Part of gap 2: Effect › Texture (Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass, Texturizer)
Six raster effects on the pixel-filter pipeline (vectorcraft_effects::pixel::texture), under a new Effect › Texture submenu between Sharpen and Video in the Raster Effects section: - Craquelure (crackSpacing pt 2..100, default 15; crackDepth 0..10, 6; crackBrightness 0..10, 9): the object on relief plaster that cracks into plates about Crack Spacing apart (a Voronoi network over jittered points) and along the quarter, half and three-quarter contours of its softened tones. Depth sets how dark and wide the cracks are and how high the plates' bevels and the tones stand (lit from the top left); Brightness how brightly the surface is lit. - Grain (intensity 0..100, 40; contrast 0..100, 50 = unchanged; grainType Regular, Soft, Sprinkles, Clumped, Contrasty, Enlarged, Stippled, Horizontal, Vertical, Speckle; default Regular): coloured 1-point grains, smooth ones, clumps, 2-point grains, streaks along rows or columns, dark specks; Sprinkles and Stippled use the background colour, white. - Mosaic Tiles (tileSize pt 2..100, 12; groutWidth 1..15, 3; lightenGrout 0..10, 9): irregular tiles bevelled at their edges, with sunken grout half a point wide per step, lightened as Lighten Grout says. - Patchwork (squareSize pt 0..10, 4; relief 0..25, 8): squares filled with the colour around their centres, raised to heights that follow the highlights and shadows, a little more or less at random. - Stained Glass (cellSize pt 2..50, 10; borderThickness 1..20, 4; lightIntensity 0..10, 3): single-coloured panes leaded in the foreground colour (black, half a point per step), lit from behind at the object's centre and fading out towards its corners (PixelSpace gains `extent`). - Texturizer (texture Brick, Burlap, Canvas, Sandstone, default Canvas; scaling % 50..200, 100; relief 0..50, 4; lightDirection Bottom, Bottom Left, Left, Top Left, Top, Top Right, Right, Bottom Right, default Top; invert): the object on a surface in relief. The four surfaces are height fields generated in code (bricks in stretcher bond, plain weaves coarse and fine, octaves of smooth noise); no image files. Load Texture is left out. Every pattern lies in document space around the object's centre, so the result is the same at any zoom or raster resolution, moves with the object and is identical on every redraw (hash noise of cell indices); slopes are taken in document units. Work per pixel is bounded (a 5 x 5 cell search, four or five height samples, box blurs); parameters are clamped to their ranges and finite-checked. The Pixelate helpers (Place, the cell search, the softened colours) are shared, Mezzotint uses the shared smooth noise, and the effect dialogs' dropdowns translate their labels in an "effect" context where the plain word means something else (Soft, Horizontal and Vertical are type settings in Japanese and Chinese). Catalogue rows with parameter docs, outsets and reaches, menu entries, dropdowns (Grain Type, Texture, Light Direction), translations, tests (parameters and clamping, cracks and contours, ten distinct grains, tiles and grout, squares in relief, leaded panes and the centre light, the textures lit and inverted, the same at twice the resolution and when moved, canvas, multithreaded, PDF and SVG, the command sweep with junk parameters, the dialogs and the menu) and ROADMAP. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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ROADMAP.md
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ROADMAP.md
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@ -130,6 +130,10 @@ fn lengths_of(id: &str) -> Lengths {
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"stylize.glowingEdges" => always(&["edgeWidth", "smoothness"]),
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"pixelate.colorHalftone" => always(&["maxRadius"]),
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"pixelate.crystallize" | "pixelate.pointillize" => always(&["cellSize"]),
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"texture.craquelure" => always(&["crackSpacing"]),
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"texture.mosaicTiles" => always(&["tileSize"]),
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"texture.patchwork" => always(&["squareSize"]),
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"texture.stainedGlass" => always(&["cellSize"]),
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_ => Lengths::default(),
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}
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}
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@ -144,6 +148,7 @@ const WARP: &[&str] = &["Effect", "Warp"];
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const BLUR: &[&str] = &["Effect", "Blur"];
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const SHARPEN: &[&str] = &["Effect", "Sharpen"];
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const PIXELATE: &[&str] = &["Effect", "Pixelate"];
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const TEXTURE: &[&str] = &["Effect", "Texture"];
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const VIDEO: &[&str] = &["Effect", "Video"];
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const PATHFINDER: &[&str] = &["Effect", "Pathfinder"];
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const PLUGINS: &[&str] = &["Effect", "Plug-ins"];
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@ -332,6 +337,48 @@ pub fn effect_catalog() -> Vec<EffectInfo> {
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"{cellSize: pt 3..300 (5)} redraws the object as randomly placed dots of its colours on a white canvas",
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json!({"cellSize": 5.0}),
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),
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r(
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"texture.craquelure",
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"Craquelure…",
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TEXTURE,
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"{crackSpacing: pt 2..100 (15; how far apart the cracks are), crackDepth: 0..10 (6; how deep and wide the cracks are, and how high the plates and the tones stand), crackBrightness: 0..10 (9; how brightly the plaster is lit)} paints the object on relief plaster cracked into plates and along the contours of its tones",
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json!({"crackSpacing": 15.0, "crackDepth": 6.0, "crackBrightness": 9.0}),
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),
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r(
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"texture.grain",
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"Grain…",
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TEXTURE,
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"{intensity: 0..100 (40), contrast: 0..100 (50; the image's contrast, 50 leaves it as it is), grainType: \"regular\"|\"soft\"|\"sprinkles\"|\"clumped\"|\"contrasty\"|\"enlarged\"|\"stippled\"|\"horizontal\"|\"vertical\"|\"speckle\" (\"regular\")} adds grain in 1 pt grains (2 pt Enlarged, clumps Clumped, streaks Horizontal and Vertical); Sprinkles and Stippled use the background colour, white",
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json!({"intensity": 40.0, "contrast": 50.0, "grainType": "regular"}),
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),
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r(
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"texture.mosaicTiles",
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"Mosaic Tiles…",
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TEXTURE,
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"{tileSize: pt 2..100 (12), groutWidth: 1..15 (3; the grout is half a point wide per step), lightenGrout: 0..10 (9; how light the grout is)} lays the object in irregular tiles bevelled at their edges, with sunken grout between them",
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json!({"tileSize": 12.0, "groutWidth": 3.0, "lightenGrout": 9.0}),
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),
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r(
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"texture.patchwork",
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"Patchwork…",
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TEXTURE,
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"{squareSize: pt 0..10 (4; 0 draws 1 pt squares), relief: 0..25 (8)} redraws the object in squares of the colour around their centres, raised to heights that follow its highlights and shadows, a little more or less at random, lit from the top left",
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json!({"squareSize": 4.0, "relief": 8.0}),
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),
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r(
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"texture.stainedGlass",
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"Stained Glass…",
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TEXTURE,
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"{cellSize: pt 2..50 (10), borderThickness: 1..20 (4; the lead between the panes, half a point wide per step, in the foreground colour: black), lightIntensity: 0..10 (3; a light behind the object's centre, fading out towards its corners)} redraws the object as single-coloured panes around random points about cellSize apart",
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json!({"cellSize": 10.0, "borderThickness": 4.0, "lightIntensity": 3.0}),
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),
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r(
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"texture.texturizer",
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"Texturizer…",
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TEXTURE,
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"{texture: \"brick\"|\"burlap\"|\"canvas\"|\"sandstone\" (\"canvas\"; surfaces made in code), scaling: % 50..200 (100), relief: 0..50 (4), lightDirection: \"bottom\"|\"bottomLeft\"|\"left\"|\"topLeft\"|\"top\"|\"topRight\"|\"right\"|\"bottomRight\" (\"top\"), invert: bool (false; turns the surface's heights over)} paints the object on a surface in relief",
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json!({"texture": "canvas", "scaling": 100.0, "relief": 4.0, "lightDirection": "top", "invert": false}),
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),
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r(
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"video.deinterlace",
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"De-Interlace…",
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@ -1,6 +1,7 @@
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//! Photoshop-style raster effects (Effect › Blur › Radial Blur and Smart Blur, Pixelate › Color
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//! Halftone, Crystallize, Mezzotint and Pointillize, Sharpen › Unsharp Mask, Stylize › Glowing
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//! Edges, and Video › De-Interlace and NTSC Colors): filters over premultiplied RGBA8 pixels.
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//! Edges, Texture › Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass and Texturizer, and
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//! Video › De-Interlace and NTSC Colors): filters over premultiplied RGBA8 pixels.
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//!
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//! - Every distance is in document units (points) and becomes pixels through the raster's
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//! [`PixelSpace::px`], so an effect looks the same at any zoom and at any Document Raster Effects
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@ -13,17 +14,19 @@ mod blur;
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mod edges;
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mod pixelate;
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mod sharpen;
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mod texture;
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mod video;
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use serde_json::Value;
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use vectorcraft_geom::{Affine, Point, Rect};
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use crate::util::{num, text};
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use crate::util::{flag, num, text};
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pub use pixelate::{MEZZOTINT_TYPES, Mezzotint};
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pub use texture::{GRAIN_TYPES, Grain, LIGHT_DIRECTIONS, Light, TEXTURES, Texture};
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/// The Photoshop-style effect ids (all raster effects, see [`crate::is_raster`]).
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pub const PIXEL_EFFECTS: [&str; 10] = [
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pub const PIXEL_EFFECTS: [&str; 16] = [
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"blur.radial",
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"blur.smart",
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"pixelate.colorHalftone",
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@ -32,6 +35,12 @@ pub const PIXEL_EFFECTS: [&str; 10] = [
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"pixelate.pointillize",
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"sharpen.unsharpMask",
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"stylize.glowingEdges",
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"texture.craquelure",
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"texture.grain",
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"texture.mosaicTiles",
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"texture.patchwork",
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"texture.stainedGlass",
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"texture.texturizer",
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"video.deinterlace",
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"video.ntscColors",
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];
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@ -62,6 +71,24 @@ pub enum PixelFx {
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/// Pixelate › Pointillize: random dots about `cell` across of the object's colours on a white
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/// canvas.
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Pointillize { cell: f64 },
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/// Texture › Craquelure: cracked relief plaster, plates about `spacing` apart, cracks as deep
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/// as `depth` (0..10), lit as brightly as `brightness` (0..10).
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Craquelure { spacing: f64, depth: f64, brightness: f64 },
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/// Texture › Grain: noise of `kind` as strong as `intensity` (0..100), the image's contrast
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/// set by `contrast` (0..100, 50 leaves it).
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Grain { intensity: f64, contrast: f64, kind: Grain },
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/// Texture › Mosaic Tiles: irregular tiles about `tile` across with sunken grout `grout` / 2
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/// wide (1..15), lightened by `lighten` (0..10).
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MosaicTiles { tile: f64, grout: f64, lighten: f64 },
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/// Texture › Patchwork: squares `square` across of the colour around their centres, raised by
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/// up to `relief` (0..25).
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Patchwork { square: f64, relief: f64 },
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/// Texture › Stained Glass: panes about `cell` across leaded `border` / 2 wide (1..20) in
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/// black, lit at the centre by `light` (0..10).
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StainedGlass { cell: f64, border: f64, light: f64 },
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/// Texture › Texturizer: a `texture` surface scaled by `scaling` (0.5..2), in relief as strong
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/// as `relief` (0..50), lit from `light`, its heights turned over when `invert`.
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Texturizer { texture: Texture, scaling: f64, relief: f64, light: Light, invert: bool },
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/// Video › De-Interlace: the odd (or `even`) field lines made again from the others, by
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/// duplication or, with `interpolate`, by averaging.
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DeInterlace { even: bool, interpolate: bool },
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@ -100,6 +127,9 @@ pub struct PixelSpace {
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/// The height of a line of the document's raster grid (document units: 72 / Document Raster
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/// Effects Settings › Resolution), the fields De-Interlace works on.
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pub line: f64,
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/// How far the corners of the object's bounds lie from its centre (document units): Stained
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/// Glass's light fades out over it.
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pub extent: f64,
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}
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/// Effect `id`'s parameters `p` (defaults merged in) as a [`PixelFx`]; `None` for other effects.
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@ -137,6 +167,36 @@ pub(crate) fn parse(id: &str, p: &Value) -> Option<PixelFx> {
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"pixelate.crystallize" => PixelFx::Crystallize { cell: num(p, "cellSize", 10.0).clamp(3.0, 300.0) },
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"pixelate.mezzotint" => PixelFx::Mezzotint { kind: Mezzotint::parse(text(p, "type", "fineDots")) },
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"pixelate.pointillize" => PixelFx::Pointillize { cell: num(p, "cellSize", 5.0).clamp(3.0, 300.0) },
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"texture.craquelure" => PixelFx::Craquelure {
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spacing: num(p, "crackSpacing", 15.0).clamp(2.0, 100.0),
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depth: num(p, "crackDepth", 6.0).clamp(0.0, 10.0),
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brightness: num(p, "crackBrightness", 9.0).clamp(0.0, 10.0),
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},
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"texture.grain" => PixelFx::Grain {
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intensity: num(p, "intensity", 40.0).clamp(0.0, 100.0),
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contrast: num(p, "contrast", 50.0).clamp(0.0, 100.0),
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kind: Grain::parse(text(p, "grainType", "regular")),
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},
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"texture.mosaicTiles" => PixelFx::MosaicTiles {
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tile: num(p, "tileSize", 12.0).clamp(2.0, 100.0),
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grout: num(p, "groutWidth", 3.0).clamp(1.0, 15.0),
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lighten: num(p, "lightenGrout", 9.0).clamp(0.0, 10.0),
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},
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"texture.patchwork" => {
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PixelFx::Patchwork { square: num(p, "squareSize", 4.0).clamp(0.0, 10.0), relief: num(p, "relief", 8.0).clamp(0.0, 25.0) }
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}
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"texture.stainedGlass" => PixelFx::StainedGlass {
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cell: num(p, "cellSize", 10.0).clamp(2.0, 50.0),
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border: num(p, "borderThickness", 4.0).clamp(1.0, 20.0),
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light: num(p, "lightIntensity", 3.0).clamp(0.0, 10.0),
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},
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"texture.texturizer" => PixelFx::Texturizer {
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texture: Texture::parse(text(p, "texture", "canvas")),
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scaling: num(p, "scaling", 100.0).clamp(50.0, 200.0) / 100.0,
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relief: num(p, "relief", 4.0).clamp(0.0, 50.0),
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light: Light::parse(text(p, "lightDirection", "top")),
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invert: flag(p, "invert", false),
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},
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"video.deinterlace" => PixelFx::DeInterlace {
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even: text(p, "eliminate", "odd").eq_ignore_ascii_case("even"),
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interpolate: text(p, "create", "duplication").eq_ignore_ascii_case("interpolation"),
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@ -159,9 +219,18 @@ impl PixelFx {
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PixelFx::SmartBlur { radius, .. } => radius,
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PixelFx::UnsharpMask { .. } => 0.0,
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PixelFx::GlowingEdges { width, smoothness, .. } => width.max(smoothness * 3.0),
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PixelFx::ColorHalftone { .. } | PixelFx::Mezzotint { .. } | PixelFx::DeInterlace { .. } | PixelFx::NtscColors => 0.0,
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// A crystal's or dot's point inside the object reaches out by up to its cell.
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PixelFx::Crystallize { cell } | PixelFx::Pointillize { cell } => 1.5 * cell,
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PixelFx::ColorHalftone { .. }
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| PixelFx::Mezzotint { .. }
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| PixelFx::Craquelure { .. }
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| PixelFx::Grain { .. }
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| PixelFx::MosaicTiles { .. }
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| PixelFx::Texturizer { .. }
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| PixelFx::DeInterlace { .. }
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| PixelFx::NtscColors => 0.0,
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// A crystal's, dot's or pane's point inside the object reaches out by up to its cell.
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PixelFx::Crystallize { cell } | PixelFx::Pointillize { cell } | PixelFx::StainedGlass { cell, .. } => 1.5 * cell,
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// A square whose centre is on the object is drawn whole.
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PixelFx::Patchwork { square, .. } => square.max(1.0),
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}
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}
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@ -179,6 +248,12 @@ impl PixelFx {
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PixelFx::Mezzotint { .. } => Some(0.0),
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// The dots' points, and the softened colour around them.
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PixelFx::Pointillize { cell } => Some(2.5 * cell),
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// The softened tones around the pixel.
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PixelFx::Craquelure { spacing, .. } => Some(3.0 * texture::CONTOUR_SOFTNESS * spacing),
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PixelFx::Grain { .. } | PixelFx::MosaicTiles { .. } | PixelFx::Texturizer { .. } => Some(0.0),
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// The square's or pane's point, and the softened colour around it.
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PixelFx::Patchwork { square, .. } => Some(2.0 * square.max(1.0)),
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PixelFx::StainedGlass { cell, .. } => Some(2.5 * cell),
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// The lines above and below.
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PixelFx::DeInterlace { .. } => Some(video::MAX_LINE),
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PixelFx::NtscColors => Some(0.0),
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@ -199,12 +274,26 @@ impl PixelFx {
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PixelFx::Crystallize { cell } => pixelate::crystallize(px, w, h, space, cell),
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PixelFx::Mezzotint { kind } => pixelate::mezzotint(px, w, h, space, kind),
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PixelFx::Pointillize { cell } => pixelate::pointillize(px, w, h, space, cell),
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PixelFx::Craquelure { spacing, depth, brightness } => texture::craquelure(px, w, h, space, spacing, depth, brightness),
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PixelFx::Grain { intensity, contrast, kind } => texture::grain(px, w, h, space, intensity, contrast, kind),
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PixelFx::MosaicTiles { tile, grout, lighten } => texture::mosaic_tiles(px, w, h, space, tile, grout, lighten),
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PixelFx::Patchwork { square, relief } => texture::patchwork(px, w, h, space, square, relief),
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PixelFx::StainedGlass { cell, border, light } => texture::stained_glass(px, w, h, space, cell, border, light),
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PixelFx::Texturizer { texture, scaling, relief, light, invert } => {
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texture::texturizer(px, w, h, space, texture, scaling, relief, light, invert)
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}
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PixelFx::DeInterlace { even, interpolate } => video::deinterlace(px, w, h, space, even, interpolate),
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PixelFx::NtscColors => video::ntsc(px),
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}
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}
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}
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/// The entry of `all` whose value in `table` (the same order) is `value`, any case; `default`
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/// otherwise.
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fn pick<T: Copy>(table: &[(&str, &str)], all: &[T], value: &str, default: T) -> T {
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table.iter().zip(all).find(|((_, v), _)| v.eq_ignore_ascii_case(value)).map_or(default, |(_, t)| *t)
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}
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/// `data` as `w` × `h` RGBA pixels, `None` when it isn't that size (or is empty).
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fn pixels(data: &mut [u8], w: usize, h: usize) -> Option<&mut [[u8; 4]]> {
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let (px, rest) = data.as_chunks_mut::<4>();
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@ -8,7 +8,7 @@ use std::sync::OnceLock;
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use vectorcraft_geom::{Affine, Point};
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use super::{Channels, PixelSpace, gaussian, to16};
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use super::{Channels, PixelSpace, Px16, gaussian, pick, to16};
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use crate::util::noise;
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/// Mezzotint's patterns, in its Type menu's order: (label, parameter value).
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@ -62,7 +62,7 @@ impl Mezzotint {
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/// The pattern of Type `value` (a [`MEZZOTINT_TYPES`] value, any case); Fine Dots otherwise.
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pub fn parse(value: &str) -> Self {
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MEZZOTINT_TYPES.iter().zip(MEZZOTINT_KINDS).find(|((_, v), _)| v.eq_ignore_ascii_case(value)).map_or(Self::FINE_DOTS, |(_, kind)| kind)
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pick(&MEZZOTINT_TYPES, &MEZZOTINT_KINDS, value, Self::FINE_DOTS)
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}
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}
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@ -70,48 +70,48 @@ impl Mezzotint {
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const SEED: u64 = 0x5049_5845_4C41_5445;
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/// A random number in [0, 1) for cell (`i`, `j`) of pattern `salt`; `k` picks one of several.
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fn rand(salt: u64, i: i64, j: i64, k: u64) -> f64 {
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pub(super) fn rand(salt: u64, i: i64, j: i64, k: u64) -> f64 {
|
||||
0.5 * (noise(SEED ^ salt, i as u64, j as u64, k) + 1.0)
|
||||
}
|
||||
|
||||
/// The cell holding coordinate `v` (in cells); `None` far beyond any raster (or not finite).
|
||||
fn cell(v: f64) -> Option<i64> {
|
||||
pub(super) fn cell(v: f64) -> Option<i64> {
|
||||
let f = v.floor();
|
||||
(f.abs() < 1e15).then_some(f as i64)
|
||||
}
|
||||
|
||||
/// Where a raster's pixels lie relative to the object's centre, in document units.
|
||||
struct Place {
|
||||
pub(super) struct Place {
|
||||
/// Pixel coordinates → document coordinates relative to the centre.
|
||||
to_rel: Affine,
|
||||
pub(super) to_rel: Affine,
|
||||
/// The other way.
|
||||
to_px: Affine,
|
||||
pub(super) to_px: Affine,
|
||||
/// A pixel's size in document units.
|
||||
px: f64,
|
||||
pub(super) px: f64,
|
||||
w: usize,
|
||||
h: usize,
|
||||
}
|
||||
|
||||
impl Place {
|
||||
fn new(space: &PixelSpace, w: usize, h: usize) -> Option<Self> {
|
||||
pub(super) fn new(space: &PixelSpace, w: usize, h: usize) -> Option<Self> {
|
||||
let to_rel = Affine::translate(-space.center.to_vec2()) * space.to_doc;
|
||||
let to_px = to_rel.inverse();
|
||||
(to_rel.is_finite() && to_px.is_finite() && space.px.is_finite() && space.px > 0.0).then_some(Self { to_rel, to_px, px: space.px, w, h })
|
||||
}
|
||||
|
||||
/// The centre of pixel (`x`, `y`).
|
||||
fn at(&self, x: usize, y: usize) -> Point {
|
||||
pub(super) fn at(&self, x: usize, y: usize) -> Point {
|
||||
self.to_rel * Point::new(x as f64 + 0.5, y as f64 + 0.5)
|
||||
}
|
||||
|
||||
/// The index of the pixel holding point `p`; `None` outside the raster.
|
||||
fn index(&self, p: Point) -> Option<usize> {
|
||||
pub(super) fn index(&self, p: Point) -> Option<usize> {
|
||||
let q = self.to_px * p;
|
||||
(q.x >= 0.0 && q.y >= 0.0 && q.x < self.w as f64 && q.y < self.h as f64).then(|| q.y as usize * self.w + q.x as usize)
|
||||
}
|
||||
|
||||
/// Run `f(x, y, pixel)` on every pixel.
|
||||
fn each(&self, px: &mut [[u8; 4]], mut f: impl FnMut(usize, usize, &mut [u8; 4])) {
|
||||
pub(super) fn each(&self, px: &mut [[u8; 4]], mut f: impl FnMut(usize, usize, &mut [u8; 4])) {
|
||||
for (y, row) in px.chunks_exact_mut(self.w.max(1)).enumerate().take(self.h) {
|
||||
for (x, p) in row.iter_mut().enumerate() {
|
||||
f(x, y, p);
|
||||
|
|
@ -122,7 +122,7 @@ impl Place {
|
|||
|
||||
/// The cells around a pixel's cell, in the order they can hold its nearest random point: the
|
||||
/// cell itself, its 8 neighbours, then the ring around them.
|
||||
const AROUND: [(i64, i64); 25] = [
|
||||
pub(super) const AROUND: [(i64, i64); 25] = [
|
||||
(0, 0),
|
||||
(-1, 0),
|
||||
(1, 0),
|
||||
|
|
@ -152,18 +152,18 @@ const AROUND: [(i64, i64); 25] = [
|
|||
|
||||
/// What the cells [`AROUND`] one cell hold, made when first asked for and kept while consecutive
|
||||
/// pixels stay in that cell.
|
||||
struct Around<T> {
|
||||
pub(super) struct Around<T> {
|
||||
cell: Option<(i64, i64)>,
|
||||
items: [Option<T>; 25],
|
||||
}
|
||||
|
||||
impl<T: Copy> Around<T> {
|
||||
fn new() -> Self {
|
||||
pub(super) fn new() -> Self {
|
||||
Self { cell: None, items: [None; 25] }
|
||||
}
|
||||
|
||||
/// Item `k` of [`AROUND`] cell (`i`, `j`): `make(cell i', j')`.
|
||||
fn get(&mut self, (i, j): (i64, i64), k: usize, make: impl FnOnce(i64, i64) -> T) -> Option<T> {
|
||||
pub(super) fn get(&mut self, (i, j): (i64, i64), k: usize, make: impl FnOnce(i64, i64) -> T) -> Option<T> {
|
||||
if self.cell != Some((i, j)) {
|
||||
self.cell = Some((i, j));
|
||||
self.items = [None; 25];
|
||||
|
|
@ -175,10 +175,26 @@ impl<T: Copy> Around<T> {
|
|||
}
|
||||
|
||||
/// The random point of cell (`i`, `j`) of pattern `salt`, in cells.
|
||||
fn point_in(salt: u64, i: i64, j: i64) -> Point {
|
||||
pub(super) fn point_in(salt: u64, i: i64, j: i64) -> Point {
|
||||
Point::new(i as f64 + rand(salt, i, j, 0), j as f64 + rand(salt, i, j, 1))
|
||||
}
|
||||
|
||||
/// How far cell `c` lies from coordinate `t` (in cells) along one axis.
|
||||
pub(super) fn gap(c: i64, t: f64) -> f64 {
|
||||
(c as f64 - t).max(t - c as f64 - 1.0).max(0.0)
|
||||
}
|
||||
|
||||
/// Smooth random values in [0, 1) of pattern `salt` at whole coordinates, blended between them.
|
||||
pub(super) fn value_noise(salt: u64, x: f64, y: f64) -> f64 {
|
||||
let (Some(i), Some(j)) = (cell(x), cell(y)) else { return 0.5 };
|
||||
let smooth = |t: f64| t * t * (3.0 - 2.0 * t);
|
||||
let (fx, fy) = (smooth(x - i as f64), smooth(y - j as f64));
|
||||
let at = |di: i64, dj: i64| rand(salt, i.wrapping_add(di), j.wrapping_add(dj), 0);
|
||||
let top = at(0, 0) + (at(1, 0) - at(0, 0)) * fx;
|
||||
let bottom = at(0, 1) + (at(1, 1) - at(0, 1)) * fx;
|
||||
top + (bottom - top) * fy
|
||||
}
|
||||
|
||||
/// Crystallize: every pixel takes the colour at the nearest of one random point per `cell` ×
|
||||
/// `cell` square (a Voronoi diagram over a jittered grid): polygon crystals of solid colour.
|
||||
pub(super) fn crystallize(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, cell_size: f64) {
|
||||
|
|
@ -188,8 +204,6 @@ pub(super) fn crystallize(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelS
|
|||
}
|
||||
let src = px.to_vec();
|
||||
let mut around = Around::new();
|
||||
// How far cell `c` lies from coordinate `t` (in cells) along one axis.
|
||||
let gap = |c: i64, t: f64| (c as f64 - t).max(t - c as f64 - 1.0).max(0.0);
|
||||
place.each(px, |x, y, out| {
|
||||
let q = place.at(x, y);
|
||||
let (u, v) = (q.x / cell_size, q.y / cell_size);
|
||||
|
|
@ -215,6 +229,34 @@ pub(super) fn crystallize(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelS
|
|||
});
|
||||
}
|
||||
|
||||
/// The object's colours softened by a Gaussian of `sigma` pixels, with its coverage as it is: what
|
||||
/// the cell filters (Pointillize, Patchwork, Stained Glass) fill their cells with.
|
||||
pub(super) struct Soft {
|
||||
colour: Vec<Px16>,
|
||||
alpha: Vec<u8>,
|
||||
}
|
||||
|
||||
impl Soft {
|
||||
pub(super) fn new(px: &[[u8; 4]], w: usize, sigma: f64) -> Self {
|
||||
let mut colour = to16(px);
|
||||
gaussian(&mut colour, w, sigma);
|
||||
Self { colour, alpha: px.iter().map(|p| p[3]).collect() }
|
||||
}
|
||||
|
||||
/// The colour around pixel `k` (premultiplied, 0..1), as opaque as the object is at `k`; clear
|
||||
/// outside the raster.
|
||||
pub(super) fn at(&self, k: Option<usize>) -> [f32; 4] {
|
||||
let a = k.and_then(|k| self.alpha.get(k)).map_or(0.0, |a| f32::from(*a) / 255.0);
|
||||
match k.and_then(|k| self.colour.get(k)) {
|
||||
Some(p) if p[3] > 0 => {
|
||||
let s = a / f32::from(p[3]);
|
||||
[f32::from(p[0]) * s, f32::from(p[1]) * s, f32::from(p[2]) * s, a]
|
||||
}
|
||||
_ => [0.0; 4],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// One of Pointillize's dots: where (in cells), its radius (document units), its stacking order
|
||||
/// and its colour (premultiplied, 0..1).
|
||||
#[derive(Clone, Copy)]
|
||||
|
|
@ -237,20 +279,10 @@ pub(super) fn pointillize(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelS
|
|||
}
|
||||
// Each dot takes the colour around its centre, not of a single pixel there, and is as opaque
|
||||
// as the object at its centre (whole dots on the object, none beside it).
|
||||
let alpha: Vec<u8> = px.iter().map(|p| p[3]).collect();
|
||||
let mut soft = to16(px);
|
||||
gaussian(&mut soft, w, cell_size / place.px / 4.0);
|
||||
let soft = Soft::new(px, w, cell_size / place.px / 4.0);
|
||||
let dot = |i: i64, j: i64| {
|
||||
let at = point_in(2, i, j);
|
||||
let k = place.index(Point::new(at.x * cell_size, at.y * cell_size));
|
||||
let a = k.and_then(|k| alpha.get(k)).map_or(0.0, |a| f32::from(*a) / 255.0);
|
||||
let colour = match k.and_then(|k| soft.get(k)) {
|
||||
Some(p) if p[3] > 0 => {
|
||||
let s = a / f32::from(p[3]);
|
||||
[f32::from(p[0]) * s, f32::from(p[1]) * s, f32::from(p[2]) * s, a]
|
||||
}
|
||||
_ => [0.0; 4],
|
||||
};
|
||||
let colour = soft.at(place.index(Point::new(at.x * cell_size, at.y * cell_size)));
|
||||
Dot { at, radius: (DOT_RADIUS.0 + DOT_RADIUS.1 * rand(2, i, j, 2)) * cell_size, z: rand(2, i, j, 3), colour }
|
||||
};
|
||||
let mut around = Around::new();
|
||||
|
|
@ -499,19 +531,6 @@ pub(super) fn mezzotint(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpa
|
|||
/// Mezzotint's threshold in [0, 1) at point `q` (document units around the centre) of pattern
|
||||
/// `salt`.
|
||||
fn threshold(kind: Mezzotint, salt: u64, q: Point) -> f64 {
|
||||
let smooth = |t: f64| t * t * (3.0 - 2.0 * t);
|
||||
// Random values at whole coordinates, blended smoothly between them along x (and y).
|
||||
let blend = |x: f64, y: f64, along_y: bool| {
|
||||
let (Some(i), Some(j)) = (cell(x), cell(y)) else { return 0.5 };
|
||||
let (fx, fy) = (smooth(x - i as f64), smooth(y - j as f64));
|
||||
let at = |di: i64, dj: i64| rand(salt, i.wrapping_add(di), j.wrapping_add(dj), 0);
|
||||
let top = at(0, 0) + (at(1, 0) - at(0, 0)) * fx;
|
||||
if !along_y {
|
||||
return top;
|
||||
}
|
||||
let bottom = at(0, 1) + (at(1, 1) - at(0, 1)) * fx;
|
||||
top + (bottom - top) * fy
|
||||
};
|
||||
let grain = |size: f64| match (cell(q.x / size), cell(q.y / size)) {
|
||||
(Some(i), Some(j)) => rand(salt, i, j, 1),
|
||||
_ => 0.5,
|
||||
|
|
@ -520,12 +539,10 @@ fn threshold(kind: Mezzotint, salt: u64, q: Point) -> f64 {
|
|||
Mezzotint::Dots { size, smooth: false, .. } => grain(f64::from(size)),
|
||||
Mezzotint::Dots { size, grainy, .. } => {
|
||||
let s = f64::from(size);
|
||||
let blob = blend(q.x / s, q.y / s, true);
|
||||
let blob = value_noise(salt, q.x / s, q.y / s);
|
||||
if grainy { 0.5 * (blob + grain(1.0)) } else { blob }
|
||||
}
|
||||
Mezzotint::Lines { length, width } => {
|
||||
let row = (q.y / f64::from(width)).floor();
|
||||
blend(q.x / f64::from(length), row, false)
|
||||
}
|
||||
// Blended along x only: whole rows.
|
||||
Mezzotint::Lines { length, width } => value_noise(salt, q.x / f64::from(length), (q.y / f64::from(width)).floor()),
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,9 +5,17 @@ use vectorcraft_geom::{Affine, Point, Rect};
|
|||
use super::*;
|
||||
use crate::{RasterFx, raster_effects};
|
||||
|
||||
/// A `w` × `h` raster whose pixels are document points (origin top-left).
|
||||
/// A `w` × `h` raster whose pixels are document points (origin top-left), of an object that fills it.
|
||||
fn space(w: usize, h: usize) -> PixelSpace {
|
||||
PixelSpace { to_doc: Affine::IDENTITY, px: 1.0, center: Point::new(w as f64 / 2.0, h as f64 / 2.0), channels: Channels::Rgb, line: 1.0 }
|
||||
let (w, h) = (w as f64, h as f64);
|
||||
PixelSpace {
|
||||
to_doc: Affine::IDENTITY,
|
||||
px: 1.0,
|
||||
center: Point::new(w / 2.0, h / 2.0),
|
||||
channels: Channels::Rgb,
|
||||
line: 1.0,
|
||||
extent: 0.5 * w.hypot(h),
|
||||
}
|
||||
}
|
||||
|
||||
fn image(w: usize, h: usize, f: impl Fn(usize, usize) -> [u8; 4]) -> Vec<u8> {
|
||||
|
|
@ -224,8 +232,14 @@ fn lengths_are_document_units() {
|
|||
let edge = |scale: usize| image(40 * scale, 4, move |x, _| grey(if x < 20 * scale { 100 } else { 150 }));
|
||||
let run = |scale: usize| {
|
||||
let mut d = edge(scale);
|
||||
let s =
|
||||
PixelSpace { to_doc: Affine::scale(1.0 / scale as f64), px: 1.0 / scale as f64, center: Point::ZERO, channels: Channels::Rgb, line: 1.0 };
|
||||
let s = PixelSpace {
|
||||
to_doc: Affine::scale(1.0 / scale as f64),
|
||||
px: 1.0 / scale as f64,
|
||||
center: Point::ZERO,
|
||||
channels: Channels::Rgb,
|
||||
line: 1.0,
|
||||
extent: 0.0,
|
||||
};
|
||||
fx("sharpen.unsharpMask", json!({"amount": 100, "radius": 2})).apply(&mut d, 40 * scale, 4, &s);
|
||||
(0..40 * scale).filter(|x| at(&d, 40 * scale, *x, 2)[0] < 99).count()
|
||||
};
|
||||
|
|
@ -254,7 +268,7 @@ fn gaussian_and_plane_blurs_keep_their_mass() {
|
|||
fn pixel_timings() {
|
||||
let (w, h) = (2000, 2000);
|
||||
let src = image(w, h, |x, y| [(x % 256) as u8, (y % 256) as u8, ((x ^ y) % 256) as u8, 255]);
|
||||
let s = PixelSpace { to_doc: Affine::IDENTITY, px: 1.0, center: Point::new(1000.0, 1000.0), channels: Channels::Rgb, line: 1.0 };
|
||||
let s = PixelSpace { to_doc: Affine::IDENTITY, px: 1.0, center: Point::new(1000.0, 1000.0), channels: Channels::Rgb, line: 1.0, extent: 0.0 };
|
||||
let cases = [
|
||||
("blur.radial", json!({"quality": "draft"})),
|
||||
("blur.radial", json!({"quality": "good"})),
|
||||
|
|
@ -268,6 +282,14 @@ fn pixel_timings() {
|
|||
("pixelate.mezzotint", json!({"type": "grainyDots"})),
|
||||
("pixelate.pointillize", json!({"cellSize": 3})),
|
||||
("pixelate.pointillize", json!({"cellSize": 300})),
|
||||
("texture.craquelure", json!({"crackSpacing": 2})),
|
||||
("texture.craquelure", json!({"crackSpacing": 100})),
|
||||
("texture.grain", json!({"grainType": "clumped"})),
|
||||
("texture.mosaicTiles", json!({"tileSize": 2})),
|
||||
("texture.patchwork", json!({"squareSize": 0})),
|
||||
("texture.stainedGlass", json!({"cellSize": 2})),
|
||||
("texture.texturizer", json!({"texture": "sandstone", "scaling": 50})),
|
||||
("texture.texturizer", json!({"texture": "burlap"})),
|
||||
];
|
||||
for (id, p) in cases {
|
||||
let mut d = src.clone();
|
||||
|
|
@ -525,3 +547,282 @@ fn ntsc_colors_tame_only_colours_too_strong_for_the_signal() {
|
|||
assert!((luma(a) - luma(b)).abs() < 3.0, "{x}: as bright {a:?} {b:?}");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn texture_params_take_defaults_and_stay_in_range() {
|
||||
assert_eq!(fx("texture.craquelure", json!({})), PixelFx::Craquelure { spacing: 15.0, depth: 6.0, brightness: 9.0 });
|
||||
assert_eq!(
|
||||
fx("texture.craquelure", json!({"crackSpacing": 1e9, "crackDepth": -1, "crackBrightness": "x"})),
|
||||
PixelFx::Craquelure { spacing: 100.0, depth: 0.0, brightness: 9.0 }
|
||||
);
|
||||
assert_eq!(fx("texture.grain", json!({})), PixelFx::Grain { intensity: 40.0, contrast: 50.0, kind: Grain::Regular });
|
||||
assert_eq!(
|
||||
fx("texture.grain", json!({"intensity": 1e300, "contrast": -5, "grainType": "SPECKLE"})),
|
||||
PixelFx::Grain { intensity: 100.0, contrast: 0.0, kind: Grain::Speckle }
|
||||
);
|
||||
assert_eq!(fx("texture.mosaicTiles", json!({})), PixelFx::MosaicTiles { tile: 12.0, grout: 3.0, lighten: 9.0 });
|
||||
assert_eq!(
|
||||
fx("texture.mosaicTiles", json!({"tileSize": 0, "groutWidth": 99, "lightenGrout": 11})),
|
||||
PixelFx::MosaicTiles { tile: 2.0, grout: 15.0, lighten: 10.0 }
|
||||
);
|
||||
assert_eq!(fx("texture.patchwork", json!({})), PixelFx::Patchwork { square: 4.0, relief: 8.0 });
|
||||
assert_eq!(fx("texture.patchwork", json!({"squareSize": -1, "relief": 26})), PixelFx::Patchwork { square: 0.0, relief: 25.0 });
|
||||
assert_eq!(fx("texture.stainedGlass", json!({})), PixelFx::StainedGlass { cell: 10.0, border: 4.0, light: 3.0 });
|
||||
assert_eq!(
|
||||
fx("texture.stainedGlass", json!({"cellSize": 1, "borderThickness": 21, "lightIntensity": "1e999"})),
|
||||
PixelFx::StainedGlass { cell: 2.0, border: 20.0, light: 3.0 }
|
||||
);
|
||||
let canvas = PixelFx::Texturizer { texture: Texture::Canvas, scaling: 1.0, relief: 4.0, light: Light::Top, invert: false };
|
||||
assert_eq!(fx("texture.texturizer", json!({})), canvas);
|
||||
assert_eq!(
|
||||
fx("texture.texturizer", json!({"texture": "Brick", "scaling": 10, "relief": 60, "lightDirection": "bottomRight", "invert": true})),
|
||||
PixelFx::Texturizer { texture: Texture::Brick, scaling: 0.5, relief: 50.0, light: Light::BottomRight, invert: true }
|
||||
);
|
||||
assert_eq!(
|
||||
fx("texture.texturizer", json!({"texture": 3, "lightDirection": "up", "scaling": 1e9})),
|
||||
PixelFx::Texturizer { texture: Texture::Canvas, scaling: 2.0, relief: 4.0, light: Light::Top, invert: false }
|
||||
);
|
||||
assert_eq!(fx("texture.grain", json!({"grainType": ["x"]})), fx("texture.grain", json!({})));
|
||||
// Every menu value is documented in the catalogue and parses to a choice of its own.
|
||||
for (id, key, table) in [
|
||||
("texture.grain", "grainType", GRAIN_TYPES.as_slice()),
|
||||
("texture.texturizer", "texture", TEXTURES.as_slice()),
|
||||
("texture.texturizer", "lightDirection", LIGHT_DIRECTIONS.as_slice()),
|
||||
] {
|
||||
let doc = crate::effect_info(id).unwrap().params;
|
||||
let parsed: Vec<PixelFx> = table.iter().map(|(_, v)| fx(id, json!({ key: v }))).collect();
|
||||
for (i, (_, v)) in table.iter().enumerate() {
|
||||
assert!(doc.contains(&format!("\"{v}\"")), "{id} {v}");
|
||||
assert!(parsed.iter().skip(i + 1).all(|p| *p != parsed[i]), "{id} {v}");
|
||||
}
|
||||
}
|
||||
// Panes and squares reach beyond the object; the surfaces stay on it.
|
||||
let b = Rect::new(0.0, 0.0, 100.0, 50.0);
|
||||
assert_eq!(fx("texture.stainedGlass", json!({"cellSize": 20})).outset(b), 30.0);
|
||||
assert_eq!(fx("texture.patchwork", json!({"squareSize": 0})).outset(b), 1.0);
|
||||
for id in ["texture.craquelure", "texture.grain", "texture.mosaicTiles", "texture.texturizer"] {
|
||||
assert_eq!(fx(id, json!({})).outset(b), 0.0, "{id}");
|
||||
}
|
||||
assert_eq!(fx("texture.grain", json!({})).reach(), Some(0.0));
|
||||
assert_eq!(fx("texture.craquelure", json!({"crackSpacing": 12})).reach(), Some(6.0));
|
||||
}
|
||||
|
||||
/// The pixels of `d` (`w` wide) in the square `lo..hi` on both axes.
|
||||
fn square(d: &[u8], w: usize, lo: usize, hi: usize) -> Vec<[u8; 4]> {
|
||||
(lo..hi).flat_map(|y| (lo..hi).map(move |x| (x, y))).map(|(x, y)| at(d, w, x, y)).collect()
|
||||
}
|
||||
|
||||
/// A `w`-square raster of one colour.
|
||||
fn flat(w: usize, c: [u8; 4]) -> Vec<u8> {
|
||||
image(w, w, |_, _| c)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn craquelure_cracks_plates_and_contours() {
|
||||
let w = 96;
|
||||
let tan = [180, 150, 110, 255];
|
||||
let mut d = flat(w, tan);
|
||||
fx("texture.craquelure", json!({"crackBrightness": 10})).apply(&mut d, w, w, &space(w, w));
|
||||
let px = square(&d, w, 16, 80);
|
||||
let dark = px.iter().filter(|p| p[0] < 120).count() as f64 / px.len() as f64;
|
||||
assert!((0.03..0.4).contains(&dark), "a network of dark cracks: {dark}");
|
||||
assert!(px.iter().all(|p| p[3] == 255 && p[0] >= p[1] && p[1] >= p[2]), "the colour stays, darkened or lit");
|
||||
assert!(px.iter().any(|p| p[0] > 182), "plate edges catch the light");
|
||||
// Without depth there are no cracks and no relief; brightness lights the surface.
|
||||
let mut flat_lit = flat(w, tan);
|
||||
fx("texture.craquelure", json!({"crackDepth": 0, "crackBrightness": 10})).apply(&mut flat_lit, w, w, &space(w, w));
|
||||
assert_eq!(flat_lit, flat(w, tan));
|
||||
let mut dim = flat(w, tan);
|
||||
fx("texture.craquelure", json!({"crackDepth": 0, "crackBrightness": 0})).apply(&mut dim, w, w, &space(w, w));
|
||||
assert_eq!(at(&dim, w, 40, 40), [90, 75, 55, 255]);
|
||||
// A dark half and a light half: a crack follows the contour between them, straight down (a
|
||||
// dark line between lighter pixels in nearly every row), where one tone has none.
|
||||
let craquelure = fx("texture.craquelure", json!({"crackSpacing": 100, "crackBrightness": 10}));
|
||||
let rows_cracked = |src: Vec<u8>| {
|
||||
let mut d = src;
|
||||
craquelure.apply(&mut d, w, w, &space(w, w));
|
||||
let v = |x: usize, y: usize| i32::from(at(&d, w, x, y)[0]);
|
||||
(20..76).filter(|y| (26..35).any(|x| v(x, *y) + 8 < v(x - 2, *y) && v(x, *y) + 8 < v(x + 2, *y))).count()
|
||||
};
|
||||
let (contour, plain) = (rows_cracked(image(w, w, |x, _| grey(if x < 30 { 60 } else { 200 }))), rows_cracked(flat(w, grey(200))));
|
||||
assert!(contour >= 48 && contour >= plain + 25, "{contour} rows cracked along the contour, {plain} without one");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn grain_types_each_add_their_own_noise() {
|
||||
let w = 48;
|
||||
let mid = grey(128);
|
||||
let mut seen: Vec<Vec<u8>> = Vec::new();
|
||||
for (_, kind) in GRAIN_TYPES {
|
||||
let mut d = flat(w, mid);
|
||||
fx("texture.grain", json!({ "grainType": kind })).apply(&mut d, w, w, &space(w, w));
|
||||
assert_ne!(d, flat(w, mid), "{kind} adds grain");
|
||||
assert!(d.as_chunks::<4>().0.iter().all(|p| p[3] == 255), "{kind}: coverage stays");
|
||||
assert!(!seen.contains(&d), "{kind}: a grain of its own");
|
||||
seen.push(d);
|
||||
}
|
||||
// Regular grain is 1-point grains of every colour around the image's own.
|
||||
let mut d = flat(w, mid);
|
||||
fx("texture.grain", json!({})).apply(&mut d, w, w, &space(w, w));
|
||||
let px = d.as_chunks::<4>().0;
|
||||
let mean = px.iter().map(|p| f64::from(p[0])).sum::<f64>() / px.len() as f64;
|
||||
assert!((mean - 128.0).abs() < 8.0, "{mean}");
|
||||
assert!(px.iter().any(|p| p[0] != p[1]), "coloured grains");
|
||||
// Horizontal grain runs in streaks along the rows.
|
||||
let mut d = flat(w, mid);
|
||||
fx("texture.grain", json!({"grainType": "horizontal", "intensity": 100})).apply(&mut d, w, w, &space(w, w));
|
||||
let along = (0..w - 1).map(|x| u32::from(at(&d, w, x, 10)[0].abs_diff(at(&d, w, x + 1, 10)[0]))).sum::<u32>();
|
||||
let across = (0..w - 1).map(|y| u32::from(at(&d, w, 10, y)[0].abs_diff(at(&d, w, 10, y + 1)[0]))).sum::<u32>();
|
||||
assert!(along * 3 < across, "{along} along, {across} across");
|
||||
// No intensity at neutral contrast leaves the image; contrast spreads its tones.
|
||||
let ramp = image(w, w, |x, _| grey((x * 5) as u8));
|
||||
let mut d = ramp.clone();
|
||||
fx("texture.grain", json!({"intensity": 0})).apply(&mut d, w, w, &space(w, w));
|
||||
assert_eq!(d, ramp);
|
||||
fx("texture.grain", json!({"intensity": 0, "contrast": 100})).apply(&mut d, w, w, &space(w, w));
|
||||
assert!(at(&d, w, 2, 0)[0] < at(&ramp, w, 2, 0)[0] && at(&d, w, 45, 0)[0] > at(&ramp, w, 45, 0)[0]);
|
||||
// Sprinkles are the background colour, white.
|
||||
let mut d = flat(w, [0, 0, 160, 255]);
|
||||
fx("texture.grain", json!({"grainType": "sprinkles", "intensity": 100})).apply(&mut d, w, w, &space(w, w));
|
||||
assert!(d.as_chunks::<4>().0.iter().any(|p| p[0] > 200 && p[2] > 240));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mosaic_tiles_lay_tiles_in_light_grout() {
|
||||
let w = 96;
|
||||
let blue = [40, 60, 160, 255];
|
||||
let mut d = flat(w, blue);
|
||||
fx("texture.mosaicTiles", json!({})).apply(&mut d, w, w, &space(w, w));
|
||||
let px = square(&d, w, 8, 88);
|
||||
let grout = px.iter().filter(|p| p[0] > 170).count() as f64 / px.len() as f64;
|
||||
assert!((0.08..0.5).contains(&grout), "light grout between the tiles: {grout}");
|
||||
assert!(px.iter().filter(|p| **p == blue).count() > px.len() / 10, "tile faces keep the colour");
|
||||
// Dark grout without lightening.
|
||||
let mut d = flat(w, blue);
|
||||
fx("texture.mosaicTiles", json!({"lightenGrout": 0})).apply(&mut d, w, w, &space(w, w));
|
||||
let px = square(&d, w, 8, 88);
|
||||
let grout = px.iter().filter(|p| p[2] < 100).count() as f64 / px.len() as f64;
|
||||
assert!((0.08..0.5).contains(&grout) && px.iter().all(|p| p[0] < 170), "dark grout: {grout}");
|
||||
// Transparency around the object stays.
|
||||
let mut d = image(w, w, |x, _| if x < 48 { blue } else { [0; 4] });
|
||||
fx("texture.mosaicTiles", json!({})).apply(&mut d, w, w, &space(w, w));
|
||||
assert!((0..w).all(|y| (48..w).all(|x| at(&d, w, x, y) == [0; 4])));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn patchwork_fills_squares_with_one_colour_in_relief() {
|
||||
let w = 64;
|
||||
let src = image(w, w, |x, y| [(x * 4) as u8, (y * 4) as u8, 90, 255]);
|
||||
let mut d = src.clone();
|
||||
fx("texture.patchwork", json!({"squareSize": 8, "relief": 0})).apply(&mut d, w, w, &space(w, w));
|
||||
// Squares of 8 points (the object's centre is a corner), each one colour.
|
||||
for (i, j) in [(1, 1), (2, 5), (6, 3)] {
|
||||
let first = at(&d, w, 8 * i, 8 * j);
|
||||
assert!((0..8).all(|y| (0..8).all(|x| at(&d, w, 8 * i + x, 8 * j + y) == first)), "square {i} {j}");
|
||||
}
|
||||
assert_ne!(at(&d, w, 8, 8), at(&d, w, 16, 8));
|
||||
// In relief, the squares' sides catch the light from the top left and fall into shade.
|
||||
let mut lit = src.clone();
|
||||
fx("texture.patchwork", json!({"squareSize": 8, "relief": 25})).apply(&mut lit, w, w, &space(w, w));
|
||||
let (face, top, bottom) = (at(&lit, w, 28, 28)[1], at(&lit, w, 28, 24)[1], at(&lit, w, 28, 31)[1]);
|
||||
assert!(top > face && bottom < face, "{top} {face} {bottom}");
|
||||
// Squares around the object's edge are drawn whole.
|
||||
let mut d = image(w, w, |x, _| if x < 30 { [200, 0, 0, 255] } else { [0; 4] });
|
||||
fx("texture.patchwork", json!({"squareSize": 8, "relief": 0})).apply(&mut d, w, w, &space(w, w));
|
||||
assert!((0..w).all(|y| at(&d, w, 31, y)[3] == 255 && at(&d, w, 33, y)[3] == 0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stained_glass_leads_panes_and_lights_the_centre() {
|
||||
let w = 96;
|
||||
let src = image(w, w, |x, y| [(40 + x) as u8, (40 + y) as u8, 120, 255]);
|
||||
let mut d = src.clone();
|
||||
fx("texture.stainedGlass", json!({"lightIntensity": 0})).apply(&mut d, w, w, &space(w, w));
|
||||
let px = square(&d, w, 16, 80);
|
||||
let lead = px.iter().filter(|p| p[0] == 0 && p[1] == 0 && p[2] == 0).count() as f64 / px.len() as f64;
|
||||
assert!((0.1..0.6).contains(&lead), "black lead: {lead}");
|
||||
let same = (16..80).flat_map(|y| (16..79).map(move |x| (x, y))).filter(|(x, y)| at(&d, w, *x, *y) == at(&d, w, x + 1, *y)).count();
|
||||
assert!(same * 5 > 2 * 64 * 63, "single-coloured panes: {same}");
|
||||
assert!(px.iter().all(|p| p[3] == 255));
|
||||
// The light shines through the middle, not the corners.
|
||||
let mut lit = src.clone();
|
||||
fx("texture.stainedGlass", json!({"lightIntensity": 10})).apply(&mut lit, w, w, &space(w, w));
|
||||
let brighter = |x: usize, y: usize| i32::from(at(&lit, w, x, y)[2]) - i32::from(at(&d, w, x, y)[2]);
|
||||
let centre = (44..52).flat_map(|y| (44..52).map(move |x| (x, y))).map(|(x, y)| brighter(x, y)).max().unwrap();
|
||||
let corner = (0..6).flat_map(|y| (0..6).map(move |x| (x, y))).map(|(x, y)| brighter(x, y)).max().unwrap();
|
||||
assert!(centre > 40 && corner * 3 < centre, "{centre} at the centre, {corner} in the corner");
|
||||
// Panes beyond the object stay clear; lead outlines it.
|
||||
let mut d = image(w, w, |x, y| if (24..72).contains(&x) && (24..72).contains(&y) { [200, 40, 40, 255] } else { [0; 4] });
|
||||
fx("texture.stainedGlass", json!({})).apply(&mut d, w, w, &space(w, w));
|
||||
assert!((0..6).all(|y| (0..w).all(|x| at(&d, w, x, y) == [0; 4])));
|
||||
assert!(d.as_chunks::<4>().0.iter().all(|p| p[0] <= p[3] && p[1] <= p[3] && p[2] <= p[3]));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn texturizer_lights_each_surface_from_its_side() {
|
||||
let w = 64;
|
||||
let mid = grey(150);
|
||||
let run = |p: serde_json::Value| {
|
||||
let mut d = flat(w, mid);
|
||||
fx("texture.texturizer", p).apply(&mut d, w, w, &space(w, w));
|
||||
d
|
||||
};
|
||||
let mut seen: Vec<Vec<u8>> = Vec::new();
|
||||
for (_, texture) in TEXTURES {
|
||||
let d = run(json!({ "texture": texture, "relief": 20 }));
|
||||
assert_ne!(d, flat(w, mid), "{texture}");
|
||||
assert!(!seen.contains(&d), "{texture}: a surface of its own");
|
||||
// Inverted, the lit slopes are the shaded ones, and the other way round.
|
||||
let inv = run(json!({ "texture": texture, "relief": 20, "invert": true }));
|
||||
let shift = |d: &[u8]| d.as_chunks::<4>().0.iter().map(|p| i32::from(p[0]) - 150).collect::<Vec<_>>();
|
||||
let (a, b) = (shift(&d), shift(&inv));
|
||||
let opposite = a.iter().zip(&b).filter(|(a, b)| a.abs() > 4 && b.abs() > 4 && a.signum() != b.signum()).count();
|
||||
let lit_or_shaded = a.iter().filter(|a| a.abs() > 4).count();
|
||||
assert!(lit_or_shaded > 100 && opposite * 10 > lit_or_shaded * 8, "{texture}: {opposite} of {lit_or_shaded}");
|
||||
// From the other side as well.
|
||||
assert_ne!(run(json!({ "texture": texture, "relief": 20, "lightDirection": "bottom" })), d, "{texture}");
|
||||
// No relief, no change.
|
||||
assert_eq!(run(json!({ "texture": texture, "relief": 0 })), flat(w, mid), "{texture}");
|
||||
seen.push(d);
|
||||
}
|
||||
// Scaling enlarges the surface: 200 % at 2 points a pixel draws as 100 % at 1.
|
||||
let mut big = flat(w, mid);
|
||||
let coarse = PixelSpace { to_doc: Affine::scale(2.0), px: 2.0, center: Point::new(64.0, 64.0), ..space(w, w) };
|
||||
fx("texture.texturizer", json!({"texture": "brick", "scaling": 200, "relief": 20})).apply(&mut big, w, w, &coarse);
|
||||
assert_eq!(big, run(json!({"texture": "brick", "relief": 20})));
|
||||
}
|
||||
|
||||
/// The Texture filters' patterns lie in document space around the object's centre: the same at
|
||||
/// twice the resolution, and moving with the object.
|
||||
#[test]
|
||||
fn texture_patterns_follow_the_object_at_any_resolution() {
|
||||
let (w, h) = (48, 48);
|
||||
let art = |x: f64, y: f64| -> [u8; 4] {
|
||||
if (8.0..40.0).contains(&x) && (8.0..40.0).contains(&y) { [(x * 5.0) as u8, (y * 5.0) as u8, 120, 255] } else { [0; 4] }
|
||||
};
|
||||
for (id, p) in [
|
||||
("texture.craquelure", json!({"crackSpacing": 8})),
|
||||
("texture.grain", json!({"grainType": "enlarged"})),
|
||||
("texture.mosaicTiles", json!({"tileSize": 8, "groutWidth": 2})),
|
||||
("texture.patchwork", json!({"squareSize": 6})),
|
||||
("texture.stainedGlass", json!({"cellSize": 8, "borderThickness": 2})),
|
||||
("texture.texturizer", json!({"texture": "sandstone", "relief": 10})),
|
||||
] {
|
||||
let f = fx(id, p);
|
||||
let mut one = image(w, h, |x, y| art(x as f64 + 0.5, y as f64 + 0.5));
|
||||
f.apply(&mut one, w, h, &space(w, h));
|
||||
let mut two = image(2 * w, 2 * h, |x, y| art((x as f64 + 0.5) / 2.0, (y as f64 + 0.5) / 2.0));
|
||||
let fine = PixelSpace { to_doc: Affine::scale(0.5), px: 0.5, ..space(w, h) };
|
||||
f.apply(&mut two, 2 * w, 2 * h, &fine);
|
||||
let down = image(w, h, |x, y| {
|
||||
let q = [(0, 0), (1, 0), (0, 1), (1, 1)].map(|(dx, dy)| at(&two, 2 * w, 2 * x + dx, 2 * y + dy));
|
||||
std::array::from_fn(|c| (q.iter().map(|p| u32::from(p[c])).sum::<u32>() / 4) as u8)
|
||||
});
|
||||
let diff = one.iter().zip(&down).map(|(a, b)| f64::from(a.abs_diff(*b))).sum::<f64>() / one.len() as f64;
|
||||
assert!(diff < 12.0, "{id}: {diff}");
|
||||
let moved = PixelSpace { to_doc: Affine::translate((7.0, 3.0)), center: Point::new(31.0, 27.0), ..space(w, h) };
|
||||
let mut shifted = image(w, h, |x, y| art(x as f64 + 0.5, y as f64 + 0.5));
|
||||
f.apply(&mut shifted, w, h, &moved);
|
||||
assert_eq!(shifted, one, "{id}");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,576 @@
|
|||
//! Texture › Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass and Texturizer.
|
||||
//!
|
||||
//! Like the Pixelate filters' patterns, theirs (cracks, grain, tiles, squares, panes and the
|
||||
//! Texturizer's surfaces, all generated here, no image files) lie in document space around the
|
||||
//! object's centre: the same at any zoom or resolution, moving with the object, and the same on
|
||||
//! every redraw (hash noise of the pattern's cell indices). Surfaces in relief are height fields
|
||||
//! whose slopes, taken in document units, are lit from one side.
|
||||
|
||||
use std::f64::consts::{FRAC_1_SQRT_2, PI};
|
||||
|
||||
use vectorcraft_geom::{Point, Vec2};
|
||||
|
||||
use super::pixelate::{AROUND, Around, Place, Soft, cell, gap, point_in, rand, value_noise};
|
||||
use super::{PixelSpace, blur_plane, pick};
|
||||
|
||||
/// Grain's types, in its Grain Type menu's order: (label, parameter value).
|
||||
pub const GRAIN_TYPES: [(&str, &str); 10] = [
|
||||
("Regular", "regular"),
|
||||
("Soft", "soft"),
|
||||
("Sprinkles", "sprinkles"),
|
||||
("Clumped", "clumped"),
|
||||
("Contrasty", "contrasty"),
|
||||
("Enlarged", "enlarged"),
|
||||
("Stippled", "stippled"),
|
||||
("Horizontal", "horizontal"),
|
||||
("Vertical", "vertical"),
|
||||
("Speckle", "speckle"),
|
||||
];
|
||||
|
||||
/// A Grain type ([`GRAIN_TYPES`]).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Grain {
|
||||
Regular,
|
||||
Soft,
|
||||
Sprinkles,
|
||||
Clumped,
|
||||
Contrasty,
|
||||
Enlarged,
|
||||
Stippled,
|
||||
Horizontal,
|
||||
Vertical,
|
||||
Speckle,
|
||||
}
|
||||
|
||||
impl Grain {
|
||||
const ALL: [Grain; 10] = [
|
||||
Grain::Regular,
|
||||
Grain::Soft,
|
||||
Grain::Sprinkles,
|
||||
Grain::Clumped,
|
||||
Grain::Contrasty,
|
||||
Grain::Enlarged,
|
||||
Grain::Stippled,
|
||||
Grain::Horizontal,
|
||||
Grain::Vertical,
|
||||
Grain::Speckle,
|
||||
];
|
||||
|
||||
/// The type of Grain Type `value` (a [`GRAIN_TYPES`] value, any case); Regular otherwise.
|
||||
pub fn parse(value: &str) -> Self {
|
||||
pick(&GRAIN_TYPES, &Self::ALL, value, Grain::Regular)
|
||||
}
|
||||
}
|
||||
|
||||
/// Texturizer's textures, in its Texture menu's order: (label, parameter value).
|
||||
pub const TEXTURES: [(&str, &str); 4] = [("Brick", "brick"), ("Burlap", "burlap"), ("Canvas", "canvas"), ("Sandstone", "sandstone")];
|
||||
|
||||
/// A Texturizer surface ([`TEXTURES`]), made in code.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Texture {
|
||||
Brick,
|
||||
Burlap,
|
||||
Canvas,
|
||||
Sandstone,
|
||||
}
|
||||
|
||||
impl Texture {
|
||||
const ALL: [Texture; 4] = [Texture::Brick, Texture::Burlap, Texture::Canvas, Texture::Sandstone];
|
||||
|
||||
/// The texture of `value` (a [`TEXTURES`] value, any case); Canvas otherwise.
|
||||
pub fn parse(value: &str) -> Self {
|
||||
pick(&TEXTURES, &Self::ALL, value, Texture::Canvas)
|
||||
}
|
||||
|
||||
/// The surface's height at `p` (points at 100 %), in points: slopes of about 1 at most.
|
||||
fn height(self, p: Point) -> f64 {
|
||||
match self {
|
||||
Texture::Brick => brick(p),
|
||||
Texture::Burlap => weave(p, 7.0, true),
|
||||
Texture::Canvas => weave(p, 4.0, false),
|
||||
Texture::Sandstone => sandstone(p),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Texturizer's light directions, in its Light menu's order: (label, parameter value).
|
||||
pub const LIGHT_DIRECTIONS: [(&str, &str); 8] = [
|
||||
("Bottom", "bottom"),
|
||||
("Bottom Left", "bottomLeft"),
|
||||
("Left", "left"),
|
||||
("Top Left", "topLeft"),
|
||||
("Top", "top"),
|
||||
("Top Right", "topRight"),
|
||||
("Right", "right"),
|
||||
("Bottom Right", "bottomRight"),
|
||||
];
|
||||
|
||||
/// Where a surface is lit from ([`LIGHT_DIRECTIONS`]), on the page.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Light {
|
||||
Bottom,
|
||||
BottomLeft,
|
||||
Left,
|
||||
TopLeft,
|
||||
Top,
|
||||
TopRight,
|
||||
Right,
|
||||
BottomRight,
|
||||
}
|
||||
|
||||
impl Light {
|
||||
const ALL: [Light; 8] =
|
||||
[Light::Bottom, Light::BottomLeft, Light::Left, Light::TopLeft, Light::Top, Light::TopRight, Light::Right, Light::BottomRight];
|
||||
|
||||
/// The direction of `value` (a [`LIGHT_DIRECTIONS`] value, any case); Top otherwise.
|
||||
pub fn parse(value: &str) -> Self {
|
||||
pick(&LIGHT_DIRECTIONS, &Self::ALL, value, Light::Top)
|
||||
}
|
||||
|
||||
/// The unit vector towards the light (document axes, y down).
|
||||
fn toward(self) -> Vec2 {
|
||||
let d = FRAC_1_SQRT_2;
|
||||
match self {
|
||||
Light::Bottom => Vec2::new(0.0, 1.0),
|
||||
Light::BottomLeft => Vec2::new(-d, d),
|
||||
Light::Left => Vec2::new(-1.0, 0.0),
|
||||
Light::TopLeft => Vec2::new(-d, -d),
|
||||
Light::Top => Vec2::new(0.0, -1.0),
|
||||
Light::TopRight => Vec2::new(d, -d),
|
||||
Light::Right => Vec2::new(1.0, 0.0),
|
||||
Light::BottomRight => Vec2::new(d, d),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Seeds of the Texture filters' patterns (Pixelate's use smaller salts).
|
||||
const SALT_CRACKS: u64 = 64;
|
||||
const SALT_GRAIN: u64 = 72;
|
||||
const SALT_TILES: u64 = 88;
|
||||
const SALT_PATCH: u64 = 96;
|
||||
const SALT_GLASS: u64 = 104;
|
||||
const SALT_SURFACE: u64 = 112;
|
||||
|
||||
/// How soft Craquelure's tones are, as a share of the crack spacing: their contours become cracks.
|
||||
pub(super) const CONTOUR_SOFTNESS: f64 = 1.0 / 6.0;
|
||||
|
||||
/// A pixel's straight colour (0..1).
|
||||
fn straight(p: [u8; 4]) -> [f32; 3] {
|
||||
let a = f32::from(p[3]);
|
||||
[p[0], p[1], p[2]].map(|v| if a > 0.0 { (f32::from(v) / a).min(1.0) } else { 0.0 })
|
||||
}
|
||||
|
||||
/// The pixel of straight colour `c` at coverage `alpha` (0..1), premultiplied.
|
||||
fn premultiply(c: [f32; 3], alpha: f32) -> [u8; 4] {
|
||||
let a = (alpha.clamp(0.0, 1.0) * 255.0).round();
|
||||
let [r, g, b] = c.map(|v| (v.clamp(0.0, 1.0) * a).round().min(a) as u8);
|
||||
[r, g, b, a as u8]
|
||||
}
|
||||
|
||||
/// Colour `c` lit by `s`: darkened towards black below 0, lightened towards white above.
|
||||
fn lit(c: [f32; 3], s: f64) -> [f32; 3] {
|
||||
let s = if s.is_finite() { s.clamp(-1.0, 1.0) as f32 } else { 0.0 };
|
||||
c.map(|v| if s < 0.0 { v * (1.0 + s) } else { v + (1.0 - v) * s })
|
||||
}
|
||||
|
||||
/// How a surface whose height rises along `slope` (height per length) faces a light from
|
||||
/// `toward`: 0 flat, positive facing it, negative turned away.
|
||||
fn facing(slope: Vec2, toward: Vec2) -> f64 {
|
||||
-slope.dot(toward)
|
||||
}
|
||||
|
||||
/// The share of a pixel `px` wide that lies within `d` of a line (negative `d`: beyond it).
|
||||
fn cover(d: f64, px: f64) -> f64 {
|
||||
(d / px + 0.5).clamp(0.0, 1.0)
|
||||
}
|
||||
|
||||
/// The luma of colour `c` (Rec. 601 weights).
|
||||
fn luma(c: [f32; 3]) -> f32 {
|
||||
0.299 * c[0] + 0.587 * c[1] + 0.114 * c[2]
|
||||
}
|
||||
|
||||
/// The two random points nearest to (`u`, `v`) (in cells), `point(i, j)` being cell (`i`, `j`)'s,
|
||||
/// found among the cells [`AROUND`] the one holding it.
|
||||
fn nearest_two(u: f64, v: f64, around: &mut Around<Point>, point: impl Fn(i64, i64) -> Point) -> Option<(Point, Point)> {
|
||||
let (i, j) = (cell(u)?, cell(v)?);
|
||||
let mut best: [(f64, Option<Point>); 2] = [(f64::INFINITY, None); 2];
|
||||
for (k, (di, dj)) in AROUND.iter().enumerate() {
|
||||
// A cell farther than the second point so far can't hold a nearer one.
|
||||
if gap(i.wrapping_add(*di), u).hypot(gap(j.wrapping_add(*dj), v)) >= best[1].0 {
|
||||
continue;
|
||||
}
|
||||
let Some(p) = around.get((i, j), k, &point) else { continue };
|
||||
let d = (p.x - u).hypot(p.y - v);
|
||||
if d < best[0].0 {
|
||||
best = [(d, Some(p)), best[0]];
|
||||
} else if d < best[1].0 {
|
||||
best[1] = (d, Some(p));
|
||||
}
|
||||
}
|
||||
Some((best[0].1?, best[1].1?))
|
||||
}
|
||||
|
||||
/// How far (`u`, `v`) lies from the border between the cells of `near` and `next` (its nearest
|
||||
/// points, [`nearest_two`]), and the way away from it (unit), in cells.
|
||||
fn edge(u: f64, v: f64, near: Point, next: Point) -> (f64, Vec2) {
|
||||
let q = Point::new(u, v);
|
||||
let apart = near - next;
|
||||
let len = apart.hypot();
|
||||
if !(len.is_finite() && len > 1e-12) {
|
||||
return (0.0, Vec2::ZERO);
|
||||
}
|
||||
(((q - next).hypot2() - (q - near).hypot2()) / (2.0 * len), apart / len)
|
||||
}
|
||||
|
||||
/// The slope of a rise of 1 over `width` from a border at distance `d` (smooth at both ends).
|
||||
fn bevel(d: f64, width: f64) -> f64 {
|
||||
if !(width.is_finite() && width > 0.0) {
|
||||
return 0.0;
|
||||
}
|
||||
let t = (d / width).clamp(0.0, 1.0);
|
||||
6.0 * t * (1.0 - t)
|
||||
}
|
||||
|
||||
/// The object's straight luminance (0..1) softened by a Gaussian of `sigma` pixels, weighted by
|
||||
/// coverage so the transparency around it doesn't darken its edges.
|
||||
struct Tones {
|
||||
v: Vec<f32>,
|
||||
w: usize,
|
||||
h: usize,
|
||||
}
|
||||
|
||||
impl Tones {
|
||||
fn new(px: &[[u8; 4]], w: usize, h: usize, sigma: f64) -> Self {
|
||||
let mut l: Vec<f32> = px.iter().map(|p| luma([p[0], p[1], p[2]].map(f32::from)) / 255.0).collect();
|
||||
let mut a: Vec<f32> = px.iter().map(|p| f32::from(p[3]) / 255.0).collect();
|
||||
blur_plane(&mut l, w, h, sigma);
|
||||
blur_plane(&mut a, w, h, sigma);
|
||||
let v = l.iter().zip(&a).map(|(l, a)| if *a > 1e-4 { (l / a).clamp(0.0, 1.0) } else { 0.0 }).collect();
|
||||
Self { v, w, h }
|
||||
}
|
||||
|
||||
fn get(&self, x: usize, y: usize) -> f64 {
|
||||
let (x, y) = (x.min(self.w.saturating_sub(1)), y.min(self.h.saturating_sub(1)));
|
||||
self.v.get(y * self.w + x).map_or(0.0, |v| f64::from(*v))
|
||||
}
|
||||
|
||||
/// The tone at pixel (`x`, `y`) and its slope per document unit along the document's axes.
|
||||
fn slope(&self, x: usize, y: usize, place: &Place) -> (f64, Vec2) {
|
||||
let gx = 0.5 * (self.get(x + 1, y) - self.get(x.saturating_sub(1), y));
|
||||
let gy = 0.5 * (self.get(x, y + 1) - self.get(x, y.saturating_sub(1)));
|
||||
// Per pixel → per document unit: through the transpose of the document → pixel map.
|
||||
let [a, b, c, d, _, _] = place.to_px.as_coeffs();
|
||||
(self.get(x, y), Vec2::new(gx * a + gy * b, gx * c + gy * d))
|
||||
}
|
||||
}
|
||||
|
||||
/// Craquelure: the object painted on relief plaster that cracks into plates about `spacing` apart
|
||||
/// and along the contours of its tones. `depth` (0..10) sets how deep and wide the cracks are and
|
||||
/// how high the plates and the tones stand; `brightness` (0..10) how brightly the surface is lit.
|
||||
pub(super) fn craquelure(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, spacing: f64, depth: f64, brightness: f64) {
|
||||
let Some(place) = Place::new(space, w, h) else { return };
|
||||
if !(spacing.is_finite() && spacing > 0.0) {
|
||||
return;
|
||||
}
|
||||
let depth = (depth / 10.0).clamp(0.0, 1.0);
|
||||
let light = (0.5 + 0.05 * brightness.clamp(0.0, 10.0)) as f32;
|
||||
let soft = CONTOUR_SOFTNESS * spacing;
|
||||
let tones = Tones::new(px, w, h, soft / place.px);
|
||||
let half = (0.15 + 0.6 * depth).min(0.15 * spacing);
|
||||
let rise = (3.0 * half).max(0.12 * spacing);
|
||||
let toward = Light::TopLeft.toward();
|
||||
let mut around = Around::new();
|
||||
place.each(px, |x, y, p| {
|
||||
if p[3] == 0 {
|
||||
return;
|
||||
}
|
||||
let q = place.at(x, y);
|
||||
let (u, v) = (q.x / spacing, q.y / spacing);
|
||||
// The cracks between the plates; each plate's edge bevels down into them.
|
||||
let (mut crack, mut slope) = (0.0, Vec2::ZERO);
|
||||
if let Some((near, next)) = nearest_two(u, v, &mut around, |i, j| point_in(SALT_CRACKS, i, j)) {
|
||||
let (e, away) = edge(u, v, near, next);
|
||||
crack = cover(half - e * spacing, place.px);
|
||||
slope = away * (0.6 * bevel(e * spacing - half, rise));
|
||||
}
|
||||
// The cracks along the tones' contours (quarter, half and three-quarter tone).
|
||||
let (tone, grad) = tones.slope(x, y, &place);
|
||||
let steep = grad.hypot();
|
||||
if steep > 1e-4 {
|
||||
let level = (tone * 4.0).round().clamp(1.0, 3.0) / 4.0;
|
||||
crack = crack.max(cover(0.8 * half - (tone - level).abs() / steep, place.px));
|
||||
}
|
||||
slope += grad * (0.8 * soft);
|
||||
let c = lit(straight(*p), 0.5 * depth * facing(slope, toward));
|
||||
let dark = (1.0 - 0.85 * crack * depth) as f32;
|
||||
*p = premultiply(c.map(|v| v * light * dark), f32::from(p[3]) / 255.0);
|
||||
});
|
||||
}
|
||||
|
||||
/// A random value in [-1, 1) for the `size`-point cell holding `q`; `k` picks one of several.
|
||||
fn cell_noise(salt: u64, q: Point, size: f64, k: u64) -> f64 {
|
||||
match (cell(q.x / size), cell(q.y / size)) {
|
||||
(Some(i), Some(j)) => 2.0 * rand(salt, i, j, k) - 1.0,
|
||||
_ => 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
/// [`value_noise`] in [-1, 1) over cells `size` points wide.
|
||||
fn smooth_noise(salt: u64, q: Point, size: f64) -> f64 {
|
||||
2.0 * value_noise(salt, q.x / size, q.y / size) - 1.0
|
||||
}
|
||||
|
||||
/// Grain: noise of `kind` over the object in 1-point grains (2 for Enlarged, clumps for Clumped),
|
||||
/// as strong as `intensity` (0..100); `contrast` (0..100, 50 leaves it) sets the image's
|
||||
/// contrast. Sprinkles and Stippled use the background colour, white.
|
||||
pub(super) fn grain(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, intensity: f64, contrast: f64, kind: Grain) {
|
||||
let Some(place) = Place::new(space, w, h) else { return };
|
||||
let a = (intensity / 100.0).clamp(0.0, 1.0);
|
||||
let k = (0.5 + contrast / 100.0).clamp(0.5, 1.5) as f32;
|
||||
let s = SALT_GRAIN;
|
||||
place.each(px, |x, y, p| {
|
||||
if p[3] == 0 {
|
||||
return;
|
||||
}
|
||||
let q = place.at(x, y);
|
||||
let mut c = straight(*p).map(|v| (v - 0.5) * k + 0.5);
|
||||
let chance = 0.5 * (cell_noise(s, q, 1.0, 3) + 1.0);
|
||||
match kind {
|
||||
Grain::Regular => add(&mut c, |ch| cell_noise(s, q, 1.0, ch), 0.5 * a),
|
||||
Grain::Soft => add(&mut c, |ch| smooth_noise(s + ch, q, 1.0), 0.4 * a),
|
||||
Grain::Clumped => add(&mut c, |ch| 0.65 * smooth_noise(s + ch, q, 3.0) + 0.35 * cell_noise(s, q, 1.0, ch), 0.6 * a),
|
||||
Grain::Enlarged => add(&mut c, |ch| 0.5 * (smooth_noise(s + ch, q, 2.0) + cell_noise(s, q, 2.0, ch)), 0.5 * a),
|
||||
Grain::Contrasty => {
|
||||
c = c.map(|v| (v - 0.5) * 1.4 + 0.5);
|
||||
add(&mut c, |_| cell_noise(s, q, 1.0, 4), 0.6 * a);
|
||||
}
|
||||
Grain::Horizontal | Grain::Vertical => {
|
||||
// Streaks one point thick: a value per row (column) drifting along it.
|
||||
let (along, across) = if kind == Grain::Horizontal { (q.x, q.y) } else { (q.y, q.x) };
|
||||
let line = cell(across).unwrap_or(0);
|
||||
let n = 0.6 * (2.0 * rand(s, 0, line, 6) - 1.0) + 0.4 * (2.0 * value_noise(s + 7, along / 12.0, line as f64) - 1.0);
|
||||
add(&mut c, |_| n, 0.5 * a);
|
||||
}
|
||||
Grain::Sprinkles => {
|
||||
if chance < 0.35 * a {
|
||||
c = c.map(|v| v + (1.0 - v) * 0.9);
|
||||
}
|
||||
}
|
||||
Grain::Speckle => {
|
||||
if chance < 0.25 * a {
|
||||
c = c.map(|v| v * 0.25);
|
||||
} else {
|
||||
add(&mut c, |_| cell_noise(s, q, 1.0, 5), 0.1 * a);
|
||||
}
|
||||
}
|
||||
Grain::Stippled => {
|
||||
// Dots of the colour where it is dark, the background between them.
|
||||
let dots = f64::from(1.0 - luma(c).clamp(0.0, 1.0)) * (0.35 + 0.65 * a);
|
||||
c = if chance < dots { c.map(|v| v * 0.6) } else { [1.0; 3] };
|
||||
}
|
||||
}
|
||||
*p = premultiply(c, f32::from(p[3]) / 255.0);
|
||||
});
|
||||
}
|
||||
|
||||
/// Add noise `n(channel)` (-1..1) times `amount` to colour `c`.
|
||||
fn add(c: &mut [f32; 3], n: impl Fn(u64) -> f64, amount: f64) {
|
||||
for (ch, v) in c.iter_mut().enumerate() {
|
||||
*v += (amount * n(ch as u64)) as f32;
|
||||
}
|
||||
}
|
||||
|
||||
/// A random point of cell (`i`, `j`) of pattern `salt` within `jitter` (0..1, a share of the
|
||||
/// cell) of its centre, in cells.
|
||||
fn jittered(salt: u64, i: i64, j: i64, jitter: f64) -> Point {
|
||||
Point::new(i as f64 + 0.5 + jitter * (rand(salt, i, j, 0) - 0.5), j as f64 + 0.5 + jitter * (rand(salt, i, j, 1) - 0.5))
|
||||
}
|
||||
|
||||
/// Mosaic Tiles: the object laid in irregular tiles about `tile` across, bevelled at their edges,
|
||||
/// with sunken grout between them half a point wide per step of `grout` (1..15), as light as
|
||||
/// `lighten` (0..10) says.
|
||||
pub(super) fn mosaic_tiles(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, tile: f64, grout: f64, lighten: f64) {
|
||||
let Some(place) = Place::new(space, w, h) else { return };
|
||||
if !(tile.is_finite() && tile > 0.0 && grout.is_finite()) {
|
||||
return;
|
||||
}
|
||||
let half = (0.25 * grout).clamp(0.0, 0.225 * tile);
|
||||
let rise = (1.2 * half).max(0.08 * tile);
|
||||
let lighten = (0.08 * lighten.clamp(0.0, 10.0)) as f32;
|
||||
let toward = Light::TopLeft.toward();
|
||||
let mut around = Around::new();
|
||||
place.each(px, |x, y, p| {
|
||||
if p[3] == 0 {
|
||||
return;
|
||||
}
|
||||
let q = place.at(x, y);
|
||||
let (u, v) = (q.x / tile, q.y / tile);
|
||||
let Some((near, next)) = nearest_two(u, v, &mut around, |i, j| jittered(SALT_TILES, i, j, 0.5)) else { return };
|
||||
let (e, away) = edge(u, v, near, next);
|
||||
let e = e * tile;
|
||||
let c = straight(*p);
|
||||
let face = lit(c, 0.35 * facing(away * bevel(e - half, rise), toward));
|
||||
// Sunk in shade, then lightened.
|
||||
let sunk = c.map(|v| 0.5 * v + (1.0 - 0.5 * v) * lighten);
|
||||
let g = cover(half - e, place.px) as f32;
|
||||
let mut out = face;
|
||||
for (o, s) in out.iter_mut().zip(sunk) {
|
||||
*o = *o * (1.0 - g) + s * g;
|
||||
}
|
||||
*p = premultiply(out, f32::from(p[3]) / 255.0);
|
||||
});
|
||||
}
|
||||
|
||||
/// Patchwork: the object in squares `square` points across, each filled with the colour around
|
||||
/// its centre and raised to a height of its own (brighter squares stand higher, each a little
|
||||
/// more or less at random), its bevelled sides lit from the top left as strongly as `relief`
|
||||
/// (0..25) says.
|
||||
pub(super) fn patchwork(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, square: f64, relief: f64) {
|
||||
let Some(place) = Place::new(space, w, h) else { return };
|
||||
let side = square.max(1.0);
|
||||
if !side.is_finite() {
|
||||
return;
|
||||
}
|
||||
let soft = Soft::new(px, w, side / 3.0 / place.px);
|
||||
let relief = (relief / 25.0).clamp(0.0, 1.0);
|
||||
let rise = 0.25 * side;
|
||||
let toward = Light::TopLeft.toward();
|
||||
place.each(px, |x, y, p| {
|
||||
let q = place.at(x, y);
|
||||
let (Some(i), Some(j)) = (cell(q.x / side), cell(q.y / side)) else { return };
|
||||
let (x0, y0) = (i as f64 * side, j as f64 * side);
|
||||
let [r, g, b, alpha] = soft.at(place.index(Point::new(x0 + 0.5 * side, y0 + 0.5 * side)));
|
||||
if alpha <= 0.0 {
|
||||
*p = [0; 4];
|
||||
return;
|
||||
}
|
||||
let c = [r, g, b].map(|v| v / alpha);
|
||||
let height = relief * (0.35 + 0.65 * (0.5 * rand(SALT_PATCH, i, j, 0) + 0.5 * f64::from(luma(c))));
|
||||
// The bevels rise inwards from each side.
|
||||
let (fx, fy) = (q.x - x0, q.y - y0);
|
||||
let ramp = |d: f64| cover(rise - d, place.px);
|
||||
let slope = Vec2::new(ramp(fx) - ramp(side - fx), ramp(fy) - ramp(side - fy)) * (1.5 * height);
|
||||
*p = premultiply(lit(c, 0.9 * facing(slope, toward)), alpha);
|
||||
});
|
||||
}
|
||||
|
||||
/// Stained Glass: the object as panes of single colours around random points about `cell_size`
|
||||
/// apart, leaded in the foreground colour (black) half a point wide per step of `border` (1..20),
|
||||
/// lit from behind at its centre as strongly as `light` (0..10) says, fading out towards its
|
||||
/// corners.
|
||||
pub(super) fn stained_glass(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, cell_size: f64, border: f64, light: f64) {
|
||||
let Some(place) = Place::new(space, w, h) else { return };
|
||||
if !(cell_size.is_finite() && cell_size > 0.0 && border.is_finite()) {
|
||||
return;
|
||||
}
|
||||
let soft = Soft::new(px, w, cell_size / place.px / 4.0);
|
||||
let half = (0.25 * border).clamp(0.0, 0.25 * cell_size);
|
||||
let light = (light / 10.0).clamp(0.0, 1.0);
|
||||
let extent = space.extent;
|
||||
let mut around = Around::new();
|
||||
place.each(px, |x, y, p| {
|
||||
let q = place.at(x, y);
|
||||
let (u, v) = (q.x / cell_size, q.y / cell_size);
|
||||
let Some((near, next)) = nearest_two(u, v, &mut around, |i, j| point_in(SALT_GLASS, i, j)) else { return };
|
||||
let pane = |at: Point| soft.at(place.index(Point::new(at.x * cell_size, at.y * cell_size)));
|
||||
let (glass, other) = (pane(near), pane(next));
|
||||
let (e, _) = edge(u, v, near, next);
|
||||
let lead = cover(half - e * cell_size, place.px) as f32;
|
||||
let glow = if extent.is_finite() && extent > 0.0 { light * (1.0 - (q.to_vec2().hypot() / extent).powi(2)).max(0.0) } else { 0.0 };
|
||||
let [r, g, b, a] = glass;
|
||||
let c = if a > 0.0 { lit([r, g, b].map(|v| v / a), 0.6 * glow) } else { [0.0; 3] };
|
||||
// The lead holds the panes on both sides of it, as opaque as the more opaque one.
|
||||
let alpha = a * (1.0 - lead) + a.max(other[3]) * lead;
|
||||
let rgb = c.map(|v| v * a * (1.0 - lead));
|
||||
*p = if alpha > 0.0 { premultiply(rgb.map(|v| v / alpha), alpha) } else { [0; 4] };
|
||||
});
|
||||
}
|
||||
|
||||
/// Brick in stretcher bond (bricks 20 × 8 points, 1.5-point mortar): each brick raised with
|
||||
/// 1-point bevels and a little higher or lower than the next, rough faced, the mortar sandy.
|
||||
fn brick(p: Point) -> f64 {
|
||||
const LENGTH: f64 = 20.0;
|
||||
const COURSE: f64 = 8.0;
|
||||
const MORTAR: f64 = 1.5;
|
||||
let Some(row) = cell(p.y / COURSE) else { return 0.0 };
|
||||
let x = p.x + if row.rem_euclid(2) == 1 { 0.5 * LENGTH } else { 0.0 };
|
||||
let Some(col) = cell(x / LENGTH) else { return 0.0 };
|
||||
let (fx, fy) = (x - col as f64 * LENGTH, p.y - row as f64 * COURSE);
|
||||
let edge = fx.min(LENGTH - fx).min(fy).min(COURSE - fy) - 0.5 * MORTAR;
|
||||
if edge <= 0.0 {
|
||||
return 0.2 * value_noise(SALT_SURFACE, p.x / 0.6, p.y / 0.6);
|
||||
}
|
||||
edge.min(1.0) + 0.4 * rand(SALT_SURFACE, col, row, 2) + 0.3 * value_noise(SALT_SURFACE + 1, p.x / 1.5, p.y / 1.5)
|
||||
}
|
||||
|
||||
/// A plain weave of threads `period` points apart, each passing over one thread and under the
|
||||
/// next; `coarse` threads (burlap) wander and are hairy, fine ones (canvas) are even.
|
||||
fn weave(p: Point, period: f64, coarse: bool) -> f64 {
|
||||
let (wander, hair) = if coarse { (0.35, 0.35) } else { (0.08, 0.12) };
|
||||
let drift = |salt: u64, t: f64| wander * (2.0 * value_noise(salt, t / (4.0 * period), 0.5) - 1.0);
|
||||
let x = p.x / period + drift(SALT_SURFACE + 3, p.y);
|
||||
let y = p.y / period + drift(SALT_SURFACE + 4, p.x);
|
||||
let (Some(i), Some(j)) = (cell(x), cell(y)) else { return 0.0 };
|
||||
let (fx, fy) = (x - i as f64, y - j as f64);
|
||||
// Each thread is round across and rises and falls along its length, over one crossing thread
|
||||
// and under the next; the higher of the two threads shows.
|
||||
let profile = |t: f64| (PI * t).sin().max(0.0).sqrt();
|
||||
let over = if i.wrapping_add(j).rem_euclid(2) == 0 { 0.5 } else { -0.5 };
|
||||
let down = profile(fx) * (0.5 + over * (PI * fy).sin());
|
||||
let across = profile(fy) * (0.5 - over * (PI * fx).sin());
|
||||
let thread = down.max(across);
|
||||
let fibres = hair * value_noise(SALT_SURFACE + 5, p.x / (0.25 * period), p.y / (0.25 * period));
|
||||
(thread + fibres) * period / PI
|
||||
}
|
||||
|
||||
/// Sandstone: four octaves of smooth noise (8 down to 1 point) over a fine sandy grain.
|
||||
fn sandstone(p: Point) -> f64 {
|
||||
let (mut h, mut size, mut amp) = (0.0, 8.0, 1.6);
|
||||
for octave in 0..4 {
|
||||
h += amp * value_noise(SALT_SURFACE + 8 + octave, p.x / size, p.y / size);
|
||||
size *= 0.5;
|
||||
amp *= 0.5;
|
||||
}
|
||||
h + 0.06 * cell_noise(SALT_SURFACE + 12, p, 0.5, 0)
|
||||
}
|
||||
|
||||
/// Texturizer: the object on a `texture` surface scaled by `scaling` (0.5..2), in relief as
|
||||
/// strong as `relief` (0..50) and lit from `light`; `invert` turns the surface's heights over.
|
||||
#[allow(clippy::too_many_arguments)] // the effect's five options
|
||||
pub(super) fn texturizer(
|
||||
px: &mut [[u8; 4]],
|
||||
w: usize,
|
||||
h: usize,
|
||||
space: &PixelSpace,
|
||||
texture: Texture,
|
||||
scaling: f64,
|
||||
relief: f64,
|
||||
light: Light,
|
||||
invert: bool,
|
||||
) {
|
||||
let Some(place) = Place::new(space, w, h) else { return };
|
||||
if !(scaling.is_finite() && scaling > 0.0) {
|
||||
return;
|
||||
}
|
||||
// Slopes over a quarter point of the texture, or half a pixel where pixels are larger.
|
||||
let step = (0.25f64).max(0.5 * place.px / scaling);
|
||||
let strength = 0.1 * relief.clamp(0.0, 50.0) * if invert { -1.0 } else { 1.0 };
|
||||
let toward = light.toward();
|
||||
place.each(px, |x, y, p| {
|
||||
if p[3] == 0 {
|
||||
return;
|
||||
}
|
||||
let q = place.at(x, y);
|
||||
let t = Point::new(q.x / scaling, q.y / scaling);
|
||||
if !(t.x.is_finite() && t.y.is_finite()) {
|
||||
return;
|
||||
}
|
||||
let at = |dx: f64, dy: f64| texture.height(Point::new(t.x + dx, t.y + dy));
|
||||
let (left, right, up, down) = (at(-step, 0.0), at(step, 0.0), at(0.0, -step), at(0.0, step));
|
||||
let slope = Vec2::new(right - left, down - up) / (2.0 * step);
|
||||
// Ridges catch some light from any side and hollows stay in shade, so the surface shows
|
||||
// whichever way it runs.
|
||||
let ridge = (at(0.0, 0.0) - 0.25 * (left + right + up + down)) / step;
|
||||
*p = premultiply(lit(straight(*p), strength * (facing(slope, toward) + ridge)), f32::from(p[3]) / 255.0);
|
||||
});
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
//! The Photoshop-style raster effects (Effect › Blur › Radial Blur and Smart Blur, Pixelate ›
|
||||
//! Color Halftone, Crystallize, Mezzotint and Pointillize, Sharpen › Unsharp Mask): applied and
|
||||
//! Color Halftone, Crystallize, Mezzotint and Pointillize, Sharpen › Unsharp Mask, Texture ›
|
||||
//! Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass and Texturizer, Video): applied and
|
||||
//! edited as commands, listed in the catalogue, drawn on the canvas, and written to PDF and SVG
|
||||
//! as images of the effected object.
|
||||
|
||||
|
|
@ -21,6 +22,16 @@ const EFFECTS: [(&str, &str); 3] = [
|
|||
const PIXELATE: [(&str, &str); 4] =
|
||||
[("pixelate.colorHalftone", "{}"), ("pixelate.crystallize", "{}"), ("pixelate.mezzotint", "{}"), ("pixelate.pointillize", "{}")];
|
||||
|
||||
/// Effect › Texture, at their defaults.
|
||||
const TEXTURE: [(&str, &str); 6] = [
|
||||
("texture.craquelure", "{}"),
|
||||
("texture.grain", "{}"),
|
||||
("texture.mosaicTiles", "{}"),
|
||||
("texture.patchwork", "{}"),
|
||||
("texture.stainedGlass", "{}"),
|
||||
("texture.texturizer", "{}"),
|
||||
];
|
||||
|
||||
/// Effect › Video (NTSC Colors leaves the striped art's legal colours as they are: see
|
||||
/// `ntsc_colors_draws_saturated_yellow_safer`).
|
||||
const VIDEO: [(&str, &str); 1] = [("video.deinterlace", r#"{"create": "interpolation"}"#)];
|
||||
|
|
@ -61,7 +72,12 @@ fn listed_applied_edited_and_undone() {
|
|||
let menus: Vec<Value> =
|
||||
EFFECTS.iter().map(|(id, _)| list["catalog"].as_array().unwrap().iter().find(|e| e["id"] == *id).unwrap()["menu"].clone()).collect();
|
||||
assert_eq!(menus, [json!(["Effect", "Blur"]), json!(["Effect", "Blur"]), json!(["Effect", "Sharpen"])]);
|
||||
for (group, menu) in [(PIXELATE.as_slice(), "Pixelate"), (VIDEO.as_slice(), "Video"), ([("video.ntscColors", "{}")].as_slice(), "Video")] {
|
||||
for (group, menu) in [
|
||||
(PIXELATE.as_slice(), "Pixelate"),
|
||||
(TEXTURE.as_slice(), "Texture"),
|
||||
(VIDEO.as_slice(), "Video"),
|
||||
([("video.ntscColors", "{}")].as_slice(), "Video"),
|
||||
] {
|
||||
for (id, _) in group {
|
||||
let e = list["catalog"].as_array().unwrap().iter().find(|e| e["id"] == *id).unwrap_or_else(|| panic!("{id} listed"));
|
||||
assert_eq!((&e["raster"], &e["menu"]), (&json!(true), &json!(["Effect", menu])), "{id}");
|
||||
|
|
@ -86,7 +102,7 @@ fn listed_applied_edited_and_undone() {
|
|||
|
||||
#[test]
|
||||
fn each_effect_changes_the_canvas_and_draws_the_same_twice() {
|
||||
for (id, params) in EFFECTS.into_iter().chain(PIXELATE).chain(VIDEO) {
|
||||
for (id, params) in EFFECTS.into_iter().chain(PIXELATE).chain(TEXTURE).chain(VIDEO) {
|
||||
let (mut s, g) = striped();
|
||||
let plain = render(&s);
|
||||
let params: Value = serde_json::from_str(params).unwrap();
|
||||
|
|
@ -115,7 +131,7 @@ fn spin_blur_reaches_past_the_corners() {
|
|||
|
||||
#[test]
|
||||
fn pdf_and_svg_write_the_effected_object_as_an_image() {
|
||||
for (id, params) in EFFECTS.into_iter().chain(PIXELATE).chain(VIDEO) {
|
||||
for (id, params) in EFFECTS.into_iter().chain(PIXELATE).chain(TEXTURE).chain(VIDEO) {
|
||||
let (mut s, g) = striped();
|
||||
let params: Value = serde_json::from_str(params).unwrap();
|
||||
s.execute("effect.apply", &json!({"effect": id, "ids": [g], "params": params})).unwrap();
|
||||
|
|
|
|||
|
|
@ -296,6 +296,15 @@ fn structured_junk() {
|
|||
("effect.apply", json!({"effect": "pixelate.crystallize", "params": {"cellSize": -1e308}})),
|
||||
("effect.apply", json!({"effect": "pixelate.mezzotint", "params": {"type": 5}})),
|
||||
("effect.apply", json!({"effect": "pixelate.pointillize", "params": {"cellSize": "NaN"}})),
|
||||
("effect.apply", json!({"effect": "texture.craquelure", "params": {"crackSpacing": -1e308, "crackDepth": "NaN", "crackBrightness": 1e308}})),
|
||||
("effect.apply", json!({"effect": "texture.grain", "params": {"intensity": 1e308, "contrast": [1], "grainType": 7}})),
|
||||
("effect.apply", json!({"effect": "texture.mosaicTiles", "params": {"tileSize": "1e999", "groutWidth": -1, "lightenGrout": null}})),
|
||||
("effect.apply", json!({"effect": "texture.patchwork", "params": {"squareSize": 1e308, "relief": -1e308}})),
|
||||
("effect.apply", json!({"effect": "texture.stainedGlass", "params": {"cellSize": 0, "borderThickness": 1e308, "lightIntensity": "x"}})),
|
||||
(
|
||||
"effect.apply",
|
||||
json!({"effect": "texture.texturizer", "params": {"texture": {}, "scaling": -1e308, "relief": 1e308, "lightDirection": 3, "invert": "yes"}}),
|
||||
),
|
||||
("effect.apply", json!({"effect": "video.deinterlace", "params": {"eliminate": 7, "create": ["x"]}})),
|
||||
("effect.apply", json!({"effect": "video.ntscColors", "params": {"junk": 1e308}})),
|
||||
("effect.apply", json!({"effect": "no.such.effect"})),
|
||||
|
|
|
|||
|
|
@ -603,7 +603,8 @@ impl Renderer {
|
|||
};
|
||||
// De-Interlace's field lines: the rows of the document's raster grid (1 to 2400 ppi).
|
||||
let ppi = Some(f.doc.raster_effects_ppi).filter(|v| v.is_finite()).unwrap_or(72.0).clamp(1.0, 2400.0);
|
||||
let space = effects::PixelSpace { to_doc, px, center: content.reach.center(), channels, line: 72.0 / ppi };
|
||||
let (center, extent) = (content.reach.center(), 0.5 * content.reach.width().hypot(content.reach.height()));
|
||||
let space = effects::PixelSpace { to_doc, px, center, channels, line: 72.0 / ppi, extent };
|
||||
let (wz, hz) = (wu as usize, hu as usize);
|
||||
for fx in chain {
|
||||
match fx {
|
||||
|
|
|
|||
|
|
@ -160,6 +160,9 @@ fn choices(effect: &str, key: &str) -> Option<form::Choices> {
|
|||
("blur.radial", "quality") => Some(&[("Draft", "draft"), ("Good", "good"), ("Best", "best")]),
|
||||
("blur.smart", "quality") => Some(&[("Low", "low"), ("Medium", "medium"), ("High", "high")]),
|
||||
("pixelate.mezzotint", "type") => Some(&vectorcraft_effects::pixel::MEZZOTINT_TYPES),
|
||||
("texture.grain", "grainType") => Some(&vectorcraft_effects::pixel::GRAIN_TYPES),
|
||||
("texture.texturizer", "texture") => Some(&vectorcraft_effects::pixel::TEXTURES),
|
||||
("texture.texturizer", "lightDirection") => Some(&vectorcraft_effects::pixel::LIGHT_DIRECTIONS),
|
||||
("video.deinterlace", "eliminate") => Some(&[("Odd Fields", "odd"), ("Even Fields", "even")]),
|
||||
("video.deinterlace", "create") => Some(&[("Duplication", "duplication"), ("Interpolation", "interpolation")]),
|
||||
("path.offsetPath", "joins") => Some(&[("Miter", "miter"), ("Round", "round"), ("Bevel", "bevel")]),
|
||||
|
|
|
|||
|
|
@ -232,10 +232,13 @@ pub(super) fn param_fields(
|
|||
continue;
|
||||
}
|
||||
if let Some(options) = choices(&k) {
|
||||
// In the "effect" context: some languages read the plain Soft, Horizontal and
|
||||
// Vertical (Grain's types) as type settings.
|
||||
let shown = |label: &'static str| crate::i18n::tr_ctx(crate::i18n::current(), "effect", label);
|
||||
let cur = v.as_str().unwrap_or_default();
|
||||
let label = options.iter().find(|(_, value)| *value == cur).map_or(cur, |(l, _)| *l);
|
||||
let labels: Vec<&str> = options.iter().map(|(l, _)| *l).collect();
|
||||
if let Some((_, value)) = crate::widgets::dropdown(ui, ("fx-choice", &k), label, &labels, 140.0).and_then(|i| options.get(i)) {
|
||||
let label = options.iter().find(|(_, value)| *value == cur).map_or(cur, |(l, _)| shown(l));
|
||||
let labels: Vec<&str> = options.iter().map(|(l, _)| shown(l)).collect();
|
||||
if let Some((_, value)) = crate::widgets::dropdown_names(ui, ("fx-choice", &k), label, &labels, 140.0).and_then(|i| options.get(i)) {
|
||||
d.fields.insert(k, json!(value));
|
||||
changed = true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -176,6 +176,12 @@ fn raster_filter_dialogs_preview_and_apply() {
|
|||
("pixelate.crystallize", "cellSize", "20"),
|
||||
("pixelate.mezzotint", "type", "longLines"),
|
||||
("pixelate.pointillize", "cellSize", "12"),
|
||||
("texture.craquelure", "crackDepth", "9"),
|
||||
("texture.grain", "grainType", "stippled"),
|
||||
("texture.mosaicTiles", "tileSize", "20"),
|
||||
("texture.patchwork", "relief", "20"),
|
||||
("texture.stainedGlass", "borderThickness", "2"),
|
||||
("texture.texturizer", "lightDirection", "bottomLeft"),
|
||||
] {
|
||||
let mut app = app();
|
||||
let id = app.run("shape.rectangle", json!({"x": 10, "y": 10, "width": 50, "height": 50})).unwrap()["id"].as_u64().unwrap();
|
||||
|
|
@ -203,6 +209,10 @@ fn raster_filter_dialogs_preview_and_apply() {
|
|||
assert_eq!(super::form::humanize("maxRadius"), "Max. Radius:");
|
||||
assert_eq!(super::form::humanize("channel3"), "Channel 3:");
|
||||
assert_eq!(super::form::humanize("cellSize"), "Cell Size:");
|
||||
assert_eq!(super::form::humanize("lightDirection"), "Light Direction:");
|
||||
let doc = vectorcraft_effects::effect_info("texture.texturizer").unwrap().params;
|
||||
let ranks: Vec<usize> = ["texture", "scaling", "relief", "lightDirection", "invert"].iter().map(|k| super::effect::doc_rank(doc, k)).collect();
|
||||
assert!(ranks.windows(2).all(|w| w[0] < w[1]) && ranks[4] < usize::MAX, "{ranks:?}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
|
|||
|
|
@ -663,3 +663,10 @@
|
|||
RGB: RGB:
|
||||
CMYK: CMYK:
|
||||
CMYK CMYK
|
||||
Texture Textura
|
||||
Craquelure… Krakelování…
|
||||
Grain… Zrno…
|
||||
Mosaic Tiles… Mozaikové dlaždice…
|
||||
Patchwork… Patchwork…
|
||||
Stained Glass… Vitráž…
|
||||
Texturizer… Texturovač…
|
||||
|
|
|
|||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
|
|
@ -3931,3 +3931,43 @@ axis Both Ambos
|
|||
@msg Imported library {name} Biblioteca {name} importada
|
||||
RGB: RGB:
|
||||
CMYK: CMYK:
|
||||
Texture Textura
|
||||
Craquelure… Craquelado…
|
||||
Grain… Granulado…
|
||||
Mosaic Tiles… Azulejos de mosaico…
|
||||
Patchwork… Retazos…
|
||||
Stained Glass… Vidriera…
|
||||
Texturizer… Texturizador…
|
||||
Craquelure Craquelado
|
||||
Grain Granulado
|
||||
Mosaic Tiles Azulejos de mosaico
|
||||
Patchwork Retazos
|
||||
Stained Glass Vidriera
|
||||
Texturizer Texturizador
|
||||
Crack Spacing Espaciado de grietas
|
||||
Crack Depth Profundidad de grietas
|
||||
Crack Brightness Brillo de grietas
|
||||
Intensity Intensidad
|
||||
Grain Type Tipo de granulado
|
||||
Tile Size Tamaño de azulejo
|
||||
Grout Width Anchura de la junta
|
||||
Lighten Grout Aclarar junta
|
||||
Square Size Tamaño de cuadrado
|
||||
Relief Relieve
|
||||
Border Thickness Grosor del borde
|
||||
Light Intensity Intensidad de luz
|
||||
Light Direction Dirección de la luz
|
||||
Sprinkles Espolvoreado
|
||||
Clumped Agrupado
|
||||
Contrasty Contrastado
|
||||
Enlarged Ampliado
|
||||
Stippled Punteado
|
||||
Speckle Moteado
|
||||
Brick Ladrillo
|
||||
Burlap Arpillera
|
||||
Canvas Lienzo
|
||||
Sandstone Arenisca
|
||||
Bottom Left Abajo a la izquierda
|
||||
Top Left Arriba a la izquierda
|
||||
Top Right Arriba a la derecha
|
||||
Bottom Right Abajo a la derecha
|
||||
|
|
|
|||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
|
|
@ -3942,3 +3942,44 @@ axis Both Les deux
|
|||
@msg Imported library {name} Bibliothèque {name} importée
|
||||
RGB: RGB:
|
||||
CMYK: CMYK:
|
||||
Texture Texture
|
||||
Craquelure… Craquelure…
|
||||
Grain… Grain…
|
||||
Mosaic Tiles… Carreaux de mosaïque…
|
||||
Patchwork… Patchwork…
|
||||
Stained Glass… Vitrail…
|
||||
Texturizer… Placage de texture…
|
||||
Craquelure Craquelure
|
||||
Grain Grain
|
||||
Mosaic Tiles Carreaux de mosaïque
|
||||
Patchwork Patchwork
|
||||
Stained Glass Vitrail
|
||||
Texturizer Placage de texture
|
||||
Crack Spacing Espacement des craquelures
|
||||
Crack Depth Profondeur des craquelures
|
||||
Crack Brightness Luminosité des craquelures
|
||||
Intensity Intensité
|
||||
Grain Type Type de grain
|
||||
Tile Size Taille des carreaux
|
||||
Grout Width Largeur des joints
|
||||
Lighten Grout Éclaircir les joints
|
||||
Square Size Taille des carrés
|
||||
Relief Relief
|
||||
Border Thickness Épaisseur de la bordure
|
||||
Light Intensity Intensité de la lumière
|
||||
Light Direction Direction de la lumière
|
||||
Sprinkles Saupoudré
|
||||
Clumped Agglutiné
|
||||
Contrasty Contrasté
|
||||
Enlarged Agrandi
|
||||
Stippled Pointillé
|
||||
Speckle Moucheté
|
||||
Brick Brique
|
||||
Burlap Toile de jute
|
||||
Canvas Toile
|
||||
Sandstone Grès
|
||||
Bottom Left En bas à gauche
|
||||
Top Left En haut à gauche
|
||||
Top Right En haut à droite
|
||||
Bottom Right En bas à droite
|
||||
effect Soft Doux
|
||||
|
|
|
|||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
|
|
@ -3931,3 +3931,45 @@ axis Both Entrambi
|
|||
@msg Imported library {name} Libreria {name} importata
|
||||
RGB: RGB:
|
||||
CMYK: CMYK:
|
||||
Texture Texture
|
||||
Craquelure… Craquelé…
|
||||
Grain… Granulosità…
|
||||
Mosaic Tiles… Tessere di mosaico…
|
||||
Patchwork… Patchwork…
|
||||
Stained Glass… Vetro colorato…
|
||||
Texturizer… Applica texture…
|
||||
Craquelure Craquelé
|
||||
Grain Granulosità
|
||||
Mosaic Tiles Tessere di mosaico
|
||||
Patchwork Patchwork
|
||||
Stained Glass Vetro colorato
|
||||
Texturizer Applica texture
|
||||
Crack Spacing Spaziatura crepe
|
||||
Crack Depth Profondità crepe
|
||||
Crack Brightness Luminosità crepe
|
||||
Intensity Intensità
|
||||
Grain Type Tipo di granulosità
|
||||
Tile Size Dimensione tessere
|
||||
Grout Width Larghezza stuccatura
|
||||
Lighten Grout Schiarisci stuccatura
|
||||
Square Size Dimensione quadrati
|
||||
Relief Rilievo
|
||||
Border Thickness Spessore bordo
|
||||
Light Intensity Intensità luce
|
||||
Light Direction Direzione luce
|
||||
Sprinkles Spruzzato
|
||||
Clumped Raggruppato
|
||||
Contrasty Contrastato
|
||||
Enlarged Ingrandito
|
||||
Stippled Punteggiato
|
||||
Speckle Maculato
|
||||
Brick Mattone
|
||||
Burlap Tela di iuta
|
||||
Canvas Tela
|
||||
Sandstone Arenaria
|
||||
Bottom Left In basso a sinistra
|
||||
Top Left In alto a sinistra
|
||||
Top Right In alto a destra
|
||||
Bottom Right In basso a destra
|
||||
effect Soft Morbido
|
||||
effect Regular Normale
|
||||
|
|
|
|||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
|
|
@ -3923,3 +3923,46 @@ theme Appearance 外観
|
|||
@msg Imported library {name} ライブラリ {name} を読み込みました
|
||||
RGB: RGB:
|
||||
CMYK: CMYK:
|
||||
Texture テクスチャ
|
||||
Craquelure… クラッキング…
|
||||
Grain… 粒状…
|
||||
Mosaic Tiles… モザイクタイル…
|
||||
Patchwork… パッチワーク…
|
||||
Stained Glass… ステンドグラス…
|
||||
Texturizer… テクスチャライザー…
|
||||
Craquelure クラッキング
|
||||
Grain 粒状
|
||||
Mosaic Tiles モザイクタイル
|
||||
Patchwork パッチワーク
|
||||
Stained Glass ステンドグラス
|
||||
Texturizer テクスチャライザー
|
||||
Crack Spacing 溝の間隔
|
||||
Crack Depth 溝の深さ
|
||||
Crack Brightness 溝の明るさ
|
||||
Intensity 強さ
|
||||
Grain Type 粒子の種類
|
||||
Tile Size タイルのサイズ
|
||||
Grout Width 目地の幅
|
||||
Lighten Grout 目地を明るく
|
||||
Square Size 正方形のサイズ
|
||||
Relief レリーフ
|
||||
Border Thickness 境界線の太さ
|
||||
Light Intensity 光の強さ
|
||||
Light Direction 光源の方向
|
||||
Sprinkles 散布
|
||||
Clumped 集合
|
||||
Contrasty 高コントラスト
|
||||
Enlarged 拡大
|
||||
Stippled スティップル
|
||||
Speckle 斑点
|
||||
Brick レンガ
|
||||
Burlap 麻布
|
||||
Canvas カンバス
|
||||
Sandstone 砂岩
|
||||
Bottom Left 左下
|
||||
Top Left 左上
|
||||
Top Right 右上
|
||||
Bottom Right 右下
|
||||
effect Soft ソフト
|
||||
effect Horizontal 水平
|
||||
effect Vertical 垂直
|
||||
|
|
|
|||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
|
|
@ -2723,3 +2723,10 @@
|
|||
NTSC Colors Cores NTSC
|
||||
RGB: RGB:
|
||||
CMYK: CMYK:
|
||||
Texture Textura
|
||||
Craquelure… Craquelê…
|
||||
Grain… Granulação…
|
||||
Mosaic Tiles… Ladrilhos de mosaico…
|
||||
Patchwork… Colcha de retalhos…
|
||||
Stained Glass… Vitral…
|
||||
Texturizer… Texturizador…
|
||||
|
|
|
|||
|
Can't render this file because it contains an unexpected character in line 6 and column 47.
|
|
|
@ -3929,3 +3929,43 @@ axis Both Оба
|
|||
@msg Imported library {name} Импортирована библиотека {name}
|
||||
RGB: RGB:
|
||||
CMYK: CMYK:
|
||||
Texture Текстура
|
||||
Craquelure… Кракелюры…
|
||||
Grain… Зерно…
|
||||
Mosaic Tiles… Мозаичные фрагменты…
|
||||
Patchwork… Цветная плитка…
|
||||
Stained Glass… Витраж…
|
||||
Texturizer… Текстуризатор…
|
||||
Craquelure Кракелюры
|
||||
Grain Зерно
|
||||
Mosaic Tiles Мозаичные фрагменты
|
||||
Patchwork Цветная плитка
|
||||
Stained Glass Витраж
|
||||
Texturizer Текстуризатор
|
||||
Crack Spacing Интервал трещин
|
||||
Crack Depth Глубина трещин
|
||||
Crack Brightness Яркость трещин
|
||||
Intensity Интенсивность
|
||||
Grain Type Тип зерна
|
||||
Tile Size Размер фрагментов
|
||||
Grout Width Ширина швов
|
||||
Lighten Grout Осветление швов
|
||||
Square Size Размер квадратов
|
||||
Relief Рельеф
|
||||
Border Thickness Толщина границ
|
||||
Light Intensity Интенсивность света
|
||||
Light Direction Направление света
|
||||
Sprinkles Брызги
|
||||
Clumped Комки
|
||||
Contrasty Контрастное
|
||||
Enlarged Укрупнённое
|
||||
Stippled Пунктир
|
||||
Speckle Крапинки
|
||||
Brick Кирпич
|
||||
Burlap Мешковина
|
||||
Canvas Холст
|
||||
Sandstone Песчаник
|
||||
Bottom Left Снизу слева
|
||||
Top Left Сверху слева
|
||||
Top Right Сверху справа
|
||||
Bottom Right Снизу справа
|
||||
|
|
|
|||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
|
|
@ -3914,3 +3914,43 @@ axis Both Обидві
|
|||
@msg Imported library {name} Імпортовано бібліотеку {name}
|
||||
RGB: RGB:
|
||||
CMYK: CMYK:
|
||||
Texture Текстура
|
||||
Craquelure… Кракелюри…
|
||||
Grain… Зерно…
|
||||
Mosaic Tiles… Мозаїчні фрагменти…
|
||||
Patchwork… Клаптикова плитка…
|
||||
Stained Glass… Вітраж…
|
||||
Texturizer… Текстуризатор…
|
||||
Craquelure Кракелюри
|
||||
Grain Зерно
|
||||
Mosaic Tiles Мозаїчні фрагменти
|
||||
Patchwork Клаптикова плитка
|
||||
Stained Glass Вітраж
|
||||
Texturizer Текстуризатор
|
||||
Crack Spacing Інтервал тріщин
|
||||
Crack Depth Глибина тріщин
|
||||
Crack Brightness Яскравість тріщин
|
||||
Intensity Інтенсивність
|
||||
Grain Type Тип зерна
|
||||
Tile Size Розмір фрагментів
|
||||
Grout Width Ширина швів
|
||||
Lighten Grout Освітлення швів
|
||||
Square Size Розмір квадратів
|
||||
Relief Рельєф
|
||||
Border Thickness Товщина меж
|
||||
Light Intensity Інтенсивність світла
|
||||
Light Direction Напрямок світла
|
||||
Sprinkles Бризки
|
||||
Clumped Грудки
|
||||
Contrasty Контрастне
|
||||
Enlarged Збільшене
|
||||
Stippled Пунктир
|
||||
Speckle Цятки
|
||||
Brick Цегла
|
||||
Burlap Мішковина
|
||||
Canvas Полотно
|
||||
Sandstone Пісковик
|
||||
Bottom Left Знизу ліворуч
|
||||
Top Left Вгорі ліворуч
|
||||
Top Right Вгорі праворуч
|
||||
Bottom Right Знизу праворуч
|
||||
|
|
|
|||
|
Can't render this file because it has a wrong number of fields in line 13.
|
|
|
@ -3559,3 +3559,46 @@ axis Both 两者
|
|||
Even Fields 偶数场
|
||||
Duplication 复制
|
||||
Interpolation 插值
|
||||
Texture 纹理
|
||||
Craquelure… 龟裂缝…
|
||||
Grain… 颗粒…
|
||||
Mosaic Tiles… 马赛克拼贴…
|
||||
Patchwork… 拼缀图…
|
||||
Stained Glass… 染色玻璃…
|
||||
Texturizer… 纹理化…
|
||||
Craquelure 龟裂缝
|
||||
Grain 颗粒
|
||||
Mosaic Tiles 马赛克拼贴
|
||||
Patchwork 拼缀图
|
||||
Stained Glass 染色玻璃
|
||||
Texturizer 纹理化
|
||||
Crack Spacing 裂缝间距
|
||||
Crack Depth 裂缝深度
|
||||
Crack Brightness 裂缝亮度
|
||||
Intensity 强度
|
||||
Grain Type 颗粒类型
|
||||
Tile Size 拼贴大小
|
||||
Grout Width 缝隙宽度
|
||||
Lighten Grout 加亮缝隙
|
||||
Square Size 方形大小
|
||||
Relief 凸现
|
||||
Border Thickness 边框粗细
|
||||
Light Intensity 光照强度
|
||||
Light Direction 光照方向
|
||||
Sprinkles 喷洒
|
||||
Clumped 结块
|
||||
Contrasty 强反差
|
||||
Enlarged 扩大
|
||||
Stippled 点刻
|
||||
Speckle 斑点
|
||||
Brick 砖形
|
||||
Burlap 粗麻布
|
||||
Canvas 画布
|
||||
Sandstone 砂岩
|
||||
Bottom Left 左下
|
||||
Top Left 左上
|
||||
Top Right 右上
|
||||
Bottom Right 右下
|
||||
effect Soft 柔和
|
||||
effect Horizontal 水平
|
||||
effect Vertical 垂直
|
||||
|
|
|
|||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
|
|
@ -3342,3 +3342,44 @@ axis Both 兩者
|
|||
Interpolation 內插
|
||||
RGB: RGB:
|
||||
CMYK: CMYK:
|
||||
Texture 紋理
|
||||
Craquelure… 龜裂紋…
|
||||
Grain… 顆粒…
|
||||
Mosaic Tiles… 馬賽克拼貼…
|
||||
Patchwork… 拼綴圖…
|
||||
Stained Glass… 彩色玻璃…
|
||||
Texturizer… 紋理化…
|
||||
Craquelure 龜裂紋
|
||||
Grain 顆粒
|
||||
Mosaic Tiles 馬賽克拼貼
|
||||
Patchwork 拼綴圖
|
||||
Stained Glass 彩色玻璃
|
||||
Texturizer 紋理化
|
||||
Crack Spacing 裂紋間距
|
||||
Crack Depth 裂紋深度
|
||||
Crack Brightness 裂紋亮度
|
||||
Intensity 強度
|
||||
Grain Type 顆粒類型
|
||||
Tile Size 拼貼大小
|
||||
Grout Width 縫隙寬度
|
||||
Lighten Grout 加亮縫隙
|
||||
Square Size 方塊大小
|
||||
Relief 浮雕
|
||||
Border Thickness 邊框粗細
|
||||
Light Intensity 光源強度
|
||||
Light Direction 光源方向
|
||||
Sprinkles 噴灑
|
||||
Clumped 結塊
|
||||
Contrasty 高反差
|
||||
Enlarged 放大
|
||||
Stippled 點刻
|
||||
Speckle 斑點
|
||||
Brick 磚塊
|
||||
Burlap 粗麻布
|
||||
Canvas 畫布
|
||||
Sandstone 砂岩
|
||||
Bottom Left 左下
|
||||
Top Left 左上
|
||||
Top Right 右上
|
||||
Bottom Right 右下
|
||||
effect Soft 柔和
|
||||
|
|
|
|||
|
Can't render this file because it contains an unexpected character in line 6 and column 47.
|
|
|
@ -3305,8 +3305,13 @@ fn font_items(english_names: bool) -> Vec<Item> {
|
|||
|
||||
/// The raster effects' submenus of the Effect menu (the Photoshop-style effects, below the
|
||||
/// vector effects): (submenu, the catalogue's menu path of its effects).
|
||||
const RASTER_MENUS: [(&str, &[&str]); 4] =
|
||||
[("Blur", &["Effect", "Blur"]), ("Pixelate", &["Effect", "Pixelate"]), ("Sharpen", &["Effect", "Sharpen"]), ("Video", &["Effect", "Video"])];
|
||||
const RASTER_MENUS: [(&str, &[&str]); 5] = [
|
||||
("Blur", &["Effect", "Blur"]),
|
||||
("Pixelate", &["Effect", "Pixelate"]),
|
||||
("Sharpen", &["Effect", "Sharpen"]),
|
||||
("Texture", &["Effect", "Texture"]),
|
||||
("Video", &["Effect", "Video"]),
|
||||
];
|
||||
|
||||
/// The Effect menu, built from the effects catalogue (vector effects), plus raster effects.
|
||||
fn effect_menu() -> Vec<Item> {
|
||||
|
|
|
|||
|
|
@ -78,6 +78,21 @@ fn effect_menu_lists_the_video_filters_last() {
|
|||
assert!(at("Sharpen") < at("Video"));
|
||||
}
|
||||
|
||||
/// Effect › Texture, between Sharpen and Video: each filter opens its dialog.
|
||||
#[test]
|
||||
fn effect_menu_lists_the_texture_filters_between_sharpen_and_video() {
|
||||
let app = app();
|
||||
let entries = menus::menu_entries(&app);
|
||||
let texture: Vec<_> = entries.iter().filter(|e| e.path == ["Effect", "Texture"]).collect();
|
||||
let labels: Vec<&str> = texture.iter().map(|e| e.label.as_str()).collect();
|
||||
assert_eq!(labels, ["Craquelure…", "Grain…", "Mosaic Tiles…", "Patchwork…", "Stained Glass…", "Texturizer…"]);
|
||||
assert!(texture.iter().all(|e| e.command.as_deref() == Some("effect.dialog")));
|
||||
let raster: Vec<&str> =
|
||||
entries.iter().filter_map(|e| e.path.get(1).filter(|_| e.path.len() == 2 && e.path[0] == "Effect")).map(String::as_str).collect();
|
||||
let at = |name: &str| raster.iter().position(|s| *s == name).unwrap();
|
||||
assert!(at("Sharpen") < at("Texture") && at("Texture") < at("Video"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn library_submenus_are_disabled_placeholders() {
|
||||
let app = app();
|
||||
|
|
|
|||
Loading…
Reference in New Issue