sharpemu/tests/SharpEmu.ShaderCompiler.Tests
Astellou 593cec957d [GPU] Run the command stream on its own thread and speed up draw execution
ASTRO BOT crowd scene: ~25 FPS -> ~55-58 FPS.

- The PM4 command stream is interpreted on its own thread. Draws, dispatches,
  barriers, end-of-pipe writes and the interpreter's stores are handed to the
  render thread in stream order through a short queue (64 items); callbacks
  that return a result wait for the work before them.
- Graphics program resolution runs on a worker thread ahead of the draws, from
  copy-on-write register bank snapshots, and is validated against the GPU
  ownership state before use.
- The resource materialization cache rebases buffer base addresses instead of
  missing on every moved descriptor.
- DCC metadata fills that cannot be absorbed run on the host, so binding the
  surface no longer waits for a GPU readback.
- Cheaper per-draw work: cached pipeline lookups no longer wait on program
  preparation, redundant dynamic state is skipped, image bindings and target
  requests are memoized, fewer allocations.
- Guest thread stack/TLS slots are chosen and mapped under one lock, so two
  threads can no longer share a stack.
- Wave lowering split into native wave32, native wave64 and emulated wave64.
2026-10-13 03:46:55 +03:00
..
Resources [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
Gen5AlternateBufferEntryTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5AlternateImageEntryTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5CodeEndTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
Gen5DataShareRead64Tests.cs Amd fix opcode nid filecache wave32 (#903) 2026-09-24 15:00:42 +03:00
Gen5DataShareSwizzleTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5DataShareThreadReadTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5DataShareThreadWriteTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5DataShareWrite64Tests.cs Amd fix opcode nid filecache wave32 (#903) 2026-09-24 15:00:42 +03:00
Gen5ExecFullAnalysisTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5FlatMemoryTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5Float16ArithmeticTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5ImageTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
Gen5Int16AluTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5InterpolationParameterTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5MoveRelativeOffsetsTests.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
Gen5MultiplyHighTests.cs Des dcc fixes (#1000) 2026-10-01 21:15:55 +03:00
Gen5PixelInputMappingTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5PixelOutputMappingTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5ScalarAbsoluteTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5ScalarAddImmediateTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
Gen5ScalarArithmeticShift64Tests.cs test(shader): cover SAshrI64 translation (#914) 2026-09-28 02:59:51 +03:00
Gen5ScalarBitClearTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5ScalarLaneTransferTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5ShaderTrapTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5SharedMemoryBarrierTests.cs Des dcc fixes (#1000) 2026-10-01 21:15:55 +03:00
Gen5SignedMultiply24Tests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5SignedPack16Tests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5StructuredLoopTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
Gen5ThreeInputXorTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5TypedBufferLoadDecodeTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5UnsignedPack16Tests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5VopcF16Tests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
Gen5Wave64HalfMaskAnalysisTests.cs Des dcc fixes (#1000) 2026-10-01 21:15:55 +03:00
Gen5WaveLoweringTests.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
Gen5XorAddTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gfx10UnifiedFormatTests.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
IrControlFlowTests.cs Shader cfg ssa (#707) 2026-07-31 01:43:28 +03:00
RuntimeValueValidatorTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
SharpEmu.ShaderCompiler.Tests.csproj Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00