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SharpEmu.CLI
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Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation"
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2026-10-13 03:38:40 +03:00 |
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SharpEmu.Core
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[GPU] Run the command stream on its own thread and speed up draw execution
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2026-10-13 03:46:55 +03:00 |
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SharpEmu.DebugClient
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Add live debugger frontend and mutex stall recovery (#383)
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2026-07-17 22:41:07 -06:00 |
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SharpEmu.Debugger
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Add live debugger frontend and mutex stall recovery (#383)
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2026-07-17 22:41:07 -06:00 |
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SharpEmu.GUI
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Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation"
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2026-10-13 03:38:40 +03:00 |
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SharpEmu.HLE
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Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation"
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2026-10-13 03:38:40 +03:00 |
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SharpEmu.LibAtrac9
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Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation"
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2026-10-13 03:38:40 +03:00 |
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SharpEmu.Libs
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[GPU] Compile wave64 compute for 32-lane subgroups when the host lacks wave64
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2026-10-13 03:46:55 +03:00 |
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SharpEmu.Logging
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Reject undefined numeric LogLevel values (#390)
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2026-07-18 15:47:19 +03:00 |
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SharpEmu.ShaderCompiler
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[ShaderCompiler] Let compile requests ask for 32-lane compute subgroups
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2026-10-13 03:46:55 +03:00 |
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SharpEmu.ShaderCompiler.Metal
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Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation"
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2026-10-13 03:38:40 +03:00 |
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SharpEmu.ShaderCompiler.Vulkan
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[ShaderCompiler] Skip EXEC selects for vector writes no lane observes
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2026-10-13 03:46:55 +03:00 |
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SharpEmu.SourceGenerators
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feat(hle): prefer loaded guest exports for selected registrations (#844)
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2026-08-25 22:32:57 +02:00 |