Make… and Make and Expand… opened the generic parameter form, whose
preset was a text box holding a preset's name (Black and White Logo,
6 Colors), so the other presets looked missing. As in Illustrator, Make
and Make and Expand now trace at once with the Default preset, as the
Control bar's Image Trace button does; the button's arrow and the Image
Trace panel's Preset list choose among the 12 presets. The catalogs drop
the two "…" labels; Czech gets Make and Expand.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The drawing language is process-wide, so a Japanese frame translated the
tests running beside it (Appearance, Attributes, menus). The test now
checks that each frame hands the engine its language without leaving
English.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rust 1.98's clippy adds `chunks_exact_to_as_chunks`, which `-D warnings`
turns into an error, so `cargo xtask ci` fails on main with the current
stable toolchain. The EPS stencil-mask loop and the cursor rasterizer
(and two cursor tests) now use `as_chunks`, which yields fixed-size
arrays; like `chunks_exact`, it skips an incomplete last chunk, so
nothing changes in behaviour.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
On macOS the menus are in the system menu bar, laid out as a Mac app's (Illustrator on the Mac as
the reference), and the app settings sit in the VectorCraft menu: About, Settings ▸ (one item per
Preferences page, General… ⌘K), Language ▸, Appearance ▸ (UI brightness), Services, Hide
VectorCraft ⌃⌘H (⌘H stays View › Hide Edges), Hide Others ⌥⌘H, Show All and Quit ⌘Q (the app's own
quit, so unsaved documents are asked about); they leave Edit and Help. Window gets Minimize ⌃⌘M,
Zoom and Bring All to Front; Help is the system's Help menu. Windows, Linux and the web keep the
in-window menu bar unchanged; --in-window-menus or VECTORCRAFT_IN_WINDOW_MENUS keeps it on macOS
too, and so does a menu bar AppKit refuses to build.
One menu model: the in-window menus and the native bar draw the same rows (menus::entry), and the
platform-free native_menu module lays them out, decides when to update (a cheap state hash; labels,
enabled and checked in place, a rebuild only when the structure changes) and hands key equivalents
back to egui as the key presses they were, so shortcuts, user overrides and focused text fields
behave as in the window and nothing fires twice. The muda backend (pinned =0.21.1, macOS only, no
unsafe) is apps/vectorcraft/src/mac_menu.rs, mirroring PhotoCraft's. ui.inspect reports
nativeMenuBar. Translations for the new labels in ja, es, zh-hans, zh-hant, cs and pt-br.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The PostScript Language Reference (3rd ed., §3.7.3 "Save and Restore")
has `restore` reset composite objects in local VM to their values at the
`save`. The reader only restored the graphics state, so dictionary
entries changed between `save` and `restore` stayed changed: a program
that counts its open saves in a dictionary and refuses to go past a depth
stopped after that many saves in sequence, and the file fell back to its
preview. EPS files with many images, each drawn between `save` and
`restore`, are a likely case of #505; its reporter hasn't sent a file, so
this is part of it.
- While a `save` is open, `def`, `store`, `put`, `undef` and dictionary
`copy` keep each entry's old value in a journal (counted against the
memory budget); `restore` undoes it, newest change first, down to its
save. A save restored already, itself or through an outer one, is no
longer valid (`invalidrestore`, §3.7.3).
- `cachestatus` reports a device's cache sizes (chapter 8) instead of
zeros: its last value, the most bytes one cached glyph may take, is what
programs divide by.
- Tests (programs written from the reference): 100 saves counted in a
dictionary under a depth limit, each dictionary change undone, saves
restored twice, `cachestatus`'s glyph limit. Mutation-checked: without
the journal or with a zero `cachestatus` the test fails. The import fuzz
vocabulary has saves and restores around dictionary changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An image can take one data source per colour component
(MultipleDataSources, or `colorimage` with multi true). The PostScript
Language Reference (3rd ed., §4.10 "Images" and `image`/`colorimage` in
chapter 8) has the operator read the sources in turn, the same amount
from each. The reader drained each source on its own instead: when the
sources are procedures reading one file a row at a time, the first plane
took the rows of every component and the image came out in sheared
horizontal bands, as in #498.
- Data sources are read in turn by one reader, `read_sources`: a procedure
once a round, a file or string a row a round, until each plane is full or
its source ends. Single sources, procedure filters and masked images use
it too; a string source resumes where it left off.
- Tests (`tests_images.rs`, programs written from the reference):
procedures reading one file in the dictionary and `colorimage` operand
forms (fails without the fix), separate string sources, rows padded to a
byte at 1, 2, 4, 12 and 16 bits with an odd width (one and several
sources), Flate PNG predictors with every row filter at an odd width.
The import fuzz vocabulary has several sources reading one file and
sources of uneven lengths.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two EPS import tests become programs written from the PostScript Language
Reference (3rd ed.), with their own names and structure, covering the
interpreter features the importer relies on:
- `level_2_and_3_probes_read_as_vectors`: a resource category made from
Generic, resources defined and found in it (§3.9), local and global VM
(`currentglobal`, `setglobal`, `gcheck`, §3.7.2), `internaldict` probed
through `stopped`, a halftone dictionary set and restored, `cachestatus`,
`rootfont` and `currentcolorrendering`, drawing with its own procedures.
- `executable_strings_and_integer_keys`: shading dictionaries closed by an
executable string (`(>>) cvx`, or a Level 1 builder with `counttomark`),
procedures kept under integer keys run with `load` through `stopped`,
`cvx`/`cvlit`/`xcheck` on strings.
Each was mutation-checked: making any of findresource, defineresource,
currentglobal, setglobal, gcheck, internaldict, sethalftone,
currenthalftone, currentcolorrendering, cachestatus, rootfont, stopped,
cvx, load, counttomark, cvlit or xcheck unknown fails a test, and so do
strings that `cvx` leaves literal, `load` refusing integer keys and
`gcheck` answering true.
The ROADMAP's EPS paragraph, file-formats row and last-updated line state
the PostScript features the reader supports; the legacy `.ai` comments in
the import module and the interpreter cite that format's published
specification (PRONOM fmt/423) for the `%AI` header comments and `u`/`U`
group operators the reader keys on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every drawing tool now asks one snapper (guides::DrawSnap) for the points it
places: the Pen's and Curvature tool's anchors, the Pencil's ends, the shape
tools' start and dragged corner or radius (Rectangle, Rounded Rectangle,
Ellipse, Polygon, Star, Line Segment, Arc, Spiral, the grids), the Type tool's
click and frame and a new artboard's corners. Points land on other objects'
anchors, centres and paths ("anchor", "center", "path") or line up with their
anchors, edges and centres ("align"); hovering shows it before the press, the
Pen's guides end its rubber band, and the Pen lands on the path being drawn
too. Shift keeps a point to its 45-degree step (from Constrain Angle) or a
box's diagonal and slides it along that way into line with a target.
Preferences > Smart Guides > Construction Guides and Angles now act: a drawn
point near a guide through the point it leaves from lands on it.
Before, the Pen snapped only its press and showed nothing, and the shape tools
re-gathered targets on every drag step from the document showing their own
preview, so the dragged corner stuck to where the last step left it.
Performance: targets are gathered once per document state (keyed on the
document's uid and revision, now in ToolContext), from the art in the window,
and sorted, so the anchors, centres and lines near the pointer are found by
bisection. Leaving objects out of the targets no longer looks up each node's
ancestry (quadratic in the document's size): one pruned walk does it, which
also speeds up the Selection tool's moves and resizes.
The direction handles' HandleSnap (#494) is now a DrawSnap holding its own
targets (Targets::for_handle) for the drag: one cache, one lookup.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Corner widgets only ever showed on live rectangles: CornerWidgets::of bailed
out unless the selection's live shape was LiveShape::Rectangle, and
object.setLiveShape only edited rectangle radii. A star is a plain path, so it
had no widgets with either selection tool.
- geom::corners: the corners of any path (anchors without handles between two
straight sides) and the path with them cut round, inverted round or
chamfered, each corner a circle tangent to both sides, its radius no larger
than takes the cut halfway along its shorter side. Rectangles now cut their
corners with it (bit-identical anchors and layout).
- doc::corners::LiveCorners/set_corners: one model for a live rectangle's,
a live polygon's (new radii/kinds) and any other path's corners (new
LiveShape::Path keeping the uncut outline, plain again once nothing is cut);
radii scale with transforms (Scale Corners) and stay circular.
- object.setLiveShape takes anchor indices for `corners` on any path; polygons
keep a shared radius as their sides change.
- Widgets: Direct Selection on any path, Selection on live rectangles and
polygons; placed on each corner's bisector, the drag follows it, the red
limit outline marks corners at their own limit; the angle preference and
View > Hide Corner Widget apply. Corners dialog and the Properties and
Transform panels' Corner Radius (now on polygons too) work on them.
- Tests for the star, the polygon and a pen path in geom, doc, tools, engine
and ui-egui; docs and ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Italian rows for the strings main gained after the PR's base: the
floating panels of #513 (Float Panel, Dock Panel, the drag hints, two
window.float messages) and the GPU fallback status message of #519, so
the completeness tests pass on current main.
- File > Document Setup... reads "Imposta documento..." like the dialog
title and the Properties button, instead of "Impostazione documento...".
- The Properties panel's quick action "Arrange: Bring to Front" reads
"Porta in primo piano": "Disponi: Porta in primo piano" was clipped at
both ends of its fixed-width button.
- OpenType figure style "Proportional Oldstyle" reads "Proporzionali stile
antico", matching "Tabulari stile antico".
- Blank line between the Italian test and the next item; ROADMAP's
"Last updated" lists the Italian interface (#514).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds an Italian catalog (crates/ui-egui/src/i18n/it.tsv, 3,549 rows in
es.tsv's order) covering every menu string, every tl! literal, the
plurals and every status/error message, at the same scope as Spanish.
Standard Italian in sentence case, written clean-room from the meaning
of the English labels; the product, workspace, perspective preset and
language names stay in English as in es and ja.
Registered as "Italiano" with the one/other plural rule and
complete_menus; every it-* locale resolves to it. Tests: it joins
KEEPS_MENU_NAMES and COMPLETE_MESSAGES, italian_reads_as_italian checks
vocabulary and plurals, tags_map_to_languages the locale tags, and the
bundled-font glyph test covers Italian accents and guillemets. README,
ROADMAP and docs/development.md list the language.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011iayep93edeimiAE8oSfaT
- Type left unfinished when a layer's marked content ends, and a clip that closes in a later layer,
stay in their own layer (no stray "Page N" layer, no art moved to the next layer).
- Top-level layers stack as the pages mark them, so a layer whose art starts on a later page keeps its
place; layers marked with no art come in empty.
- A stroke written as each glyph's outline stroked, right after (or before) the type, becomes the type
object's stroke above (or below) its characters: the type stays one editable object.
- Spaces read from gaps wider than a space get their own tracking where even tracking would put the
glyphs after them more than a tenth of an em off (barcode digit groups); lines are measured to their
last visible glyph, so a wrapped line's trailing space no longer spreads into the tracking.
- Lines wrapped in a frame (each wrapped line ending in a space, one left edge, font, size and leading,
with an optional paragraph spacing) come back as one area type object, left aligned or justified,
only where laying it out breaks the lines exactly where the file does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The worker reads the clipboard only while nothing is copied in the app
and a document is open (as the in-line check did before), and idles on
a channel otherwise; it sends a verdict and wakes the UI only when the
answer changes.
- The in-line check (Windows, macOS, web) keeps its short-circuit: it
doesn't open the system clipboard after an in-app copy or without a
document, as before the PR.
- A dead worker hands the check back to the UI thread instead of
freezing the last verdict.
- Dropping the app wakes the worker and waits (250 ms at most) until it
has let go of its clipboard handle: on X11 the last arboard handle
alive hands what the app copied to the clipboard manager, and a
detached worker holding it would lose that handover at exit.
- The factory stays in `Services` until the first frame takes it (no
extra app fields); main.rs installs it with `cfg!(target_os = "linux")`.
- Tests trimmed from five to three that share tests_sysclip's helpers:
the frame never waits on a slow clipboard and only the probe thread
reads it (nothing read without a document), the probe rests after an
in-app copy and lets go of its handle when the app drops, and a dead
probe falls back to the in-line check. The in-line case is already
covered by tests_clipboard.
- ROADMAP (Last updated, Platforms, Shipped so far) and
docs/development.md (Linux: clipboard owners that never answer).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`has()` on an X11 clipboard owner that never answers can block for
seconds; the app called it every 0.25 s on the UI thread to decide
whether Paste is enabled, so a stuck owner froze the frame loop (the
window stopped drawing and could not be closed).
`clipboard_probe` owns a second clipboard handle on a worker thread,
publishes its verdict over a channel and wakes the UI only when it
changes; the frame reads the latest verdict without ever blocking.
Without a factory the check stays in line, throttled, exactly as before
(the web shows SVG text only; hosts that don't install one keep the old
path).
The factory is installed on Linux only for now (the environment the bug
reproduces in); other platforms keep the in-line check, so this cannot
change their behaviour.
Tests: a fake clipboard whose `has()` blocks on a gate, a probe factory
sharing a recorder, and a headless frame whose elapsed time is measured.
They assert the frame does not wait on the clipboard and that the check
runs on the probe thread, that the probe's verdict reaches `system_paste`
and the Paste menu, that dropping the app stops the probe, and that the
in-line check (no factory: the web, older hosts) still works.
As decided in #432 (option 2): while the interface is in Japanese, new type starts with em box
top-to-top leading and em box centre character alignment; other languages keep the Roman
baseline, so Latin area type doesn't move.
- The UI tells the engine the language it is drawn in each frame (`Session::ui_language`); without
a UI, an explicit `interfaceLanguage` preference counts (`Session::japanese_interface`).
- `text.create` and `text.createInPath` (the Type tools' clicks and drags) apply it, and take
`leadingModel` / `charAlign` to choose; the values used are journaled, so a replay does the same
in any language.
- `paraStyle.new` / `charStyle.new` made from nothing (no `attrs`, no text selected) carry them.
- Imported text (PDF, SVG, DXF…) keeps the Roman baseline. Saved documents keep what they say.
- docs/mcp.md (New type in a Japanese interface) and the ROADMAP note it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reported: Alt-click with the Pen should toggle an anchor between corner and smooth, and the
Control bar had no way to make a corner anchor smooth.
v0.5.0 already has Pen + Alt as the Anchor Point tool (#473) and the Control bar's and the
Properties panel's Convert buttons for direct-selected anchors, the path being drawn included (its
last anchor is selected). The remaining gap: with Direct Selection, the Pen, the Curvature or the
anchor tools, a path selected as a whole shows all its anchors selected, yet the Convert buttons
only appeared once anchors were direct-selected.
- chrome::anchor_controls decides what the Control bar and the Properties panel show: Convert and
Anchors for direct-selected anchors (as before), Convert alone for paths selected as a whole
with a tool that edits anchors (path.convertAnchors already converts every anchor of those);
Remove and Cut still wait for anchors direct-selected, as they act on those only.
- Tests: the Control bar and the Properties panel offer Convert for a whole rectangle with Direct
Selection and the Pen, not with the Selection tool, and smooth converts every corner; Pen + Alt
on the path being drawn makes a smooth anchor a corner (click) and a corner smooth (drag), and
drawing goes on. ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reported: closing a shape by pressing on the first anchor and dragging out a curve flickered, and
releasing at the wrong moment left the shape open.
The press decided to close (path.close preview), but every move asked again which path was being
drawn: the closing preview leaves the path closed, so no longer one the Pen extends, and the move
fell through to "first anchor of a new path" (a path.create preview), the next move back to a
close of a path that no longer existed in the preview... The release committed whichever was last.
- The press now records what it placed (Place: the anchor, the path it goes on, none for a new
path, and whether it closes it), and the drag only shapes that anchor's handles: a close stays a
close, symmetric by default and Alt breaking the handles, and the release closes the path wherever
it ends. The first anchor of a new path no longer depends on the selection either.
- Tests: tools (the drag sees the closed path), engine (closed throughout a 12-move drag, symmetric
handles at the release), MCP headless pointer_gesture. ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reported: with the Pen there was no way to edit curves in place as Ctrl does in Illustrator on
Windows (Cmd on the Mac), segments couldn't be grabbed, and the curve-editing tools felt slow and
sometimes didn't take a handle.
- Cmd/Ctrl held at a press with any tool but a selection tool now borrows the selection tool in the
engine (Session::pointer), not in the canvas: the selection tool chosen last, or Direct Selection
for the Pen, Curvature and anchor tools until one is chosen. The tool lent to isn't deactivated,
so the Pen goes on drawing its path after the release while that path stays selected; it no
longer draws on another open path selected meanwhile. Agents reach it with pointer_gesture
mods.cmd. With Cmd held the pointer is the borrowed tool's. Choosing a tool or switching
documents mid-gesture gives the tool back first.
- Pen + Alt over a segment of a selected path reshapes it, as the Anchor Point tool does.
- The handles shown are the handles that drag (one helper for Direct Selection, the Anchor Point
tool and Pen + Alt): Direct Selection now drags the handles of a path selected as a whole (as
the Pen leaves it, so Cmd + drag of a handle while drawing works), the Anchor Point tool no
longer grabs handles that Show handles when multiple anchors are selected hides, the nearest
handle wins, and a handle shorter than the tolerance leaves its anchor to be picked. The anchor
tools pick within Selection & Anchor Display > Tolerance instead of a fixed 4 px.
- path.reshapeSegment keeps a smooth anchor at either end smooth (its other handle turns with the
moved one) instead of kinking it.
- A dragged handle gathered its smart guide targets from the whole document on every pointer move
(21 ms per move on 20,000 paths): HandleSnap now gathers them once per drag (1 ms).
vectorcraft-cli perf measures handle and segment drags on a 5,000-anchor path.
- catalog::is_selection_tool and catalog::edits_anchors replace the UI's own lists.
- Tests in tools, engine and MCP (headless pointer_gesture); docs/mcp.md, control-protocol.md,
ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
0.5.0 asked wgpu for the low-power adapter everywhere (#306). On a Linux
desktop whose KDE Wayland compositor runs on an NVIDIA GPU, wgpu sorted the
Ryzen's integrated RADV GPU first: it reports that it can present to the
window, but KWin can't import the buffers it allocates ("importing the
supplied dmabufs failed"), which is a fatal Wayland protocol error. The next
surface configuration then got ERROR_SURFACE_LOST_KHR and egui-wgpu panicked
("The surface isn't supported by this adapter", winit.rs:129).
- Preferences > Performance > Graphics Processor gains Automatic, the new
default: power saving on Windows and macOS as #306 wanted, and on Linux the
system's order, where Mesa's device-select layer puts the GPU the desktop
runs on first. Values are now automatic / lowPower / highPerformance; 0.5.0
saved powerSaving for everyone, which reads as automatic.
- The app picks the window's adapter itself (apps/vectorcraft/src/gpu.rs,
eframe's native_adapter_selector): only adapters that present to the
surface, WGPU_ADAPTER_NAME first, hardware before software, native backends
before OpenGL, then the power preference. Every adapter and the pick are
logged.
- run_native runs under the engine guard. When the graphics fail during the
first frames (a wgpu error, or a panic in wgpu, egui-wgpu or naga), the app
starts again without that adapter (exec on Unix, so an AppImage stays
mounted; a new process on Windows), passing the failed adapters in
VECTORCRAFT_GPU_SKIP, and says so in the status bar. When none is left it
logs why and exits with an error, never a panic.
- docs/development.md, README and ROADMAP: the new default, the restart and
the escape hatches (WGPU_POWER_PREF, WGPU_ADAPTER_NAME, WGPU_BACKEND,
MESA_VK_DEVICE_SELECT, DRI_PRIME).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A right-click on either ruler (or the origin box) now opens a context
menu listing the ten document units, the current one checked. Choosing
one runs document.setUnits — the same one-undo-step change as
Preferences ▸ Units ▸ General / Document Setup.
The guide-drag interact on each ruler becomes click-and-drag so the same
widget both drags out guides (left) and opens the unit menu (right); the
origin box gets its own click interact. checked() reports the active unit
so the menu shows the check-mark; the unit labels are already translated
as the Units preference choices.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`application:openURLs:` can pass URLs that aren't files, and on macOS 27 `to_file_path()` returns
the path of an https URL ("/a.svg"), so it was queued as a document. Keep the file URLs
(`isFileURL`) before converting; `opened_files_wait_for_the_ui` passes again on macOS 27.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adobe's Terms of Use forbid reverse engineering, including observing a program's inputs and
outputs to recreate it. The agent rules allowed black-box observation of the running app; they
now forbid running, automating, screenshotting or measuring any Adobe application, reading an
Adobe install, and copying Adobe-authored code or text (procsets, prologs, sample files) into
the repo, tests included. Behaviour comes from public documentation and published specs only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Nothing could be undocked: the dock's tabs only switched panels, the icon
column only popped its panels out next to it, and only tool flyouts
(#437) could float.
- A dock tab, a panel icon or a popped-out panel's title dragged out of
the dock floats that panel inside the app window; the strip right of
the dock's tabs floats the whole Properties | Layers | Libraries group.
- A floating group moves by its title bar (or the strip right of its
tabs); a tab dragged out of it floats on its own; dropped on another
group's title bar or tabs it stacks with that group; dropped on the
dock, which lights up under the pointer, its panels go back where they
live in the dock (tabbed group or icon column). Its x does the same.
- The Tools panel floats by its title bar or grip and docks again on the
window's left edge, which lights up the same way.
- window.panel.float {panel, x?, y?, onto?, group?} and window.panel.dock
{panel, group?} (panel "tools" for the Tools panel) for the control
channel and MCP; every panel menu ends with Float Panel / Dock Panel;
window.panel on a floating panel shows its tab.
- Floating groups and the Tools panel's position are kept with the
preferences and in user workspaces (built-ins dock everything),
sanitized on load, and clamped into a smaller window when drawn.
- One move state in egui temp memory drives every drag, so a tab torn off
keeps following the pointer; per frame the work is a lookup per panel.
- Icon buttons can be drawn for a caller's response (paint_icon_button),
so the column's icons keep their ids when one above them floats.
- Translations (ja, es, zh-hans, zh-hant; cs and pt-br for the commands),
es @msg rows, docs/control-protocol.md and ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Release: Flatpak x86_64/aarch64 bundles, AppImage zsync updates, README Downloads
- New `flatpak` matrix job (ubuntu-24.04 and ubuntu-24.04-arm) repackages each Linux tarball
into vectorcraft-<ver>-linux-<arch>.flatpak via packaging/linux/flatpak-bundle.sh and the
new ai.storyteller.vectorcraft.bundle.yml; packaging-lint keeps its runtime and finish-args
identical to the from-source Flathub manifest.
- AppImages embed gh-releases-zsync update information and ship a .zsync beside them; the
Linux job checks both.
- Jobs that sign nothing (version, linux, flatpak, freebsd, web) leave the `release`
environment, so a branch workflow_dispatch is a dry run; the draft-release job still needs
the signed macOS/Windows jobs.
- README: a Downloads section listing every build; docs/releasing.md updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Release: read AppImage update info without extract-and-run
With APPIMAGE_EXTRACT_AND_RUN=1 the runtime forwards --appimage-updateinformation to the app,
which then tries to open a window and fails on the headless runner.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <shared2@storyteller.ai>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- packaging/macos/dmg/generate.py writes background.tiff and DS_Store on any OS (resvg with
the repo's fonts; ds_store and mac_alias, as dmgbuild uses). Both are byte-reproducible and
carry nothing from the machine that made them.
- DS_Store: same window, icon size, positions and background alias as before, without the
bookmark (pBBk/pBB0) and the alias's disk-image record, which held the author's boot volume
UUID and name, its creation date and temporary paths.
- background.tiff: the same pixels as before (checked), now opaque RGB with Deflate (1.8 MB to
1.0 MB) and LittleCMS's built-in sRGB profile instead of an HP profile with no open licence;
no file names or software tags.
- background.svg: drop an unused pattern and the xlink namespace (renders the same).
- ASSETS.md rows for the three files; README, docs/releasing.md (volume name) and ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>