Quitting while an import, an export or another task that can be
cancelled is running asks first: Quit Anyway cancels them (then any
unsaved changes still get their own question), Cancel keeps working.
Tasks without a cross (the face scan, AI Denoise) pick up again on the
next launch and don't ask.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every task in the engine's activity registry floats as a row under the
top bar once it is half a second old: its name, a progress bar (a sweep
while the amount of work isn't known), the count and what it is working
on, and a cross for the ones that can be cancelled. Three rows, then
"+N more". ui.inspect reports the same list as activity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The registry is reachable as commands, so the UI, the control channel,
the CLI and MCP list and cancel background tasks the same way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Testing the first version on ILCE-7RM4 photos found a partly clipped sky between
bare branches leaning cyan to teal under #523's edit, where Lightroom shows white.
Where only green clipped, red and blue say such a sky is a pale cyan-blue; the
rebuild kept that colour until halfway to full clipping, and darkening and a camera
profile showed it. Colour borrowed from another surface (bright foliage below the
sky) could also push green up, with a small step where green first clips.
- highlight::reconstruct_with: the colour of a pale partly clipped pixel
(saturation relative to the colour model's white below 0.2, easing off by 0.4)
fades to the clipped neutral from the first clip on instead of from halfway;
brightness and strongly coloured pixels keep the old schedule.
- Borrowed colour counts less and less as both the pixel's own channels and the
rim's colour contradict it (0.15 to 0.4 stop); either alone can be wrong.
- Right past the rim every estimate continues the rim's colour (it used to hold
the clipped channels at their clip, for the neutral estimate only), so the first
clip has no step whatever lent the estimate. The rim is built whenever there is
clipping.
- Nothing jumps where a later channel clips: in the rim distance and the
contradiction, a clipped channel counts as the lower bound it is, and a channel
goes over to that from 0.75 of its clip; a channel about to clip is a floor
capped like the clip floor it becomes.
- Tests: a pale sky above yellow-green foliage with thin dark branches in it (no
step where green clips, no green from the foliage, the same beside the branches,
neutral well past the clip); the fringe test compares the sky beside the branch
with the sky away from it, on its way to neutral; a band whose red clips second
next to a rim of another colour renders without a step, in six layouts.
- docs/parity.md: the Highlights note. Render cache version 28.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A render still running on a worker thread while the process exits crashes in the
driver (SIGSEGV in the NVIDIA Vulkan driver on Linux), where neither the panic
hook nor catch_unwind helps: pool workers were detached, the devices are statics
that are never dropped, and nothing on the way out waited for GPU work.
- gpu: every entry into a device (render, device creation, pool trim, denoise
runner and tiles) is counted as work in flight (exit.rs). begin_shutdown()
lets nothing new in; wait_idle(timeout) waits for what is inside.
- preview: JobPool keeps its workers. shutdown(timeout) and Drop discard the
queued jobs and wait, bounded, for the running ones (2 s on drop); never for
the calling thread, and not twice.
- engine: a render job caught by the shutdown gives up instead of rendering on
the CPU, so quitting doesn't wait for it.
- app: on_exit ends with LightcraftApp::shutdown (2 s for everything), after
settings and library are saved; the macOS menu-bar Quit goes through on_exit.
Not changed: the export, merge, denoise and import threads are still detached;
their GPU work goes through the gate, their CPU work is cut off at exit as before.
Tests: pool drop waits / is bounded / survives a panicked job and its own job
dropping it; the gate; GPU renders refused and the device not created after
begin_shutdown; the app's shutdown leaves no render worker. The crash itself
needs Linux + NVIDIA and was not reproduced here (Windows, DX12): 9 of 9 quits
of the app mid-render exit with code 0 in under 0.8 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`encode_avif_pq`: linear Rec. 2020 with SDR white at 1.0 → PQ (SDR white at
203 cd/m², BT.2408), BT.2020 NCL YCbCr 4:4:4, 10-bit, with CICP nclx
(9/16/9, full range) and a clli box. ravif fixes the sRGB curve, so this
drives the rav1e + avif-serialize it already uses (no new crates).
Export: AVIF with `hdr` renders the HDR edit in Rec. 2020 and writes PQ.
Photos without an HDR edit export as before, in every format. CoreImage
decodes the file as HDR (same 3.1 % of the frame above SDR white as the gain
map JPEG of the same edit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Light panel: HDR switch, headroom limit and an SDR Rendition flyout
(shown with HDR on); Visualize HDR beside the switch.
- `Overlay::HdrRange` / `view.visualizeHdr`: the SDR render dimmed to grey,
with pixels the HDR rendition puts above SDR white painted in four bands by
stops above it. Rendered on the CPU from the float HDR render.
- Export dialog: "HDR output" for JPEG (gain map) and 32-bit TIFF.
- Parity (Q. HDR 2 ✅ 3 🟡, LR-EDIT-HDR-MODE ✅, LR-EXP-HDR 🟡), README, ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Uncompressed 16-bit words are read in the other byte order only when the
file's order leaves more than 1% of sampled words at or above
1 << max(bits, 14) and the other order leaves none. Measured on the CC0
DSC-R1 (raw.pixls.us 3221). Crop and white balance (SR2SubIFD) are not
addressed. RENDER_CACHE_VERSION 31 (adjust at merge).
Single-strip ORFs at 12.8 bits per pixel are 16-byte blocks: ten little-endian
12-bit samples in bytes 0..14 plus a zero pad byte. Main routed them through the
XZ-2 12-bit word path (stripes, magenta cast). New branch before it; the exactly
12.0 bpp XZ-2 branch is unchanged. Layout measured on CC0 files (log and scripts in
data/testing/retry-olympus-e300 and tools/retry-olympus-e300).
RENDER_CACHE_VERSION bumped to 30 (open PRs use up to 29; adjust at merge).
The CLI snapshot test and the headless resize test sent Cmd+Plus to change egui's
interface scale; with the keys handed to View > Zoom they no longer did. A
ui.zoomFactor control request (0.5-3, documented) sets the scale explicitly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Auto was a percentile rule that set Exposure about 1.4 EV higher than
Lightroom's Auto on the same photos (mean +1.81 against +0.44 EV) and
barely used Shadows: on 24 Sony raw photos its results were further from
Lightroom's Auto results (median dE76 22.0) than leaving the photo
unedited (7.9), about 18 L* too bright.
Auto is now Lightroom's shape of rule with values chosen for our results:
- Exposure = -0.58 - 0.41 * the scene's log-average luminance (EV from
middle grey, scene-linear, under the photo's white balance, so it does
not depend on the base tone curve), clamped to -2..3 EV. The slope is
Lightroom's: its Auto's chosen Exposure against our log average, r -0.92;
- Highlights -66 and Shadows +52: Lightroom's own average Auto values;
- Contrast +68 and Vibrance +30 (our scales; our base tone is flatter);
Whites, Blacks and Saturation 0.
The exposure offset, Contrast and Vibrance were fitted jointly so our
renders match Lightroom's Auto exports on the 16 photos whose starting
look Sony's DRO doesn't brighten (#568 changes the other 8). Held out one
photo at a time, each fold fitted from its own training photos only:
median dE76 6.38 on those 16 (8.28 unedited, 18.81 with the old rule),
12 of 16 closer than unedited; 7.70 on all 24 (7.92 unedited); on the 8
DRO photos 9.39 (7.00 unedited), their brighter start showing through.
Freeing Highlights and Shadows too (5 fitted values) did no better held
out (6.51) and left them poorly determined across folds.
The log average skips pixels that aren't finite (a damaged decode) through
the proxy's resampling and white balance; with no valid pixel, Exposure 0.
Values are black-box observations of Lightroom (the settings its Auto
chose and its exports), as in #514. Auto only applies when asked for, so
existing edits keep their look; HDR merges with Auto Settings use the
same rule.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>