sharpemu/tests
Astellou 593cec957d [GPU] Run the command stream on its own thread and speed up draw execution
ASTRO BOT crowd scene: ~25 FPS -> ~55-58 FPS.

- The PM4 command stream is interpreted on its own thread. Draws, dispatches,
  barriers, end-of-pipe writes and the interpreter's stores are handed to the
  render thread in stream order through a short queue (64 items); callbacks
  that return a result wait for the work before them.
- Graphics program resolution runs on a worker thread ahead of the draws, from
  copy-on-write register bank snapshots, and is validated against the GPU
  ownership state before use.
- The resource materialization cache rebases buffer base addresses instead of
  missing on every moved descriptor.
- DCC metadata fills that cannot be absorbed run on the host, so binding the
  surface no longer waits for a GPU readback.
- Cheaper per-draw work: cached pipeline lookups no longer wait on program
  preparation, redundant dynamic state is skipped, image bindings and target
  requests are memoized, fewer allocations.
- Guest thread stack/TLS slots are chosen and mapped under one lock, so two
  threads can no longer share a stack.
- Wave lowering split into native wave32, native wave64 and emulated wave64.
2026-10-13 03:46:55 +03:00
..
SharpEmu.Libs.Tests [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
SharpEmu.ShaderCompiler.Metal.Tests [SpirvTranslator] Shader fixes (#1019) 2026-10-04 01:17:02 +03:00
SharpEmu.ShaderCompiler.Tests [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
SharpEmu.SourceGenerators.Tests feat(hle): prefer loaded guest exports for selected registrations (#844) 2026-08-25 22:32:57 +02:00