, vector.edit.selectAll, vector.edit.moveVertices,
vector.edit.nudge, vector.edit.position {x?, y?}, vector.edit.setHandle, vector.edit.mirroring {mode: none|angle|angleAndLength}, vector.edit.smooth {smooth?}, vector.edit.bend,
vector.edit.addVertex, vector.edit.connect {a, b}, vector.edit.pen {x, y, dx?, dy?} (continues
from the pen's open end; clicking a point connects or branches), vector.edit.penEnd,
vector.edit.paint {x, y} (paint bucket: fills or unfills the closed area under a page point),
vector.edit.cut {segment, t} | {vertex}, vector.edit.erase {points, radius?} (the eraser),
vector.edit.lasso {points}, vector.edit.delete,
vector.deleteHeal, vector.join / vector.smoothJoin (join the selected points while editing),
vector.edit.cornerRadius, vector.edit.end. Point indices refer to network.vertices in
vector.edit.state; local coordinates are the layer's own.
Prototypes
Interactions are proto.interaction.add / set / remove / clear (a navigate action can keep
the scroll position with preserveScroll: true), flows proto.flow.add / rename / remove,
and the device and background proto.settings {device?, background?} (None, iPhone 16,
iPhone 16 Pro Max, Android Compact, iPad mini, MacBook Air, Desktop). On a device the
presented frame is sized to the device's screen: what doesn't fit is clipped, or scrolls when the
frame's overflow allows it, while fixed layers stay on screen (pinned to the edges their
constraints name). proto.present {start?} plays the prototype full-window and proto.preview {start?} in a resizable pane over the canvas that follows edits live; proto.closePreview closes
it. The player's state is in inspect_ui (presenter, preview) when attached, and ui.set {presentScroll: [x, y]} scrolls its screen (see control-protocol.md).
Local libraries
A .figcraft file can be published as a library and used from other files (local files only: no
accounts, nothing on the network; the browser build has no file system, so there the commands that
read library files return an error).
- Publish (in the library file):
library.publish {description?, include?, exclude?}publishes the file's components, component sets and styles as a new version (by default everything except names starting with.or_, or what the last publish offered;include/excludetake component ids and style ids or names). Components and styles they use come along, unoffered. Each asset keeps the version it last changed in; publishing with no changes is refused. Save the file (file.save) so other files see the new version. - Enable:
library.add {path}/library.remove {id}(id, name or path) /library.list {assets?}(versions, pending updates, errors; withassets: trueeach library's components and styles, and what this file can publish). Libraries are read read-only with size limits, and read again when the file changes. - Use:
library.place {library, component, x?, y?}(a component, set or variant by id or name; page point, default the view's centre) copies the component, with the components and styles it uses, into the file as a read-only main component and places an instance;library.import {library, component}only copies it (theninstance.create,instance.swap…).library.applyStyle {library, style, ids?, target?}copies a style in (linked, read-only) and applies it. Instances of library components behave like any instance: overrides, properties, variants, swap, reset, detach. Editing the copies (or library styles) is refused; edit the library file and publish. - Update:
library.updateslists the components and styles with a newer published version;library.acceptUpdates {ids? (library ids)}pulls them in, keeping instance overrides.
Slots
A slot is a frame inside a main component whose instances take any content of their own (add,
remove and reorder layers there, unlike the rest of an instance). It is a component property of type
slot (component.properties lists it: on a main with its layers, on an instance with
value: {layer, edited, layers}).
- Define (on the main):
component.makeSlot {id (a frame inside a main component), name?, preferred? [component or set ids]}(the property is named after the frame by default);component.editProperty {name, preferred};component.removeSlot {id}(instances lose their own content in it).component.addProperty {type: "slot", layer}andcomponent.bindProperty {field: "slot"}work too (one frame per component for a slot). - Fill (on an instance):
instance.slotInsert {id (the slot layer, or the instance withslot(property name)), component, index?, replace?}places an instance of a component in it; any structure command (shape.*,node.reparent,edit.pastewith the slot selected,edit.delete,node.reorder,instance.placeor a drag onto it) works inside it. The main's default content shows (and follows the main) until the slot is first edited; then the slot's layers are the instance's own (override groupslot): kept across main updates, variant switches, copy/paste and detach, and instances placed there stand alone (their own overrides, properties and detach). - Reset:
instance.resetSlot {id}(orcomponent.resetOverride {id, group: "slot"}, orcomponent.resetInstance) brings back the main's default content.
get_node shows "slot": "<property>" on slot layers.
Shape builder
The selected shapes' outlines split the canvas into regions (areas covered by the same shapes).
shapeBuilder.regions {ids?} lists them: an SVG path in page coordinates, the sources covering
each one (top-most first), bounds and a point inside. shapeBuilder.merge {ids?, regions?, points?} makes one vector from the regions (by index, or the regions under page points), styled
like the top-most shape over the first one; shapeBuilder.remove {ids?, regions?, points?} deletes
them. Either way every shape covering a picked region loses that area (it becomes a vector, or goes
when nothing is left), and each call is one undo step. The tool is tool.shapeBuilder (Shift+M):
click or drag across regions with pointer to merge, add alt to remove; shapeBuilder.mode {mode: merge|remove} swaps what a plain click does.
{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{"name":"run_command","arguments":{"command":"shapeBuilder.regions","params":{"ids":[2,3]}}}}
{"jsonrpc":"2.0","id":2,"method":"tools/call","params":{"name":"run_command","arguments":{"command":"shapeBuilder.merge","params":{"ids":[2,3],"points":[[120,80],[160,80]]}}}}
Importing REST API file JSON
The JSON returned by the public REST API's file endpoint (GET /v1/files/:key, best with
geometry=paths so vectors carry their outlines) and its nodes endpoint opens like any document:
open_file {path} (a new, untitled document; the JSON is never saved over) or
run_command {command: "file.import", params: {path}} (pages appended to the current document,
with their flows, prototype settings and variables).
The result's warnings list what was skipped or approximated (unsupported layer, paint and effect
types, video and gamepad triggers, conditional and variable-mode actions, bindings to library
variables, instances of components outside the file, which come in as frames). Pages, the layer
tree, geometry, paints, strokes, effects, corners, constraints, auto layout, layout grids, exports,
text with styled runs, vectors, components, component sets, instances and component properties are
mapped, and so is prototyping: interactions (on click, hover, press, drag, after delay, mouse
enter/leave/down/up and key triggers; navigate, overlays, back, scroll to, change to, open link and
set variable actions; dissolve, smart animate, move, push and slide transitions with their easing,
custom bezier and spring curves included), flow starting points, scroll overflow and fixed/sticky
layers, and the prototype device. Image fills keep their imageRef and show a grey
placeholder unless the image files sit in an images folder next to the JSON, named by imageRef
(images/<imageRef>.png); nothing is fetched from the network.
Variables come from the local variables response (GET /v1/files/:key/variables/local):
collections with their modes (the default mode first), values per mode, aliases and scopes. Pass it
as variables (a path, or the JSON object or text) to open_file, file.open or file.import,
put it next to the file as <name>.variables.json or variables.json, or embed its meta in the
file JSON. Layers' boundVariables (sizes, gaps and padding, corner radii, opacity, stroke weight,
visibility, text, font properties, single solid fills and strokes) and explicitVariableModes then
link to them, so switching a mode with variable.setMode restyles the layers.
Version history
Named snapshots of the document, kept in the .figcraft file (they persist once the file is saved;
a new, renamed or deleted version marks the file as changed). Driven with run_command:
file.saveVersion {name?, description?} (returns {id, index, name, description, time}; untitled
versions are named "Version N"), version.list (oldest first; time is Unix seconds),
version.restore {id | index} (replaces the document with the version as one undo step; the file
name stays), version.rename {id | index, name, description?}, version.delete {id | index} and
version.duplicate {id | index} (opens the version as a new document tab).
version.preview {id | index} shows a version in place of the document, read-only: edits, undo and
gestures are refused until version.restore keeps it or version.exitPreview goes back. Saving,
closing or saving a version ends the preview first, and version.list marks the shown version
previewing. Indexes are validated
(a negative or out-of-range index is an error). A file keeps at most 100 versions.
version.autosave saves an automatic checkpoint (auto: true, named "Autosave") when the document
has unsaved changes since its last version; the app runs it every 30 minutes for each open document,
and a file keeps the newest 20 autosaves (user versions are never dropped for them). file.versionHistory returns the same list and opens the panel in the app.
Tool failures come back as results with isError: true and a message; protocol problems (unknown
tool, malformed JSON, wrong parameter types) are JSON-RPC errors. Nothing crashes the server.
Resources
| URI | Content |
|---|---|
figcraft://document |
The active document (like inspect_document at depth 8). |
figcraft://commands |
The command catalog. |
figcraft://node/{id} (template) |
One layer with children to depth 2. |
figcraft://command/{id} (template) |
One command's docs, e.g. figcraft://command/layout.add. |
Prompts
| Prompt | Arguments |
|---|---|
mobile_screen |
screen (required), device (default "iPhone 16"), brand_color |
design_system |
name, primary |
landing_page |
product (required), width (default 1440), accent |
prototype_flow |
screens (comma-separated), transition |
Each returns a step-by-step plan naming the exact tools and commands to use and how to verify.
Examples
Create a card with auto layout and check it:
{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{"name":"create_node","arguments":{
"type":"frame","name":"Card","x":100,"y":100,"width":320,
"props":{"fill":"#FFFFFF","cornerRadius":16,"layout":"vertical","padding":24,"gap":12,"sizingV":"hug",
"effects":[{"type":"dropShadow","color":"#00000026","offset":[0,4],"radius":16}]}}}}
{"jsonrpc":"2.0","id":2,"method":"tools/call","params":{"name":"create_node","arguments":{
"type":"text","parent":2,"text":"Ada Lovelace","props":{"fontSize":24,"fontStyle":"Bold"}}}}
{"jsonrpc":"2.0","id":3,"method":"tools/call","params":{"name":"get_node","arguments":{"id":2,"depth":2}}}
{"jsonrpc":"2.0","id":4,"method":"tools/call","params":{"name":"screenshot","arguments":{"ids":[2]}}}
A component with an instance whose text is overridden (ids are the ones earlier calls returned; read
the instance's text layer id with get_node):
{"jsonrpc":"2.0","id":5,"method":"tools/call","params":{"name":"run_command","arguments":{"command":"component.create","params":{"ids":[2]}}}}
{"jsonrpc":"2.0","id":6,"method":"tools/call","params":{"name":"run_command","arguments":{"command":"instance.create","params":{"component":2,"x":500,"y":100}}}}
{"jsonrpc":"2.0","id":7,"method":"tools/call","params":{"name":"type_text","arguments":{"id":7,"text":"Grace Hopper"}}}
Align and distribute as one undo step:
{"jsonrpc":"2.0","id":8,"method":"tools/call","params":{"name":"batch","arguments":{"label":"Tidy","commands":[
{"command":"align.top","params":{"ids":[3,4,5]}},
{"command":"distribute.horizontal","params":{"ids":[3,4,5]}}]}}}
The end-to-end tests in crates/mcp/tests/agent_tasks.rs are worked examples of ten realistic
tasks (auto layout, components and overrides, gradients and shadows, paint styles, Light/Dark
variables, align/distribute/group, boolean subtract + flatten, export, undo/redo, drawing with tools).