The check added for #1396 dropped the inner contour only when the path itself fell in the hole, which takes a stroke more than twice as wide as the shape. Between one and two times the size (a 30 pt ellipse with a 50 pt stroke), and on rectangles with round or bevel joins, the hole stayed.
An offset contour is now left out when no point of it lies half the weight from its subpath: it is then nowhere the edge of the stroke. Subpaths are judged one by one, and only when the stroke is at least as wide as the subpath's bounds, so ordinary strokes take the same single call as before.
A closed path stroked wider than it is came back as a ring, because the inner offset crossed the middle. When that outline no longer covers the path, the outer contour is kept so the stroke paints solid.
With Double Click To Isolate on, the Selection tool isolated groups only. A
double-click on a single path, compound path, image, mesh or placed file now
isolates it too, as the public documentation describes. Type still switches to
the Type tool; blends, envelopes, repeats and symbol instances keep their own
editing modes.
While a single object is isolated only it is hit, marqueed and taken by Select
All, new art goes beside it in its group or layer, and a double-click on the
empty canvas leaves with it selected. object.isolate accepts any object except
type.
The renderer drew each symbol instance by copying its symbol's art,
staining the copy for a stained instance and moving every object in it
by the instance's transform, in every frame. The copies were new
nodes, so the caches the renderer keys by a node's address (cull
bounds, path geometry, glyph layouts, live-effect geometry) missed for
every object of every instance, and the copies stayed in those caches
until they were pruned. Stroke outlines missed as well, because their
cache uses an entry only when the entry holds the node being drawn.
The renderer copied and moved the art of inline graphics in type the
same way.
The renderer now keeps the art it places in a frame cache with a
64 MiB budget, under the address of the symbol's art, the transform,
whether strokes scale with it, and the instance's stain. When the art
is a group or a layer without an appearance of its own, the renderer
copies none of it in a frame whose instances and symbols did not
change, and the objects in it hit the caches keyed by their own
address (cull bounds and paths, glyph layouts, live-effect geometry).
The stroke-outline cache keys a stroke by its address in the
appearance. In the art placed for an unstained instance, each object
without a gradient fill or stroke shares its appearance with the same
object in the symbol's art. When a symbol has two or more unstained
instances, the renderer therefore still outlines the strokes of those
objects again for each instance in every frame. Moving or restaining
an instance, or editing its symbol's art, places that art again, and
the other instances keep theirs. Other art is placed again in every
frame, as before, and so is art that holds a symbol instance, type
with an inline graphic, an image, a placed document, a blend, an
envelope, a repeat or a raster effect. Art that holds type is placed
again when the fonts change.
vectorcraft-cli bench of a symbol of eight paths (three filled and
stroked, two only filled, three only stroked) shown by 2,000
unstained instances took 51.6 ms a frame on main and 32.3 ms with
this change, at 2880x1800 on 8 threads; the same paths in 2,000
groups took 26.0 ms. The peak working set of a bench run at that size
went from 150 MiB to 83 MiB. In the tests, a renderer that keeps
placed art draws the same pixels as a new renderer, and instances
draw the same pixels as groups of their placed art.
Each pointer move of a drag applies the move to the interaction's
snapshot, so the dragged object is a new node in every frame. The
renderer kept the rasters of an object's drop shadows, outer glows and
filtered content (Gaussian Blur, Feather and the Photoshop-style
filters) only for the same node, so every frame of a drag ran those
effects again. On main, a moved frame of texture_drag_perf (a CMYK
rounded rectangle at 190.07% and DPI 1.5 in an 1800 x 1500 view) took
112 to 197 ms in a release build.
The canvas now renders with RenderOptions::interacting while a drag or
a dialog's preview is in progress. When an object misses its cached
raster in such a frame, the renderer takes the raster an earlier frame
made for an object with the same id, slot and ink at the same zoom and
rotation, made by the same effects from content of the same size (to
within 0.000001 pt). It draws the object's content into a raster
placed as that one was and compares the pixels byte for byte (only the
alpha under a shadow or glow). For Feather it also compares the points
of the clip outline, to within 0.000001 pt. When they match, the old
raster is drawn at the new place, rounded to a whole pixel, as a pan
draws a cached raster. Content under De-Interlace never takes a moved
raster, and a raster made over moved rasters counts as moved itself.
A frame rendered without interacting never draws such a raster, or a
raster made over one: the frame after the drag runs the effects again
and draws what a fresh renderer draws. The canvas's cache key includes
whether an interaction is in progress. On the desktop, the canvas
sends the frame after an interaction to the render worker when the
frame shown drew moved rasters. Each cached raster keeps the content it
was made from, within the existing 512 MiB budget. The pixels kept
with a filtered raster take as many bytes as the raster, and the alpha
kept with a shadow or glow takes a quarter as many as the shadow.
texture_drag_perf now renders a drag's frames as the canvas does, then
the frame after the drag, and that frame once more with every raster
cached. A moved frame now takes 20 to 26 ms, close to the 18 to 25 ms
of the cached frame; the frame after the drag takes 110 to 189 ms.
Docs: docs/target-app-parity.md.
--control took the next argument as its port and dropped it when it wasn't a number, so the app
started without a control server and `--control --automation-read-root DIR` opened DIR as a
document. automation_args::ControlArg now reads --control <port> or --control=<port> once and
requires a port from 1 to 65535; VECTORCRAFT_CONTROL_PORT must be one too, checked only when
--control isn't given so --control and --version win over a bad value. Errors go through the
same exit as the root flags (#1157).
Tests: unit tests in automation_args.rs; tests/automation_args.rs runs the binary for each bad
form and checks the exact message and a prompt failing exit.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>