The pipeline honoured a section's eye only where it applies Effects,
Optics, Geometry and Calibration, so turning the eye off on Light, Color
or Detail changed nothing. DevelopSettings::effective() resets the
switched-off sections to their defaults (Light with the tone curve; Color
with white balance, mixers, grading and point colour; Detail), and both the
CPU and GPU renderers render those. Borrowed, so free, when every section
is on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01912WaK6Rmew3wxZuPyX7E8