figcraft/docs/collaboration-parity.md

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Collaboration parity

Last reviewed: 2026-10-10 · Last updated: 2026-10-11 · Change: minor (team libraries on the server and swap library; branches: create, update from main, review and merge; wording: the standalone server with share links to edit or view; numbers unchanged) · Target: Figma Design (desktop app 126.10.7)

Figma is multiplayer first; FigCraft is local first. Ready ~13% (estimated): comments, version history and branches (review and merge) work inside one file; the real-time collaboration core landed in #103 (sync model, server ordering, client reconciliation, convergence tests), and live sessions (preview) let several apps co-edit a file hosted by one desktop app or kept on a self-hosted figcraft-server with share links to edit or view, joined from the desktop app or the browser, with others' cursors, selections and text carets shown live (collab-protocol.md, server.md). Remaining: 55–110 h (multiplayer 45–90 h, shared libraries 10–20 h); branching landed (its tail: 1–3 h).

Feature Figma FigCraft Hours
Real-time co-editing yes core built, no networking (#103): client-scoped ids, per-property change sets with fractional positions, server ordering and validation, optimistic clients, binary messages; randomized multi-client convergence tests over real commands. Live sessions over the network landed (crates/collab-net): the WebSocket transport (keep-alive, size and rate limits, reconnect with backoff), hosting from the app (this machine or the local network) with invite links, live cursors with name tags, selections, avatars and follow, collab.* commands. Document sync between apps works over them (the host's server orders every batch; guests open the host's file as a new tab). Undo is per person (only your own steps, others' later writes left alone), refused edits roll back with a toast, and a reconnect resumes as the same client with what it missed (or a snapshot) and sends what was made offline. The browser build joins (same messages through the browser's WebSocket API); figcraft:// invite links open the desktop app and join. Styles, variables, collections, modes and comments made in a session take ids from their creator's space (the server checks it), so concurrent creations all survive; modes, per-mode values and replies inside one entry still resolve last-writer-wins. A standalone figcraft-server keeps many files, persists them (a snapshot plus a log, compacted), loses nothing confirmed across a restart (apps resume as the same participants) and takes files published from the app (Share ▸ Publish to server…). Left: TLS in the desktop app (browsers use wss:// through a reverse proxy), packaging the server 25–55
Live cursors, selections, viewports; follow / observation mode; spotlight yes partial, in live sessions: named cursors, selection outlines, avatars, follow (click an avatar), others' text carets and selected characters with their names, a note when two people type in one layer; no spotlight 8–15
Cursor chat, audio, high-fives yes no 4–8
Share links, permissions (view / edit), teams and projects yes partial: figcraft-server share links per file with edit or view access (a viewer sees changes and presence, a "View only" badge and only the moving tools; the server refuses its edits), revocable at once, tokens stored as hashes; managed from the app's Share popover (first links), the server's command line or a managing connection. No accounts, teams or projects 8–17
Comments: pins on frames and layers, threads, reactions, @mentions, resolve, unread, search and filters, links, in the presenter yes (shared) done, local: stored in the file, your name from Preferences (shared once multiplayer lands)
Version history: named versions, autosave checkpoints, view before restore, restore, duplicate yes (cloud) done, saved in the .figcraft file —
Branching and merging yes (paid plans) done, local: branches saved in the .figcraft file, each opened in its own tab; Review and merge shows both sides' changes since the branch was made and the conflicts (the same property on both sides, or a layer deleted on one side and edited on the other), each resolved for the branch or main; merge as one undo step (the branch is archived), update from main, archive. Left: a branch's own version history, list properties (fills, text runs) merged item by item, branches in live sessions 1–3
Team / organization libraries yes partial: a file's library is published to figcraft-server under the file and enabled in other files by a share link (per-asset versions, background update checks, overrides kept), usage counts per component and file, swapping a library by names (components-parity, server.md). No team-wide library list, accounts or analytics over time 4–8
Notifications, activity yes no with sharing

Revision history

Date Change Summary
2026-10-11 minor Team libraries on figcraft-server (gap 10): a file's library is published to the server under the file and enabled in other files by a share link, updates are noticed in the background and accepted with overrides kept, the server counts which files use which components, and a library can be swapped for another by names; team libraries 10–20 h → 4–8 h; ready ~12% → ~13%
2026-10-11 minor Branches landed (gap 17): File ▸ Create branch… copies the file into a branch tab that remembers its base; Review and merge shows both sides' changes (layers with Inspect-style property changes, styles, variables, comments) and the conflicts (the same property changed on both sides, or a layer deleted on one side and edited on the other), each resolved for the branch or main; merging is one undo step and archives the branch; Update from main; branches are saved in the .figcraft file. Comments, versions, find, misc breadth 80% → 85%, ready 58% → 60%, 4–8 h → 2–5 h; collaboration 12% → 13%; menu breadth 204/204 (the catalog gained File ▸ Create branch…); feature breadth (~79%) and ready for real work (~47%) unchanged at this rounding; full parity ~380–725 h → ~378–722 h
2026-10-11 minor Collaboration wording after the standalone server: figcraft-server keeps many files, persisted as a snapshot plus a log of what changed (compacted, checksummed, damaged files skipped and reported), restarts lose nothing confirmed and apps resume where they were; the app publishes its file to it; share links per file let people edit or only view (the server refuses a viewer's edits), are revocable and stored as hashes; TLS comes from a reverse proxy (the desktop app has none of its own yet); percentages and hours unchanged until the next re-measure
2026-10-11 minor Collaboration wording after the collaboration polish: styles, variables, collections, modes and comments created in a live session take ids from their creator's id space (concurrent creations no longer overwrite each other; the server checks it), others' text carets and selections show on the canvas, and typing in a layer someone else is typing in says so; percentages unchanged
2026-10-11 minor Wording only: live sessions (#104), then the browser joining them and figcraft:// invite links opening the desktop app; percentages and hours unchanged until the next re-measure
2026-10-10 minor Merged main after #101–#103: WASM plugins (plugins area 0% → 35% breadth, 20% ready; ecosystem 5% → 20%) and the multiplayer core without networking (multiplayer 5% → 15% breadth, 5% ready; collaboration 8% → 12%); menu breadth 97.5% → 98.5% (200/203); ready for real work ~46% → ~47%; full parity 420–790 h → 390–745 h; beta 210–380 h → 200–365 h. Fixed the stated weight sums (areas 1–16 sum to 94, total 113; percentages were already computed with those)
2026-10-10 major Created from the 2026-10-10 re-measure