lets try forward slashes instead of backslashes

This commit is contained in:
N3xoX1 2025-03-25 17:30:50 +10:30
parent dc471ea715
commit 8f8b3191b8
1 changed files with 5 additions and 5 deletions

View File

@ -13,22 +13,22 @@ install:
- VulkanSDK.exe --accept-licenses --default-answer --confirm-command install
# Diagnostic commands to check installation
- dir "C:\VulkanSDK\1.3.268.0"
- dir "C:\VulkanSDK\1.3.268.0\Bin"
- dir "C:/VulkanSDK/1.3.268.0"
- dir "C:/VulkanSDK/1.3.268.0/Bin"
# Set PATH explicitly with full path
- set PATH=C:\VulkanSDK\1.3.268.0\Bin;%PATH%
- set PATH=C:/VulkanSDK/1.3.268.0/Bin;%PATH%
- echo %PATH%
# Check for glslangValidator using full path
- if exist "C:\VulkanSDK\1.3.268.0\Bin\glslangValidator.exe" (echo glslangValidator.exe found) else (echo glslangValidator.exe NOT found)
- if exist "C:/VulkanSDK/1.3.268.0/Bin/glslangValidator.exe" (echo glslangValidator.exe found) else (echo glslangValidator.exe NOT found)
# Create a simple GLSL shader file for testing
- echo "#version 450" > test.glsl
- echo "void main() { gl_Position = vec4(0, 0, 0, 1); }" >> test.glsl
# Try to run glslangValidator directly with full path
- "C:\VulkanSDK\1.3.268.0\Bin\glslangValidator.exe" -V test.glsl
- "C:/VulkanSDK/1.3.268.0/Bin/glslangValidator.exe" -V test.glsl
before_build: