[ShaderCompiler] Add a clip distance support flag to compile requests
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@ -186,6 +186,7 @@ public sealed class ShaderCompileRequest
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public int RequiredVertexOutputCount { get; init; }
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public IReadOnlyList<ShaderVertexInput> VertexInputs { get; init; } = [];
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public uint PositionExportControl { get; init; }
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public bool SupportsClipDistance { get; init; } = true;
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public ShaderClipSpaceTransform ClipSpace { get; init; }
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// The LDS the dispatch allocates (COMPUTE_PGM_RSRC2.LDS_SIZE), 0 when unknown.
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