Release builds add an arm64 MSI and portable zip, cross-compiled on the x64
runner (signing and WiX as for x64). package.ps1 checks each binary's PE
header before packaging: Machine must match -Arch, the app must be a GUI
program and the CLI a console program. It skips the CLI smoke run when an
ARM64 build can't run on the host. A new Windows ARM64 workflow packages the
ARM64 MSI, installs it on a Windows 11 ARM64 runner, checks both installed
exes are ARM64, runs the CLI, and uninstalls. Ported from printcraft#66.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixes the Windows installer: the Start Menu shortcut and Add/Remove Programs icon were blank. Release builds no longer open a console window behind the app.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The MSI Icon id had no .ico/.exe extension, which Windows Installer needs for
advertised shortcuts and ARPPRODUCTICON, so both showed a blank icon. Release
builds of the desktop app are now GUI-subsystem (no console window; the CLI stays
a console program), the shortcut/summary description names what VectorCraft does, and
packaging-lint rejects an Icon id without an extension. Found in printcraft#57.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The appended Interface localization section moves into the roadmap's structure: a
Shipped so far entry, the Type advanced row (45%, CJK composition left), the gap list,
the inventories (16 stubbed menu items; Touch Type the only missing tool) and totals
recomputed from the parity table (75.3%, 211–332 h to feature parity); README Status
follows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
47 of the 83 entries were labels from other apps ("New blank PDF", "Comments panel",
"Read mode"…) that never appear here. A test now walks the menu tree and fails on any
entry that isn't one of VectorCraft's labels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The M8 row is done with what the fidelity pass delivered and what is left; the
Symbols/blends/envelopes/perspective parity row moves from 75% to 88%; feature
parity ~75%; Shipped so far and the README status follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Edit Contents: while an envelope's contents are edited, clicks hit the
content where it sits undistorted and the Selection tool selects it; the
menu item reads Edit Envelope then. No default shortcut: the reference
app's (Shift+Cmd+V) is Paste in Place here.
- A selected envelope shows its mesh (a warp's surface grid, a mesh's own,
a top object's outline) instead of its content's outlines.
- Mesh envelope points get bezier handles (append-only; none stored is the
smooth Catmull-Rom mesh, which the first handle edit fills in exactly
along the grid lines). setMeshPoint takes `handle`; object.mesh.movePoint,
addLine and deletePoint edit mesh envelopes too. The Mesh tool and Direct
Selection drag points and the clicked point's handles (shared MeshEdit);
the Mesh tool adds rows and columns inside mesh envelopes. Reset with
Mesh keeps the shape along the grid with handles; Release returns the
exact mesh.
- Control bar: Edit Envelope / Edit Contents, warp style, orientation,
bend and distortions or mesh rows and columns, Reset, Envelope Options.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Perspective Grid tool's left and right ground-level points move the whole
grid; the left and right extents are separate (extentRight; Alt drags both,
Shift goes by whole cells); a cell size widget sits up the line where the planes
meet; Shift keeps a vanishing point on the horizon and the ground points and
origin on one axis. The Plane Switching Widget stays put in a corner of the
document window (ViewInfo/ToolContext carry the window as a ScreenFrame), takes
its clicks with any tool while the grid shows (the Perspective Selection tool
too while it's hidden), and 1-4 pick the left, horizontal, right and no plane.
Double-clicking the Perspective Grid tool opens Perspective Grid Options
(show the widget, its corner; perspective.widget.options, kept with the
preferences).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Type and symbol instances attached to a plane keep their art and carry a projection
(Node.perspective.projection, append-only); the canvas and every export draw their outlines
through it (reshape/bake), so they are foreshortened and stay type and symbol instances. Bounds,
hit testing and transforms follow the projection. Object › Perspective › Edit Text
(perspective.editText, or double-clicking with the Perspective Selection tool) shows the type flat
where it is drawn in isolation mode; exiting isolation projects it again. Release with
Perspective keeps their look. Copies, pastes, duplicates and Selection-tool moves keep the
attachment (the art moves as dragged). Flare, spiral and polar grid draw on the active plane, and
so do the click-to-size shape dialogs (perspective.draw `at`: sizes in plane units).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Images distort as a raster mesh warp: cut by Fidelity into triangles,
each a clipped image under the affine map of its corners (pieces overlap
slightly, no seams; the renderer paints them without clip layers; SVG
writes the pixels once and <use>s them).
- Symbol instances distort as their symbol's art (the renderer's cache
follows edits to the symbol).
- Distort Appearance bakes strokes (filled outlines) and geometry effects
before bending; Distort Linear Gradients bends linear gradients; Distort
Pattern Fills bends the tiles. Opacity masks of the content bend too.
- Bug fix: a rotated, sheared or reflected warp envelope re-warped along
the page axes. Envelopes now keep their own frame (append-only model
field), so the warp turns with the art; move and scale keep it square.
- Live evaluation shares one set of hooks (vectorcraft_doc::live::Hooks,
vectorcraft_effects::{expand_live, expanded_live_group,
expand_live_deep}) between the canvas, Expand and every exporter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Closed shapes start where they twist least (unless the Blend tool
picked the anchors); dashes, miter limit, arrowhead scale and width
profiles interpolate (caps, joins and brushes switch halfway);
gradients with different stop counts resample to common stops; groups
with different member counts grow the extra members out of a point;
compound steps stay compound paths; type, symbol instances and images
interpolate their transforms, type its colours and sizes run by run.
New blends are knockout groups and the canvas draws them knocked out
as the exports do. Expand and Release keep the blend's name,
transparency, opacity mask and appearance, and Object > Expand expands
blends.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- A compound path's stroke lives on the compound: the tool edits it through
any member, and stroke.widthPoint.* / stroke.widthProfile.set given a member
edit the compound's profile.
- Width points show on every subpath the stroke runs along (not just the
first) for the hovered and the selected stroke.
- Cursors: the Width tool's own glyphs off a stroke, over a stroke (a drag
adds a point) and over a width point or handle (a drag moves or widens it).
- Hint-bar text for the tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Holding the brush still keeps Twirl, Pucker and Bloat applying, scaled by the
time held: a new Tool::tick (time supplied by the host: canvas frames, or
`holdMs` on ui.pointer / pointer_gesture events) repeats the last point every
0.1 s, one more dab there. Liquify never touches graphs, meshes, type, symbols,
images, or envelopes, repeats and blends with their contents, nor guides in
selection mode; those under the brush come back in `skipped` with a `warning`
that the status bar shows (UiRequest::Status). A drag applies only the dabs
each new sample adds (the stroke's state is kept between previews), giving the
same result as the whole stroke, so journal replay still reproduces it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
View > Perspective Grid gains Show/Hide Rulers, Snap to Grid (on by default),
Lock/Unlock Grid and Lock Station Point, with flipping labels and checkmarks (and
Show/Hide Grid's label). Lock Grid stops the grid widgets from dragging; Lock
Station Point swings the other vanishing point around the station point; Snap to
Grid lands drawn corners and moved edges on gridlines within a quarter cell
(perspective.draw/move take snap?); Show Rulers draws a ruler up the true height
line in the grid's units. Gridlines draw in the Define Grid colours and opacity.
New commands perspective.grid.lock/lockStation/snap/rulers (view state).
Existing tests that measure exact perspective moves (two in tests_distort.rs,
the persp_session helper of tests_persp_select.rs) turn snapping off first (it is on by
default and would move their exact corners onto gridlines).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The grid keeps per-plane offsets (leftOffset, rightOffset, groundOffset). Each plane has a widget
(a diamond in its colour) that the Perspective Grid and Perspective Selection tools drag: plain
moves the plane, Shift moves the objects on it too, Alt copies them (perspective.plane.move).
Double-clicking a widget, or ui.perspectivePlane, opens the plane's options dialog (location; Do
Not Move / Move All Objects / Copy All Objects). Object › Perspective › Move Plane to Match Object
(perspective.plane.matchObject). New objects attach where the plane is. Grid edits leave
attached art in place as the reference app does; perspective.grid.set {reproject: true} moves it
with the grid.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Pins show as soon as the tool has art selected: automatic ones at the
centre and the middle of each limb's end (at least three), until pins are
placed. They stay across tool switches while the selection is unchanged and
a new selection starts afresh.
- The pins live in the document (Document.puppet, never saved) with the rest
shape they started from: every warp starts from it, so warps don't stack and
dragging a pin back restores the original; Undo/Redo take the pins back with
the art. Adding and deleting pins are undo steps too.
- object.puppetWarp gains rest: true (the tool's pins); the new query
object.puppetWarp.pins reads them. A click off the mesh adds nothing and
says so (not-allowed cursor, canvas label); the command refuses such pins.
- The mesh grid covers the expanded art, so tiny art with a wide Expand no
longer allocates millions of cells.
- Tests on groups, compound paths and open strokes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A selected blend shows its spine. Direct Selection drags spine points
and handles, the Pen tool adds and deletes points on a selected
blend's spine (object.blend.spine.moveAnchor/addAnchor/removeAnchor).
The straight spine becomes a path on the first edit, its points pinned
to the key objects (append-only BlendSpec.key_anchors): moving a key
moves its end of the spine and the other way round; spines from older
files and Replace Spine still spread the keys evenly. Direct and Group
Selection pick blend keys on the canvas, edits redraw the blend live,
and Release leaves the spine as a path.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Blend Options is a dedicated dialog (Spacing dropdown with its value,
Align to Page / Align to Path buttons, live preview) opened on the
selected blend's own options, so OK no longer turns Smooth Color into
5 steps; with nothing selected it sets what new blends start with
(object.blend.info reads them). The Blend tool blends from clicked
anchor points (blend spec `starts`), adds keys to an existing blend
instead of nesting it, opens Blend Options on double-click, Alt-click
and its toolbar button, and has its own cursors and hint.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>