figcraft/docs/plugins.md

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FigCraft plugins

A FigCraft plugin is a WebAssembly module with a small JSON manifest. It acts on the document only through FigCraft's commands, the same ones the menus, the CLI, the control channel and the MCP server run (figcraft-cli commands lists them), so a plugin can do what a script can do, within the permissions its manifest asks for, and nothing more.

  • Sandboxed. Plugins run in wasmi, a pure-Rust WebAssembly interpreter (no JIT), in the desktop app and in the browser build alike. There is no WASI: no file system, network, clock or randomness. A run has an instruction budget (fuel) and a memory cap, so an endless loop or a runaway allocation fails that run, not the app.
  • One undo step. Everything a run does is one step in the undo history, named after the plugin. When a run fails (the plugin returns an error, traps, panics or runs out of fuel or memory), the document, selection and page are put back as they were.
  • Permissions. The manifest says whether the plugin only reads the document or may edit it, and can narrow the commands it may call. FigCraft enforces both.

Using plugins

  • Plugins ▸ Development ▸ Import plugin from manifest… picks a figcraft-plugin.json. The plugin is kept in the preferences and its module is read again on every run, so a rebuilt development plugin runs its new code without importing it again.
  • The installed plugins head the Plugins menu: a plugin with one command is an item, one with several a submenu. A command with parameters (an ellipsis after its name) first opens a small form with a field per parameter, drawn with FigCraft's own widgets; Run runs it.
  • Plugins ▸ Run last plugin (⌥⌘P on macOS, Ctrl+Alt+Shift+P on Windows and Linux, where Ctrl+Alt+P is Pixel preview) runs the last plugin command again with the same parameters.
  • Plugins ▸ Manage plugins… lists the installed plugins (version, access, manifest path) with a Remove button for each, and an Import button.

A message the plugin shows (notify) appears as a toast; so does a text result.

From scripts, the CLI and MCP the same commands apply:

{"command": "plugin.import", "params": {"path": "plugins/tidy-names"}}
{"command": "select.all", "params": {}}
{"command": "plugin.run", "params": {"id": "org.figcraft.examples.tidy-names", "command": "tidy", "params": {"case": "Title Case"}}}

figcraft-cli run script.jsonl --in design.figcraft --out tidy.figcraft runs that headless; over MCP, run_command takes the same ids. A session started by the CLI or the MCP server starts with no plugins: import them in the script.

Command Params Does
plugin.list {} {plugins: [{id, name, version, description, main, api, permissions, commands, path, loaded}], last: {id, command}}
plugin.import {path} or {manifest, wasm} path is a figcraft-plugin.json or its folder. Without files (the browser, tests), pass the manifest (an object or JSON text) and the module as base64 wasm; such a plugin lasts for the session only. A plugin with the same id is replaced. The module is checked first.
plugin.remove {id} Uninstalls it.
plugin.run {id, command?, params?, fuel?} Runs a command (default: the first) with its parameters checked against the manifest and the missing ones filled with their defaults; fuel lowers the instruction budget. Returns {plugin, command, output, logs, calls, fuel}; output is the plugin's result, parsed as JSON when it is JSON.
plugins.runLast {} Runs the last plugin command again.
plugins.manage {} Opens the Plugins window; returns the list like plugin.list.

The manifest: figcraft-plugin.json

{
  "id": "org.figcraft.examples.swatch-grid",
  "name": "Swatch grid",
  "version": "1.0.0",
  "description": "Makes a grid of colour swatches from a palette of hex colours.",
  "main": "swatch_grid.wasm",
  "api": 1,
  "permissions": {
    "access": "write",
    "commands": ["view.get", "shape.rectangle", "text.create", "select.set"]
  },
  "commands": [
    {
      "id": "grid",
      "label": "Swatch grid…",
      "params": [
        { "name": "palette", "label": "Palette", "type": "text", "default": "#FF5A5F, #00A699" },
        { "name": "columns", "label": "Columns", "type": "number", "default": 3, "min": 1, "max": 24 },
        { "name": "labels", "label": "Label each swatch", "type": "boolean", "default": true }
      ]
    }
  ]
}
Field
id Required. 1–128 letters, digits, ., -, _; a reverse domain name is a good choice.
name Required. Shown in the Plugins menu (64 characters at most).
version, description Optional text.
main Required. The module, a .wasm path relative to the manifest, inside its folder.
api The plugin API version, 1 (the default). A manifest asking for a newer one is refused.
permissions.access read (the default): commands that leave the document as it is. write: edits too.
permissions.commands Optional allowlist: exact command ids or prefixes ending in * (node.*). Empty: any command the access allows.
commands The menu commands, each {id, label, params?}. Without any, the plugin has one, run.
params[] {name, label?, type, default?, options?, min?, max?}; type is text, number (clamped to min/max), boolean or select (one of options).

What a plugin can't do

Whatever its manifest says, FigCraft refuses these calls (the plugin gets the refusal as an error it can handle):

  • files and the app: file.*, app.*, pref.*, help.*, library.add, libraries.*, image.place with a path (pass the image as base64 data instead), view.theme*;
  • other documents and the version history: doc.* and version.* (except doc.list and version.list);
  • the undo history and nesting: edit.undo, edit.redo, edit.repeat, command.batch (a run is already one undo step), and plugin.* / plugins.* (no plugin runs another);
  • commands that open a dialog or panel (for example object.rename without a name, which would start renaming in the layers panel): the call is undone and refused;
  • for a read plugin, any command that changes the document (checked before the call for commands that make an undo step, and after it for the rest: a change is undone and refused).

Limits per run: 1,000,000,000 fuel (about a second or two of plain WebAssembly in a debug build, far less in a release build), 64 MB of memory, 100,000 host calls (each also costs 10,000 fuel), 16 MB per string either way, 1,000 log lines, and modules up to 16 MB.

ABI (version 1)

Strings are UTF-8 (ptr, len) pairs in the plugin's linear memory; all values are i32.

The module exports memory and figcraft_run(input_len) -> status. When figcraft_run starts, the reply buffer holds the input JSON, input_len bytes:

{"api": 1, "command": "grid", "params": {"palette": "#FF5A5F", "columns": 3, "labels": true}, "selection": [12, 15]}

It returns 0 for success; anything else fails the run (and rolls it back), with the text passed to set_output as the error message.

The module may import these functions from the module figcraft (anything else, WASI included, is refused when the plugin is imported):

Import Signature Does
call (cmd_ptr, cmd_len, params_ptr, params_len) -> status Runs a command with JSON params (empty: {}). 0: done, the reply holds its result JSON. 1: refused or failed, the reply holds the message.
selection () -> len The reply becomes the selected layer ids, a JSON array.
reply_len () -> len The reply's length in bytes.
reply_read (ptr, len) -> copied Copies up to len bytes of the reply to ptr.
log (ptr, len) A line of the run's log (returned in logs, and written to FigCraft's log).
notify (ptr, len) A short message for the user (a toast in the app).
set_output (ptr, len) The run's result (JSON or text), or its error message when it fails.

A pointer or length outside the plugin's memory traps, which fails the run.

Writing a plugin in Rust

plugins/ in the repository is a workspace of its own: plugins/sdk (the crate figcraft-plugin-sdk, no_std with alloc) wraps the ABI with serde_json, and plugins/examples has two plugins:

  • Tidy names (tidy-names): cleans up the selected layers' names (extra spaces, the "copy" left by duplicating) and optionally their letter case, inside the selection too. Two commands: one with a form (case, include layers inside), and a quick one without.
  • Swatch grid (swatch-grid): a grid of colour swatches from a palette of hex colours, centred in the view, named after their colours and optionally labelled.

cargo xtask plugins (part of cargo xtask wasm and cargo xtask ci; it needs the wasm32-unknown-unknown target: rustup target add wasm32-unknown-unknown) checks, tests and builds them, and leaves each example's manifest and module side by side in target/plugins/dist/<example>/, ready to import.

A plugin of your own:

# Cargo.toml
[package]
name = "my-plugin"
version = "0.1.0"
edition = "2024"

[lib]
crate-type = ["cdylib"]

[dependencies]
figcraft-plugin-sdk = { path = "../figcraft/plugins/sdk" }

[profile.release]
opt-level = "z"
lto = true
panic = "abort"
strip = true
// src/lib.rs
use figcraft_plugin_sdk::{Input, Result, Value, call, entry, json, notify};

fn run(input: Input) -> Result<Value> {
    if input.selection.is_empty() {
        return Err("Select some layers first".into());
    }
    for id in &input.selection {
        let layer = call("node.get", &json!({"id": id}))?;
        let name = layer["name"].as_str().unwrap_or_default().to_uppercase();
        call("object.rename", &json!({"ids": [id], "name": name}))?;
    }
    notify(&format!("Renamed {} layers", input.selection.len()));
    Ok(json!({"renamed": input.selection.len()}))
}

entry!(run);

Build it with cargo build --release --target wasm32-unknown-unknown, put target/wasm32-unknown-unknown/release/my_plugin.wasm next to a figcraft-plugin.json whose main names it, and import the manifest. The SDK gives call, selection, log, notify and the Input (command, params with str/f64/bool helpers, selection); returning Err fails the run and rolls it back. Outside WebAssembly every host call fails, so the plugin's own logic can be unit-tested with cargo test.

Any language that compiles to WebAssembly works the same way: export memory and figcraft_run, import what you need from figcraft.

Not yet

  • Plugin-defined UI: a plugin can't yet return a form or panel of its own at run time; parameters come from the manifest.
  • Storage of the plugin's own: plugins can keep data on layers with node.set {props: {pluginData: {key: value}}}, but have no settings of their own between runs.
  • Distribution: no plugin browser, signing or automatic updates; plugins are imported from a manifest.