Commit Graph

602 Commits

Author SHA1 Message Date
imachus 66fa0a998a Type: input method composition (Japanese IME) in the Type tool
Typing with an input method (the macOS Japanese IME and the like) used to
insert the raw keys (romaji came in as ASCII): egui's Ime events weren't
handled.

- Tools gain `ime_preedit` / `composing` / `ime_caret`; the Type tool lays
  the marked text out in place inside its typing session, underlined (the
  clause being converted thicker), and commits it through `text_input`.
  Character ranges from the IME convert to byte ranges in one place. A
  cancelled composition leaves no empty undo step; an empty clear with
  nothing marked never deletes the selection.
- The UI sends Text and Ime events to the tool in order, sends IMEOutput
  every frame while text is edited (what lets egui-winit enable the IME
  and place its candidate window at the caret, or the converting clause),
  and holds back keys, Enter/Escape, clipboard, single-key shortcuts and
  menu commands (Undo, Cut, Select All… also from the native menu) while
  composing. A click, a tool switch or a style change ends the
  composition with the marked text kept as typed; on macOS the IME is
  told to discard it (NSTextInputContext.discardMarkedText) so it doesn't
  come back in the next input.
- Undo during a typing session also ends the Type tool's session, so its
  caret and marked text follow the document.
- Tests: tools (char → byte ranges, underlines and candidate position),
  engine (compose → commit is one step, cancel leaves no step, a click
  commits, Undo mid-composition is safe), ui-egui (synthetic Ime events:
  compose, commit, ⌘Z held back, IME output, click and app switch).

Checked by hand on macOS 27 with the Japanese IME (romaji input, convert,
commit, cancel, Undo/Redo after commit, click away, Latin mode, app
switch). Not checked: Windows and Linux IMEs, the web build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 21:41:50 +09:00
Brandon Thomas 7a39cb7b89
Merge pull request #212 from storytold/pr/release-0.3.1
Release: VectorCraft v0.3.1
2026-10-06 08:03:26 -04:00
Brandon Thomas 15ab25426e Release: VectorCraft v0.3.1
Fixes the Windows installer: the Start Menu shortcut and Add/Remove Programs icon were blank. Release builds no longer open a console window behind the app.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 08:03:13 -04:00
Brandon Thomas 899a82d31d
Merge pull request #211 from storytold/pr/windows-packaging
Windows packaging: Start Menu/Add-Remove icon, no console window, correct description
2026-10-06 07:53:56 -04:00
Brandon Thomas 7bca89dd15 Windows packaging: Start Menu/Add-Remove icon, no console window, correct description
The MSI Icon id had no .ico/.exe extension, which Windows Installer needs for
advertised shortcuts and ARPPRODUCTICON, so both showed a blank icon. Release
builds of the desktop app are now GUI-subsystem (no console window; the CLI stays
a console program), the shortcut/summary description names what VectorCraft does, and
packaging-lint rejects an Icon id without an extension. Found in printcraft#57.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 07:50:24 -04:00
Brandon Thomas 7f5344a60c
Merge pull request #145 from midasdf/feat/japanese-interface-language
Add Japanese menus and initial vertical type tools
2026-10-06 07:43:47 -04:00
Brandon Thomas 691a54e7fd Roadmap and README: Japanese interface and initial vertical type
The appended Interface localization section moves into the roadmap's structure: a
Shipped so far entry, the Type advanced row (45%, CJK composition left), the gap list,
the inventories (16 stubbed menu items; Touch Type the only missing tool) and totals
recomputed from the parity table (75.3%, 211–332 h to feature parity); README Status
follows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 07:43:25 -04:00
Brandon Thomas 1733fa5fdb i18n: keep only VectorCraft's own menu labels, and test that
47 of the 83 entries were labels from other apps ("New blank PDF", "Comments panel",
"Read mode"…) that never appear here. A test now walks the menu tree and fails on any
entry that isn't one of VectorCraft's labels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 07:43:25 -04:00
Brandon Thomas 7715dcd285 Merge remote-tracking branch 'origin/main' into pr145-v2 2026-10-06 07:43:14 -04:00
Brandon Thomas 025315f4bf
Merge pull request #210 from storytold/fix/clippy-byte-str
clippy: byte string in the envelope test (main's clippy step is red on Rust 1.99)
2026-10-06 07:09:43 -04:00
Brandon Thomas 4c6ac00e72 clippy: a byte string for the envelope test's newline (byte_char_slices, red on main with Rust 1.99)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 07:09:35 -04:00
midasdf 44b2b984ed i18n: add Japanese menus and initial vertical type tools 2026-10-06 16:55:47 +09:00
BFlat 2e2bb33909
Merge pull request #203 from storytold/m8-envelope-editing
M8.17: Edit envelopes on the canvas (M8 done)
2026-10-06 12:23:30 +07:00
bflatastic 5bb273487e ROADMAP: M8 done (M8.1-M8.20), parity re-derived
The M8 row is done with what the fidelity pass delivered and what is left; the
Symbols/blends/envelopes/perspective parity row moves from 75% to 88%; feature
parity ~75%; Shipped so far and the README status follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:23:20 +07:00
bflatastic 695c541f0d M8.17: Edit envelopes on the canvas: Edit Contents, mesh points and handles, Control bar
- Edit Contents: while an envelope's contents are edited, clicks hit the
  content where it sits undistorted and the Selection tool selects it; the
  menu item reads Edit Envelope then. No default shortcut: the reference
  app's (Shift+Cmd+V) is Paste in Place here.
- A selected envelope shows its mesh (a warp's surface grid, a mesh's own,
  a top object's outline) instead of its content's outlines.
- Mesh envelope points get bezier handles (append-only; none stored is the
  smooth Catmull-Rom mesh, which the first handle edit fills in exactly
  along the grid lines). setMeshPoint takes `handle`; object.mesh.movePoint,
  addLine and deletePoint edit mesh envelopes too. The Mesh tool and Direct
  Selection drag points and the clicked point's handles (shared MeshEdit);
  the Mesh tool adds rows and columns inside mesh envelopes. Reset with
  Mesh keeps the shape along the grid with handles; Release returns the
  exact mesh.
- Control bar: Edit Envelope / Edit Contents, warp style, orientation,
  bend and distortions or mesh rows and columns, Reset, Envelope Options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:16:59 +07:00
BFlat 254251f23a
Merge pull request #201 from storytold/m8-perspective-widgets
M8.11: Perspective grid widgets: ground-level points move the grid, separate extents, cell size widget, screen-fixed Plane Switching Widget with 1-4 keys
2026-10-06 12:16:50 +07:00
bflatastic 99e3aaa798 ROADMAP: M8.11 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:16:40 +07:00
bflatastic 0889f13cd8 M8.11: Perspective grid widgets: ground-level points move the grid, separate extents, cell size widget, screen-fixed Plane Switching Widget with 1-4 keys
The Perspective Grid tool's left and right ground-level points move the whole
grid; the left and right extents are separate (extentRight; Alt drags both,
Shift goes by whole cells); a cell size widget sits up the line where the planes
meet; Shift keeps a vanishing point on the horizon and the ground points and
origin on one axis. The Plane Switching Widget stays put in a corner of the
document window (ViewInfo/ToolContext carry the window as a ScreenFrame), takes
its clicks with any tool while the grid shows (the Perspective Selection tool
too while it's hidden), and 1-4 pick the left, horizontal, right and no plane.
Double-clicking the Perspective Grid tool opens Perspective Grid Options
(show the widget, its corner; perspective.widget.options, kept with the
preferences).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:16:39 +07:00
BFlat 565b75b91d
Merge pull request #200 from storytold/m8-perspective-type-symbols
M8.14: Type and symbols in perspective are really projected and stay editable; attachments survive copies
2026-10-06 12:10:14 +07:00
bflatastic 3280586f4c ROADMAP: M8.14 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:10:02 +07:00
bflatastic 8255d606ae M8.14: Type and symbols in perspective are really projected and stay editable; attachments survive copies
Type and symbol instances attached to a plane keep their art and carry a projection
(Node.perspective.projection, append-only); the canvas and every export draw their outlines
through it (reshape/bake), so they are foreshortened and stay type and symbol instances. Bounds,
hit testing and transforms follow the projection. Object › Perspective › Edit Text
(perspective.editText, or double-clicking with the Perspective Selection tool) shows the type flat
where it is drawn in isolation mode; exiting isolation projects it again. Release with
Perspective keeps their look. Copies, pastes, duplicates and Selection-tool moves keep the
attachment (the art moves as dragged). Flare, spiral and polar grid draw on the active plane, and
so do the click-to-size shape dialogs (perspective.draw `at`: sizes in plane units).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:10:00 +07:00
BFlat 5a13626faa
Merge pull request #199 from storytold/m8-envelope-distort-all
M8.16: Envelopes bend images, symbols, gradients, patterns and appearance; warps keep their frame
2026-10-06 12:01:57 +07:00
bflatastic 2967c3a9ba ROADMAP: M8.16 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:48 +07:00
bflatastic 04fa49413c M8.16: Envelopes bend images, symbols, gradients, patterns and appearance; warps keep their frame
- Images distort as a raster mesh warp: cut by Fidelity into triangles,
  each a clipped image under the affine map of its corners (pieces overlap
  slightly, no seams; the renderer paints them without clip layers; SVG
  writes the pixels once and <use>s them).
- Symbol instances distort as their symbol's art (the renderer's cache
  follows edits to the symbol).
- Distort Appearance bakes strokes (filled outlines) and geometry effects
  before bending; Distort Linear Gradients bends linear gradients; Distort
  Pattern Fills bends the tiles. Opacity masks of the content bend too.
- Bug fix: a rotated, sheared or reflected warp envelope re-warped along
  the page axes. Envelopes now keep their own frame (append-only model
  field), so the warp turns with the art; move and scale keep it square.
- Live evaluation shares one set of hooks (vectorcraft_doc::live::Hooks,
  vectorcraft_effects::{expand_live, expanded_live_group,
  expand_live_deep}) between the canvas, Expand and every exporter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:47 +07:00
BFlat cd99714b42
Merge pull request #198 from storytold/m8-blend-fidelity
M8.20: blends interpolate strokes, gradients, groups, type and symbols faithfully
2026-10-06 12:01:39 +07:00
bflatastic e1225f4c24 ROADMAP: M8.20 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:30 +07:00
bflatastic 98a3e15ec3 M8.20: blends interpolate strokes, gradients, groups, type and symbols faithfully
Closed shapes start where they twist least (unless the Blend tool
picked the anchors); dashes, miter limit, arrowhead scale and width
profiles interpolate (caps, joins and brushes switch halfway);
gradients with different stop counts resample to common stops; groups
with different member counts grow the extra members out of a point;
compound steps stay compound paths; type, symbol instances and images
interpolate their transforms, type its colours and sizes run by run.
New blends are knockout groups and the canvas draws them knocked out
as the exports do. Expand and Release keep the blend's name,
transparency, opacity mask and appearance, and Object > Expand expands
blends.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:28 +07:00
BFlat 55d7df36e4
Merge pull request #197 from storytold/m8-width-tool
M8.7: Width tool edits compound-path strokes, shows every subpath's points, own cursors
2026-10-06 12:01:20 +07:00
bflatastic fe2259536d ROADMAP: M8.7 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:11 +07:00
bflatastic 13db157d36 M8.7: Width tool edits compound-path strokes, shows every subpath's points, own cursors
- A compound path's stroke lives on the compound: the tool edits it through
  any member, and stroke.widthPoint.* / stroke.widthProfile.set given a member
  edit the compound's profile.
- Width points show on every subpath the stroke runs along (not just the
  first) for the hovered and the selected stroke.
- Cursors: the Width tool's own glyphs off a stroke, over a stroke (a drag
  adds a point) and over a width point or handle (a drag moves or widens it).
- Hint-bar text for the tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:10 +07:00
BFlat bd91cf9123
Merge pull request #196 from storytold/m8-liquify-behaviour
M8.4: Liquify keeps going while held, leaves non-paths alone, strokes apply incrementally
2026-10-06 12:01:02 +07:00
bflatastic 5061404ec6 ROADMAP: M8.4 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:00:53 +07:00
bflatastic e9abc62f1a M8.4: Liquify keeps going while held, leaves non-paths alone, strokes apply incrementally
Holding the brush still keeps Twirl, Pucker and Bloat applying, scaled by the
time held: a new Tool::tick (time supplied by the host: canvas frames, or
`holdMs` on ui.pointer / pointer_gesture events) repeats the last point every
0.1 s, one more dab there. Liquify never touches graphs, meshes, type, symbols,
images, or envelopes, repeats and blends with their contents, nor guides in
selection mode; those under the brush come back in `skipped` with a `warning`
that the status bar shows (UiRequest::Status). A drag applies only the dabs
each new sample adds (the stroke's state is kept between previews), giving the
same result as the whole stroke, so journal replay still reproduces it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:00:52 +07:00
BFlat fc0cb255a4
Merge pull request #195 from storytold/m8-perspective-view-options
M8.10: Perspective grid view options: Lock Grid, Lock Station Point, Snap to Grid, Show Rulers
2026-10-06 11:49:33 +07:00
bflatastic aa08c5bef7 ROADMAP: M8.10 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:49:22 +07:00
bflatastic e3b079de8c M8.10: Perspective grid view options: Lock Grid, Lock Station Point, Snap to Grid, Show Rulers
View > Perspective Grid gains Show/Hide Rulers, Snap to Grid (on by default),
Lock/Unlock Grid and Lock Station Point, with flipping labels and checkmarks (and
Show/Hide Grid's label). Lock Grid stops the grid widgets from dragging; Lock
Station Point swings the other vanishing point around the station point; Snap to
Grid lands drawn corners and moved edges on gridlines within a quarter cell
(perspective.draw/move take snap?); Show Rulers draws a ruler up the true height
line in the grid's units. Gridlines draw in the Define Grid colours and opacity.
New commands perspective.grid.lock/lockStation/snap/rulers (view state).

Existing tests that measure exact perspective moves (two in tests_distort.rs,
the persp_session helper of tests_persp_select.rs) turn snapping off first (it is on by
default and would move their exact corners onto gridlines).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:49:19 +07:00
BFlat 85e7acf138
Merge pull request #194 from storytold/m8-perspective-planes
M8.13: Perspective planes move along their normals with widgets, alone, with or copying their objects
2026-10-06 11:44:27 +07:00
bflatastic e774f15537 ROADMAP: M8.13 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:44:12 +07:00
bflatastic 0f0dbbf9d5 M8.13: Perspective planes move along their normals with widgets, alone, with or copying their objects
The grid keeps per-plane offsets (leftOffset, rightOffset, groundOffset). Each plane has a widget
(a diamond in its colour) that the Perspective Grid and Perspective Selection tools drag: plain
moves the plane, Shift moves the objects on it too, Alt copies them (perspective.plane.move).
Double-clicking a widget, or ui.perspectivePlane, opens the plane's options dialog (location; Do
Not Move / Move All Objects / Copy All Objects). Object › Perspective › Move Plane to Match Object
(perspective.plane.matchObject). New objects attach where the plane is. Grid edits leave
attached art in place as the reference app does; perspective.grid.set {reproject: true} moves it
with the grid.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:44:11 +07:00
BFlat 7ec936a0c1
Merge pull request #192 from storytold/m8-puppet-session
M8.6: Puppet Warp pins appear at once, warp from the rest shape and follow Undo
2026-10-06 11:36:27 +07:00
bflatastic b7c032df43 ROADMAP: M8.6 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:36:15 +07:00
bflatastic 117aa0b5a3 M8.6: Puppet Warp pins appear at once, warp from the rest shape and follow Undo
- Pins show as soon as the tool has art selected: automatic ones at the
  centre and the middle of each limb's end (at least three), until pins are
  placed. They stay across tool switches while the selection is unchanged and
  a new selection starts afresh.
- The pins live in the document (Document.puppet, never saved) with the rest
  shape they started from: every warp starts from it, so warps don't stack and
  dragging a pin back restores the original; Undo/Redo take the pins back with
  the art. Adding and deleting pins are undo steps too.
- object.puppetWarp gains rest: true (the tool's pins); the new query
  object.puppetWarp.pins reads them. A click off the mesh adds nothing and
  says so (not-allowed cursor, canvas label); the command refuses such pins.
- The mesh grid covers the expanded art, so tiny art with a wide Expand no
  longer allocates millions of cells.
- Tests on groups, compound paths and open strokes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:16:10 +07:00
BFlat 47ef223a02
Merge pull request #191 from storytold/m8-blend-spine
M8.19: blend spine and keys editable on the canvas
2026-10-06 11:13:11 +07:00
bflatastic 8752561132 ROADMAP: M8.19 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:13:01 +07:00
bflatastic 3d35b8518f M8.19: blend spine and keys editable on the canvas
A selected blend shows its spine. Direct Selection drags spine points
and handles, the Pen tool adds and deletes points on a selected
blend's spine (object.blend.spine.moveAnchor/addAnchor/removeAnchor).
The straight spine becomes a path on the first edit, its points pinned
to the key objects (append-only BlendSpec.key_anchors): moving a key
moves its end of the spine and the other way round; spines from older
files and Replace Spine still spread the keys evenly. Direct and Group
Selection pick blend keys on the canvas, edits redraw the blend live,
and Release leaves the spine as a path.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:12:58 +07:00
BFlat a5c2d6b682
Merge pull request #190 from storytold/m8-blend-options
M8.18: Blend Options dialog and the Blend tool's anchor targeting
2026-10-06 11:01:33 +07:00
bflatastic 781f797b00 ROADMAP: M8.18 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:01:20 +07:00
bflatastic c5985b3f47 M8.18: Blend Options dialog and the Blend tool's anchor targeting
Blend Options is a dedicated dialog (Spacing dropdown with its value,
Align to Page / Align to Path buttons, live preview) opened on the
selected blend's own options, so OK no longer turns Smooth Color into
5 steps; with nothing selected it sets what new blends start with
(object.blend.info reads them). The Blend tool blends from clicked
anchor points (blend spec `starts`), adds keys to an existing blend
instead of nesting it, opens Blend Options on double-click, Alt-click
and its toolbar button, and has its own cursors and hint.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:01:18 +07:00
BFlat 5157dc87b8
Merge pull request #189 from storytold/m8-perspective-selection
M8.12: Perspective Selection tool scales, copies, moves perpendicular and nudges in perspective
2026-10-06 11:00:53 +07:00
bflatastic 6210f2f15d ROADMAP: M8.12 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:00:28 +07:00