10 KiB
FigCraft control protocol
The desktop app can be driven by other programs (tests, scripts, figcraft-cli mcp --attach,
sibling Crafting Apps) through a loopback socket:
cargo run -p figcraft -- --control 7979 [file.figcraft|file.svg|image]
The app listens on 127.0.0.1:<port> only. Each connection carries newline-delimited JSON:
one request object per line, one reply line per request, in order.
request: {"id": 1, "method": "engine.execute", "params": {...}}
reply: {"id": 1, "ok": true, "result": ...}
{"id": 1, "ok": false, "error": "message"}
Requests are queued and run on the UI thread at the start of the next frame, so replies reflect the
real UI state. A request that the UI doesn't answer within 60 s gets a timeout error. A line that is
not JSON gets {"id": null, "ok": false, "error": "bad JSON: …"}. The implementation is in
crates/ui-egui/src/control.rs (methods) and apps/figcraft/src/control_server.rs (socket).
Coordinates are page units, y down. x/y in node.set/node.create are parent-relative.
Methods
engine.execute {command, params?}
Run any command (the same ids as the menus, shortcuts, Actions palette, CLI and MCP). Programmatic
calls never open dialogs: dialog requests are dropped. Returns the command's result (creation
commands return {"id": N}).
{"id":1,"method":"engine.execute","params":{"command":"shape.rectangle","params":{"x":10,"y":10,"width":100,"height":50}}}
{"id":1,"ok":true,"result":{"id":2}}
{"id":2,"method":"engine.execute","params":{"command":"node.set","params":{"ids":[2],"props":{"fill":"#FF6B6B","cornerRadius":8}}}}
{"id":3,"method":"engine.execute","params":{"command":"command.batch","params":{"label":"Tidy","commands":[{"command":"align.left","params":{"ids":[2,3]}},{"command":"distribute.vertical","params":{"ids":[2,3]}}]}}}
engine.commands {}
Every command: [{id, label, params, menu, shortcut, undoable}].
document.inspect {depth?, allPages?}
The active document as JSON: name, path, dirty, currentPage, selection, pages (the current page's
layer tree to depth, default 8; others summarised unless allPages), styles, variable count,
images, the colour profile (colorProfile: srgb or displayP3), the text being edited and the
undo history.
node.get {id, depth?}
One layer (children to depth, default 1). Fields: id, name, type, x, y, width, height, rotation,
absoluteBounds, visible, locked, opacity, blend, fills, strokes, strokeWeight, effects, cornerRadius,
layout (including grid columnTracks / rowTracks), sizing, minWidth / maxWidth /
minHeight / maxHeight, absolute, constraints (children of plain frames and absolute
children), gridCell (a grid auto layout child's column, row and spans), clip, text properties,
component/instance links, overrides, slot (a slot layer's property name), boundVariables, interactions, exports. The auto layout props
that node.set accepts are listed in mcp.md.
ui.inspect {}
UI state: panels and tabs, current tool, canvas rect, dialogs, view, timings (frameMs,
renderMs) and what the last canvas render had to do (canvas.renderWork: full, partial with
the pixels re-rendered after a pan or an edit, or reused). While a prototype plays, presenter
(full window) and preview (the preview pane) hold the player's state: the current frame and its
name, start, history, open overlays, the screen's scroll offset and scrollRange, the
device (and whether it is turned to landscape, its deviceColor) and the viewport of the frame
its screen shows, the presented frame's frameSize and, for a responsive prototype, the screen it
was resized to (responsive: [w, h], else null), the size option (scale:
fit|fitWidth|fill|actual, deviceFrame), the zoom it shows at, how
far the view is panned (pan, panRange) and whether a scroll is still coasting (flinging)
(null when nothing plays). presentOptions holds the options the next presentation starts with.
textPreview is true while a live text preview shows on the canvas (a hovered text style or named
instance, a dragged axis slider; see text.preview in mcp.md).
ui.pointer {kind, x, y | sx, sy, to?, steps?, shift?, alt?, cmd?, ctrl?}
A mouse gesture with the current tool. kind: down, move, up, click, double, hover,
drag (needs to: [x, y]; steps intermediate moves, default 8). Position in page coordinates
(x, y) or screen pixels (sx, sy). Returns {selection, tool}.
{"id":4,"method":"engine.execute","params":{"command":"tool.set","params":{"tool":"ellipse"}}}
{"id":5,"method":"ui.pointer","params":{"kind":"drag","x":200,"y":200,"to":[300,260],"shift":true}}
ui.key {key, shift?, alt?, cmd?, ctrl?}
A key as if typed on the canvas (in vector edit mode the edit keys come first: V P Q X Shift+B Shift+E Shift+W tools, arrows nudge points, Delete/Shift+Delete, Cmd+A, Cmd+J; with the shape builder, Enter finishes): a menu shortcut ({"key":"G","cmd":true} groups), a tool key,
Escape, Delete/Backspace, Enter, arrows (nudge; shift = big nudge; auto layout children move one place along the flow; with cmd they resize the selection). With the Comment
tool, ArrowUp/ArrowDown open the previous/next thread of the Comments panel's list instead
(returns {"comment": id}). While text is being edited, keys go to the text editor. Returns
{"command": id} for shortcuts.
ui.type {text}
Type into the text being edited (start editing with a double-click, text.edit.begin {id}, or the
text tool).
ui.input {events}
Raw window input for the next frame, as if from the mouse and keyboard: it reaches the panels,
popovers and fields (ui.pointer and ui.key drive the canvas tools and shortcuts instead).
events is a list of {move: [x, y]}, {down: [x, y], button?: "secondary"},
{up: [x, y], button?}, {key, shift?, alt?, cmd?} (pressed and released; egui key names such as
ArrowLeft, Escape, A), {text} (typed text), {scroll: [dx, dy], shift?, alt?, cmd?} (a
mouse wheel at the pointer: the content moves by that many points, so a negative dy scrolls down)
and {leave: true} (the pointer left the window); positions are window points. Events of one call arrive in the same frame, so send a press
and its release (or a double-click's two clicks) as separate calls. Returns {queued}.
{"id":6,"method":"ui.input","params":{"events":[{"move":[1000,315]}]}}
{"id":7,"method":"ui.input","params":{"events":[{"down":[1000,315]}]}}
{"id":8,"method":"ui.input","params":{"events":[{"up":[1000,315]}]}}
ui.menu.invoke {id}
Invoke a menu item exactly like clicking it (this may open a dialog). Returns {ok, lastError}.
ui.set {rightTab?, leftTab?, theme?, home?, palette?, mainMenu?, colorPicker?, variables?, layerFilter?, collapseLayers?, exportPreview?, preview?, presentScroll?, colorProfileDialog?, stylePicker?, stylePickerEdit?, stylePickerView?, iconGallery?, protoEditor?, commentOpen?, commentDraft?, commentFilter?, commentSort?, commentSearch?, commentReply?, commentEdit?, presentComments?}
Switch panels and modes: rightTab design|prototype|inspect, leftTab file|assets, theme,
home (bool), palette (bool: the Actions palette), mainMenu (bool), iconGallery (bool:
every UI icon at 12, 16, 24 and 32 px over the window, for reviewing the icon set), colorPicker
({fills?, index?}: open the colour picker on the selection's paint; null closes it), variables (bool,
or a collection id or name to show, or {library, collection?} for an enabled library's collection: the
Variables editor), layerFilter (string:
open the layers search with that filter; null closes it), collapseLayers (true: collapse the
layers tree), exportPreview (bool: the Design panel Export section's preview), preview (true or a
frame id: open the prototype preview pane like proto.preview; false or null closes it),
presentScroll ([x, y]: scroll the presented screen, the full window's else the pane's, clamped
to what it can scroll), colorProfileDialog (srgb|displayP3: open File ▸ Color profile with that
profile chosen; null closes it), stylePicker (fill|stroke|effect|grid|text: open the style
picker for the selection, text being the text style browser of the Typography section; null
closes it) with stylePickerEdit (a style id or name: open its editor), stylePickerView
(list|grid), protoEditor ([layer id, interaction index]: open that interaction's editor in the
Prototype panel; null closes it). Comments: commentOpen (a thread id opens its popover, null
closes it), commentDraft ({x, y}: start a new comment there), commentFilter
(open|resolved|mine|unread|all: what the Comments panel and the pins show), commentSort
(date|page), commentSearch (the panel's search text), commentReply (the open thread's reply
text, focused with the cursor at its end: an @ there shows the mention picker), commentEdit (a
message index of the open thread to edit, 0 for the first; null stops), presentComments (bool:
the presenter shows the presented frame's comments, also Shift+C there). Returns ui.inspect
(which reports stylePicker, stylePickerView, and comments: open, draft, filter, sort,
search, editing and the mentions the picker offers).
ui.screenshot {path}
PNG of the whole window, UI included (needs a visible window). Returns {path, width, height}.
ui.render {path, scale?, ids?}
PNG of the document without UI chrome (works without a window). Without ids it exports the
selection, else the page's top-level layers. Returns the export result.
app.quit {}
Close the app.
Example session (shell)
port=7979
figcraft --control $port &
exec 3<>/dev/tcp/127.0.0.1/$port
echo '{"id":1,"method":"engine.execute","params":{"command":"frame.create","params":{"preset":"iPhone 16","x":0,"y":0}}}' >&3
read -r reply <&3; echo "$reply"
echo '{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/figcraft.png"}}' >&3
read -r reply <&3; echo "$reply"
For agents, prefer the MCP server (figcraft-cli mcp --attach 7979, see docs/mcp.md): it wraps
these methods in documented tools and returns images inline.