165 lines
8.4 KiB
Markdown
165 lines
8.4 KiB
Markdown
# Hosting PhotoCraft for the web
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`photocraft-web-<version>.zip` (from the GitHub release, or `packaging/web/package.sh`) holds a
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static site in `photocraft-web-<version>/`:
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| File | What it is |
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|---|---|
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| `index.html` | The page. It loads everything through relative URLs. |
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| `photocraft-web-<hash>.js` | wasm-bindgen glue (generated, ES module) |
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| `photocraft-web-<hash>_bg.wasm` | The app: about 19 MiB raw, 8 MiB with gzip, 5.6 MiB with Brotli (see [Sizes](#sizes)) |
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| `_headers`, `.htaccess` | Sample header rules for Netlify/Cloudflare Pages and Apache |
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There is no server-side code. Upload the folder's contents anywhere that serves static files.
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## Docker
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> The Docker recipe (`Dockerfile`, `.dockerignore`, `packaging/web/nginx.conf`) is
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> **community-maintained**: it is not built in CI or used for releases, so it can lag behind the
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> official web build above. Fixes are welcome.
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From the repository root (Docker is the only build prerequisite):
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```sh
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docker build --load -t photocraft-web:local .
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docker run -d --name photocraft-web --restart unless-stopped \
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-p 8080:8080 photocraft-web:local
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```
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Open **http://localhost:8080/**. The multi-stage `Dockerfile` builds the existing Rust/Wasm
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app with Trunk, including HEIF support, then copies only the static site into NGINX. The
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runtime runs as the `nginx` user on port **8080**, with a `/healthz` endpoint and Docker
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health check. It serves precompressed gzip assets, the Wasm MIME type, immutable hashed
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assets, and an HTML page that revalidates after deployments. No Rust installation, Node.js,
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database, GPU passthrough, or document volume is needed on the host.
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The first build downloads Rust dependencies and Trunk's Wasm tools and can take several
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minutes. Subsequent builds reuse Cargo caches. The builder supports Linux amd64 and arm64;
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the default Rust version is the stable release CI used when the `Dockerfile` was last updated
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(CI and releases always use the latest stable), and Trunk is pinned to the release workflow's
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`TRUNK_VERSION`. `RUST_VERSION`, `TRUNK_VERSION`, and `NGINX_VERSION` can be overridden with
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`--build-arg`. To stamp the About dialog with the commit and date instead of "dev build", pass
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`--build-arg PHOTOCRAFT_BUILD_SHA=$(git rev-parse HEAD) --build-arg PHOTOCRAFT_BUILD_DATE=$(date -u +%F)`.
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The web build does not embed the optional `craft-fonts` checkout.
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The Docker build uses thin LTO and one Cargo build job to reduce peak memory, while keeping
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the web profile's size optimizations and `wasm-opt -Oz`. Its Wasm size may differ from the
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release zip figures below; NGINX has no 25 MiB file limit. To use the release zip's fat LTO on
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a builder with more memory, pass `--build-arg CARGO_PROFILE_WASM_RELEASE_LTO=fat`.
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`--build-arg CARGO_BUILD_JOBS=4` enables more concurrent compilation on larger builders. A compiler killed with
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`SIGKILL`/`cannot allocate memory` means the Docker/Podman VM needs more memory or swap.
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For a public deployment, put an HTTPS reverse proxy or your hosting platform's TLS endpoint
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in front of container port 8080. With a reverse proxy on the same host, bind only loopback
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(`-p 127.0.0.1:8080:8080`); with a proxy container, connect both through a Docker network.
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HTTPS enables WebGPU and browser clipboard APIs. If hosting under `/photocraft/`, redirect
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`/photocraft` to `/photocraft/` and strip that prefix when proxying to the container. Relative
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asset URLs then work without rebuilding. For example, in an existing HTTPS NGINX server:
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```nginx
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location = /photocraft { return 301 /photocraft/; }
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location /photocraft/ {
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proxy_pass http://127.0.0.1:8080/;
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}
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```
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The editor and image processing run on the visitor's device. Open uses the browser file
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picker; Save and Export download files. Preferences use browser localStorage. There is no
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server-side document storage, desktop TCP control server, or web autosave/crash recovery;
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save/download work before closing or reloading the page. A browser with WebGPU or WebGL2 is
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required; `?webgl` forces the fallback when troubleshooting.
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To verify the browser deployment, open the page, open an image and save/export it.
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## Sizes
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Measured on the 0.2.x build (`packaging/web/package.sh`; gzip `-9`, Brotli quality 11):
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| File | Raw | gzip | Brotli |
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|---|---|---|---|
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| `photocraft-web-<hash>_bg.wasm` | 19,680,726 bytes (18.8 MiB) | 8,177,260 (7.8 MiB) | 5,868,731 (5.6 MiB) |
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| `photocraft-web-<hash>.js` | about 160 KB | about 23 KB | about 20 KB |
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Per-file upload limits: Cloudflare Pages and Workers static assets reject any file over
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**25 MiB** (26,214,400 bytes). The wasm fits, and `packaging/web/package.sh` fails the build if
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it ever grows past 24 MiB, so a release can't ship a file a common host refuses. (Releases up to
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0.2.0 shipped a 25.8 MiB wasm, which Cloudflare rejected; issue #198.) The size comes from the
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`wasm-release` Cargo profile (fat LTO, size-optimized code with the pixel crates kept at full
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speed) plus `wasm-opt -Oz`.
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## Any path works
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All URLs in `index.html` are relative (`public_url = "./"` in `apps/photocraft-web/Trunk.toml`),
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so the site works at a domain root (`https://example.com/`), under a prefix
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(`https://example.com/tools/photocraft/`) and from a CDN bucket. The asset names carry a content
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hash, so they can be cached forever. Only `index.html` needs revalidation.
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## Required server settings
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- **MIME type:** serve `.wasm` as `application/wasm`. Browsers refuse to stream-compile it under
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any other type, and the app then loads slowly or not at all. Serve `.js` as `text/javascript`.
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Most hosts already do both. For nginx, check that `mime.types` has `application/wasm wasm;`.
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- **Compression:** turn on gzip or Brotli for `.wasm`, `.js` and `.html`. That takes the
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download from about 19 MiB to about 8 MiB (gzip) or 5.6 MiB (Brotli). You can also
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precompress (`brotli -k *.wasm`) and let the server send `Content-Encoding: br`.
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- **Caching:** `Cache-Control: public, max-age=31536000, immutable` on the hashed `.wasm` and
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`.js` files, and `no-cache` on `index.html`.
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- **HTTPS:** WebGPU (and the clipboard) only work in a secure context, which means `https://`
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or `http://localhost`. Over plain HTTP elsewhere, the app falls back to WebGL2.
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- **No special isolation headers:** PhotoCraft doesn't use `SharedArrayBuffer`, so it doesn't
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need `Cross-Origin-Opener-Policy` or `Cross-Origin-Embedder-Policy`. If your site already sends
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COEP `require-corp`, also send `Cross-Origin-Resource-Policy: same-origin` (or `cross-origin`
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when the files live on a CDN) on the app's files.
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nginx example:
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```nginx
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location /photocraft/ {
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types { application/wasm wasm; text/javascript js; text/html html; }
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gzip on;
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gzip_types application/wasm text/javascript text/html;
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location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; }
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location ~* index\.html$ { add_header Cache-Control "no-cache"; }
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}
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```
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Local test: `python3 -m http.server 8765` inside the folder, then open http://localhost:8765/.
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## Embedding in a page (iframe)
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```html
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<iframe
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src="https://example.com/photocraft/"
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title="PhotoCraft image editor"
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style="width: 100%; height: 720px; border: 0;"
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allow="fullscreen; clipboard-read; clipboard-write"
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allowfullscreen>
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</iframe>
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```
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- The app fills the iframe and follows its size, so size the iframe and not the app.
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- Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
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- **Cross-origin embeds** work. Preferences are kept in the iframe's `localStorage`. Browsers
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that partition or block third-party storage may forget them between visits, and the app
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then starts with defaults.
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- **Sandboxed iframes** need at least
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`sandbox="allow-scripts allow-same-origin allow-downloads allow-popups"`. Without
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`allow-same-origin` there's no storage. Without `allow-downloads`, Save and Export (browser
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downloads) are blocked.
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- Don't send `X-Frame-Options: DENY` or a `frame-ancestors` CSP that excludes the embedding page.
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## Renderer selection and fallback flags
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PhotoCraft renders with wgpu. It uses **WebGPU** when the browser has it and falls back to
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**WebGL2** on its own. URL query flags override this, and they work on the iframe `src` too:
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| Flag | Effect |
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| *(none)* | WebGPU if available, otherwise WebGL2 |
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| `?webgl` | Force the WebGL2 backend (useful when a WebGPU driver misbehaves) |
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| `?cpu` | Force the CPU canvas path (slowest, most compatible) |
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For example: `<iframe src="https://example.com/photocraft/?webgl" ...>`.
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A browser with neither WebGPU nor WebGL2 gets a message in place of the app.
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