[ShaderCompiler] Add a clip distance support flag to compile requests

This commit is contained in:
ParantezTech 2026-10-05 18:38:07 +03:00
parent dddee59bd9
commit 49c6b055c4
1 changed files with 1 additions and 0 deletions

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@ -186,6 +186,7 @@ public sealed class ShaderCompileRequest
public int RequiredVertexOutputCount { get; init; }
public IReadOnlyList<ShaderVertexInput> VertexInputs { get; init; } = [];
public uint PositionExportControl { get; init; }
public bool SupportsClipDistance { get; init; } = true;
public ShaderClipSpaceTransform ClipSpace { get; init; }
// The LDS the dispatch allocates (COMPUTE_PGM_RSRC2.LDS_SIZE), 0 when unknown.