Commit Graph

84 Commits

Author SHA1 Message Date
arhammusheer 5beac4f122 #1244: smaller objects: Node 352 -> 152 bytes, NodeKind 200 -> 80, and a cheaper undo estimate
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc

# Conflicts:
#	crates/engine/src/cmd/graph.rs
#	crates/svg/src/export.rs
2026-10-12 11:02:32 +07:00
arhammusheer c4214be9d7 #1244: render caches bounded by bytes, evicting the least recently used instead of clearing
Text geometry, clips, clip paints, effect art, brushes, live effects, pattern tiles and freeform
grids were capped by entry count and cleared wholesale on overflow, so a document past the cap
(e.g. more than 4,096 type objects) recomputed every entry on every frame. A FrameCache keeps
per-entry byte sizes and last-used frames, drops the least recently used entries of earlier
frames, and sweeps stale ones. Text geometry keeps its glyph outlines once instead of twice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-12 11:02:17 +07:00
arhammusheer fe8a6983c5 #1244: one shared, byte-budgeted store for decoded images; render caches that sweep and stay bounded
Decoded images were kept per Renderer at full resolution and never evicted, so the canvas,
render worker, thumbnails and panels each held their own copy (96 MB per 24 MP photo).
They now live once in a process-wide LRU store keyed by content, with optional mip levels
(RenderOptions::image_mips, off by default so exports stay identical). Thumbnail renders
now sweep their caches, and shadow/effect rasters share a 512 MiB budget and match by Arc.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-12 11:02:17 +07:00
arhammusheer f8064ba3ce #1172: rasterize with up to 8 threads instead of 4
The automatic rasterizer thread count was one per core up to 4. On a 10-core Apple M2 Pro, 8
workers are faster (9 are slower again), and vello_cpu draws the same pixels with any number:

- fit page, 50,000 paths: 66.7 → 56.6 ms; after a pan 66.4 → 51.2 ms
- 400 % zoom, 50,000 paths: 17.8 → 15.7 ms (back under its 16 ms budget)
- fit page, 100,000 paths: 137 → 105 ms; 400 % zoom 33.0 → 25.8 ms

Machines with 5 cores or fewer keep their count, and Preferences → Performance and
VECTORCRAFT_RENDER_THREADS still override it. pixels_do_not_depend_on_the_thread_count renders
a page of live effects and 400 overlapping translucent objects with 0, 1, 4 and 8 workers and
gets the same pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
arhammusheer add27cb8fc #1172: keep live-effect geometry across frames
A node with live geometry effects (Offset Path, Outline Stroke, Warp, Transform, Roughen…) had
them computed again on every frame: Offset Path's curve offsetting and boolean sweep for every
object, every time the canvas redrew. Rendering 2,000 paths that each have Offset Path, warm:
175 → 11.8 ms.

The renderer keeps each node's effected geometry, and each appearance item's own geometry
effects on it, keyed by the node's Arc identity like its other per-node caches. The entry keeps
the Arc alive, so a hit is exact and an edited object (a new node) gets new geometry. Only the
node draw_arc is drawing uses the cache: its path comes from the node alone, so its effects give
the same result every frame. Entries not drawn for three frames are swept like the rest.

cached_effect_geometry_draws_the_same_pixels renders a page of Offset Path, Roughen + Drop
Shadow, Warp + Outline Stroke and Transform objects (with item-level Offset Path) cold, warm,
after a pan and with a fresh renderer, and gets the same pixels each time; after an edit, the
warm renderer draws what a fresh one does. Keying the cache by node id instead of identity fails
it. The render suite (216 tests, golden images included) passes unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
bflatastic 255fefe71f Render: a shape far beyond any page is left undrawn, never crashing the app
A property test of the importers (import_fuzz) crashed CI with
STATUS_STACK_BUFFER_OVERRUN: a shape with coordinates in the 1e20s from a
mutated file made vello_cpu either panic in flatten_simd on a rayon
worker (rayon then aborts the process, so the engine's panic guard never
sees it) or ask for a 132 GB allocation, which aborts too. A malformed
file could end the app and lose the user's work.

draw_shape now leaves a shape undrawn when its control points, through
the view, aren't finite or reach past 1e10 pixels, or a visible stroke
is that wide (MAX_DEVICE). A document's art stays within 4 million
points, 2.6e9 pixels at the closest zoom, and vello was checked safe
with 90,000 random shapes within 1e9 pixels and 30,000 within 1e12.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:13:30 +07:00
skylar taylor-barrick 0c57b1d5d2 UI.6: reconcile shared docking with native panel sets 2026-10-10 19:28:31 -06:00
skylar taylor-barrick ed14640756 UI.9: integrate shared docking and preserve panel workflows 2026-10-10 14:49:35 -06:00
bflatastic 178f99d60e #983: supersample Art Optimized edges in exports
Asset Export, File › Export, Save for Web and Object › Rasterize drew
each shape with its own smoothed edge, so where two shapes met edge to
edge (Divide, Shape Builder, abutting art) both half-covered the pixels
on the line and the background showed through as a thin ghost border.

With Art Optimized (the default) these now supersample, as the option's
name in Illustrator says: the art is drawn with hard edges at four times
the size (three or two times for large images, within a 40-megapixel
budget and the renderer's 65,535-pixel side) and each block averaged
into one pixel. Pixels shared by two shapes are fully owned by one or
the other at the finer size, so no seam is left, and the outer edges
are still smooth. The canvas keeps shape-by-shape smoothing for speed;
None and Type Optimized are unchanged.

RenderOptions::supersample turns it on (exports and Rasterize set it).
A render test checks two triangles sharing a diagonal: a seam with
shape-by-shape smoothing, none supersampled, and the factor's limits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 03:48:03 +07:00
bflatastic 4099ebf3c9 Fix #787: raster exports keep translucent edges over opaque art opaque
The renderer composited in 8-bit integers, so where a partly transparent
anti-aliased edge crossed opaque art (or a background colour) the result
came out at alpha 254 on some pixels, and PNG, TIFF and WebP files were
written with an alpha channel. Raster exports (and Save for Web) now
composite in floating point (vello_cpu's f32 pipeline, enabled as a
feature), offscreen groups, masks and patterns included; the canvas keeps
the faster 8-bit path.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:12:13 +07:00
bflatastic b426859b15 Fix #833: isolation mode locks and dims the art around the group
While a group or layer was isolated, clicks, hovers and drags still
reached the art outside it, and that art drew as usual. Now only the
isolated container's contents hit: the art around it is locked and
clicks pass through it. On the canvas it draws at half opacity, above
the group as well as below, each run of it as one dimmed layer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:27:57 +07:00
bflatastic 584f08ae70 Fix #755: blurred type no longer shifts as the view moves
Gaussian Blur and Feather drew through a filter layer whose blur works on
a coarser grid tied to the canvas: the blurred art moved by up to about
a pixel, and its steps showed, as the view moved by parts of a pixel
(scrolling, zooming about the pointer). They now blur the content's own
pixels on the CPU, as the Photoshop-style effects already do: the same
look wherever the view is, cached while only the view moves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:27:49 +07:00
bflatastic c599522061 Fix #735: Illustrator EPS and .ai files match their page in Fit to Artwork Bounds and the page check
- Fit to Artwork Bounds fits the art exports draw: hidden objects and
  layers, guides and template layers don't count, and the bounds stop at
  a layer's clip.
- The comparison with the page catches an object one draws that the
  other doesn't (pixels whose neighbours all differ, away from type), a
  light colour against white, and, for an EPS whose page is its art's
  box, art the layers print outside it.
- textAs: outlines opens a .ai whose type shows from its PDF part, which
  has the outlines.
- document.open takes editingData: false to open an Illustrator EPS or
  .ai as its page or PDF part only, for print pipelines.

Part of #637.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:51:50 +07:00
bflatastic 72c9cec0e0 Fix #847: draw Underline and Strikethrough
The styles were stored on the text and written to SVG's text-decoration,
but the type was drawn without the lines. vectorcraft_text::decorations
now gives each underlined or struck-through stretch of a run on a line
its bar, placed and sized from the font's own underline and strikeout
metrics (with fallbacks for fonts that have none). The canvas, Create
Outlines, PDF export (outlined and real text) and SVG's outlined text
draw them in the run's paint.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:03:04 +07:00
Juan Manuel Verges Solanas 562e09707a Fix #813: type can name an installed version of its font
A font library can hold two versions of one family and style (a new
Montserrat-Bold.ttf beside an old montserrat.ttf). The font database kept
only the first one loaded, so type set in the other couldn't be matched
when a PDF or .ai was opened: it came in as outlines. Now every version
loads (the first stays the one family and style resolve to), PDF import
tries the other versions when the glyphs differ, and type set in a version
the family and style alone wouldn't pick names it in CharStyle::font_version
(left out when None, so documents without it are unchanged). Layout,
shaping, the substituted-glyph highlight, Find Font, Package and Document
Info follow it; changing the font clears it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:26:51 +00:00
Juan Manuel Verges Solanas ad8458832d Fix #743: raster export leaves guides out
skip_templates, which exports and thumbnails set, left template layers out
but drew guide paths as hairlines. It now skips guide paths too, as the
SVG, PSD and PDF exports and printing already do.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 11:31:29 +00:00
bflatastic 1e7f5084d8 Part of ROADMAP gap 2: Radial Blur, Smart Blur and Unsharp Mask on a pixel-filter pipeline
Effect › Blur › Radial Blur (spin/zoom, draft/good/best) and Smart Blur
(Normal mode), Effect › Sharpen › Unsharp Mask: Photoshop-style filters in
vectorcraft_effects::pixel, run by the renderer on the object's pixels in
stack order with Gaussian Blur and Feather, cached while panning; lengths in
points, bounded work per pixel. PDF, Expand Appearance and SVG export write
the effected objects as images. Dialogs with preview (method/quality
dropdowns, fields in documented order), menu entries, translations, tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:30:31 +07:00
bflatastic 90d6785eb5 Part of #394: Animated Zoom, Large Tabs, Scale Cursor and anti-aliased bitmaps act
- Performance › Animated Zoom (with GPU Performance, which dims it when
  off): the Zoom tool dragged sideways zooms about the press (right in,
  left out) and held still zooms on (Alt: out); a click still steps. Off,
  a drag zooms to the area dragged across, now drawn as a marquee. The
  hint bar says which.
- User Interface › Large Tabs: taller document tabs with larger titles.
- User Interface › Scale Cursor Proportional to UI: off, the tool cursors
  keep their size whatever the UI Scaling (OS and painted cursors alike).
- File Handling › Display Bitmaps as Anti-aliased Images in Pixel
  Preview: off (the default), Pixel Preview samples images nearest-pixel
  (`RenderOptions::smooth_images`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 11:22:43 +07:00
bflatastic 5be583d1f7 Part of #641: Image Trace: Advanced as a section that stays open, and View modes
- The Image Trace panel's Advanced options sit under a full-width collapsible
  header (widgets::section_toggle, also used by New Document's Advanced
  Options); whether it is open is kept with the UI preferences.
- View: Tracing Result, Tracing Result with Outlines, Outlines, Outlines with
  Source Image and Source Image, in the panel, the Control bar and the
  Properties panel. The view is saved in the Image Trace object's settings
  (`trace.view`), kept when it is traced again, set with the new
  `imageTrace.setView` command (or `view` on imageTrace.make) and drawn by the
  canvas only (RenderOptions::trace_views): exports, printing and Expand keep
  the tracing result.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 09:33:22 +07:00
haven b843fe8af3 M7: inline symbols in text
Document symbols placed inline in a run of type (beyond Illustrator; like
InDesign inline anchored objects): TextRun.inline holds the symbol, scale and
shift; the run is one U+FFFC laid out as a glyph sized to the art, centred on
the cap height. text.insertInline and Type > Insert Inline Symbol; editing
keeps the graphic whole; canvas, SVG (<use>) and PDF draw the art; Create
Outlines turns it into a symbol instance.
2026-10-08 15:45:34 -07:00
haven 2418921760 Placed documents: on screen, cached bitmaps made in the background 2026-10-08 12:20:51 -07:00
haven 6d56195eda Placed documents: the object, drawn exactly and kept as art by every exporter 2026-10-08 12:20:51 -07:00
bflatastic ab62b5f8e8 Fix #320: CMYK images stay CMYK from PDF import to PDF export
A PDF's DeviceCMYK image opened as RGB (the interpreter's pixels as a PNG),
so every export wrote it as DeviceRGB or ICC RGB, silently. Images now keep
their CMYK samples, as CMYK colours already did:

- Model: CMYK images are blobs holding CMYK samples, a four-component JPEG
  (Adobe's inverted samples) or a Deflate CMYK TIFF. vectorcraft-doc's cmyk
  module reads their ink amounts (ImageBlob::is_cmyk, ::cmyk, capped at 64
  megapixels) and writes the TIFF (ImageBlob::cmyk_tiff).
- PDF import: DeviceCMYK, CalCMYK and four-component ICC images keep their
  samples. A JPEG with Decode [1 0 1 0 1 0 1 0] is kept byte for byte; any
  other is decoded (8 or 16 bits, its Decode array applied) and stored as a
  CMYK TIFF. Masked CMYK images and 1/2/4-bit ones open in RGB with a warning.
  Placing a CMYK TIFF keeps it CMYK too.
- PDF export: CMYK images are written in CMYK (DeviceCMYK, or ICC-based with
  the CMYK profile when colours are tagged: PDF/X-3, PDF/X-4, PDF/A). A CMYK
  JPEG neither resampled nor recompressed passes through unchanged; others are
  resampled in CMYK and compressed as ZIP or as a CMYK JPEG (jpeg-encoder,
  which also replaces the ZIP fallback and its warning for images converted to
  CMYK). Output conversion treats them like CMYK colours: Preserve Numbers and
  PDF/X-1a keep their numbers, Convert to Destination converts them to another
  CMYK profile or to RGB through a 17^4 lookup table (cms::CmykLut, now also
  behind the renderer's ink table). A CMYK image that can't be decoded is
  reported in the warnings.
- Canvas: CMYK images show through the working CMYK profile, as CMYK fills
  do, and paint their own inks in ink planes (CMYK raster exports, CMYK
  blending). SVG export writes TIFF images as PNG.

Illustrator's Output › No Conversion keeps colour data as it is
(https://helpx.adobe.com/illustrator/using/pdf-options.html).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 06:04:07 +07:00
BFlat 27a1a48176 Layers: sublayers are layers, not objects, and every row has a command
Art in a sublayer is now selected as objects (clicks, marquee, Select All, the
Select menu), sublayers select in their own colour, and hidden, locked or
template sublayers block clicks. Layer Options gain Preview (per-layer outline)
and Dim Images. New and fixed layer.* commands for the Layers panel: setCurrent
and highlight (rows at any depth), selectAll, move (reparent with cycle and
nesting checks, Alt copies), delete/duplicate rows, merge, flatten, collect,
release to layers, reverse, template, hide/outline/lock others and their
show/preview/unlock all, locate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 22:29:15 +07:00
imachus 8dc2fd077f Type: find fonts by any of their names; say how each one resolved
Documents made elsewhere often name a font differently from the family
name VectorCraft lists: a localized family name (ヒラギノ角ゴシック), a
legacy family/style pair (Hiragino Sans + W3) or a PostScript name
(HiraginoSans-W3). FontDb now indexes every name in a face's name table
and resolves a request to the right face, telling the caller whether it
matched exactly, by another name, by substitution or not at all
(FontMatch).

- text: FaceKeys/aliases, FontDb::resolve, canonical, find_postscript;
  fix a race where a face loaded by another thread was reported missing.
- engine: text.fonts reports status, the resolved face and missing
  glyphs; Replace Font resolves the same way.
- render: substituted-font highlighting uses resolve, so a font found
  by another name is no longer shown as missing.
- Find Font notes how each font was found.
- Preferences › Type › Include Fonts of Other Design Apps' Folders
  (macOS, on by default).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 21:45:10 +09:00
bflatastic 04fa49413c M8.16: Envelopes bend images, symbols, gradients, patterns and appearance; warps keep their frame
- Images distort as a raster mesh warp: cut by Fidelity into triangles,
  each a clipped image under the affine map of its corners (pieces overlap
  slightly, no seams; the renderer paints them without clip layers; SVG
  writes the pixels once and <use>s them).
- Symbol instances distort as their symbol's art (the renderer's cache
  follows edits to the symbol).
- Distort Appearance bakes strokes (filled outlines) and geometry effects
  before bending; Distort Linear Gradients bends linear gradients; Distort
  Pattern Fills bends the tiles. Opacity masks of the content bend too.
- Bug fix: a rotated, sheared or reflected warp envelope re-warped along
  the page axes. Envelopes now keep their own frame (append-only model
  field), so the warp turns with the art; move and scale keep it square.
- Live evaluation shares one set of hooks (vectorcraft_doc::live::Hooks,
  vectorcraft_effects::{expand_live, expanded_live_group,
  expand_live_deep}) between the canvas, Expand and every exporter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:47 +07:00
bflatastic f12428264c Fix #36: the font menus list the installed fonts, with a search field
Type > Font, the Character, Properties and Glyphs panels and Find Font list
every installed font by default, as the reference app does, instead of the
four bundled families. The family dropdowns get a search field that filters
the list as you type (Enter picks the first match) and open on the current
font. Show System Fonts, which no longer means anything, becomes Refresh Font
List (text.rescanFonts): it picks up fonts installed since the app started and
redraws type set in them without editing the document. text.fontList lets MCP
agents list the families and a family's styles.

Root cause: the font lists came from FontDb::families(), which only held the
bundled fonts until something scanned the system fonts (fixed with #130). The
Type > Font menu, rebuilt every frame, now builds its items once per font
change, and renderers lay type out again when the fonts change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:49:22 +07:00
bflatastic 9920156bb6 Fix #122: colour adjustment live effects (Effect > Color Adjustments)
The issue asked for non-destructive colour adjustments in the Effect menu
and the Appearance panel that work on vector paints, live type and
embedded images. Only the destructive Edit Colors commands existed, and
the live-effect pipeline only knew geometry and raster effects.

Effect > Color Adjustments adds six effects (adjust.*). They recolour,
in stack order, everything an object paints with: fills and strokes
(gradient stops too), type, gradient meshes, embedded images and a
group's members, each colour keeping its model. The Edit Colors walk over
an object's colours moved to vectorcraft_doc::recolor so the commands
and the live effects share it. The renderer draws adjusted art through
its object-effect path (recoloured images cached within a memory
budget), exports bake the adjusted colours (images as recoloured
copies), and Expand Appearance makes them permanent. The effect dialog
shows sliders, a channel menu and a draggable Curves graph, all previewed
live as one undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:42:26 +07:00
bflatastic e967c31be6 M4.58: raster effects in PDF on every kind of object
PDF export now renders the shadows, glows, blurs and feathers of groups,
layers, type, images, symbol instances, live objects and single fills and
strokes (and those inside opacity masks, symbol definitions and pattern
tiles) as images at the document raster effects resolution, instead of
leaving them out with a warning. Shadows and outer glows go under the
untouched vector art; a path whose fills or strokes carry effects is
written as one piece per fill and stroke. Expand Appearance shares the
image helpers (moved to rasterfx.rs); effect images now cover what the
renderer paints (members' shadows included).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:52:34 +07:00
bflatastic ba4ed2ff93 M4.48: JPEG Options — RGB/CMYK/gray, baseline/optimized/progressive, embedded ICC profiles and image maps
document.export {format: "jpg"} takes colorModel (rgb|cmyk|gray), quality 0–100, method
(baseline|optimized|progressive), scans (3–5), embedIcc and imageMap (none|client|server).
JPEGs are written with jpeg-encoder. CMYK files hold ink amounts drawn as the renderer's ink
planes, so CMYK colours keep their inks (black type stays black ink alone). Profiles are made
in code from the CMS (cms::icc_bytes): the RGB spaces from their primaries, the CMYK spaces as
Lab lookup tables sampled from their model, a grey with sRGB's tone curve, and loaded
profiles as loaded. Image maps write <stem>.html or <stem>.map beside the image for objects
with a URL and an Image Map shape. The JPEG Options dialog gains Color Model, Quality 0–10,
Method and Scans, Image Map and Embed ICC Profile; CMYK documents default to CMYK.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:25:09 +07:00
bflatastic 2e5ec7b251 M4.53: Linked images remember their file and keep a preview; missing links ask Replace or Ignore, modified ones follow Update Links
A linked image (`ImageObject.link`, now a LinkInfo: absolute path, path relative to the document,
size, modification time, hash, page; old path strings still load) keeps a low-resolution preview
(`ImageBlob.proxy`, at most 256 px a side) that a native save writes in place of the pixels of
images only linked images show. Opening a native document reads the linked files again, looking
for each at its path, then relative to the document and by name in its folder: missing files
show their preview, modified ones are read again only with Update Links: Automatically.
`document.open` reports `missingLinks`, `modifiedLinks` and `updatedLinks`.

links.check reports each link's status, links.update reads modified files again and
links.relink points images at another file or at same-named files in a folder (each keeps its
bounds; one undo step). In the app, a document opened without its linked files asks about each
(Replace…, Ignore, Apply to All), then offers to update modified links when the preference asks.
The renderer caches previews apart from the file's pixels; the Eyedropper samples previews in
the object's pixel space.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 10:07:10 +07:00
bflatastic 157724279f M4.34: raster export options and PNG Options — resolution, background, anti-aliasing, interlacing
PNG is written by an in-code chunk writer with the resolution in pHYs and optional Adam7
interlacing (JPEG stores the resolution in JFIF). document.export takes ppi (72/150/300/other,
wins over scale), background (transparent, white, black or a colour) and antiAlias (none, art,
type: text snapped to whole pixels); Export for Screens rows take them too (plus one top-level
antiAlias, and a row's ppi names its @Nx suffix), and so does object.rasterize. Hard edges stay
hard in every offscreen pass (groups, masks, filters), whatever the thread count.
RenderOptions.anti_alias and render::encode::RasterExportOptions; PNG/JPEG/WebP Options dialog
(pngOptions/jpgOptions/webpOptions) after File > Export As PNG.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 09:14:11 +07:00
bflatastic d527349f5a M4.20: Document Setup with bleed, transparency grid, paper and type options
File > Document Setup is a tabbed dialog over one engine command,
document.setup (no params: a query; any keys: one undo step;
document.setUnits stays as the units alias).

- General: units, bleed (four sides with a link toggle), Edit Artboards,
  Show Images in Outline Mode (greyscale pixels under the frame),
  Highlight Substituted Fonts/Glyphs (pink boxes on screen only).
- Transparency: grid size and colour presets or custom colours, Simulate
  Colored Paper, the flattener preset (built-in or saved) and Discard
  White Overprint (Overprint Preview keeps white overprints visible).
- Type: language with its quotes, Use Typographer's Quotes for the Type
  tool and Smart Punctuation, superscript/subscript size and position and
  small caps size (Character panel position/smallCaps; changing the
  setup restyles the text in the same undo step), text export (SVG text
  as text or outlines by default).
- The canvas draws a red bleed outline and the grid in the document's
  colours and cell size as one textured quad, also in rotated views; a
  white Background Contents exports raster formats opaque.

Model: Document.setup (DocSetup, defaulted, skipped when default) and
CharStyle position/small_caps; old files load unchanged.
tests_transparencygrid's helper now finds the grid by its texture (the
grid is one textured mesh instead of per-cell rectangles).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 08:28:16 +07:00
Brandon Thomas 3e323bfa2a Robustness: VectorCraft never crashes — no panics in shipped code
Shipped code no longer unwraps, expects or panics: every one of the 124
unwrap()/expect()/panic!/unreachable! sites outside tests now handles the
failure (Result/Option, ?, let-else, defaults) and reports errors to the user.

- Lints: workspace clippy denies unwrap_used, expect_used, panic, todo,
  unimplemented and unreachable; clippy.toml allows them in tests, and
  integration tests, examples and testkit opt out explicitly.
- Safety net (vectorcraft_engine::guard): a panic in a top-level command rolls
  the document back and returns EngineError::Internal; a panicking tool is
  reset; the MCP server answers with an internal error and keeps serving; the
  UI frame and each control request are guarded.
- APIs that hid failures now return them: Rendered::to_png/to_jpeg/to_webp
  return Result (JPEG/WebP errors used to write empty files),
  FontDb::face returns Option, Region::top returns Option.
- Fuzzing: engine/tests/import_fuzz.rs feeds garbage, hostile and mutated SVG
  and PDF through import → render → export (30k cases locally, no panics).
- Docs: AGENTS.md/CLAUDE.md rule, docs/development.md "Robustness" section,
  README pointer and a PR template checklist.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 06:28:59 +07:00
bflatastic 025d758abe M3.83: gradients within, along or across a stroke
The Gradient panel's Stroke buttons now work: with the Stroke proxy on a
linear or radial gradient they lay it within the stroke (placed on the
page, as before), along the path (start to end of each subpath) or across
it (left edge to right edge; inside/outside strokes span their visible
side). `paint.editGradient {stroke: true, strokeMode}` sets it (new art
too with nothing selected); `document.inspect` reports
strokeOptions.gradientMode. Model: StrokeLayer.gradient_mode (default
Within, not written).

Shared geometry in effects::stroke::gradient: ribs on the bisectors of
the flattened path (fans round sharp corners, widened under arrowheads,
following width profiles) cut slices each painted with a linear piece of
the gradient (Gradient::span). The canvas and raster export clip them to
the stroke's outline and arrowheads, grown a pixel and composited with
copy so there are no seams and translucent stops paint once. SVG and PDF
write the same slices clipped to the outline, with a warning (new
vectorcraft_svg::export_with_report). Outline Stroke and Expand make
gradient meshes clipped to the outline. Mesh quads now grow along their
edges so thin quads show no seams. Dashes, profiles and arrowheads keep
working in both modes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 05:47:54 +07:00
bflatastic 9537eca5f7 M3.90: blend modes and opacity composite inks in CMYK documents
A CMYK document that shows transparency is drawn once per ink plane
(complemented C, M, Y; complemented K as a grey) so every blend mode,
opacity, group, knockout and effect composites inks, PDF-style; the
planes' inks are shown through the working CMYK profile (cached 4-D XYZ
table). Cyan multiplied over magenta now shows C100 M100. Opacity masks
keep screen luminance; RGB colours and placed images are separated
first. RGB documents and opaque CMYK documents keep the screen-colour
path.

PDF export of CMYK documents writes its transparency groups with
/CS /DeviceCMYK (luminosity mask groups stay RGB) and puts top-level
transparency in a non-isolated page-wide group so it blends in CMYK too.
Flatten Transparency composites CMYK documents ink by ink and makes CMYK
regions. Non-separable modes no longer give NaN for greys.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 04:30:06 +07:00
bflatastic 3b2f46137a M3.89: a clipping path's fill paints behind the clipped art, its stroke over it
Paint given to a clipping path (paint commands with its id) now shows: its
fill paints inside the clip behind the clipped art and its stroke over the
art, unclipped, on the canvas and in SVG and PDF. Node::clip_paint splits the
clipping path into its fills and its strokes (type: its characters' too) for
all three outputs; the renderer caches the parts per clipping path. Clip group
visual bounds take in the stroke. Make Clipping Mask still leaves the clipping
path unpainted, as the reference app does; Ungroup no longer wipes a painted
clipping path's appearance (Release already kept it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:11:04 +07:00
bflatastic 03571affbd M3.86: Alt-click the mask thumbnail to view only the mask
transparency.viewOpacityMask {on?, id?} shows only the opacity mask on the
canvas as greyscale coverage (luminance, clip and invert applied; the rest of
the art hidden) and enters mask editing; called again it shows the artwork and
keeps editing. The Transparency panel's mask thumbnail runs it on Alt-click and
is outlined in the accent colour while the mask is viewed. The state is
DocState.mask_view (shown while that mask is edited: DocState::shown_mask) and
reaches the renderer as RenderOptions.mask_view.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:11:04 +07:00
bflatastic b36fd67bf4 M3.72: Tile Edge Color dialog and Show Swatch Bounds in pattern editing
Object > Pattern > Tile Edge Color... picks the colour of the tile edge
(a layer-colour preset or a custom colour), stored in the preference
patternTileEdgeColor and passed to the renderer. Pattern Options gains
Show Swatch Bounds: a dashed outline of the part of the tiling the swatch
repeats (the period of brick and hex tilings).

Commands: prefs.set {patternTileEdgeColor}, pattern.options
{showSwatchBounds}, ui.tileEdgeColor. Model: PatternDef.show_swatch_bounds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:50:25 +07:00
bflatastic f75d7628c7 M3.91: Object > Flatten Transparency turns transparent art into opaque art that looks the same
object.flattenTransparency {preset?|options, ids?} splits the targets into groups of overlapping
objects. Groups with transparency become atomic regions (faces of the arrangement of every fill,
outlined stroke and clipping path) filled with the colour the renderer composites there: blend
modes, group opacity, isolated and non-isolated groups, knockout groups and knockout shapes, over
white or (Preserve Alpha) over nothing. Regions reached by gradients, patterns, images, opacity
masks or raster effects are rendered into one image per group, under the regions, clipped to
them with Clip Complex Regions. The raster/vector balance rasterizes whole groups past its region
budget (all at 0). Options and presets live in FlattenOptions; single visible paints keep their
colour and overprint; text and strokes can be outlined everywhere. One undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:36:18 +07:00
bflatastic 2877407111 M3.81: freeform gradients: colour points with spread, smooth lines, first points placed inside the shape
Freeform gradients carry their own points (colour, opacity, spread) and lines
(Catmull-Rom curves through points), blended by inverse-distance weighting
from each disc of pure colour. paint.editGradient {kind: "freeform", mode?}
places 4+ points inside the shape, coloured along the stops (which follow the
points' colours). The renderer samples the field on a cached colour grid
drawn as an image paint clipped by the fill or stroke. Moves, transforms,
box rebases and warps move the points; old files load unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:21:38 +07:00
bflatastic 323b178ea7 M3.40: stroke on type — the Stroke panel edits the characters' stroke
With type selected, stroke.set (without an item) gives every run the
weight, cap, join, miter limit and dashes instead of adding an object
stroke; while the Type tool edits text, the Stroke panel styles the
selected characters through text.setRangeStyle `strokeOptions`, and the
panel reads the first run (or the selection's style).

CharStyle gains stroke_cap, stroke_join, stroke_miter_limit and
stroke_dash (defaulted, skipped when default). Character strokes and
object strokes on type now draw through the shared stroke geometry on
the canvas, in PDF and in SVG (live text writes cap/join/miter/dash and
tspans reset what the first run sets; object strokes are drawn on the
glyph outlines), so every stroke option, opacity and blend applies.
Outlines, the Eyedropper and graphic styles keep the options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:09:55 +07:00
bflatastic 8a837fd4b9 M3.68: groups, layers and type have their own fills, strokes and effects, with Contents and Characters rows
A group's or layer's own fills and strokes paint every member's geometry, below or above the
members as the new contents slot (Appearance.contents_index) says; its geometry effects reshape
the members as one piece and its raster effects apply to the composite (one combined shadow),
respecting knockout groups. Type's own fills and strokes paint under or over its characters.
Render, SVG/PDF (via bake) and Expand Appearance evaluate them alike.

Commands: appearance.* / effect.* take target: "object"|"contents" and layer ids;
appearance.moveItem moves the Contents slot (from: "contents") or an item across it
(contents); appearance.targetContents selects a group's members. Graphic styles applied to a
group now style the group itself. The Appearance panel shows Contents/Characters rows that
drag, and double-click to target the members or edit the characters' paint.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:59:34 +07:00
bflatastic 45ff33e144 M3.75: layer clipping masks from the Layers panel button
layer.clippingMask.toggle {id?} -> {clip}: the top object of the current
layer (or of the one selected group, or of `id`) becomes the clipping path,
unpainted and moved to the bottom so art added later is clipped too; pressing
the button again releases the mask and leaves the path unpainted. One undo
step. The Layers panel button runs it and underlines clipping-path names.

Model: NodeKind::Layer.clip (skipped when false). Clipped layers render, hit
test, bound, and export to SVG and PDF like clip groups (Node::clips /
set_clips); the clip-path helpers are shared with Make/Release Clipping Mask.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:27:31 +07:00
bflatastic 54427d7a92 M3.74: blending inside a group reaches the art below unless the group isolates it
On screen, a group (or object) with opacity, a blend mode, an opacity mask or
knockout whose content blends is drawn offscreen over a copy of its backdrop
and mixed back in by its opacity, mask and clip (a group blend mode then
applies to the backdrop-free result, as PDF defines it). Isolate Blending keeps
the content starting from transparency. Clip groups no longer isolate their
children (blending content is clipped per drawing), and non-isolated knockout
groups composite their elements against the art below the group. Groups
without blending inside still render as plain layers.

In PDF, such groups are written as non-isolated transparency groups (a
constant-alpha soft mask instead of the writer's isolated opacity group),
knockout groups included.

doc: Node::blends_through / children_blend.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:27:31 +07:00
bflatastic a1a5c79b03 M3.73: blend modes follow the reference formulas on screen, in SVG and in PDF
color::blend gains blend_rgb (the 16 blend functions, with the 0.3/0.59/0.11
luminance of the non-separable modes), composite (source-over with blending)
and the shared opacity-mask luminance weights. Exported SVG masks take
luminance from sRGB values (color-interpolation="sRGB"), as the canvas does.

Tests: a per-mode table on the canvas (object, fill and group blend modes,
within 1/255; Exclusion 2/255 in the rasteriser's 8-bit pipeline), the same
table through SVG export rendered by resvg, clip and invert masks against the
canvas, and every mode's PDF name read back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:27:31 +07:00
bflatastic 0c82a3f5c5 M3.49: each fill and stroke can overprint
Fill and stroke layers (and type characters' fill and stroke) carry an
overprint flag. object.setOverprint {fill?, stroke?, item?, ids?} sets it
(groups: their contents; type: its characters too; one undo step, none when
nothing changes) and attributes.info reads it back (null where mixed).
Overprint Preview and Separations Preview draw overprinting fills and strokes
with Multiply. The old Document.unknown["overprintBlack"] id list migrates to
the new flags on load; Overprint Black now sets the flags.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:01:02 +07:00
bflatastic 43d7ac420d Merge wp/D2
# Conflicts:
#	crates/pdf/src/export.rs
#	crates/render/src/fx.rs
#	crates/render/src/lib.rs
#	crates/svg/src/export.rs
#	crates/ui-egui/src/canvas.rs
#	crates/ui-egui/src/dialogs/mod.rs
#	crates/ui-egui/src/panels/appearance.rs
#	docs/control-protocol.md
#	docs/mcp.md
2026-10-04 23:46:38 +07:00
bflatastic 0f1565aed2 M3.43: effects render on type, placed images, symbol instances, blends, envelopes, meshes and repeats; a fill or stroke's own raster effects render and export as SVG filters on that element
Geometry effects reach objects that aren't paths through their outlines (vectorcraft_effects::
reshape: glyph outlines, evaluated live art, the symbol's art, an image clipped by its reshaped
frame), applied to the whole art as one piece; the renderer caches that art per object and
paints raster effects around it in the same filter layers paths use (shared Renderer::raster_fx,
also used per fill/stroke). Exports bake the reshaped art; SVG writes per-item filters; PDF
warns about raster effects on strokes as well as fills and objects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:15:13 +07:00
bflatastic 039c0cbef7 M3.48: Page Isolated Blending and Page Knockout Group
New Document.page_isolate / page_knockout, set by
transparency.togglePageIsolatedBlending / togglePageKnockoutGroup {value?}
(one undo step each, saved with the document, reported by
transparency.info) and the Transparency panel menu's check items. The page
renders as an isolated group (top-level blend modes no longer blend with
what lies under the page) and/or a knockout group whose elements are the
layers (neutral layers pass their objects through). PDF and SVG wrap the
page content in an isolated group and write page knockout as soft masks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:10:06 +07:00