Commit Graph

26 Commits

Author SHA1 Message Date
bflatastic 3b2f46137a M3.89: a clipping path's fill paints behind the clipped art, its stroke over it
Paint given to a clipping path (paint commands with its id) now shows: its
fill paints inside the clip behind the clipped art and its stroke over the
art, unclipped, on the canvas and in SVG and PDF. Node::clip_paint splits the
clipping path into its fills and its strokes (type: its characters' too) for
all three outputs; the renderer caches the parts per clipping path. Clip group
visual bounds take in the stroke. Make Clipping Mask still leaves the clipping
path unpainted, as the reference app does; Ungroup no longer wipes a painted
clipping path's appearance (Release already kept it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:11:04 +07:00
bflatastic c1dc860f1d M3.63: visual bounds and clicks take in the whole stroke
Paths and compound paths now measure their visual bounds along their shape:
the body (inside/outside alignment, the width profile's widest point), the
tips of the miter spikes the limit keeps, projecting caps' corners and the
arrowheads' reach. A rectangle's right-angle miters stay within half the
weight (Fit to Selected Art, Rasterize and all-art SVG export get tighter,
exact boxes); Appearance::outset is the conservative reach for anything else.
Clicks hit what the strokes paint: outside strokes outside the path (0.8 x the
weight out), inside ones inside, the profile's width where clicked, caps,
spikes and heads. Click culling keeps a cheap box (hit test 0.34 ms per click
on the 50k-path budget). The subpath/tangent helpers move from the stroke
geometry into vectorcraft_geom::bez so both share them; a cross-check test
holds every painted point of the real stroke geometry inside the bounds and
hittable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:55:23 +07:00
bflatastic 2e6662c93b M3.51: Fill/Stroke chips open swatch and mixer popovers; panel shortcuts; Recolor quick action
The Control bar and Properties Fill/Stroke chips show the proxies' paints
("?" for mixed selections) and open a popover with the Swatches panel body
(Shift-click or the toggle: the Color panel's mixer); a click brings the
chip's proxy forward through paint.toggleActive {fill}. The Properties
panel offers Recolor for multi-colour selections. Window panel shortcuts
(Color F6, Color Guide Shift+F3, Appearance Shift+F6, Graphic Styles
Shift+F5, Stroke Cmd+F10, Gradient Cmd+F9, Transparency Shift+Cmd+F10)
run window.panel {panel}, show in the Window menu and are editable.

paint.invert / paint.complement and the "?" state honour the Appearance
panel's active item; objects without bounds still show their paints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:05:33 +07:00
bflatastic 2877407111 M3.81: freeform gradients: colour points with spread, smooth lines, first points placed inside the shape
Freeform gradients carry their own points (colour, opacity, spread) and lines
(Catmull-Rom curves through points), blended by inverse-distance weighting
from each disc of pure colour. paint.editGradient {kind: "freeform", mode?}
places 4+ points inside the shape, coloured along the stops (which follow the
points' colours). The renderer samples the field on a cached colour grid
drawn as an image paint clipped by the fill or stroke. Moves, transforms,
box rebases and warps move the points; old files load unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:21:38 +07:00
bflatastic 8a837fd4b9 M3.68: groups, layers and type have their own fills, strokes and effects, with Contents and Characters rows
A group's or layer's own fills and strokes paint every member's geometry, below or above the
members as the new contents slot (Appearance.contents_index) says; its geometry effects reshape
the members as one piece and its raster effects apply to the composite (one combined shadow),
respecting knockout groups. Type's own fills and strokes paint under or over its characters.
Render, SVG/PDF (via bake) and Expand Appearance evaluate them alike.

Commands: appearance.* / effect.* take target: "object"|"contents" and layer ids;
appearance.moveItem moves the Contents slot (from: "contents") or an item across it
(contents); appearance.targetContents selects a group's members. Graphic styles applied to a
group now style the group itself. The Appearance panel shows Contents/Characters rows that
drag, and double-click to target the members or edit the characters' paint.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:59:34 +07:00
bflatastic 45ff33e144 M3.75: layer clipping masks from the Layers panel button
layer.clippingMask.toggle {id?} -> {clip}: the top object of the current
layer (or of the one selected group, or of `id`) becomes the clipping path,
unpainted and moved to the bottom so art added later is clipped too; pressing
the button again releases the mask and leaves the path unpainted. One undo
step. The Layers panel button runs it and underlines clipping-path names.

Model: NodeKind::Layer.clip (skipped when false). Clipped layers render, hit
test, bound, and export to SVG and PDF like clip groups (Node::clips /
set_clips); the clip-path helpers are shared with Make/Release Clipping Mask.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:27:31 +07:00
bflatastic 54427d7a92 M3.74: blending inside a group reaches the art below unless the group isolates it
On screen, a group (or object) with opacity, a blend mode, an opacity mask or
knockout whose content blends is drawn offscreen over a copy of its backdrop
and mixed back in by its opacity, mask and clip (a group blend mode then
applies to the backdrop-free result, as PDF defines it). Isolate Blending keeps
the content starting from transparency. Clip groups no longer isolate their
children (blending content is clipped per drawing), and non-isolated knockout
groups composite their elements against the art below the group. Groups
without blending inside still render as plain layers.

In PDF, such groups are written as non-isolated transparency groups (a
constant-alpha soft mask instead of the writer's isolated opacity group),
knockout groups included.

doc: Node::blends_through / children_blend.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:27:31 +07:00
bflatastic abd77d58b0 Merge wp/F2: knockout groups, knockout shape, page groups (M3.46-M3.48)
# Conflicts:
#	crates/pdf/src/export.rs
#	crates/svg/src/export.rs
2026-10-04 23:15:10 +07:00
bflatastic c95098d15a M3.47: opacity and opacity mask can define an object's knockout shape
New Node.knockout_shape (transparency.set / object.setProps knockoutShape,
reported by transparency.info). In a knockout group such an object knocks
out only as much as its opacity and mask let through (a 50% object knocks
out 50%); otherwise its full coverage knocks out. The renderer, PDF and
SVG masks honour it, and the panel's checkbox is now live.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:07:01 +07:00
bflatastic 6e0af835c6 M3.46: three-state knockout groups (on, neutral, off) render, export and edit
Knockout Group is now Knockout {Neutral, Off, On} (old files' true loads as
On, false as Neutral). In a knockout group each child erases what the
children below it drew where it paints, then adds itself, so it composites
against the group's backdrop; neutral plain groups pass their children
through to the enclosing knockout group. transparency.set / object.setProps
take knockout "on"|"off"|"neutral"|bool; transparency.info reports the
state. PDF and SVG write knockout groups as nested soft masks with the same
look (PDF warns); the Transparency panel has a tri-state checkbox.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:04:20 +07:00
bflatastic eb83efdb19 M3.44: graphic styles keep opacity and blend, capture groups and type, add on Alt-click
Styles now store the object's opacity, blend mode, isolate and knockout and apply them.
New Graphic Style from a group without its own paint captures its topmost object's
appearance, and from type its characters' fill and stroke. Names are made unique.
graphicStyle.apply takes ids and add (Alt-click in the panel adds the style on top of the
existing appearance). graphicStyle.list reports every style. Applying links objects to a
stable style id (Node.graphic_style), which the management commands build on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:01:10 +07:00
bflatastic 96f1b6852a Merge wp/F1
# Conflicts:
#	crates/doc/src/node.rs
#	crates/engine/src/cmd/appearance.rs
#	crates/engine/src/cmd/paint.rs
#	crates/ui-egui/src/chrome.rs
#	crates/ui-egui/src/panels/transparency.rs
2026-10-04 22:07:49 +07:00
bflatastic 721bb483c3 Merge wp/D1
# Conflicts:
#	crates/engine/src/cmd/appearance.rs
#	crates/engine/src/cmd/gradient.rs
#	crates/engine/src/cmd/paint.rs
#	crates/engine/src/cmd/stroke.rs
#	crates/engine/src/lib.rs
#	crates/engine/src/tooling.rs
#	crates/render/src/lib.rs
#	crates/tools/src/lib.rs
#	crates/tools/src/xform/gradient.rs
#	crates/ui-egui/src/panels/stroke.rs
2026-10-04 22:01:05 +07:00
bflatastic 3692b9d233 M3.24: basic appearance, Layers target dots, Mixed Appearances and Clear resets opacity
An appearance is basic with at most one fill and one stroke, none hidden or
with its own opacity, blend mode or effects, and no object effects; Reduce
to Basic keeps the topmost visible fill and stroke. The Layers panel fills
an object's target circle for any non-default transparency (blend mode,
isolation, knockout or an opacity mask: Node::has_default_transparency).
A multi-selection whose objects differ shows "Mixed Appearances" with no
rows. The Appearance panel's object row and the Control bar name the
selection from one source, and type objects are "Type". Expand Appearance
is only in the Object menu. Clear Appearance also resets the object's
opacity and blend mode. Tests cover addFill/addStroke, setItem/removeItem,
clear, reduceToBasic and graphicStyle.apply.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:30:03 +07:00
bflatastic 4f685be57a M3.26: clipping sets with any clip shape
Clip groups clip by compound paths (with their holes), even-odd paths, text
outlines and groups (the union of their members) on screen, in raster
export, in SVG and in PDF alike, through one shared region:
Node::clip_outline (the model walk) and effects::clip_outline (text
outlined, several shapes united), cached per clipping path in the
renderer. Nothing to clip by hides the clipped art everywhere, and clicks
hit a clip group only inside its clipping region. Make Clipping Mask takes
a compound path or text object on top (it loses its paint) and Release
gives it back unchanged in kind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:23:57 +07:00
bflatastic aa1b592935 M3.16: the Gradient tool follows the active proxy and type objects — the tool and annotator edit the fill or the stroke by the focused proxy (ToolContext.fill_active); paint.setGradientGeom takes stroke? (default: the active proxy) and index? (one appearance item), sets type objects' vectors on their runs in text space and keeps the aspect the document shows; paint.setFill/setStroke vectors on type move into text space; aspect edits place run gradients on the layout bounds; run strokes (and type appearance strokes) fit the stroke-inflated box on screen and in PDF
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:16:12 +07:00
bflatastic 81f86a9acc M3.15: gradients follow every transform — rotate, reflect, shear, non-uniform scale and Free Distort/warps pin an unplaced gradient to its fit first (fills on the bounds, strokes on the stroke-inflated box; moves and uniform scales keep refitting); linear vectors keep their isolines and radial gradients map their ellipse (principal axes give the new end and aspect); the radial angle places the vector before the gradient is placed; the eyedropper samples radials honouring aspect; SVG import shares the mapping; warped text, images and symbols no longer map their gradients twice
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:31:54 +07:00
Brandon Thomas 1d493c7f06 M12.6: Graphs — the nine graph tools (Column, Stacked Column, Bar, Stacked Bar, Line, Area, Scatter, Pie, Radar), Object → Graph → Type… and Data… (CSV), series groups with legend, regenerate in place keeping moves/scales
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:16:23 -04:00
Brandon Thomas 4745f39c6c M7.4: Object → Text Wrap (Make, Release, Text Wrap Options: offset, invert): area type flows around wrap objects above it in the same layer, re-resolved after every edit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:48:49 -04:00
Brandon Thomas 4878f1c5dd Rename DrawCraft → VectorCraft: crates (vectorcraft-*), apps, binaries, types, env vars, docs, examples (.vectorcraft); old .drawcraft files and preferences still load. Fix: text bounds exact after opening a file; selection no longer marks a document modified (dirty = content differs from the saved document). Screenshots and renders regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:30:09 -04:00
Brandon Thomas c8f157cc87 M12.5: Image Trace objects remember their preset and parameters (saved in the file); the panel shows the selected trace's settings; Expand clears them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:14:17 -04:00
Brandon Thomas 66855f309d M4.1: .drawcraft format v2 — default-valued fields omitted, anchors as {p: [x, y], in?, out?, kind?}; large documents saved compact. 50k paths: 56 → 35 MB, open 722 → 244 ms; v1 files still load
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:39:58 -04:00
Brandon Thomas 5e15994012 M3: opacity masks — model (linked transform), luminance mask rendering, transparency.* commands, SVG <mask> export/import, PDF luminosity soft masks, Transparency panel controls
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 00:30:38 -04:00
Brandon Thomas 6dd0d2dcff continued work; wip 2026-09-30 11:24:38 -04:00
Brandon Thomas a7e49bfa72 continued work 2026-09-30 09:43:24 -04:00
Brandon Thomas bfee80a22c M0: workspace skeleton — geom, color, doc, render, text, pathops, svg, tools, engine
Engine-first Cargo workspace for DrawCraft (clean-room Illustrator):
- geom: anchor-based path model, shapes, hit testing, snapping
- color: colours, paints, gradients, swatches, blend modes, harmonies
- doc: persistent Arc document tree, appearance stacks, text model, selection
- render: vello_cpu renderer (appearance, gradients, clip groups, blend modes)
- text: font DB, harfrust shaping, point/area/path layout
- pathops: curve booleans (linesweeper), Pathfinder, offset, simplify
- svg: import (usvg) and export
- tools: selection/direct/pen/shape tools emitting commands
- engine: Session, history with interactions, ~110 commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 05:53:29 -04:00