soundcraft/docs/architecture.md

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# Architecture
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-13 · **Change:** trivial (delay compensation includes the master faders' inserts (#351); previously minor: bounces stream to disk) · **Target:** Avid Pro Tools Ultimate 2026.4.1
SoundCraft is a Cargo workspace of small crates with enforced layering (`cargo xtask layers`).
Nothing below the UI knows about egui, so the interface can be replaced.
The UI package pins `craft-ui` for common icon-button and track record-enable interactions.
SoundCraft supplies each state's colors, border, radius and icon painter; selection and command
dispatch remain in the toolbar and track controls. The single-shape frame option preserves the
existing fill/border blending when controls are disabled. Specialized transport Play/Stop/Record styling,
nonlinear meters, faders, pan gestures, fonts and the live theme resolver remain local. Shared adapters read the current palette. The UI
requires Rust 1.95 or later without raising the core workspace's Rust 1.90 declaration.
```
L0 time audio-io midi video (standalone: no workspace deps)
L1 dsp clap-host vst3-host au-host (plugins; the three hosts are the only crates
allowed `unsafe`, confined to their FFI modules)
L2 model (the session document)
L3 mix (the mix engine)
L4 engine playback (commands, undo, I/O · audio devices)
L5 automation (MCP server, control-channel client)
L6 ui-egui (the user interface)
apps: soundcraft (desktop) · soundcraft-cli · soundcraft-web (wasm)
```
## The document
`soundcraft_model::Session` is plain data (serde): tracks with playlists of clips, mixer state
(inserts, sends, routing, automation lanes), tempo and meter maps, memory locations, groups,
busses, and `EditState` (selection, tools, modes, view flags). Decoded audio lives in a
`SourcePool` of `Arc`s that is not serialised; cloning a session is cheap. Sessions save as
`.scraft` JSON plus an `Audio Files/` folder.
## Commands and undo
Every user action is a `CommandSpec` (id, label, menu path, shortcut, params doc, enabled, run)
registered in `crates/engine/src/cmd/`. `Engine::execute(id, params)` runs it, catches any escaped
panic, and pushes an undo snapshot (the previous `Arc<Session>`) when the document changed.
Continuous gestures use `execute_merged` so a fader drag is one undo step. Menus are built from
the incumbent's menu catalog (`crates/engine/catalog/menus.txt`); a menu item lights up when a
command has the same menu path and label (or an alias maps it), which also drives the parity
report.
## Audio
`soundcraft_mix::MixEngine::render(session, pos, frames, out)` renders one block: clips (gain,
fades, clip effects) → trim → inserts → pre-fader sends → fader/mute (automation, VCA, trim
automation) → post-fader sends → pan → busses → aux inputs → master faders. Independent strips
process in parallel; plugin delay compensation aligns every path, the master faders' inserts included. The same engine renders
bounces offline (`RangeRender`, streamed to the file block by block) and realtime playback
(`soundcraft_playback::Player`, which owns it on the audio thread and receives new session
snapshots through a channel).
Device I/O today is the system's *default* output and *default* input device, opened as two
separate cpal streams; the mix renders 512-sample blocks and resamples to the device rate when
they differ. There is no device or buffer-size selection, no ASIO, and no MIDI device layer yet
(see [`hardware-parity.md`](hardware-parity.md)). Sources are decoded whole into the `SourcePool`
and recordings are captured in memory until stop.
`soundcraft-video` holds our own H.264, ProRes and Motion JPEG decoders and the ISO-BMFF demuxer
for the video track. Hosted plugins (`clap-host`, `vst3-host`, `au-host`) are scanned, created and
destroyed off the audio thread; only `process` runs on it.
The cpal callbacks mark their thread (`soundcraft_playback::mark_audio_thread`). Code that may run
there can ask `on_audio_thread()` before doing anything that blocks; the desktop app's logger does,
so a `log::` record from the audio thread (a stream error, a full synth event queue, a hosted
plugin's failed `process`, a CLAP plugin's own log call) is kept without waiting and written later
by the UI thread (see README › Logs).
## Agent control
The desktop app's control channel (JSON lines over TCP) exposes engine commands, inspection,
synthetic input and screenshots; `soundcraft-cli mcp` wraps either a headless engine or a running
app as an MCP server. See `control-protocol.md` and `mcp.md`.
## Revision history
| Date | Change | Summary |
|---|---|---|
| 2026-10-13 | trivial | delay compensation includes the master faders' inserts (#351) |
| 2026-10-10 | minor | Added video, vst3-host and au-host to the layer diagram; documented device I/O limits and in-memory media |
| 2026-10-05 | major | First architecture overview |