Commit Graph

105 Commits

Author SHA1 Message Date
radialmonster f2f7a1cb26 T0: optimize thumbnail requests and reject obsolete preview work
Skip unchanged thumbnail jobs and reuse bounded settings hashes (both maps
capped at 1024 entries). Reject stale render results and cache writes after
edits, library changes and preview clears: render requests carry a request
id and cache generation, PreviewCache writes and reads hold the generation
lock that clear() takes, and library.clearPreviews also drops cached
sources. The web worker index follows the same generation rule.

The decoder guards, Windows path fixes and test fixture changes that were
bundled in a327b98 are separate commits; the benchmark follows this one.

Co-authored-by: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 19:04:03 -04:00
radialmonster 928c2c974f Windows: treat separator-only path differences as the same file
Catalog paths may mix `/` and `\` on Windows, so raw string comparison saw
`N:/photos/IMG.jpg` and `N:/photos\IMG.jpg` as different files:

- Rename: planning, the move list, move_file_with and file_moves now compare
  as paths. A separator-only "rename" is a no-op: no file move, no catalog
  change and no undo entry, alone or batched with a genuine rename.
  Previously it attempted a plain rename onto the existing file, failed, and
  rolled back the rest of the batch. Case-only renames still work (#95).
- Import: the already-in-library index is keyed by PathBuf.
- Tests build expected paths with Path::join, and the CLI test escapes the
  device path with serde_json instead of string formatting.

Split from a327b98 (T0 thumbnail work), with the follow-up rename fix that
the committed version needed.

Co-authored-by: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 18:50:00 -04:00
Brandon Thomas d379e780cc M12: AI masks never require SAM 3 — background worker, consented download, review fixes
Engine (crates/engine/src/segment/):
- One worker thread owns the model and the encoded photo; the session
  sends jobs (with the render job for the model input) and gets results
  over channels, never locking what the model holds. In the app
  (Segmenter::background) clicks, descriptions, prepares and detail
  passes return at once and Session::segment_poll applies results (one
  undo step per settled selection, pending clicks shown on the photo);
  the CLI/MCP wait for them. Newer requests for the same selection
  supersede queued ones.
- Every job runs under catch_unwind: a candle panic becomes an error and
  the model is reloaded next time; busy counters are reset by drop
  guards; a dead worker is restarted. The model unloads after 10 min idle.
- segment.model.status / .download {acknowledged: true} / .cancel: the
  download runs on its own thread; status via atomics (try_lock only).
  Without the model every AI request fails at once with "The SAM 3 model
  is not installed…"; renders/exports never need it; `seg` params make
  AI masks from stored segmentations without it.
- Hostile documents: at most 4 detail patches per component (capped on
  deserialize and in the renderer), at most 64 Object clicks.

UI: Object / Describe without the model open "Download the SAM 3
Model?" (size, folder, SAM License link; Not Now / Download, progress,
cancel, Try Again with the reason, Continue once installed); progress in
the Masking panel when the dialog is closed. Reverted the PR's unrelated
default change (mask overlay off + hover-red) to main's behaviour.

tools/install-sam3.*: --fail so error pages never land in files, 416
restarts instead of looping, the weights are verified before they are
moved into place (a bad file is deleted, never resumed from).

Docs: docs/ai-masks.md (in-app download, mirrors, SAM License summary,
no weights in the repo), NOTICE, parity LR-MASK-OBJECTS, What's New,
ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 09:56:50 -04:00
Brandon Thomas fefd61c967 M12: merge origin/main into the SAM 3 masks branch (PR #162)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 09:16:09 -04:00
Harald Hoyer 623122c1a9 Merge origin/main into fix/arw-saturated-hues
Conflicts with issue #150 (NEF colour from the camera JPEG): the per-file
look, its hue/saturation/value table and chroma curve, and camera
profiles now apply to every `file_local_look` format (ARW, NEF, NRW);
`calibrate` also collects NEF/NRW. Render cache version 11 (main 9,
branch 10).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-07 13:51:08 +02:00
Harald Hoyer 27d6bc7790 LR-PROF-CAMERACOLOR: camera colour profiles pooled from many photos
One photo can show too little of a colour for its own fit: a lime shirt
covering a few dozen proxy pixels next to foliage at the same hue stayed
yellow (hue 68 deg vs the JPEG's 82 deg).

- `lightcraft-cli calibrate [--max N] [--out DIR] FOLDERS...` pools the
  colour pairs of many ARWs per model (each against its embedded JPEG,
  192 px proxies, <= 4000 pairs per photo) and fits one matrix from
  white-balanced camera RGB plus a hue/saturation/value table.
- Profiles live in $LIGHTCRAFT_CAMERA_PROFILES or
  <config>/camera-profiles/<model>.json; validated on load, damaged files
  ignored with a warning, part of the render cache keys.
- Photos of a profiled model take its colour and fit only their own tone
  and chroma curves; the acceptance gates still apply.
- The table fit buckets samples by hue and runs nodes in parallel; the
  app's config_dir moves to the engine.

Profile from 300 Feb-Aug ILCE-7M4 photos (2 min); 29 held-out September
photos: mean dE vs camera JPEG 3.54 -> 3.10, saturated 6.41 -> 5.20;
the shirt's hue 68 -> 82 deg (JPEG 81.5).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-07 13:38:46 +02:00
sakamoto824 ca0c569863 LR-BEHAV-LOCALIZE: Traditional Chinese (Taiwan) UI, stock preset and date localisation
Port of PR #198 onto the language table:
- Traditional Chinese (Taiwan) catalogs as a table entry: code zh-hant, name
  繁體中文(台灣), script Hant; zh-TW / zh-HK / zh-Hant tags reach it; command
  app.language.traditionalChinese
- display-only helpers: builtin_label (stock preset/profile names), history_label
  (generated history steps, user preset names verbatim), source_label (library
  headings, album names verbatim), date_group_label / display_time
- menu, dialog and panel strings (profiles, presets, curves, crop, versions,
  history, grid, date sidebar, About links) go through the catalogs
- a language command and ui.set apply the language at once; a native-menu test
  checks that every language switch rebuilds the menu titles

Adapted while porting (Claude):
- date headings and capture times are localised for every language from its
  *-formats.json date patterns, not only for zh-TW; ja and zh-hans gain the date
  patterns, weekday names and "Unknown Date", and zh-hans the new menu messages
  (ja's come from the PR)
- plain catalogs may cover different messages (English fallback); the test
  reports the gaps instead of failing. The test requiring every engine command
  label to be translated is dropped
- preset groups stay grouped by name: a user preset in a stock-named group is
  not split into a separate group (the group header is translated when it holds
  stock presets); the PR's split was a side effect of labelling
- no Traditional Chinese face in craft-fonts yet: Hant prefers the Simplified
  Chinese face (which carries the Traditional characters) over the Japanese ones
- zh-hant translations for the messages main added since the PR branched

Co-authored-by: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 06:54:26 -04:00
Brandon Thomas 269934caca LR-BEHAV-LOCALIZE: reinstall fonts on a language switch; restore the painted-UI tests
- the CJK fallback order follows the UI language's script, but the fonts were
  only installed on the first frame: switching 日本語 ↔ 简体中文 at runtime kept
  the previous language's Han forms. The app remembers the language its fonts
  were built for and reinstalls them when it changes.
- the native menu bar rebuilds on any language change (keyed on the language
  code, not on "uses CJK fonts", which is true for both CJK languages)
- restore the tests the language-table change dropped, for every language:
  core catalog entries, user-named menu items stay untranslated, the window
  paints each language and menu ids don't change with it, CJK glyphs in every
  UI family, and the UI runs without craft-fonts

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 06:19:50 -04:00
Brandon Thomas d814a31497 Merge remote-tracking branch 'origin/main' into land-184
# Conflicts:
#	crates/ui-egui/locales/ja-formats.json
#	docs/parity.md
2026-10-07 06:03:46 -04:00
Mohammed Munzir 489f78ba69 CLI: the connect hint names the port it actually tried (#167)
run --connect ADDR could not reach the app and always advised lightcraft --control 7980, whatever port ADDR named, so following the hint left the command connecting elsewhere. The hint now takes the port from ADDR itself, with an end-to-end test on a refused connection.
2026-10-07 10:41:45 +03:00
goujicheng 22eb4d3515 LR-BEHAV-LOCALIZE: a language table, Simplified Chinese, and per-script font fallback
The localization layer was hardcoded to English and Japanese: an enum with two
variants, an `is_japanese()` gate compiled into the format macro, and one
catalog pair. Adding a language meant editing the menus, the settings row, the
checkmark logic, the format macro and the font stack — each in a different place.

A language is now one entry in `i18n::language_table!`: BCP-47 code, endonym,
ISO 15924 script and catalog. The Language menu, the settings row, the shortcut
sheet and the control channel are all built from that table, and `build.rs`
picks up `locales/<code>-formats.json` by name, so a further language is a table
entry plus two catalogs (docs/localization.md).

Simplified Chinese (`zh-hans`) ships as the second translation: `zh-hans.json`
(1019 entries, key-set and placeholder-identical to `ja.json`) and
`zh-hans-formats.json` (102 entries). Its glyphs come from craft-fonts' Noto
Sans CJK SC, whose `Hans` faces the UI now installs *before* the Japanese ones
for a Chinese reader, so shared Han characters keep the language's forms
(`fonts::cjk_fallback`); the export watermark accepts every CJK face.

`tr_format!` keeps its compile-time check. It formats the English source at the
call site — a runtime template cannot be handed to `format!` — and names those
values so a translation can place them by name (`{n}`) or position (`{_1}`).
Every translation is still checked by `format!`, so a translation with an
unknown placeholder fails the build. The Japanese catalog was rewritten from the
old `{:.0}` plural-discard trick to that by-name form; behaviour is unchanged.

Also: settings persist the BCP-47 code (never the Rust variant name),
`LIGHTCRAFT_LANGUAGE` accepts system-style tags (`zh_CN`, `ja_JP.UTF-8`),
`xtask parity` reads the second command table, and the glyph tests cover every
catalog character plus the interface symbols (`▸`/`▾` turned out to have no
glyph in any installed font and are gone from the Chinese text).

Chinese and Japanese both need `CRAFT_FONTS_DIR` as before; the web build still
embeds only the Japanese face (Noto Sans CJK SC alone would push the wasm past
Cloudflare's 25 MiB per-file cap), documented in docs/localization-zh-hans.md.

Co-Authored-By: DeepSeek V3.2 <noreply@deepseek.com>
2026-10-07 12:22:15 +08:00
Guinther Kovalski 6468bfc06b M12: SAM 3 Object and Describe masks (pure Rust, Metal)
AI masks from Meta's SAM 3, run in LightCraft itself: a new
`lightcraft-segment` crate ports the Hugging Face transformers
implementation (Apache-2.0) to candle, on the GPU through Metal on macOS
(CPU elsewhere), with no C/C++ and no `unsafe`.

- Object: click to include, ⌥-click to leave a part out (SAM 3's
  interactive prompt encoder + two-way mask decoder).
- Describe: a text prompt selects every instance ("sky", "the red car";
  "car, road" merges several) via the CLIP text encoder and DETR detector.
- Both as new masks and as Add / Subtract / Intersect components; + / −
  buttons under the selected mask combine selections.
- The segmentation is stored with the mask (288² quantized logits, ~10-30
  KB), so renders, exports and the web build never need the model.
- A zoomed-in detail pass (background, ~5 s on an M4 Pro) re-segments the
  area around a selection from a sharper source: 5-10x finer edges on
  small objects.
- Per-selection Edge slider (hard ↔ soft); hovering a mask in the list
  shows it in red (the always-on overlay is now off by default, O toggles).
- The engine feature `sam` (on in the desktop app) gates the model; the
  image is encoded once per photo in the background, clicks take ~35 ms.
- Weights are not bundled (SAM License): tools/install-sam3.sh / .ps1
  download and verify facebook/sam3; docs/ai-masks.md.
- Clearer errors (missing file, missing model) and a stderr logger in the
  app (LIGHTCRAFT_LOG=info).

candle is pinned at 0.9.2: later releases make candle-core depend on
tokenizers with the Oniguruma C library. Every stage is checked against
the Python reference (tests/reference.rs, tools/sam3_reference.py): on
Metal the backbone matches to 7e-5 relative error, masks to ~5e-5.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C8BkS7JDqa1EMcjW6spDGA
2026-10-06 20:15:04 -03:00
Brandon Thomas b66cdb23a3 Issue #136: Windows: use DX12 by default, honour WGPU_BACKEND, never let GPU init block startup
wgpu loads the driver of every backend in an instance's set while it
enumerates adapters. The compute device (crates/gpu) hard-coded
Backends::PRIMARY (Vulkan + DX12 + Metal) and ignored WGPU_BACKEND, and
was created from LightcraftApp::new on a background thread at launch, so
a crashing Vulkan driver (Intel UHD 630, igvk64.dll) killed the process
before the window appeared; the window (egui-wgpu) also listed Vulkan.

- lightcraft_gpu::backend: DX12 only on Windows (Metal on macOS, as before
  on Linux) for both the compute device and the window;
  LIGHTCRAFT_GPU_BACKEND=dx12|vulkan|metal|gl|auto|off, else WGPU_BACKEND;
  backends missing from the build fall back to the default.
- The device is created only when GPU rendering is enabled, after the
  first frame; the preference is applied before the window opens.
- Crash sentinel: gpu-init.marker in the settings folder around device
  creation; if left behind, the next launch starts with GPU rendering off
  and a notice saying how to turn it back on.
- Tests: backend parsing/selection, sentinel, window defaults, headless
  snapshot with LIGHTCRAFT_GPU=0 / LIGHTCRAFT_GPU_BACKEND=off.
- Docs: gpu-pipeline.md (backends, env vars, troubleshooting), whats-new,
  parity LR-BEHAV-GPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:16:05 -04:00
Brandon Thomas cbb6c3b8f7 Merge origin/main (#114) into land-115
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:41:46 -04:00
Brandon Thomas f7a7831380 LR-PROF-CAMERACOLOR: keep the ARW camera tone curve with smart previews
Smart previews store the decoded source with the fitted colour matrix
baked in, but the file-local tone curve lives in the decoder's
SourceInfo, which a proxy did not keep: an offline ARW rendered and
exported with the generic filmic curve instead (darker, a different
look). The proxy header now carries the curve (validated on load,
ignored when invalid), DecodedSource::info_or merges it into the header
facts, and is_valid reads the longer header.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:30:43 -04:00
Brandon Thomas d6c7228dd4 M16: merge origin/main into Japanese localisation (PR #114)
Keep main's data-safety work (ui.json recovery and atomic writes, library-problem
window, off-thread file checks, import Cancel) and wrap its new strings: import
cancel/progress messages, the library-problem window and banner, and the new
Back Up / Restore Library menu items now have Japanese translations.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:28:34 -04:00
Brandon Thomas bc4799ca42 Merge origin/main into land-115 (PR #115)
Resolve SourceRef::load_source against #104's offline fallback: a File
source keeps the decoder's SourceInfo; a smart-preview fallback has none.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:25:37 -04:00
Brandon Thomas 586479a309 M16: drop fork-only Japanese packaging from PR #114
Remove scripts/package-japanese-macos.py, the japanese-local feature and its
config/library/startup overrides, the settings.language migration, and the
local-build notes in the docs. Upstream library and config defaults (incl.
library::default_dir, which already honours LIGHTCRAFT_LIBRARY) are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:11:34 -04:00
Brandon Thomas 7bbdbc03ef Merge main into fix/issue-107-web-safety
# Conflicts:
#	apps/lightcraft-web/src/web.rs
#	docs/parity.md
#	docs/whats-new.md
2026-10-05 18:58:53 -04:00
Brandon Thomas f383d1e736 Merge main into fix/issue-94-control-close
# Conflicts:
#	docs/whats-new.md
2026-10-05 18:57:50 -04:00
Brandon Thomas bccccfb92a Merge main into fix/issue-103-settings-files
# Conflicts:
#	crates/engine/src/library.rs
#	docs/whats-new.md
2026-10-05 18:56:50 -04:00
Brandon Thomas e0ab41ede0 Merge main into fix/issue-100-open-failure 2026-10-05 18:56:00 -04:00
Brandon Thomas e1d3b56bb6 Merge main into fix/issue-99-library-lock
# Conflicts:
#	crates/catalog/src/lib.rs
2026-10-05 18:54:56 -04:00
Brandon Thomas a6f421aafb Merge main into fix/issue-93-export-overwrite 2026-10-05 18:44:02 -04:00
arata1972 43f4e24355 M11: separate Sony ARW colour and tone and preserve decoded source facts
Co-authored-by: Codex <noreply@openai.com>
2026-10-06 07:16:15 +09:00
Brandon Thomas 5e618c553a Issue #100: Ask what to do when the library can't be opened, never a silent demo session
When open_library failed, the desktop app (and the web build) quietly ran
an in-memory session seeded with the demo photos: it looked like a reset
library and everything done in it was lost at quit.

- The session now starts empty and in memory (no demo photos) and
  LightcraftApp::library_problem shows a blocking window with the path and
  the error: Try Again, Choose Another Library… (app.openLibrary), Continue
  Without Saving, Quit. Command-line files are imported once the user has
  chosen.
- A temporary session shows a banner under the top bar (with Open
  Library…) for as long as it lasts; it has no library, so nothing is
  written anywhere. Opening a library ends it.
- ui.inspect → libraryProblem; widget ids for automation; documented in
  control-protocol.md.
- Web build: same window (Try Again disabled: reloading the page retries).
- Headless UI test: locked library → window → Continue Without Saving →
  banner, nothing written to the library → lock released → Try Again opens
  it. Checked in the real app over the control channel too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 18:13:00 -04:00
Brandon Thomas 1a05c3eed2 Issue #103: Settings files: keep damaged ones, never overwrite unread ones, write ui.json atomically, confirm quit with unsaved changes
- Library settings (prefs.json, presets.json, view.json): only a missing
  file means "defaults". A file that doesn't parse is kept as
  <name>.corrupt-<unix time> before the defaults are used; one that can't
  be read (locked, I/O error) is never written this session (save_prefs
  refuses, presets/view saves skip it). Warnings go to library.info →
  settingsWarnings and Session::take_library_warnings; the UI shows each
  once in a window (ui.inspect → notices, button:noticeOk).
- Desktop ui.json (holds the library location): written atomically (temp +
  fsync + rename + dir fsync), saved as soon as the library path changes and
  every few seconds when it changed, failures reported; a damaged file is
  renamed to ui.json.corrupt-<time> and reported, an unreadable one is not
  overwritten.
- Quit/close with changes only in memory: retry the save (log, then a
  snapshot of everything), and if it still fails cancel the close and ask:
  Try Saving Again / Quit Anyway / Cancel (ui.inspect → quitPrompt).
- Tests: engine (damaged prefs kept, unreadable presets/prefs untouched),
  desktop (damaged ui.json kept, atomic write), headless UI (quit prompt
  buttons, settings notice).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 18:12:26 -04:00
Brandon Thomas ee4b78f646 Issue #99: Library: exclusive lock so two processes can't open one library
Two processes on one library each kept their own catalog and seq counter;
the last snapshot silently dropped the other's edits.

- lightcraft_catalog:🔒 LibraryLock holds an exclusive OS lock
  (std File::try_lock: flock / LockFileEx) on <library>/catalog.lock for
  the session; who holds it goes to catalog.lock.owner (separate file: a
  Windows lock also blocks reads). Released on drop and by the OS when the
  process dies, so leftover files from a crash never lock anyone out. File
  systems without lock support open unprotected with a warning.
- Session::open_library takes the lock before reading anything and fails
  with EngineError::LibraryInUse ("this library is already open in
  LightCraft 0.x (process N on host)"); reopening the session's own
  library hands its lock over.
- lightcraft-cli (mcp/run/snapshot --library) adds how to drive the
  running app instead (--control + mcp --connect).
- Tests: in-process, leftover files, a killed child process, two engine
  sessions, CLI e2e (mcp --library holds it, run --library is refused).
  Existing tests that reopened a library while it was open now drop the
  first session.
- docs: parity row LRC-LIB-CATALOG-LOCK, mcp.md, web.md (no guard across
  browser tabs yet), whats-new.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:48:34 -04:00
Brandon Thomas cddcb905e0 Issue #94: Control: close the connection on malformed input
A line that is not a JSON object with a string `method` (HTTP request
line, invalid UTF-8, non-object JSON, >4 MiB line) now gets one error
reply and the connection is closed, so a browser's cross-origin fetch
can't smuggle a command in its body. Connections are capped at 16.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:46:27 -04:00
Brandon Thomas ebc73bb7b4 Issue #107: Web build: data-safety fixes for libraries kept in the browser
- File > Back Up Library... (web): a zip of the catalog files and every
  stored original, built entry by entry; Restore Library from Backup...
  reads it into a new library folder and switches only when complete
  (the previous library stays in storage).
- Failed flushes to browser storage make the catalog Store refuse
  writes, so changes show as unsaved (top-bar warning) and are retried
  every 2 s instead of being lost silently.
- A picked/dropped photo whose bytes can't be stored is not added.
- One tab per library (Web Locks); a second tab shows a message.
- Notices: storage not persistent, library failed to open (temporary
  session), experimental build; ?reset asks first; a panic shows a
  message instead of a frozen page; long toasts wrap.
- Hosting: _headers/.htaccess no longer mark the unhashed .js/.wasm
  immutable; HOSTING.md rewritten for the actual build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:46:21 -04:00
arata1972 509d5843dd M16: integrate expanded Japanese UI with upstream language settings
Co-authored-by: Codex <noreply@openai.com>
2026-10-06 06:20:23 +09:00
Brandon Thomas 46732cb0fe Issue #93: Export: never overwrite an original; atomic writes
- lightcraft_catalog::safe_file: one tested helper for crash-safe writes
  (temp file in the same folder, sync, rename, folder sync; temp removed on
  failure), write_new/write_new_unique that never replace a file and read
  the result back, same_file, and a per-thread fault injection for tests.
- engine::originals::OriginalGuard: refuses a write whose target is a
  catalogued photo's original or XMP sidecar (by file identity), whatever
  the conflict policy or exact path. Used by run_batch (export, Export with
  Previous, control/MCP exact paths), ui.render/ui.screenshot paths, merge
  previewPath, MCP render_photo/screenshot paths (new query command
  export.checkTarget) and lightcraft-cli render.
- The conflict policy now covers an export's sidecars together with the
  file (Unique gives both the same free name, Skip skips when either is
  taken).
- export::write_file replaces the plain std::fs::write in the desktop app,
  CLI, MCP and engine writers; XMP sidecar writes use the shared helper.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:03:07 -04:00
arata1972 87e0181690 M16: preserve upstream defaults with an opt-in Japanese local build
Co-authored-by: Codex <noreply@openai.com>
2026-10-06 05:36:19 +09:00
arata1972 7c799a9acf M16: add Japanese UI localization and isolated local macOS packaging
Co-authored-by: Codex <noreply@openai.com>
2026-10-06 05:15:04 +09:00
midasdf e00025aaf6 i18n: add Japanese menus and vertical Japanese watermarks 2026-10-06 01:07:26 +09:00
Brandon Thomas 1ef74a787d Never crash: move the one unsafe FFI call into crates/sysmem
The macOS malloc_zone_pressure_relief call (returns freed allocator pages
after raw decodes) lived in identical copies inside the desktop app and the
CLI. It now lives in lightcraft-sysmem, an isolated L0 helper crate and the
workspace's only crate allowed unsafe: one #[allow(unsafe_code)] module, a
SAFETY comment, a safe API that returns bytes released (0 off macOS), and
tests (repeat calls, release after large frees, concurrent calls). Both apps'
alloc_release.rs now just install the safe hook, and their crate roots gain
#![forbid(unsafe_code)], so every production crate except sysmem forbids it.
AGENTS.md/CLAUDE.md name the exception, per craftrules standards/never-crash.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:06:08 -04:00
Brandon Thomas f7361a7d01 Merge main into feat/gpx-tracklog
# Conflicts:
#	docs/parity.md
#	docs/whats-new.md
2026-10-04 15:31:45 -04:00
Brandon Thomas ba5fff320b
Merge pull request #59 from storytold/pr/never-crash-ui
Never crash: ui-egui and the web app
2026-10-04 14:24:24 -04:00
Brandon Thomas 528b4b46db
Merge pull request #58 from storytold/pr/never-crash-guard
Never crash: last-resort guard around command execution
2026-10-04 14:24:15 -04:00
storybored379 1901a756bb LRC-MAP-TRACKLOG: Auto-Tag from Tracklog — GPS from a GPX track log by capture time
GPX 1.0/1.1 reader in lightcraft-meta (timed track points per segment; interpolation only within a
segment, nearest point within maxGap otherwise). Engine command photo.autoTagTracklog (path or gpx
text, camera time-zone offset, maxGap, replace, dryRun; one undo step) and Photo ▸ Auto-Tag from
Tracklog… with a time-zone prompt.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 10:52:12 -07:00
Brandon Thomas bd2e756b24 Never crash: gpu and merge free of panicking calls
gpu (its render already runs under catch_unwind and falls back to the CPU):
- a failed readback (device lost, out of memory) logs, marks the GPU
  broken and returns zeros, so crate::render discards the result and
  renders on the CPU, instead of panicking;
- an unknown kernel name does the same instead of panic!;
- finish-parameter fields are looked up as Option (debug_assert on an
  unknown name) instead of panic!;
- the warp sampler matches (mode, warp) like the CPU pipeline;
- Buf::raw keeps one documented expect (Some from construction to Drop).

merge:
- pyramid building (push_pull, Blender::finish), camera graph growth,
  bundle adjustment, focal median and alignment use let-else / filter_map
  instead of expect;
- synth::bracket_dngs / pano_views return Result (a missing demo scene
  or a DNG write error is an error); lightcraft-cli synth-merge and the
  engine merge tests handle it.

lightcraft-gpu, lightcraft-merge and lightcraft-cli now #![deny]
unwrap/expect/panic/unimplemented/todo/unreachable; clippy.toml as in the
steering PR.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:34:53 -04:00
Brandon Thomas 685cf6f2e8 Never crash: ui-egui and the web app free of panicking calls
- import / merge polling: let-else on the task instead of expect("task").
- the merge worker catches a panic and reports "the merge failed
  unexpectedly" instead of dropping its channel, which left "Merging…"
  up forever.
- web: window() returns Option; its ten callers handle a missing window.
- lightcraft-ui-egui and lightcraft-web now #![deny] unwrap/expect/panic/
  unimplemented/todo/unreachable; clippy.toml as in the steering PR.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:33:45 -04:00
Brandon Thomas 5218981c7b Never crash: last-resort guard around command execution
Session::execute (the entry point of the UI, CLI, control channel and
MCP) runs each command through lightcraft_engine:💂:catch: a panic
that escapes a command becomes that command's error (EngineError::Other,
shown like any failed command) and the session, catalog and undo history
stay usable. The desktop app installs guard::install_hook, which keeps
the default stderr report and appends the panic location and message to
<temp>/lightcraft-panics.log.

The desktop app crate (already clean) now #![deny]s unwrap/expect/panic/
unimplemented/todo/unreachable; clippy.toml as in the steering PR.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:25:22 -04:00
Brandon Thomas 966db71295 LR-EDIT-CURVE: point-curve presets (built-in, save, delete, import/export)
A Point Curve dropdown under the curve graph shows the preset the photo's
point curves match (or Custom) and lists our own built-ins (Linear, Medium
Contrast, Strong Contrast: symmetric S-curves, values chosen here) and the
user's presets; Save Point Curve... names and stores the current four
channels, right-click deletes, Import/Export Presets... read and write
.lccurve JSON files. Presets set only the point curves (parametric curve and
Refine Saturation stay) and are saved with the library preferences.

Engine commands: curve.presets, curve.applyPreset, curve.savePreset,
curve.deletePreset, curve.importPresets, curve.exportPresets; UI commands
file.importCurvePresets / file.exportCurvePresets (file dialogs on desktop).

Fixes #14

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:59:25 -04:00
Brandon Thomas 6c3c155c99 LR-PRE-IMPORT: import Luminar looks (.lmp, .mplumpack)
An .lmp look is an XML property list of adjustment layers with named
sliders (newer looks: a Name.lmp/Contents/preset.lmp bundle); an
.mplumpack is a zip of looks plus PresetsInfo.plist (GroupName).
preset.import, the file dialog and drag & drop now accept both. Sliders
with a clear counterpart (exposure, contrast, highlights/shadows,
whites/blacks, WB shift, saturation/vibrance, clarity/structure,
dehaze, HSL, point curves, vignette, grain) map onto develop settings;
the rest is reported in `unmapped`. Looks are named after the look and
grouped by the pack. Tests use synthetic looks and packs only.

Fixes #9

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:59:25 -04:00
Brandon Thomas 3f8dbb41c0 Windows: the desktop app opens no console window
Release builds of lightcraft.exe are GUI-subsystem programs
(windows_subsystem = "windows"), so launching the app no longer opens
a terminal. Debug builds keep the console; lightcraft-cli.exe stays a
console program for terminal use (--help / --version / scripting).
Checked with cargo check --release --target x86_64-pc-windows-msvc.

Fixes #7

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 02:31:34 -04:00
Brandon Thomas 439cbd6ca0 LRC-DEV-SOFTPROOF, MENU-CTX-MASK: soft proofing with gamut warnings; mask component menu
Soft proofing (S in the loupe; S in grids stays Expand/Collapse Stack):
- pipeline Proof {space, destWarning, displayWarning}: gamut-map into the
  proof space, show it in the output space; red/blue gamut warnings
  (neutral clipping excluded). CPU only; the GPU path declines proofs.
- RenderJob::with_proof; paper-white surround and Proof Preview label;
  Soft Proofing strip under the histogram (profile, warnings, Create
  Proof Copy = a named virtual copy). view.softProof for control/MCP.
- photo.virtualCopy takes an optional name.

Mask components: MaskComponent.name; mask.component {component, action:
invert|duplicate|delete|rename|op}; right-click / … menu per component,
double-click rename, Intersect button.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:01:01 -04:00
Brandon Thomas 4a490db261 LR-PROF-IMPORT: .cube 3D LUTs as creative profiles
lightcraft-pipeline gains lut.rs: a .cube parser (LUT_3D_SIZE, DOMAIN_MIN/MAX, TITLE), a
trilinear lookup and an in-process registry; the finishing stage applies a `lut:` profile to
the display-encoded colour, blended by the profile amount (0–200 %); LUT profiles render on the
CPU. profile.import {paths} reads files, folders and zips, copies each LUT into the library's
Profiles/ folder, lists them in prefs and registers them when the library opens; the profile
browser shows them under their folder / zip name; profile.deleteImported. File ▸ Import
Profiles & Presets…, the file picker and drag & drop take .cube files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:20:39 -04:00
Brandon Thomas 544914bb66 LR-CLOUD-SMARTPREVIEW + LR-LIB-DUPLICATE: smart previews for offline originals, Duplicate
- Smart previews (smart.rs): a ~1 MB proxy per photo in the library's "Smart Previews" folder
  (the decoded preview-size source, scaled, sRGB-encoded JPEG behind a one-line header). When
  a photo's original is missing (an unplugged drive), its source loads from the proxy: the
  photo renders, edits and exports at proxy size. library.smartPreviews {discard?},
  photo.smartPreview status; File ▸ Previews ▸ Build / Discard Smart Previews; Info shows
  "Original offline · editing the smart preview".
- Photo ▸ Duplicate (photo.duplicate): a real "-copy" file with the same settings, metadata,
  rating, flag, label and albums; one undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:25:35 -04:00
Brandon Thomas 9affd0e8d2 LR-EXP-PSD + KEY-PHOTOSHOP: Edit in External Editor (⇧⌘E)
photo.editExternal renders the active photo with its edits as a 16-bit TIFF "<name>-Edit.tif"
(Adobe RGB by default; ProPhoto / P3 / sRGB) next to the original, never overwriting, adds it
stacked on top of the original and selects it. Photo ▸ Edit in External Editor (⇧⌘E, as
observed; the export dialog stays on ⇧E) then opens it in the application set in Settings ▸
General ▸ External Editor, or the system default (desktop: open -a / start / xdg-open,
spawned, never waited for).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:58:19 -04:00